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Misc adult mods, patches, or plugins for other games not listed.

461 files

  1. [Voices of the Void] CurvyΩKerfur

    CurvyΩKerfur is a mod for Voices of the Void that gives the Kerfur Omega robots from said game wider hips and, to some, an optional bulge.
     
    Installation:
    1) Decide which version of the mod you want. Each .pak file in the archive you just downloaded is a different version of the same mod. They include:
        a. (Red+Pink-bulge) - the "default" version which gives the Pink and Red Kerfur Omega robots not just wider hips, but also a penile bulge.
        b. (Pink-bulge) - in this version on the Pink Kerfur gets a bulge.
        c. (no-bulge) - no bulges at all.
    2) Put the version of you choice into "[VotV folder]\WindowsNoEditor\VotV\Content\Paks". Use only one.
    3) Launch the game and enjoy :).

    239 downloads

    Updated

  2. SurverX Characters for Enlit3D's HR2

    *** 17.Mar.2024 V0.2: adapt to Bodypack V1.0 ***
     
    This are my Characters that you can use for Enlit3D's "HR2" game.
    They are mostly Futas, but of course you can delete the cocks ?
     
    Have a look to oher mods for Enlit's games: Overview of mods for Enlit's games
     
    You need this mods:
    - SurverX Futa Pack for Enlit3d's HR2 and CAT: Futa pack  
    - SurverX Body Pack for Enlit3d's HR2 and CAT: Body Pack
    I will update this characters so that they will always fit to my latest mod versions.
     
    Installation:
    - Download un unzip the mod
    - copy the mod folder into the ../data folder of the game (you can copy it also everywere else...)
    If you already have a folder for charater import/export you can copy my characters into your existing folder.
     
    Use of the mod:
    You now can import the new characters via the import function in the dresser room.
    Of cource you can change them at your will ?

    514 downloads

    Updated

  3. SurverX Body Pack for Enlit3d's HR2 and CAT

    *** 17.Mar.2024 Version 1.0 : With HRT2 V0.20 the jiggle of the bikini works again, but you need the Bodypack v1.0 ***
     
    This is a mod for Enlit3d's new games HR2, CAT and SR.
    The mod provides 3 new body with bigger a little more saggy titts and heavier jiggle.
    You will see the new titts only if the character is naked, if it has some clothes on it will show the standard body.
    In future i will create special clothes for the Saggy Titt body...
    Have a look to oher mods for Enlit's games: Overview of mods for Enlit's games
    For SR i have a mod that provides 5 Futa Fighters with this body that you can directly use in the versus mode.
    And here you find some of my characters for direct import/export in the dresser room: SurverX Characters
     

    Top.mp4 ... items used in this video: body:  SXB_TittsSaggy, top: SXB_TittsSaggyTop, buttom: SXF_NormalFutaNoBallDangWithSkirt (from my Futa Pack mod)   
     
    How to get the games:
    Both of these games are currently in development by Enlit...
    You can get the games via Enlit3d's patreon site here: Enlit3d Patreon
     
    Installation:
    Download the mod, unzip it and move the mod folder into the game folder ...\data.
    It should look like this: ..\data\SurverX_BodyPack0_7
     
    How to use the mod:
    The custom bodies and clothes for the body you can select via the dressing room:

    ... select your body...

    ... select the custom clothes and dangling futas.
     
    Provided bodys (unique uid's):
    - SXB_Titts            this is my "standard" titt model
    - SXB_TittsBig       these are slightly bigger titts with more jiggel
    - SXB_TittsSaggy   and these are my saggy titts with heavy jiggle
     
    Provided clothes (unique uid's):
    - SXB_TittsSaggyTop    this top only fits for the "TittsSaggy" body
    - SXB_TittsSaggyTShirt    this TShirt only fits for the "TittsSaggy" body
    - SXB_TittsSaggyString a String Bikini for the "TittsSaggy" body
     

    Top2.mp4  
    ... and have a look to my Skyrim mods:

    SurverX floppy settings                Dancing Penis
     
     

    3,703 downloads

    Updated

  4. Nymphomanic Empire (An adult-themed Unciv mod)

    As this title & warning suggest this is an NSFW mod aimed at adults for entertainment purposes. This mod is worked on by one person currently, I consent for it to be modified and used in anyway without my consent.
    This mod adds drugs, and sex to Unciv in a "over-the-top" fashion that is supposed to be comedic rather than degenerate.
    The Nymphomanic Empire is a sex-crazy empire that enjoys outlandish pleasures within their society. Their dream is to convert everyone on the planet to their ways if it means diplomatically, religiously or violently doing so.

    38 downloads

    Submitted

  5. Bluemoon Faction (starsector-mod)

    About this.
    A Mod that adds sex for Starsector 0.97a RC-11

     Yeah, of course I would follow sister everywhere!
    Wait, where did you say we were going?! 
     
    Installation
    1.Put the download on your starsector/mods folder (create it if you don't have it)
    2.Extract and put the Blue Moon State Folder in the mods folder.
    3.Active the mod in the launcher 
    Compatibility
     Nexerelin Compatible

    The Git-Hub this mess is living in:
    OcapNese/bluemoon-starsectormod: A Starsector Mod, Kobolds? (github.com)
    Images

    Ship (The best looking one.)

    TO DO:

    Add more characters you can have sex with???
    I would like to add industries for sex toys and cum, but that probably belongs in a library, In my opinion because we need a way bigger economy (like 5 different planets, in varied systems) to make it worth it. And that's a bit out of scope.
    Learn to write smut?
    Flesh out everything else.
    Rewrite the entire dialogue into Spanish so I can offer a translation.

    What this mod is not getting.
    Cross-mod features (mostly because i don't want to touch other modders work).
    Quests (Actual Skill Issue by the Modder).


    I am not limiting this to Fate, I could add other characters if i feel like.
     
    Update
    Probably breaks Saves, erase and change for new stuff.
    0.0.5
    Oda Nobukatsu has arrived to the sector!
    And he brought some new toys to play with.
    Extended more dialogue options, new ships and a new character.
    2 new ships and rebalancing.
     
    Updates whichever Tuesday i feel like it.

    6 downloads

    Submitted

  6. Layla's Ripped Clothes

    Additional Clothes for Heroine Rumble 2 and a Tutorial on Blender.
     

     
     

     
     

     
     
     

    5,590 downloads

    Updated

  7. Dead by Daylight custom naked females characters portraits "Survivors and Killers"

    (Sorry for my english)
     
    This pack includes all the survivors and killers portraits.
     
     
    IMPORTANT:
    BHVR basically said "It's not bannable, but if you get banned because the automatic banning picked it up as cheating, we can't help you"
    --->I've never heard of it happened before and some streamers use customizable UI, but if you have bad kuck, don't blame me. I use it and everything is fine.
     
     
    Instal:
    Unzip inside "...\Steam\steamapps\common\Dead by Daylight\DeadByDaylight\Content\UI\Icons"
     
     

    1,913 downloads

    Updated

  8. [MHW] Monster Hunter World: Slavery Tales

    This mod is no longer in active development and has been put on hold indefinitely!
     
    ((None of the body or armor mods shown in the images above are included in this mod. The images are simply included to show my progress in areas talked about below))
    ((If you want to see the most up-to-date images for the mod, check out the progress updates posted in the mod's support thread))
    ((If you want to see my personal mod list, you can find it in the mod's support thread))
     
    (A pre-alpha, proof of concept version of the mod is now available for download!)
     
     Hello everyone. This is a work in progress mod -- for Monster Hunter World: Iceborne -- that I am currently working on.
     
    As most of you are already aware, Capcom (/the DEV team) never released the source code or developer tools for MHW, so what we can mod into the game is still relatively limited. (That is, of course, unless someone sits down and does a real deep dive to solve it, but few in the community are still active enough to even attempt such a thing, so this is something we may simply have to live with.) That being said, this does not mean that there is no more value to be gained from trying to mod the game, and that is what I have been attempting to do.
     
    This project of mine that I am about to talk about has already moved quite some distance, and I have already reached some of my initial goals, but it is still in its early stages. That being said, I have already gotten a good feel for the scope needed to accomplish my initial key goals, and I thus already feel comfortable announcing the project publicly.
     
    In short, the following project aims to create a (more or less wholesale) thematic overhaul for MHW:I, turning the game into a female player character centered, sexually loaded experience with heavy emphasis on lust, slavery and submissiveness.
     
