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View File MucusFever Grabs Here are some animations, hope you enjoy them. Submitter MucusFever Submitted 03/20/26 Category Other Games Requirements Install Instructions
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View File XCDD Grab's (HR2) Mod adds alot of new grabs, a few of the grabs requiring the mod Koasdn Wrestling Ring (for some sounds the EDEDIT mod is also needed) released the mod because why keep it to myself when other might like it? more animations are being worked on, so if you like these animations check up on here, not so frequently honestly, but occasionally I do accept animation requests, so if you feel like askin' for something specific you can comment on here if you wanna support me, support me here! installing the mod: extract and drop the folder into "data" all grabs start with "[XCDD]" - disclaimers i am not good at 3D animation 3: the grabs have weird names, ignore that, please 33: Submitter x.icided Submitted 01/07/25 Category Other Games Requirements Koasdn Wrestling Ring Install Instructions
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View File HR2 Ahri Character Mod DETAILS: This mod adds customization options for Ahri from League of Legends. It includes her full outfit and hair + no texture variants, as well as completed dialogue and voices. A basic character card has been added, but is not needed to access everything. INSTALLATION: - Drag and drop both folders (not the card) into the data folder. - (Optional) In-game in Loadout, import her character card 'Ahri_Basic' into one of your recruit/roster units. note: First time making a mod, if there are any issues let me know. Also I hope this inspires people to work on all of the league of legends characters just this one took me forever Submitter FoldedTable2 Submitted 08/24/26 Category Other Games Requirements Install Instructions
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Version 1.0.1
86 downloads
DETAILS: This mod adds customization options for Ahri from League of Legends. It includes her full outfit and hair + no texture variants, as well as completed dialogue and voices. A basic character card has been added, but is not needed to access everything. INSTALLATION: - Drag and drop both folders (not the card) into the data folder. - (Optional) In-game in Loadout, import her character card 'Ahri_Basic' into one of your recruit/roster units. note: First time making a mod, if there are any issues let me know. Also I hope this inspires people to work on all of the league of legends characters just this one took me forever-
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View File SomeGuy35's Characters 26 Re-body sculpted characters that have a new set of clothes fitted on by me. These characters REQUIRE: - ED_MOD XIV MK II (Found in Enlit3d's Public Discord by Eternal Decay) Download Includes: -Punko_Poses -Floating Attacks -Fnaf Mod (Only the Empty head slot, no FNAF characters included) -JY-Poses -Empty Top *Added these into the modpack for ease of installation Characters can be acquired by either recruiting or loading a character card. Note: Some characters from the ED_Mod modpack may appear glitched due to my lack of modding experience (Male Kobold, Male Flareon and Casual Renamon are known issues) Submitter Guy35 Submitted 07/16/26 Category Misc Requirements ED_MOD XIV MK II (Found in Enlit3d's Public Discord by Eternal Decay) Install Instructions
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View File FB Enlit's CATC Dungeons for Brawler These are some assets I found in HR2, that were likely used by Enlit's previous game Corrupted at the Core. I turned them into stages for brawler. Use the FB Brawler Stage Factory App Submitter folksybuffs Submitted 07/30/26 Category Other Games Requirements https://www.loverslab.com/files/file/49866-folksybuffs-brawler-stage-factory/ Install Instructions
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Version 1.0.0
284 downloads
26 Re-body sculpted characters that have a new set of clothes fitted on by me. These characters REQUIRE: - ED_MOD XIV MK II (Found in Enlit3d's Public Discord by Eternal Decay) Download Includes: -Punko_Poses -Floating Attacks -Fnaf Mod (Only the Empty head slot, no FNAF characters included) -JY-Poses -Empty Top *Added these into the modpack for ease of installation Characters can be acquired by either recruiting or loading a character card. Note: Some characters from the ED_Mod modpack may appear glitched due to my lack of modding experience (Male Kobold, Male Flareon and Casual Renamon are known issues)-
