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About This File

I have recently started messing around with NifSkope. This is a simple mod but it addresses an immersion breaking issue that has been bugging me and that you only notice when you start making your own dungeons. Models from "cavedirtmound01.nif" to "cavedirtmound08.nif" have their material set as "SKY_HAV_MAT_BROKEN_STONE" instead of "SKY_HAV_MAT_GRAVEL" like on "cavegfloor01.nif" and all the other green cave models with the gravel floor. This means that your dirt mounds that you used to cover up your mistakes have an audible identifier instead of being seamless.

 

Anyway, I hope this is just the beginning because I have a lot of ideas that I wanna bash together from vanilla models.

 

As for permissions, do whatever you want with the mod, just don't sell it. You don't even have to credit me, Real credit goes to Bethesda for making these models. And funnily enough the credit goes to them for leaving out this mistake that I had to fix.

 

This is all loose files, just for heads up. Any other mod that replaces these same models won't be incompatible per say, but the game will prioritize one over the other depending on the load order.


What's New in Version 1.0.1

Released

- Expanded to include mine dirt mounds, and boulder piles for both the green cave and the mine, that also have the same mistake.


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