     
    KEY CONCEPTS:
    ・You play as a female slave who has to degrade herself in front of men and get tasked to go on hunts for them.
    ・If you fail an assignment, or disobey the order that a man gives you, you must apologize and degrade yourself in front of him. (this cannot be implemented through gameplay, so it obviously necessitates some light role playing on the player's part)
    ・You get cursed out and verbally degraded by every man. They tell you how worthless you are, pick on your self esteem, and make fun of your tiny brain and fuckable body.
    ・You and the other slaves are not allowed to have a name, only a slave identification tag consisting of numerals and a letter. Among other things, it identifies where a slave was initially enslaved. A template list for how to make a slave tag for yourself is provided in the character creator.
    ・Your personal Palico and Housekeepers act as slave overseers who report back to your owner what you are up to in return for financial compensation.
    ・As a sex/hunting slave, a portion of what you earn and/or find while outside of settlements is confiscated before entry as payment. (this could possibly be implemented through gameplay, but until then, it will necessitate self-hindering actions on the player's part. You will essentially have to drop some of the most valuable items you have onto the ground before returning to a settlement)
     
     
    SEGMENT 1: I currently have a number of goals that I want to accomplish. Thankfully, most are quite easy for me to do on my own. Here are some of them:
    ・Rewrite the narrative of the game in a new, thematic direction around female enslavement, but in such a way that it can still retain player immersion through a mix of 'light, self-imposed role playing' with heavily modified story-related elements (such as completely rewritten cutscene dialogue, completely rewritten in-game interactions, and new in-universe justifications for existing missions).
    ・Rewrite all lines of dialogue to reflect the reworked narrative and make the player feel like they are genuinely enslaved.
    ・Replace every instance of every character name with new, thematically consistent replacements.
    ・Replace every instance of every place name with new, thematically consistent replacements.
    ・Replace the menu-screen background and title screen text.
    ・Rename, and completely rewrite the in-game info and dialogue about, all monsters that have a genital remodel by Holimon or Queried (or myself, potentially down the line), to reflect the inclusion of external genitalia.
    ・Replace sound effects where appropriate to align with the thematic shift imposed by the rest of the overhaul.
    ・Rename, and provide new in-game descriptions, hints and tips for, every weapon, (usable item?,) and accessible stationary item.
    ・Replace every sticker with lewd imagery.
    ・Replace every player message with dialogue appropriate for a submissive slave slut. (there are some finicky details regarding how to implement this, but it should be feasible. People can otherwise always edit in real time what their shout outs say, so this change is perhaps even undesirable for some, so I may not include it in the end, or I make it an optional file)
    ・Rename every instance of the game title.
    ・Provide new, optional, high-quality, thematic replacements for the game's .exe file, Steam icon, and Steam artwork.
    ・Provide a list of mods -- with personal instructions by me for each to ensure that you install everything as intended -- that either simply jive well with the overhaul, or whose inclusions provide maximal immersion and thematic consistency.
     
     
    SEGMENT 2: There are other things that I would also like to include, but which may be unfeasible. Here are some of them:
    ・Replace all music in the game with brand new tracks produced by me specifically made for this overhaul. (I have been making music for many years, though not in a style appropriate for this project, and while I can without a doubt accomplish this, the time investment I would have to make to produce so many, completely new -- and potentially, copyright-free -- tracks, could prove to be too big of an investment on my part)
    ・Model and add a new penis mesh with hand-drawn textures for each large (and small) monster that does not currently have a dedicated penis remodel freely available online. (not all monsters in MHW:I (or standard MHW for that matter) have a dedicated penis mod. Holimon only does commissions nowadays, and I am in no way able to provide the financial incentives to get him to finish his Monster Dick project. That being said, I have a lot of (presumably) adequate modeling software (including Blender and ZBrush), so as long as I am able to relearn how to make models, generate textures for them, and get some pointers from Holimon and/or Queried on how they made and implemented their mods, I may be able to do some work myself. Do not get your hopes up too much though, I may have done modeling in the past, but I am essentially starting from square one. Being honest, if everything was within my own control, every small and large monster would have a penis-endowed version, but considering how many monsters there are in MHW:I, and combine that with my very limited practical experience with modeling, this does not seem like a feasible prospect, so unless someone is willing to become a co-author for this project by helping out with modeling and the like, this is not an idea I plan to pursue any further for the time being. Queried's mod "[MHW] Female Monsters 20.3.2-beta" to some extent alleviates the issue by providing 'many of the monsters that lack a penis' with female genitalia instead, so an alternative, but unsatisfactory solution could be to have those creatures remain female and to reflect that in in-game dialogue and info)
    ・Reanimate some existing poses and gestures into sex animations with an offset so that the player can have pseudo-sex with male NPCs. (to my knowledge, the ability to edit animations and poses for MHW:I is one of those things that are sadly behind lock and key because the MHW modding community lacks the source code and/or DEV tools that enable such edits to be made, but if you know of someone who has been able to do it, feel free to contact them regarding this project or help me out yourself if you are able. In theory, this should not be too difficult to accomplish. NPCs in MHW are renowned for stopping dead in their tracks when you block their path, and moreover, there are multiple NPCs (such as the Huntsman) who are almost always permanently fixed in a specific pose in a specific location. If one was able to reanimate gestures and poses -- especially ones that loop -- one could simply create a sex animation for the female player, then add a forward or backward offset to the animation, and it would look like the player is servicing her master (or a client). If my understanding around the source-codes and DEV tools is correct, this may be completely unfeasible as things stand, but who knows)
    ・Create a nude remodel for male NPCs. (it is quite evident that an important hurdle to overcome is the complete lack of nude male NPCs, or at least, the complete lack of any mod that adds penises to male NPCs in some fashion. It might be possible to get around this issue by implementing some sort of image-based sex scenes, but that would obviously not be anywhere near as immersive as somehow having sex with actual male NPCs in the 3D environment as your on-screen character)
     
     
    A GENERAL CONCERN:
    The fact that most NSFW content creators for MHW have dropped out in favor of MHR is the only thing that is a bit disconcerting to me, as it means that there is probably only a handful of people who would be willing to work with me on this project, let alone provide me with info that can help me speed things along. That being said, I am highly meticulous and somewhat of a perfectionist. My approach is very on-the-go - retesting even minor iterative changes to make sure everything is perfect. I will not promise anything, as we all know how that could turn out, but I feel quite confident that I will be able to accomplish everything I outlined in SEGMENT 1.
     
     
    SOME INITIAL PROGRESS IMAGES:
    As you can see at the top of this page, I have included a number of images showing off some of the progress that I have already made on the project. These pictures can at times be quite outdated, so I encourage you to look at my latest progress update in the support thread for the most up to date images of the mod.
     
     
    POLLS:
    I sometimes host polls in the support thread. These may regard design direction or other decisions about the mod that I want community feedback on. I strongly encourage people to answer these, as they provide valuable feedback and information that will aid me in the decision making process.
     
     
    A SHOUT OUT THAT IS IN ORDER:
    The guys at monsterhunterworld.wiki.fextralife.com deserve a shout out for their work. The extensive information that they provide on the monsters of MHW has been particularly useful, and while I fully intend to rewrite everything in my own words, using some of their descriptions as an initial foundation to build upon has helped speed up the process considerably.
     
     
    SHOWING INTEREST AND APPRECIATION FOR MOD AUTHORS:
    Finally, it should be said that while a lot of the work comes down to text editing, the amount of name instances, lines of dialogue, and bulk info that I I will have to edit is absolutely ridiculous, then add to that all of the sound editing, texture editing, artwork creation in CS6, and potentially even music production, and I have my work cut out for me, so any community encouragement you can give me, or other signs that you guys are interested in what I am doing, will help me see this project to completion. If you want to help out, feel free to reach out. I would not at all mind turning this into a community project as long as the key concepts I outlined at the beginning remain mostly intact.
     

    1,002 downloads

    Updated

  9. Boukensha's Bitches

    Boukensha's Bitches
     
    Welcome to my next attempt at lewdifying Mount & blade 2: Bannerlord.
    If for some reason you haven't seen my other mods here they are:
    Boukensha's Binder where you can get kinky events to pop
    https://www.loverslab.com/files/file/13089-boukenshas-binder-stories-of-captivity/
    Boukensha's Backgrounds for your sexy background replacer needs
    https://www.loverslab.com/files/file/23399-boukies-backgrounds/
     
     
     
    What is this mod?
    Well, i'm using ATC - Adonnay's Troop Changer to make new troop trees and seed them throughout the world.  There is a slavery troop tree for every major faction and currently a single elite unit shared across all factions.  The units are pretty much naked but man, do they have good stats...  and great... lore...
    It's pretty much feature complete except that i'd like to give them SOME clothing, at least once they're a higher level.
     
     
    Requirements
    KLB shackles:         https://www.loverslab.com/files/file/15481-bannerlord-slave-gear/
    ATC:                       https://www.nexusmods.com/mountandblade2bannerlord/mods/286
     
     
    Installation:
     
    Like all bannerlord mod you just extract the zit and dump it into your Modules folder.  Don't forget to activate the mod in the loader.
     
     
    Warning!
    This mod can be installed on an old save file, no problem.
    This mod CAN NOT BE REMOVED!  At least not without ruining the save files that used it.  Simply because it introduces things to the game that then disappear if you uninstall, which will cause an error and crash.  If you want to uninstall the game, you have to kick out all the new troops from your party and every other party, caravan, militia or wherever else you can put them before uninstalling.  It is therefore technically possible to do, but un-adviseable.  It's also for this reason that only you the player gets to recruit these units.  Just in case things break and you got attached to your save file.  But don't rely on it!!
     
    Should you want to allow NPC lords to recruit these units too:
    It makes me glad to know you'll not uninstall this mod as long as you want to play this save file, your confidence is flattering and utterly misplaced. 
    But you can change the options here:
    Next to the submodule you'll find a config file, inside it is an xml called: Boukensha_Slaves_ATC.modconfig
    Open it and remove all        playeronly="true"       from all the troops in all the kingdoms.  Save the file, Done.
    But i am not turning it on by default.
    You can also change their spawn rates here  (percent="10") means 10% of spawned units will be this unit for the specific faction.  Feel free to adjust at will.
    In module data is also a text file called "useful notes" this is more for me, but i guess it has some flavor and might act as a changelog, maybe?
     
    It may take a little while before the units get seeded across the various settlements. \_(-_-)_/  just, like... wait a day or two.  Visit the brothel if you've installed CE. or recruit normal units, or get captured by 7 looters. 
    Let me know when/if and certainly HOW you crashed from this mod.  But there should be no remaining issues left!?..?.?!
    It's a new mod, it might break, please don't use it on your main save.  It hasn't broken for me (since i got rid of all the bugs) but who knows if it may in the future.?..
     