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View File Punko Moves After dabbling with poses, and getting better with Blender, I have finally gotten into making my own moves for Enlit3d's Heroine Rumble 2. My first moves were a bit janky, and learning the code via other mods and the base game json files was definitely time consuming...but at long last I think I've got it. Having seen dozens of talented modders make many a move for this game, the feature I have found myself loving the most are moves that utilize "transitions." I absolutely love when a move triggers into another. It is for that reason that the majority of my moves have multiple variations that can randomly trigger (and sometimes during specific instances), leading to a more interesting looking battle, and often more varied damage. I have also tried to keep transitions as seamless as possible so that the fight looks/feels natural. I spent a while trying to tailor the moves to feel balanced and varied. An attack might start as punishment, dealing direct damage, only to switch midway into a teasing/humiliating posture. The lust buildup may trigger a "finale" of sorts, leading back to punishment damage...etc etc etc! I find that this makes submissions more exciting because you never know if the damage type might swap to something that could put you in greater peril. Please note that these moves are for regular size category characters. As much as I'd like to make some IK moves for giants/small characters, I'm simply not at that level yet, code-wise, let alone animation. I definitely plan on learning it if I can! ------------------------------------------- And now...The technical details (sorta) Assuming I can still count, all in all there are 44 moves in this pack (if you count the variants as individual works). I will do my best to document the moves I have included. I grouped moves that chain with each other for convenience. (S) Starter- indicates that this move is can function as the beginning of a chain of moves. (F) First Person- indicates that this move works reasonably well in first person. (work in progress) [Punko] Twerk Humiliation- (S) Stand above your foe and clap those cheeks! Humiliate drains their spirit. Enough lust (50%) and it chains to an Armageddon Assdrop. [Punko] Armageddon Assdrop- (S)Stretch, standing tall above your foe before dropping your ass onto the opponents head/neck! Chains into Necksitter. [Punko] Necksitter- (F) Attacker sits on opponents neck and rubs crotch in their face. Chains into a punch. [Punko] Necksitter (Punch)- (F) Attacker briefly punches opponent before resuming previous submit variant. [Punko] Breast Bodypress- Pull foe into chest before body-slamming them with body onto the floor. Chains into multiple variants. [Punko] Breast Bodypress Submit v1- Mashes foe with chest while keeping them pinned to ground. Chains to other variants. [Punko] Breast Bodypress Submit v2- Hip thrusts pinned foe. Chains to other variants. [Punko] Breast Bodypress Submit v3- Rub body into foe while smacking them with breasts lightly. [Punko] Choking Breasthug- (S) (F) Double slaps foe before pulling them neckfirst into chest. Chains into two variant submits. [Punko] Breasthug Submit- (F) Chokes foe with both hands while mashing them into chest. Chains to alt. [Punko] Breasthug Submit Alt- (F) Chokes foe with both hands and aggressively smacks chest into their face. Chains back to previous variant. [Punko] Breasty Bearhug- (S) Pull enemy into chest, holding them behind their shoulder. Chains into [Punko] Breast Hug Submit1- I will be renaming this in the future, but its a continuation of previous move. chains to next variant. [Punko] Breast Hug Submit2- I will also rename this in the future, but chains from previous. [Punko] Buttbomb Headscissor- (S) (F) Leap onto foe who rests helplessly on their back, smashing into chest and wrapping legs around their neck. Chains into following. [Punko] Headscissor Submit- (F) Seated on foe's chest, Squeeze foe's head/neck with both thighs. Chains into variant. [Punko] Headscissor Submit Alt- (F) Aggressively pumps thighs around foes head/neck. Chains back. [Punko] Paizuri Powerbomb- (S) Powerbombs foe, splaying their legs open. Wraps breasts around Male/Futa's dick. Chains into two variants. [Punko] Paizuri Powerbomb (Smoosh)- (F) Slowly smashes dick between tits. [Punko] Paizuri Powerbomb (Flurry)- (F) An aggressive variant with more vigorous motions. [Punko] Peachdrop Facesit- (S) Strut over supine enemy and