     
    I've also recently started a ko-fi account just in case someone felt like they might maybe, perhaps, like, give me a few bucks/euros/pounds to a poor student. 
    You know, for the effort... and food.
    https://ko-fi.com/boukensha
    I may also start using it for suggestions/polls/specials for events on Boukensha's Binder, i'm sure i'll put it on the mod page once i have an update ready.
    You get the idea, don't expect too much, give if you want, i'm not gonna put my mods behind paywalls, that'd be a little weird. but y'know, might write a special thank you event or something now and then.
     
    The Future
    I really want to give these units slave-specific equipment but i'm still looking into that stuff, for now https://www.nexusmods.com/mountandblade2bannerlord/mods/4680  VBody looks good with a few armo(u)rs but i don't want to add unnecessary requirements, KLB is already enough for now.
    I'm also working on a companion for this where i can get the bloody looters/bandits to seed... so don't worry if you never see them, neither did i.
     
    Thank you for checking out this little mod, i hope you get to enjoy it lots!
    and it doesn't completely destroy your save file...   i cannot be held responsible for any damages to your save files. please don't sure for damages.
    And don't give me grief about all my mods using  "BB" as initials.

    463 downloads

    Updated

  10. Darkest Dungeon - ELP Stained Beauty (Experimental)

    Elementaladies Project - Stained Beauty 
     
    This is experimental - meaning it is not the final product. I need feedbacks on abbey backgrounds; whether you like it or not/ should I continue with the artstyle/changes. 
    I aspiring to change Abbey background and slots with stained glass art; mainly characters from Fromsoft games. 
    I'm sharing it here to get feedbacks and also sharing it now because I haven't sharing mods for a while. 
     
    What does this mods change? 
    1. Character Panel. 
    2. Combat start FX. 
    3. Abbey background. 
     
     
    How to install 
    1. Unzip and put the folder into mods folder 
    2. Activate the mods in main menu, 
     
    How to uninstall
    Delete ELP - Stained Beauty folder in mods folder. 
     
     
     
     
    Future plan for ELP - Stained Beauty? 
    More stained glass art for Ruins. 
     
    Right now I am busy with editing Xelsword's heroes and monsters. I am not focusing on this ELP so I am sharing it now. If this ELP is fully done, I'll be sharing it on Nexusmods (no promises). 
     
     
    Cheers. 
     

    76 downloads

    Updated

  11. Bannerlord Mod: Captivity Events

    Captivity Events

    Description
    Captivity adds custom events to captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue.
     
    Help Required
    Need more artists to create some non-adult backgrounds. Need more writers for more events to cater to more tastes. Translators.  
    Reminders
    Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. This mod requires MCMv5.  
    LL Version Additional Content
    Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module.  
    Links
    Nexus Link:
    https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description
    "Remember LL will always be updated first."
     
    Discord Link:
    https://discord.gg/nQRBmg7
     
     
    1120 is out!
    Custom Module Loader Supported

    Event Writers, please refer to zCEDefaults inside of fomod, move it to Mount & Blade II Bannerlord\Modules

    Road Map (Coming Soon)
    New Events - More general events. (LOOKING FOR WRITERS)
    Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently.
    Delayed Events - Support for events that should happen sometime after another event.
    Tutorial Write-Up - Tutorial in how to use this framework is currently in the works.
    Leveling and Expansion for Brothel - Leveling, bonus rooms and slavery dialogue.
     
    Already Supported
    Scenes for Events - Teleports you into a conversation scene from an event.
    New Flavor Packs for Events - Standardized art in the making.
    Randomized/Conditional Images - Randomize background images based on conditions or weight.
    Custom Events and Loader - Make your own events and load them to work with this mod.
    Battle Scenes - Start new battles (ambushes, plain battles) and spawn hostile parties from the events.
    Moving Images and Custom Images - Insert your own images or make animated images using the animation XML.
    Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events.
    Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping.
    Random Events - Random Events that don't require captives.
    Captor Events - Events where you are the captor.
    Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work.
    Leveling for Brothel - Leveling up the brothel for more profit.
    Custom Skills - Custom Skills/Flags Supported.
    Create New Characters - New custom generated companions/captive heroes via events.
    Progress Events - Support for events that require a party to stay in place for a duration.
    Companions/Spouses - Companion/Spouse will be included within the events.
    Teleport Support - Teleport the party or prisoner across the map to various destinations through the events.
    Animated Scenes - Animations play when in Brothel/Calling an event with SceneToPlay. (Hot Butter)
    Mod Integration - Integrations (Slave Gear).
    Custom Scenes for Events - Teleports you into a custom attached scene from captivity events.
     
    Special Thanks to
    Sin Lord Creations - For creating the images used in default events. Click Here To Support. ChancellorKremlin - For assisting with writing and the creation of several events in the Mod. Skipwestcott - For assisting with the Mod. @SkipWestcott YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun
    TB - For assisting with writing and image finding. @transfer
    ErraynHV - For the Great Integration of Hot Butter.
    Stronggater - For assisting with writing dialogues. @stronggater
    Ruihan - For assisting with bug fixes.
    LogRaam - For the special CEEvents Story Compiler and assisting with the Mod.
     

     
    Common Issues
    If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\.
     

     
    If less than 100 events are loading. Make sure your folder looks like this.


     
    Please Enjoy!
     
     

    286,371 downloads

    Updated

  12. SurverX Futa Pack for Enlit3d's HR2 and CAT

    his is my Penis/Futa Package for Enlit3d's new games HR2 and CAT (the mod works also for the SR game...).
    All penis models work for females as well as for males.
    The mod provides hard and dangling futas for the characters of the game.
     
    Have a look to oher mods for Enlit's games: Overview of mods for Enlit's games
    For HR2 i have a mod that provides 6 Futa Fighters  that you can directly use as NPCs.
    And here you find some of my characters for direct import/export in the dresser room: SurverX Characters
     

    SurverXFutaPack.mp4  
    How to get the games:
    You can get the games via Enlit3d's patreon site here: Enlit3d Patreon
     
    Installation:
    Download the mod, unzip it and move the mod folder into the game folder ...\data.
    It should look like this: ..\data\SurverX_FutaPack2_0
     
    How to deactivate certain penis models:
    If you do not want to see a certain penis you can deactivate it in the "outfits_SXFutaPack.json" file. e.G.: if you do not want the game to use the dog cock you must set the hidden parameter for the dog cock to "true". It should look like this:

    If the hidden parameter is set to "true" the game will not show that penis in the dresser room and will not use it for random characters. The default value for the hidden parameter is "false" for all penis, that means all penis are shows and used in the game. You maybe have to play one Exhibition before the filter works. After editing the "outfits_SXFutaPack.json" file you have to restart the game.
     
    How to deactivate the game standard (build in) penis:
    If you do not want to see the build in pens/futa (it does not look that great) you can do that by editing the file "...\data\base\outfits_.json" file.
    You have to insert the line ""hidden": true," for each penis you do not want to see. It should look like this:

    You can do that for all the build in penis models:
    - "uid": "penis_futa_w_balls"
    - "uid": "penis_futa"
    - "uid": "penis_male"
     
    How to use the mod:
    Hard Futas:
    The hard futas now support the new penis grow feature, that means they start limp unless the lust level increase.
    For your characters you can equip the futas via the dressing room:

     
    Dangling Futas:
    With the new penis grow feature you maybe do not need these any longer. But i leave them because they still look funny)
    For your characters you can equip the dangling futas via the dressing room. The dangling futas are handled like a "Bottom Cloth". The idea is to define a hard futa for the character (in the unitdata_.json file) and than put a danglich futa above. So if the dangling futa is ripped off the hard futa will appear 😋.

     
    Provided Penis/Futas (unique uid's):
    hard Futas:
    These penis have the new growing feature for version 4.11 and higher.
    - SXF_SmallFuta (NEW) a small, human like cock
    - SXF_NormalFuta  this futa has about the same size of the standard futa (could be used for males 😃)
    - SXF_HyperFuta a huge, curvy cock
    - SXF_UeberFuta ...maybe too much 😄
    - SXF_UnCutFuta a human like, normal uncut penis with big balls
    - SXF_CutPenis (NEW) a human like, normal cut penis with big balls
    - SXF_BigPenis (NEW) this is a more "comical", thick penis with big balls
    - SXF_StraitUpPenis (NEW) curved, midsized penis/futa with small balls
    - SXF_SmallFutaNoBall (NEW)
    - SXF_NormalFutaNoBall        This futa has about the same size of the standard futa (but looks better 😃
    - SXF_HyperFutaNoBall
    - SXF_UeberFutaNoBall
    Dangling Futas (handled as "Bottom clothes"):
    With the new penis grow feature (Version 4.11 and higher) you maybe do not need these any longer. But i leave them because they still look funny)
    - SXF_NormalFutaDang    could be used for males...
    - SXF_HyperFutaDang
    - SXF_UeberFutaDang
    - SXF_UeberXXLFutaDang
    - SXF_NormalFutaNoBallDang    
    - SXF_HyperFutaNoBallDang
    - SXF_UeberFutaNoBallDang
    - SXF_UeberXXLFutaNoBallDang  ... yes, that is too much ☺️
    Clothes for the Futas:
    - SXF_NormalFutaNoBallDangWithSkirt    Futa with cloth 
    - SXF_HyperFutaNoBallDangWithSkirt      Futa with cloth 
    - SXF_HyperFutaWithBoxer   Boxershorts with futa hanging out
    - SXF_BonerBlanket   nice boner under the blanket
    - SXF_NormalFutaNoBallHardSkirt   boner beside the skirt
    Dog Cocks:
    - SXF_DogCock
    - SXF_DogCockNoBall
    Horse Cocks:
    - SXF_HorseCock
    - SXF_HorseCockNoBall
    - SXF_HorseCockDang   dangling horsecock as "Bottom clothes"
    - SXF_HorseCockNoBallDang   dangling horsecock as "Bottom clothes"
    - SXF_HorseCocklHidden   hidden horsecock as "Bottom clothes"
    - SXF_HorseCockNoBallHidden   hidden horsecock as "Bottom clothes"
     
    The "boner Blanket"...

    BonerBlanket.mp4  
    ... "futa skirts" in action ...

    FutaClothVid1.mp4  

    Top2.mp4  
    ... and have a look to my Skyrim mods:

    SurverX floppy settings                Dancing Penis
     
     

    5,155 downloads

    Updated

  13. [Kenshi] Player Can Enslave

    Player Can Enslave

       Making  a slavery mod on Kenshi is extremely difficult. I've been working on this mod for a year and a half now, and I've done my best to enhance the features while trying to stabilise the mod.
    You'll need to carefully read the guide below to understand how to use this mod.
     
    Mods list :
    Player Can Enslave EN.zip : The main mod in english Player Can Enslave FR.zip : The main mod translated in french PCE Viera.zip : This addon allows you to run this mod on Vieras  

    1) DESCRIPTION :

       Player Can Enslave is a slavery mod inspired by "Players Slavery". Like all slave mods, you'll need to build a slave camp very close to a town/village/camp so that your slaves can work.  Like all other mod authors before me, I've tried to find solutions to this problem and like all other mod authors before me, I've failed... I don't think there are any solutions to this problem, but I think I've managed to find a compensation system by setting up different phases to convert the slaves:
    1°) Slave NPC
    2°) Slave PLAYER not emancipated
    3°) Slave PLAYER emancipated (and in conversion phase)
    4°) Slave PLAYER converted = PLAYER character
     
    When you play this mod for the first time, it seems to have fewer options than others slavery mod, but what makes it different is that it has a very large number of settings and slave behaviours that will give the player a better slavery experience:
    - A new game start "The budding slavers".
    - Only 2 main functions "Work" or "Bodyguard" and 7 secondary functions.
    - You can capture slaves yourself or buy them from slaver's shop.
    - You can recapture escaped slaves.
    - You can change slavemaster (For both NPCs and unmancipated slaves who join your team).
    - Command only the slaves you own.
    - Break your slaves to force them to join you.
    - Emancipate slaves who have joined you (present advantages and disadvantages).
    - Slaves can rebel and refuse to obey, or even attack you (unfortunately only individually).
    - Slaves who have joined your team may still try to betray you (unfortunately only individually).
    - The player has no control over the length of time a slave obeys orders, this is managed randomly according to one or more time bands.
    - A slave who is stronger or weaker than her/him master/mistress will influence the duration of her/him obedience and his ability to rebel.
    - Slaves have a large number of dialogues to promote immersion.
    - Take care of your slaves can increase relation with their faction.
    - New building and research specific to PCE.
    - Most buildings (including walls and gates) can be built at your slave camp.
    - Some buildings have been improved for the slave camp to make management easier (farm and various machines can accommodate more items).
    - The more slaves you own, the more likely you are to be attacked by the anti-slavers.
     
     
    2) RESEARCH :
     
    *Imprisonment I
    *Imprisonment II
    *Shackles I
    *Shackles II
    *Shackles III
    *Shackles IV
    *Slave Ore Mine I
    *Slave Ore Mine II
    *Cooking Chewsticks
    *Cooking Cooked Vegetables
    *Cooking Dried Meat
    *Cooking Dustwich
    *Cooking Foodcube
    *Cooking Gohan
    *Cooking Meatwrap
    *Cooking Ration Pack
    *Cooking Rice Bowl
     
     
    3) BUILDINGS :

    Shackles Bench
    Craft your shackles here :
    - Light Prisonner shackles
    - Medium Prisonner shackles
    - Heavy Prisonner shackles
     
    The heavier the shackles, the greater the stats penalties.
     

    Shackles Key Bench
    Craft here your shackles Key.
     
    This key will enable you to emancipate your slaves and break their chains, which means :
    - They lose any slave status
    - They can run faster
    - Work faster
    - Fight better
    - They may also be tempted to take advantage of their liberation to run away and leave your team.
     

    Slave Ore Mine
    Ore mines with very low production rates.
     
     
    4) GUIDE :
     

    4.1 Build your town in a suitable place
     
     
    Your outpost
     
       The enslavement of people necessarily requires the construction of "Shackles" and "Prisonner Cage". Shackles technology can be developed with a "Researh Bench II", and "Prisonner Cage" with a "Researh Bench III" as usual.
    Your first job is to build an outpost far enough away from another town and a slave camp enough close (but not too close) to that town (see the map for a better idea of the distances). I recommend that your outpost and slave camp are in the same zone as the town, as I've seen a few bugs (slave camp turning into outpost when these conditions weren't met).
       First build the walls/doors of your outpost before building those of the slave camp. Once your outpost contains several buildings as well as walls and gates, it will be established as your outpost for the zone, then the slave camp you build very close to the town will be easier to detect as belonging to the town.
     
    The slave camp
     
       /!\ Don't build a slave camp if you didn't have an outpost yet.
       /!\ Use only the buildings marked with an asterisk (*) to build the Slave camp.
    Start by building a few "*Small Shack", "*Well", "*Stone Mine", "*Ore Mine" etc. If you build these buildings too close to your outpost, they will be considered as belonging to your outpost and your slaves won't be able to work there. Keep a constant watch and make sure this doesn't happen!
    If you see "your outpost" in the bottom right-hand corner of the game and on the map, this means that your slave camp is considered an outpost and you won't be able to make your slaves work there. You can try deleting the last buildings created, but often this won't work and you'll have to reload your savegame, rebuild everything elsewhere or reimport your game without the buildings.
    Then build the "*Defensive wall" and the "*Defensive Gate" for your slave camp. Be careful, doors tend to create outposts easily, so it's best to build just one.
     
    Slave camp/outpost distance

    4.2 Get ready to welcome your slaves
     
    Develop the "Shackle I" technology (you need a "Researh Bench II"). Then build a "Shackle Bench" and start to craft some "*Light Prisonner Shackle". Develop the "Imprisonment" technology (you need a "Researh Bench III") and build some "Prisonner Cage" inside a building in your outpost. Develop the "Imprisonment I" technology (you need a "Researh Bench III") and build some "*Prisonner Cage" inside a building in your slave camp.
    4.3 Capture slaves
     
       As this mod uses dialogue, I haven't authorised the enslavement of NPCs who can't speak (like cannibals and fogman). You should be able to capture all the other NPCs from the original game (as well as those added by other mods, provided they inherit the dialogues from the vanilla game).
    I've created a very strict procedure for various reasons (mainly to avoid capturing or controlling slaves that you don't own).
     
    So to capture a slave you have to:
    - Not be ally with anti-slavers.
    - Make sure s/he injuries but not KO.
    - Lock her/him in a "Prisonner Cage" in your outpost (and inside a building).
    - Chains her/him with a "*Light Prisonner Shackle" (or higher shackle), then you can see your slave will got the "Escaped slave" status (the slave must have locked shackles).
    - Make sure your slave is conscious (not KO) and start healing her/him to start the capture dialog and make her/him your own (the character who heals her/him will be her/him "slavemaster").
    - A "selling slave" windows popup. Just sell the slave for 1 cat (this means you'll earn 1 cat).
    - Now the slave is yours, s/he got the "Slave" status and when you mouse over the status you'll see the name of her/him master/mistress (except for some characters where the name display is buggy).
    - (Wait the end of the dialogue before capture another one).
    - Keep your slave in cage and talk to her/him (sometimes the bubble doesn't appear and you just have to pick up your slave and put her/him back in the cage). Select "Come on, let's start by getting you out of your cage".
    - After that, your will be able to give order to your slave. Here I recommend to immediatly give the command "Stop! Don't do anything!" to avoid a minor bug (see the "4.4 Player Order/Get out of your cage!" section for more details).
     
    Note: You can capture slaves from other factions if their shackles are still locked. Just follow the procedure above and ignore the chaining step as the slave is already chained.
     
    4.4 Player order
     
    Capturing a slave does not mean that s/he will be docile and obey you without resistance. Slaves may refuse to obey at an order, then get stubborn or even rebel and attack you.
    When you give an order, a first rebellion test determines whether the slave refuses to obey. If it succeeds, a second test will determines whether the slave get stubborn, attacks the player or finally accept to obey you.
    What's more, if your slave loses her/him "Slave" status and becomes an "Escaped slave" or an "Old slave", s/he will stop obeying and you will no longer be able to give her/him orders (you will have to take her/him back to your outpost to recapture).
    Slaves will become "Escaped slave" if their master is too far away or knocked out.
     
    Below is the list of commands you can give your slave:

    4.5 Taming phase

    If you want to convince your slaves to definitely join you, they'll have to go through several conversion phases before becoming full members of your team.
    Below are the different phases:

    Slave NPC

     
    The first stage is when the slave is still an NPC. S/he can't work in your town and you have to use the "Player order" to give her/him instructions.
     
    Changing master/mistress (only if your slave got the "SLAVE" status and have locked shackles)
    - Just put her/him in a cage inside a building (no need to be in player town)
    - Heal her/him
    - Sell the slave for 1 cat
    (Don't abuse this feature by repeating the process with the same slaves and the same masters, because sometimes the game crashes. I've never understood why).
     
    Recapture process (only if your slave got the "ESCAPED SLAVE" or the "OLD SLAVE" status and have locked shackles)
    - Just take her/him back in your town, in a cage inside a building
    - Your slave must not be KO
    - Heal the slave
    - Sell the slave for 1 cat
     
    Slave PLAYER not emancipated

     
       A "Slave PLAYER not emancipated" is a slave who is a player character but still has slave status (must keep her/him shackles).  
    This second stage is reached when the slave agrees to join you. The slave will be able to work in your town and you will be able to manage her/him like any other of your characters. S/he'll be completely docile and won't be able to betray you.
     