bend over in a taunting motion before a ass-first leap onto their face. [Punko] Peachdrop Facesit (Sub1)- Foe tries (and fails) to push character off their face. [Punko] Peachdrop Facesit (Sub2)- Aggressively rubs and bounces onto helpless foe's face. [Punko] Peachy Punishment- Bend over with ass into foe's face. Pulls arms between legs, holding them in place. Humiliates, but chains into punish variant. [Punko] Peachy Punishment2- Presses ass aggressively into foe's face while pulling their arms. [Punko] Bruiser Beatdown- (S) A lowblow kick to the crotch, lead by pulling foe into chest closer for followup knees/kicks. [Punko] Bruiser Beatdown (Knee)- Knees foes crotch/gut repeatedly. Chains into foot variant. [Punko] Bruiser Beatdown (Foot)- Kicks foe in crotch, alternating between each leg. Chains back to knee variant. [Punko] Teasing Piledriver- (S) Pulls foe in and upside-down in a cradle piledriver position. Starter that chains into teasing motion. [Punko] Teasing Piledriver (Submit)- Bounce the foe up and down between thighs in piledriver position. When foe's lust raises to 50%, transitions to finale of chain. [Punko] Teasing Piledriver (Impact)- Finish the sequence, slamming foe headfirst into the ground. Deals punishing damage. (if foe is already at 50% or more, chain skips to this move.) [Punko] Thigh-Trap Piledriver- (S) Spins foe into piledriver positon with their head secured between thighs. Chains. (currently has some alignment issues/labeling issues, to be fixed) [Punko] Thigh-Trap Piledriver (Tease)- Bob foe up and down. With enough Lust, transitions to next in chain. [Punko] Thigh-Trap Piledriver (Impact)- Smash foe headfirst into ground...but their head remains trapped for finale of chain. [Punko] Thigh-Trap Piledriver (Finale)- Finish enemy off, holding them in same position from previous impact with crushing thighs. May workshop this to add licking to foe's crotch. [Punko] Facedown Figure Four- (F) Crush facedown foe with thighs as their face mashes into crotch. Chains. [Punko] Facedown Figure Four (Alt)- (F) A slower variant of previous. Chains back. I plan on chaining this to an entirely different move soon (Angel Bliss Hold) [Punko] Crotch Crusher- Bends a kneeling foe's body backwards while crushing their face with crotch. One of my earlier moves, may workshop/add chains later. [Punko] Ass Worship- Rubs the kneeling foe's face between two cheeks. I plan on adding more variants in future. The following are double-team moves intended for 2v1 opponent. [Punko] Double Peach Compression- A variant of Ass Worship that includes a partner. Foe's head is mashed between both asses. Can chain into variant. [Punko] Double Peach Compression Alt- Both attackers press back and forth against each other with helpless foes head smashed between the two. Can chain back to previous variant. [Punko] Double Armbar- Two attackers perch on foe's shoulder and yank arms vigorously. Foe has added insult of being pinned between their asses. Can chain to Alt/variant. [Punko] Double Armbar Alt- A variant of double armbar where the attackers smack their butts together with the foe's head stuck between. Can chain back to other variant. [Punko] Double Trouble- Foe is smashed between breast of both attackers. Can chain into an alternate/variant. (currently unlisted, will fix in future update) And finally...A few corner moves. You cant equip these, but they may show up on your characters in various ring matches! [Punko] Corner Headscissor- (F) Sit on corner ringpost, crushing foe between thighs. [Punko] Corner Peach Press- (F) Press ass into foes body, crushing them into ringpost. [Punko] Corner Peach Press Alt- (F) Variant of previous. ------------------------------------------------------------------------------------------------------------------------------------------- REGARDING FIRST PERSON CAMERA! By default, I turned automatic cameras for First person off for all moves. The previous list marks several moves (F) for moves that I think work well enough for the FPS. ------------------------------------------------------------------------------------------------------ SOME FINAL RECOMMENDATIONS! In the "Grab Generation Probabilities" section, I recommend you turn the following grabs off if you want the AI to utilize starters rather than skipping steps to the submits. The starters are designed to lead to further moves seamlessly. I may post a screenshot for easier viewing of this later in the official discord thread. I debated making these moves hidden, but discovered this would prevent players from