    Warning:
       This behaviour will remain true as long as s/he keep the "Slave status". "Escaped Slave" and "Old Slave" may be tempted to betray you. Like all slaves, as soon as s/he is too far from her/him master/mistress, s/he becomes an "Escaped slave".
       To reassign the slave status or assign them another master/mistress, put them in a cage and heal them (no need to be in player town). This will have the advantage of giving them the "Slave obedient" task (which doesn't do anything special, but is more immersive in terms of roleplay).

    Slave PLAYER emancipated

     
    This third stage occurs when you want to show your slave that you are beginning to trust her/him enough to remove the shackles.
    You can do it in two different ways:
    - Cut them off (has disadvantages but does not require any special research)
    - Using the shackles key (The best option but requires a "Research Bench IV")
     
    /!\ Unlike the previous stage, once freed from their chains, emancipated slaves may be tempted to betray you.
    In monologue, you'll be able to hear their thoughts at different times, allowing you to gauge the progress of the breaking process. There's absolutely nothing you can do to influence their reaction. Eventually, they'll run away or resign themselves to accepting their new life with you.
     
    Note: To progress in this phase, you'll need to take them with you into the outside world to test their willingness to join you.
     
    Cut off shackles
    If you cut off the shackles, the status of your slave will change over time from "Slave" to "Escaped slave" to "Old slave" and finally disappear.
    /!\ If you use this method, the 'escaped slaves' won't be able to progress to the conversion phase, the only thing they can do is betray you (so keep them away from other NPCs until they at least achieve 'Old slaves status').
     
    Shackles key
    The shackle key can be made at the "Shackle Key Bench" (requiert the "Shackle III" technology, available with a "Research Bench IV").
    To use the shackles key, you need to :
    - Be in a player town
    - Put the "Shackle Key" in the inventory of the slave you wish to emancipate (because I can't make it work in the opposite direction).
    - Your slave must not be KO
    - Heal the slave (Note that the healer must not be a slave, otherwise this behavior would be stupid...)

    Slave PLAYER converted
     

     
    Converted slaves are identical to player characters, except that will occasionally display monologues over their heads that leave no doubt that they are completely loyal to you.
     
    Of course, these monologues will end up being deactivated. However, if you like them, you can reactivate them, simply by :
    - Being in a player town
    - Put the "Shackle Key" on a wounded player character
    - Heal this character with your "converted slave".
     
    Then you should see the following message appear:
    "Let me see that terrible wound...".
    If you don't, it just means that the messages for fully converted slaves are still activated, or that your slave is not yet fully converted to your cause.
     
     
    4.6 Improving relation with slave faction
     
       You have to know that every time you capture/recapture/change slavemaster, you lose 4 relation points with the slave faction. I don't like this because the slave faction shouldn't know you've captured someone and changing slave masters shouldn't have any effect on relation points. I'd like to re-credit you those relation points just after losing them but I have no way of doing it properly. So, I've added a new feature that will give you 4 relation points if you heal your slave.
     
    Conditions:
    - Heal your slave (outside a cage)
    - Your slave must not be starving (hunger > 200)
    - You're still neutral with her/his faction  -30 < your faction relation < 30 
    - You didn't use this feature since 48h with the slave faction (cooldown 48h)
     
     
    4.7 Buy slaves from the slave trader
     
      This feature is not designed for buying several slaves at once (you can get away with it if you use the pause button at the right time, but I wouldn't recommend it).
     
    Make a slave your own:
    - Talk to the slave trader with the first member of your team and buy a slave.
    - Wait for the slave to come and talk to you.
    - When the sell window appears, sell the slave for 1 cat.
    - Replace his unlocked shackle with a locked one.
     
    /!\ If you close the windows instead of selling the slave, you will no longer be able to enslave him and you will have to start again by selling him back to the slave trader (by carrying your slave on your back) or taking him to your base to capture him in the usual way.
     
       As long as your slave keeps unlocked shackles, you'll only have access to limited player commands. I impose that the slaves have locked shackles in order to keep the mod running properly.
     
     
    4.8 The budding slavers
     
       PCE contains a new GameStart "The budding slavers", where you start with a squad of 6 people, 1 slave (the master will be the 1st member of the group), 5000 cats and bags full of resources. This GameStart is designed to help you get to grips with the mod.
       Starts by talking to your slave and getting him to follow his master (this will prevent him from becoming an 'ESCAPED SLAVE' stupidly). You can see that there's a slave camp dedicated to you, but don't build your slave buildings next to the town (remember that you have to build them very close, but not too close).
       As explained in section 2.1, you should start by building your outpost first. Go quite a long way from the slave camp where you are and build a 'SmallShack', then go back quite close to the slave camp and build a '*SmallShack' (with the asterix). If the distances are correct, the *smallshack will be attached to the slave camp and won't create a player town, then build a '*well' and try to get your slave to work there (remember that slaves only work between 5am and 11pm).

    Below is where I built my slave camp and my outpost: (Map with max zoom, you can see my slave camp is not in Player's slave camp)
     

    The *SmallShack

    The *Well

    The slave is working well...
     
     
    5) INSTALLATION :
     
    Just unzip the content of the main file (Player Can Enslave EN or Player Can Enslave FR) and copy/paste the 'Player Can Enslave' folder in Kenshi\mods
    So you should get Kenshi\mods\Player Can Enslave

    Optionally, you may want to use the PCE Viera addon
     
     
    6) COMPATIBILITY :
     
    Regarding compatibility with other mods, Player Can Enslave is :
    - Completely incompatible with other mods that add dialogue to NPCs that are slaves to the player (all complex slavery mods).
    - Possibly incompatible with mods that modify vanilla game research.
     
    Details:

    224 downloads

    Updated

  14. Lustiest Lair Expanded

    Follow and support Lustiest Lair: Expanded on Patreon for Early Access builds!
     
    Lustiest Lair: Expanded is a beloved continuation of the famous overhaul mod that aims to keep Darkest Dungeon's dark, hopeless and eldritch themes while adding lewder, erotic elements to it's depraved world. Lustiest Lair achieved this by revamping the world, story and heroes within this world, and Lustiest Lair: Expanded is carrying on the torch.

    Lustiest Lair takes place in an alternate reality which follows the events after the heroes have rebuffed the Cosmic Entity behind the strangeness surrounding the Hamlet. Once the world is "reset" by this Being, something changes in this world and only women are answering the call of the Hamlet. With this, The Entity decides to take a slightly different approach to bring upon The End. The Cosmic Entity, with the help of the Ancestor decides that they will build a much stronger and larger army in order to bring upon The End -- and they've determined that best way to do this is to capture these women and use their bodies to help them to build their armies while allowing their minions to use these women to satisfy their depraved desires.

    In Lustiest Lair, you command a roster of women who have answered the call and seek to face these beasts on the battlefield the way they know how, sexually. Your women can become pregnant, awaken strange fetishes within themselves upon their adventures. As you acquire gold to rebuild your estate, you may purchase sex toys, revealing clothes, sensualities and improve upon the sexual techniques of your ladies. As the sexual tension of their expeditions raises your ladies' lust, you may relieve their accumulated desire within the Hamlet by having them engage in sexual downtime activities such as exhibitionism, prostitution, serving as a sperm dump within the glory holes and providing sexual relief to the devotees of the church.

    If you'd like to see follow the development of Lustiest Lair: Expanded, and want access to polls, early builds, sneak previews, and more, you can visit my Patreon to follow development of the mod.

    We also have a Discord server for Lustiest Lair and other Darkest Dungeon adult mods, run by our beloved Haftilt.
     
    Unofficial Lustiest Lair Wiki Link
    Credit to HoodieGal for all their great work on the Lustiest Lair Wiki.
     
    What does Lustiest Lair: Expanded add?

    Lustiest Lair continues what the original mod did, and turns the world into an entirely erotic experience by revamping many of the game's dialogue and vanilla features:
     
    New Monsters and Skills Erotic Trinkets, Curios, Quirks, and Pregnancies Over 5000 lines of text and dialogue changed to be more erotic. Over 1000 lines added of new text and dialogue All of the town activities for "stress" relief are changed to allow the heroes to relieve themselves in lewder ways. Heroes can also work in the Brothel to earn gold or enjoy the other in-town activities to receive unique quirks and trinkets -- descriptions and names of buildings within the Hamlet have been changed to reflect their new erotic theme. The sanitarium has been changed as well, quirks are now fetishes and they can be removed or made permanent via "questionable" methods and diseases have been changed into pregnancies. UI elements, UI text, curios and their interactions have been changed to be naughtier. New bosses, mini-bosses, journals, and changed all of the vanilla journals to be more erotic. Combat, stress, affliction, virtue, activity, and walking dialogue has been changed to be lewder. Hero class names, ability names, camping skill names and provision item names have been changed to be more adult-themed. And more...
     
    How do I install Lustiest Lair: Expanded?

    Simply extract Lustiest Lair expanded to your /mods/ folder in Darkest Dungeon, just like you would any other mod, and install all other requires files and their dependencies.

    Required mods:
    Clair's Journal Compatibility Fix Mafe Patch for Quest Generation Issues Mods to replace all the hero's skins with female skins
    Optional, but highly recommended, mods:
    LoversLab patch, included on this page, enables content banned from Nexus Myconidae Myconidae Plus Pelagic Gang The Cult of Depravity  
    Please bear in mind that on it's own Lustiest Lair won't change any of your hero's skins. You can use whatever skins you like for your heroes, but they must all be female skins.
     
    What's in store for Lustiest Lair: Expanded?

    Future plans and updates can be found on my Patreon, typically as public posts. However, in general I plan to add:
    More pregnancy content More enemies More bosses Audio for heroes Audio for enemies Audio for bosses More dungeons  
    What happened to Lustiest Lair?

    After development of Lustiest Lair was placed on permanent hiatus by Halftilt and a call put out for someone to pick up the torch, I stepped up and carried on the vision. I have worked with Halftilt on Lustiest Lair in the past, specifically with audio for monsters and bosses (in fact, my voice is the voice of the Priestess boss fight!), and with their permission I have been allowed to continue working on the mod I so dearly love. Halftilt is still working on lewd games - they are currently working on Light Space Love, an erotic sci-fi game! I'm doing the audio for that one too!
     
    How can I support Lustiest Lair: Expanded?

    Development continues on my Patreon! Consider becoming a member if you'd like to see the mod live on and continue to receive new content, fix old bugs, and become better with every new release!

    9,480 downloads

    Updated

  15. Bicobus' heap of perversions

    Set of events that goes together with Captivity Events by BadListener.
     
    Currently only one chain of branching events, set to trigger randomly when you travel through woodlands. Old immemorial beings may take interest in you.
     
    I made use of generative AI to create the art.
     
    To install:
    Drop the zCEBHOP folder into your Bannerlord's Modules folder.

    408 downloads

    Updated

  16. NUDIST KEEPERS (NSFW KeeperRL Mod) "for real this time".

    even if the monster are the humans themselves, sometimes they had to remember that they are part of nature, they are the lions, their enemies is nothing short than a prey, waiting to be killed by who ever's the fastest ~ blandida the nudist keeper.
     
    if you wanted to be a nudist villain in keeperrl, this is the mod for you.
     
    *sidenote: some sprites may not look very sexy and/or may not catch the lewdness of it*
     
    Q&A TIME!:
     
    Q: is this a real mod?, like for real?.
     
    A: YES, don't ask if it not, i gendered the zombie for god's sake
     

    Q: hold on a second, you called this Nudist Keepers mod, yet those "NUDIST" keepers wear some form of armors, this is a scam!.
     
    A: look, i only lower their defend a bit, and i don't know how to make them not wear armor, my apologies for this one.
     

    Q: WHAT THE S**T?!, THE SPRITES LOOK TOTALLY AWFUL!?
     
    A: look, i ain't the most talented pixel artist out there, i just done my best to make it look good, ok?, good.
     

    Q: i'm a nudist myself, and i say: you really ruined my day, you misrepresent nudism, not only that, but also upload this kind of stuff in the most disgustingly lewdness modding community on this internet, like nudism is about separating nudity from sexaul stuff, not the Be NaKeD and dO CriMe.
     
    A: look, i know what nudism is, but i must admit i'm not one, i tried to do it in the most respectful way possible, maybe i over sexaulize it, maybe i am not good of an artist, i just done my best, ok.
     

    Q: are you from *certain place or country*?
     
    A: no, this one is private, can't tell you where, sorry.
     

    Q: F**K YOU AND I HATE YOU!.
     
    A: well have a nice day to you too, kind sir/ma'am.
     
     
    Q: Bruh, the white knight keeper ain't nude, what's took you so long to change that?.
     
    A: it was supposed to work EXACTLY how i wrote it, but the latest version of the game prevent such a thing, guess the devs notice my mod and decide to punish my horniness.

    67 downloads

    Updated

  17. Blaziken Female (Cho0c0) for Star Wars: Jedi Academy (18+)

    A port of Cho0c0's custom blaziken model, complete with customization, NPCs, team skins, bot support, and model replacements with JAO support.
     
    To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console.
    Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)"
    Here are the names of the NPCs:
    blazif        -    spawns a blaziken wielding fire blazifalt    -    spawns a blaziken with a different hairstyle blazifnude    -    spawns a nude blaziken blazifblue    -    spawns a blue team blaziken, on the good side blazifred    -    spawns a red team blaziken, on the enemy's side blazif_r    -    spawns a harmless blaziken with 50,000 health  
    Type "saber fire fire" to use Blaziken's fire.
     

    Included in the pk3 files:
    zzzBlaziF_cho0c0.pk3        - Contains the models, textures, sounds, and everything needed for the mod to work. zzzBlaziF_cho0c0-NPCs.pk3    - Optional. Contains the custom NPCs that are spawnable with cheats. zzzBlaziF_cho0c0HothNSFW.pk3    - Optional. Makes your blaziken wear nothing at all in the Hoth levels. zzzBlaziF_cho0c0zzzSFWskinsAreNSFW.pk3    - Optional. Makes the blaziken's default, team, and alternate model_.skins more exposed. zzzBlaziF_cho0c0-Shinyskin.pk3        - Optional. Makes blazikens shiny and oily. zzzBlaziF_cho0c0ModelReplaceAlora.pk3        - Optional. Replaces Alora's base models with a blaziken. Also replaces her in-game voice. zzzBlaziF_cho0c0ModelReplaceChewie.pk3    - Optional. Replaces Chewbacca's model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceChiss.pk3        - Optional. Replaces the Chiss Bartender's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceCultist.pk3        - Optional. Replaces Cultist's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceDesann.pk3        - Optional. Replaces Desann's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceGran.pk3        - Optional. Replaces Gran's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceMercenaries.pk3        - Optional. Replaces Mercenary's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceImpOfficers.pk3        - Optional. Replaces Imperial Officer's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceImpWorkers.pk3        - Optional. Replaces Imperial Worker's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceJan.pk3        - Optional. Replaces Jan's base model with a blaziken. Also replaces her in-game voice. zzzBlaziF_cho0c0ModelReplaceJedi.pk3        - Optional. Replaces Jedi and Jedi Master's base model with a blaziken. zzzBlaziF_cho0c0ModelReplaceJediTrainer.pk3        - Optional. Replaces Jedi Trainer's base model with a blaziken. zzzBlaziF_cho0c0ModelReplaceKyle.pk3        - Optional. Replaces Kyle's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceLando.pk3        - Optional. Replaces Lando's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceLuke.pk3        - Optional. Replaces Luke's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceNoghri.pk3        - Optional. Replaces Noghri's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplacePrisonerMerchant.pk3        - Optional. Replaces Prisoner and Merchant's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceRebornJK2.pk3        - Optional. Replaces JK2 Reborn's base model with a blaziken. zzzBlaziF_cho0c0ModelReplaceRebornNew.pk3        - Optional. Replaces New Reborn's base model with a blaziken. zzzBlaziF_cho0c0ModelReplaceRebornTwin.pk3        - Optional. Replaces Reborn Twin's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceRodian.pk3        - Optional. Replaces Rodian's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceRosh.pk3        - Optional. Replaces Rosh's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceSaboteurs.pk3        - Optional. Replaces Saboteur's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceShadowtroopers.pk3        - Optional. Replaces Shadowtrooper's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceSnowtroopers.pk3        - Optional. Replaces Snowtroope's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceTIEPilots.pk3        - Optional. Replaces TIE Pilot's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceStormtroopers.pk3        - Optional. Replaces Stormtrooper's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceTavion.pk3        - Optional. Replaces Tavion's base model with a blaziken. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzBlaziF_cho0c0ModelReplaceTavionJK2.pk3    - Optional. Replaces JK2 Tavion's base model with a blaziken. Also replaces her in-game voice. zzzBlaziF_cho0c0ModelReplaceTrandoshan.pk3        - Optional. Replaces Trandoshan's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceTusken.pk3        - Optional. Replaces Tusken Raider's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0ModelReplaceWeequay.pk3        - Optional. Replaces Weequay's base model with a blaziken. Also replaces his in-game voice. zzzBlaziF_cho0c0VoiceReplaceReborns.pk3        - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Blaziken's voice. Doesn't affect cutscene dialogue. zzzBlaziF_cho0c0VoiceReplaceJedi.pk3        - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Blaziken's voice. Doesn't affect cutscene dialogue. zzzBlaziF_cho0c0VoiceReplaceStormtroopsSnowtroops.pk3    - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Blaziken's voice. Doesn't affect cutscene dialogue.
    Also included are alternate files that make model replacements more revealing.
    (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.)
     

    -CREDITS-
    Blaziken, Pokemon © GAME FREAK, Creatures Inc., Nintendo
    Blaze the Blaziken model by Cho0c0
    Sounds edited from Pokken Tournament sounds provided by Random Talking Bush

    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
     

    52 downloads

    Submitted

  18. Some extended animation

    I've created a few simple animations for Enlit3d's Heroine Rumble 2.
     
    To use them, simply download and extract the files into the game's "data" directory.
     
    Because my English is not very good, some of the names may seem a bit strange. Please don't mind!
     
    Additionally, I've adjusted some breast jiggling and squeezing, so it's recommended to set the breast size to a normal level
     
    I may also provide updates with additional content in the future.
     

    3,514 downloads

    Updated

  19. Lucario Male (Picti) for Star Wars: Jedi Academy (18+)

    A port of Picti's custom lucario model, with some stuff added to provide more customization options. Has customization, NPCs, team skins, bot support, and model replacements with JAO support.
     
    To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console.
    Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)"
    Here are the names of the NPCs:
    lucm        -    spawns a lucario wielding Aura lucmalt        -    spawns a lucario wearing a cape and hat lucmnude    -    spawns a nude lucario lucmskirt    -    spawns a lucario in drag lucmblue    -    spawns a blue team lucario, on the good side lucmred    -    spawns a red team lucario, on the enemy's side lucm_r    -    spawns a harmless lucario with 50,000 health  
    Type "saber aura aura" to use Lucario's Aura.
    aura - Aura. Has high swing speed and swing strength, letting you stagger most enemies as you keep attacking. Effective against groups of enemies up close. Keep spinning yourself for maximum damage output.
     

    Included in the pk3 files:
    zzzLucariM_picti.pk3        - Contains the models, textures, sounds, and everything needed for the mod to work. zzzLucariM_picti-NPCs.pk3    - Optional. Contains the custom NPCs that are spawnable with cheats. zzzLucariM_pictiHothNSFW.pk3    - Optional. Makes your lucario wear nothing at all in the Hoth levels. zzzLucariM_pictizzzSFWskinsAreNSFW.pk3    - Optional. Makes the lucario's default, team, and alternate model_.skins more exposed. zzzLucariM_picti-Shinyskin.pk3        - Optional. Makes lucarios shiny and oily. zzzLucariM_pictiModelReplaceAlora.pk3        - Optional. Replaces Alora's base model with a lucario. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzLucariM_pictiModelReplaceAlora2.pk3    - Optional. Replaces Alora's unused Alora2 model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceChewie.pk3    - Optional. Replaces Chewbacca's model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceChiss.pk3        - Optional. Replaces the Chiss Bartender's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceCultist.pk3        - Optional. Replaces Cultist's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceDesann.pk3        - Optional. Replaces Desann's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceGran.pk3        - Optional. Replaces Gran's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceMercenaries.pk3        - Optional. Replaces Mercenary's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpOfficers.pk3        - Optional. Replaces Imperial Officer's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpWorkers.pk3        - Optional. Replaces Imperial Worker's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceJan.pk3        - Optional. Replaces Jan's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceJedi.pk3        - Optional. Replaces Jedi and Jedi Master's base model with a lucario. zzzLucariM_pictiModelReplaceJediTrainer.pk3        - Optional. Replaces Jedi Trainer's base model with a lucario. zzzLucariM_pictiModelReplaceKyle.pk3        - Optional. Replaces Kyle's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLando.pk3        - Optional. Replaces Lando's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLuke.pk3        - Optional. Replaces Luke's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceNoghri.pk3        - Optional. Replaces Noghri's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplacePrisonerMerchant.pk3        - Optional. Replaces Prisoner and Merchant's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRebornJK2.pk3        - Optional. Replaces JK2 Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornNew.pk3        - Optional. Replaces New Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornTwin.pk3        - Optional. Replaces Reborn Twin's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRodian.pk3        - Optional. Replaces Rodian's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRosh.pk3        - Optional. Replaces Rosh's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSaboteurs.pk3        - Optional. Replaces Saboteur's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceShadowtroopers.pk3        - Optional. Replaces Shadowtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSnowtroopers.pk3        - Optional. Replaces Snowtroope's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTIEPilots.pk3        - Optional. Replaces TIE Pilot's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceStormtroopers.pk3        - Optional. Replaces Stormtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTavion.pk3        - Optional. Replaces Tavion's base model with a lucario. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzLucariM_pictiModelReplaceTavionJK2.pk3    - Optional. Replaces JK2 Tavion's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceTrandoshan.pk3        - Optional. Replaces Trandoshan's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTusken.pk3        - Optional. Replaces Tusken Raider's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceWeequay.pk3        - Optional. Replaces Weequay's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiVoiceReplaceReborns.pk3        - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceJedi.pk3        - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceStormtroopsSnowtroops.pk3    - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Lucario's voice. Doesn't affect cutscene dialogue.
    Also included are alternate files that make model replacements more revealing.
    (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.)
     

    -CREDITS-
    Lucario, Pokemon © GAME FREAK, Creatures Inc., Nintendo
    Blue Jackal Model made by @PictiSculpts
    Additional meshes and textures from Pokemon Unite Lucario (Costume Party Style) provided by stormygaret15, and Super Smash Bros. Brawl Lucario provided by Garamonde, John2k4, and Perseus
    Sounds edited from Super Smash Bros. 4 Wii U sounds and Pokken Tournament sounds provided by Random Talking Bush, and Super Smash Bros. Brawl sounds provided by Mysticus

    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
     

    45 downloads

    Updated

  20. Devices for Enlit3D's Scuffed Rumble, etc

    This is the first of hopefully a couple of devices I'll make.
    Version 1 contains "wooden stake", which is a wooden stake driven into the ground to restrain your opponent while you do what you want to them 😁.
    There are a couple of choices for each combination F-F, F-M, M-F.
     
    Be cautious, the device sticks around. So your opponent could end up putting you on it 😁.

    468 downloads

    Submitted

  21. Palamute (Bluejuicyjuice) for Star Wars: Jedi Academy (18+)

    A port of Bluejuicyjuice's custom model of Palamute from Monster Hunter. Includes a rideable variant and her Canyne Kamura blades. Also has customization, NPCs, team skins, bot support, and model replacements with JAO support.
     
    I wanted to have a vehicle that used the humanoid skeleton, one that crawled on all fours like a dog, and I thought this model would be the perfect candidate to be the first to have this feature. So with the humanoid skeleton, I did all the necessary animations while looking at the .gla and .cfg files of the Tauntaun and Wampa for reference. It had to look good whatever humanoid model was used, because I was thinking of implementing it again for some of the other models I ported. I included the source .gla in the zip in case anyone wants to experiment with it.

    To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console.
    Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)"
    Here are the names of the NPCs:
    palaf        -    spawns a palamute dual-wielding blades, on the good side palafrgb    -    spawns a random-colored palamute, on the good side palafnude    -    spawns a nude palamute palafblue    -    spawns a blue team palamute that targets everyone palafred    -    spawns a red team palamute, on the enemy's side palaf_r        -    spawns a harmless palamute with 50,000 health vehicle palafr    -    spawns a rideable palamute that's either fully dressed, partially exposed, or fully nude  
    Type "saber pala" to use Palamute's weapon, or "saber pala pala" to dual-wield two of them.
    pala - Canyne Kamura Blade. Sheds blood and can easily break enemy parries.
     

    Included in the pk3 files:
    zzzPalamute_BJJ.pk3        - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzPalamute_BJJ-NPCs.pk3        - Optional. Contains the custom NPCs. Only useable with cheats. zzzPalamute_BJJHothNSFW.pk3        - Optional. Makes your Palamute wear nothing at all in the Hoth levels. zzzPalamute_BJJzzzSFWskinsAreNSFW.pk3    - Optional. Makes Palamute's default and team model_.skins more exposed. zzzPalamute_BJJ-Shinyskin.pk3        - Optional. Makes Palamute shiny and oily. zzzHumanoidRideable-PalamuteBJJ.pk3        - Optional. Contains a rideable Palamute and its .npc file. zzzHumanoidRideable-PalamuteBJJ-REPLACETauntaun.pk3    - Optional. Same as above, except it replaces Tauntauns with Palamutes. (WARNING: Sometimes crashes the game.) zzzPalamute_BJJModelReplaceAlora.pk3        - Optional. Replaces Alora's base models with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceChewie.pk3    - Optional. Replaces Chewbacca's model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceChiss.pk3        - Optional. Replaces the Chiss Bartender's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceCultist.pk3        - Optional. Replaces Cultist's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceDesann.pk3        - Optional. Replaces Desann's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceGran.pk3        - Optional. Replaces Gran's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceMercenaries.pk3        - Optional. Replaces Mercenary's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceImpOfficers.pk3        - Optional. Replaces Imperial Officer's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceImpWorkers.pk3        - Optional. Replaces Imperial Worker's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceJan.pk3        - Optional. Replaces Jan's base model with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceJedi.pk3        - Optional. Replaces Jedi and Jedi Master's base model with a Palamute. zzzPalamute_BJJModelReplaceJediTrainer.pk3        - Optional. Replaces Jedi Trainer's base model with a Palamute. zzzPalamute_BJJModelReplaceKyle.pk3        - Optional. Replaces Kyle's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceLando.pk3        - Optional. Replaces Lando's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceLuke.pk3        - Optional. Replaces Luke's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceNoghri.pk3        - Optional. Replaces Noghri's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplacePrisonerMerchant.pk3        - Optional. Replaces Prisoner and Merchant's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRebornJK2.pk3        - Optional. Replaces JK2 Reborn's base model with a Palamute. zzzPalamute_BJJModelReplaceRebornNew.pk3        - Optional. Replaces New Reborn's base model with a Palamute. zzzPalamute_BJJModelReplaceRebornTwin.pk3        - Optional. Replaces Reborn Twin's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRodian.pk3        - Optional. Replaces Rodian's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRosh.pk3        - Optional. Replaces Rosh's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceSaboteurs.pk3        - Optional. Replaces Saboteur's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceShadowtroopers.pk3        - Optional. Replaces Shadowtrooper's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceSnowtroopers.pk3        - Optional. Replaces Snowtroope's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTIEPilots.pk3        - Optional. Replaces TIE Pilot's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceStormtroopers.pk3        - Optional. Replaces Stormtrooper's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTavion.pk3        - Optional. Replaces Tavion's base model with a Palamute. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzPalamute_BJJModelReplaceTavionJK2.pk3    - Optional. Replaces JK2 Tavion's base model with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceTrandoshan.pk3        - Optional. Replaces Trandoshan's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTusken.pk3        - Optional. Replaces Tusken Raider's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceWeequay.pk3        - Optional. Replaces Weequay's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJVoiceReplaceReborns.pk3        - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Palamute's voice. Doesn't affect cutscene dialogue. zzzPalamute_BJJVoiceReplaceJedi.pk3        - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Palamute's voice. Doesn't affect cutscene dialogue. zzzPalamute_BJJVoiceReplaceStormtroopsSnowtroops.pk3    - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Palamute's voice. Doesn't affect cutscene dialogue.
    Also included are alternate files that make model replacements more revealing.
    (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.)
     

    -CREDITS-
    Palamute, Monster Hunter © Capcom
    Palamute Blender model created by Bluejuicyjuice
    Sounds edited from Monster Hunter Rise sounds provided by Adam 09williamsad

    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.
    ======================================================================
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
     

    61 downloads

    Submitted

  22. DOA5 Female Mix for Star Wars: Jedi Academy (18+)

    A heavily edited NSFW DOA5 female body with lots of species and customization options. Has NPCs, customization, team skins, bot support, and model replacements with JAO support.
     
    To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console.
    Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)"
    Here are the names of the NPCs:
    hf        - spawns a human female hfnude        - spawns a nude human female hf_r        - spawns a harmless human female with 50,000 health zf        - spawns a zabrak female zfnude        - spawns a nude zabrak female zf_r        - spawns a harmless zabrak female with 50,000 health bothanf        - spawns a bothan female bothanfnude    - spawns a nude bothan female bothanf_r    - spawns a harmless bothan female with 50,000 health kamf        - spawns a kaminoan female kamfnude    - spawns a nude kaminoan female kamf_r        - spawns a harmless kaminoan female with 50,000 health togf        - spawns a togruta female togfnude    - spawns a nude togruta female togf_r        - spawns a harmless togruta female with 50,000 health zygf        - spawns a zygerrian female zygfnude    - spawns a nude zygerrian female zygf_r        - spawns a harmless zygerrian female with 50,000 health  

    Included in the pk3 files:
    xxxDOA5Female.pk3        - Contains the models, textures, sounds, and everything needed for the mod to work. xxxDOA5Female-NPCs.pk3    - Optional. Contains the custom NPCs that are spawnable with cheats. xxxDOA5FemaleHothNSFW.pk3    - Optional. Makes your DOA5 Female wear nothing at all in the Hoth levels. xxxDOA5Female-Shinyskin.pk3        - Optional. Makes DOA5 Females shiny and oily. xxxDOA5FemaleModelReplaceAlora.pk3        - Optional. Replaces Alora's base models with a DOA5 Female. xxxDOA5FemaleModelReplaceBespinCops.pk3        - Optional. Replaces Bespin Cop's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceChewie.pk3        - Optional. Replaces Chewbacca's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceChiss.pk3        - Optional. Replaces the Chiss Bartender's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceCultist.pk3        - Optional. Replaces Cultist's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceDesann.pk3        - Optional. Replaces Desann's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceGran.pk3        - Optional. Replaces Gran's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceMercenaries.pk3        - Optional. Replaces Mercenary's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceImpOfficers.pk3        - Optional. Replaces Imperial Officer's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceImpWorkers.pk3        - Optional. Replaces Imperial Worker's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceJan.pk3        - Optional. Replaces Jan's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceJedi.pk3        - Optional. Replaces Jedi and Jedi Master's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceJediTrainer.pk3        - Optional. Replaces Jedi Trainer's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceKyle.pk3        - Optional. Replaces Kyle's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceLando.pk3        - Optional. Replaces Lando's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceLuke.pk3        - Optional. Replaces Luke's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceMothma.pk3        - Optional. Replaces Mon Mothma's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceNoghri.pk3        - Optional. Replaces Noghri's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplacePrisonerMerchant.pk3        - Optional. Replaces Prisoner and Merchant's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRax.pk3        - Optional. Replaces Rax Joris' base model with a DOA5 Female. Also replaces his in-game voice. zzzzDOA5FemaleModelReplaceRebels.pk3        - Optional. Replaces Rebel Trooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRebornJK2.pk3        - Optional. Replaces JK2 Reborn's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRebornNew.pk3        - Optional. Replaces New Reborn's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRebornTwin.pk3        - Optional. Replaces Reborn Twin's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRodian.pk3        - Optional. Replaces Rodian's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRosh.pk3        - Optional. Replaces Rosh's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSaboteurs.pk3        - Optional. Replaces Saboteur's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceShadowtroopers.pk3        - Optional. Replaces Shadowtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSnowtroopers.pk3        - Optional. Replaces Snowtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTIEPilots.pk3        - Optional. Replaces TIE Pilot's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceStormtroopers.pk3        - Optional. Replaces Stormtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSwamptroopers.pk3        - Optional. Replaces Swamptrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTavionJK2.pk3    - Optional. Replaces JK2 Tavion's base model with a DOA5 Female. Doesn't affect the JK3 Tavion model. xxxDOA5FemaleModelReplaceTavion.pk3        - Optional. Replaces Tavion's base model with a DOA5 Female. Doesn't affect the JK2 Tavion model. xxxDOA5FemaleModelReplaceTrandoshan.pk3        - Optional. Replaces Trandoshan's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTusken.pk3        - Optional. Replaces Tusken Raider's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceWeequay.pk3        - Optional. Replaces Weequay's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleVoiceReplaceReborns.pk3        - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with female voices. Doesn't affect cutscene dialogue. xxxDOA5FemaleVoiceReplaceJedi.pk3        - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with female voices. Doesn't affect cutscene dialogue. xxxDOA5FemaleVoiceReplaceStormtroopsSnowtroops.pk3    - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with female voices. Doesn't affect cutscene dialogue.
    Also included are alternate files that make model replacements more revealing.
    (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.)
     

    Some additional stuff to go with the mod:
    Body skin texture replacements: DOA5FemaleMix-Body skin texture replacements.zip
     
    Bothan model replacement pack: DOA5FemaleMix-ModelReplacementsBOTHANS--1-01.zip
     
    Rodian model replacement pack: DOA5FemaleMix-ModelReplacementsRODIANS--1-01.zip
     
    Kaminoan model replacement pack: DOA5FemaleMix-ModelReplacementsKAMINOANS.zip
     
    Togruta model replacement pack: DOA5FemaleMix-ModelReplacementsTOGRUTAS.zip
     
    Zygerrian model replacement pack: DOA5FemaleMix-ModelReplacementsZYGERRIANS.zip
     
    Gran model replacement pack: DOA5FemaleMix-ModelReplacementsGRANS.zip
     
    Twi'lek model replacement pack: DOA5FemaleMix-ModelReplacementsTWILEKS.zip
     
    Zabrak model replacement pack: DOA5FemaleMix-ModelReplacementsZABRAKS.zip
     
    Dickgirl replacement pack: DOA5FemaleMix-DickgirlReplacements.zip
     

    -CREDITS-
    Zabrak, Rodian, Gran, Kaminoan, Bothan, Zygerrian, Togruta, Twi'lek, Mon Mothma, Jan Ors, Tavion Axmis, Alora, Star Wars and its other characters © Lucasfilm Ltd.
    Mai Shiranui 2.0 XPS model by Kripas4
    Additional meshes and textures from DOA5 Savage Mai XPS by Kripas4, Leia Organa v1.0 SFM by SfmCraft, Star Wars Galaxies Bothan FBX and Galaxy of Heroes Zygerrian Jedi Knight FBX by Warhammer_81, Republic Commando Kaminoan XPS by lezisell, DOA5 Nuns XPS by Digital Explorations, Drift Kitsune Mask SFM by Kespr, DOAXVV Iris Bikinis XPS by XPS-Fanatic, Sheena Eldena SFM model by vitezislavsfm, Force Unleashed Shaak Ti obj by 3dregenerator, and Fit Male Talent SFM by shaotek
    Star Wars: Knights of the Old Republic sounds extracted and provided by ARAJediMaster, LEGO Star Wars: The Complete Saga sounds extracted and provided by LukeWarnut, and LEGO Indiana Jones: The Original Adventures sounds extracted and provided by Pingus!
    Other sounds and additional meshes by Raven Software

    -HOW TO INSTALL-
     Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base"
     Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK
     
    -LICENSE-
    Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it.

    ======================================================================
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
     

    290 downloads

    Updated

  23. Vydija Improved Adult Patch

    When "Paranoid" was released, the adult patch was broken. So, Vydija was in her clothes most of the time. After the first patch, they removed her bra but kept her panties. The latest patch finally made her nude, but the model has no details besides the painted vulva and nipples. This mod I made was released almost after the game's release and adds the details that should have been there from the start: pointy nipples and vulva details. It makes Vydija nude all the time. my only and final mod for this game.

    41 downloads

    Updated

  24. Boukie's Backgrounds

    HELLO EVERYONE!
     
    Here we go, my first standalone mod.  There seemed to be a distinct lack of sexy/erotic replacers for Mount & Blade: Bannerlord.
    So i figured i'd be the change i wanted to see in the world.  I'm sure this is what he meant when he said that.
     
    This is the first installment of several packages of replacers i'm working on but i didn't want to make you guys and gals wait, so here it is.
    The next few batches will be fantasy and anime, for those of you who are not bothered about immersion.  Follow the file to get notified about updates.
    I'm also mucking around with sprite replacers for other pieces of in-game art but it's a slog trying to figure this out for the first time ever.
    Culture sprites (character creation) have been replaced now!
     
     
    Installation
    As with every mod, go to the game directory/Modules and extract the file there.  Couldn't be simpler.
    No code is added so everyone gets a lifetime money-back guarantee, should it break your game.
     
     
     
    And for those interested in the artists:  peasants, prisoners and property
    Culture replacers
     
    I hope you enjoy the mod, and if you do, consider leaving a tip:
    https://ko-fi.com/boukensha
     

    2,942 downloads

    Updated

  25. Fire Emblem IF/Fates - 3DS

    Want the newest update? Become a Supporter!
    Installation
    Place the folder into the /luma/titles/ on your SD card
    ____________________________________________________________________________________________________________________________________________
    Follow us on our main post for more information

    1,120 downloads

    Updated


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