using various submits for victory poses. I personally leave a few on so that I have a greater chance of seeing them used by AI during my games. Have fun with it! -------------------------------------------------------------------------- Some known issues: -I want to get the coding down so that clothing has to be ripped before certain moves. Currently, there may be moves that targets/damage types that don't necessarily target the correct parts (e.g. bruiser beatdown should target genitals, but it immediately strips foe for the move before putting their clothing back on when the move completes.) -Corner moves/devices seem finicky as hell in the coding side. -Balance Balance Balance. I tailor this to my preferences, but I will always be looking at the multipliers to see what I can do to keep things in check. -First person camera does NOT like being supine with characters. Camera can get a bit wonky. -Butts/Thighs on character rigs do not like being twisted too much, making finessing certain animations muuuuuch harder (I'm looking at YOU figure four holds. BLEGH.) ---------------------------- So, what's the plan? In the future, I plan on making a dedicated Corner and Handicap move pack. Assuming this pack works well for the majority, it will happen...when it happens. This pack will be a flurry of balancing, tweaking, etc. I'll try to keep the discord thread updated as time permits. I want to add more moves, of course, but I also want to make sure that what I've released is actually working for peeps. AND WITH THAT... Please know that this is my first large move pack...ever. I really hope it works for you all! I'm not sure how savvy I'll be to fixing every problem, but I will definitely try to help when I have the time. I will likely only be checking the discord thread for feedback, but will check in at LoversLab periodically, too. (This is my hobby at the moment). For now, I don't have issues in my games, but as with any mod, I can't guarantee that you will have a flawless experience. I hope this works well for y'all! Enjoy! Like what you see? Toss me a tip at my Kofi! https://ko-fi.com/mrpunko Please know that I will never paywall my created content. Enjoy my content, whether you tip, or not! Submitter Mr.Punko Submitted 10/12/25 Category Misc Requirements Enlit3d's Heroine Rumble 2 Install Instructions
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Version 1.0.9a
13472 downloads
After dabbling with poses, and getting better with Blender, I have finally gotten into making my own moves for Enlit3d's Heroine Rumble 2. My first moves were a bit janky, and learning the code via other mods and the base game json files was definitely time consuming...but at long last I think I've got it. Having seen dozens of talented modders make many a move for this game, the feature I have found myself loving the most are moves that utilize "transitions." I absolutely love when a move triggers into another. It is for that reason that the majority of my moves have multiple variations that can randomly trigger (and sometimes during specific instances), leading to a more interesting looking battle, and often more varied damage. I have also tried to keep transitions as seamless as possible so that the fight looks/feels natural. I spent a while trying to tailor the moves to feel balanced and varied. An attack might start as punishment, dealing direct damage, only to switch midway into a teasing/humiliating posture. The lust buildup may trigger a "finale" of sorts, leading back to punishment damage...etc etc etc! I find that this makes submissions more exciting because you never know if the damage type might swap to something that could put you in greater peril. Please note that these moves are for regular size category characters. As much as I'd like to make some IK moves for giants/small characters, I'm simply not at that level yet, code-wise, let alone animation. I definitely plan on learning it if I can! ------------------------------------------- And now...The technical details (sorta) Assuming I can still count, all in all there are 44 moves in this pack (if you count the variants as individual works). I will do my best to document the moves I have included. I grouped moves that chain with each other for convenience. (S) Starter- indicates that this move is can function as the beginning of a chain of moves. (F) First Person- indicates that this move works reasonably well in first person. (work in progress) [Punko] Twerk Humiliation- (S) Stand above your foe and clap those cheeks! Humiliate drains their spirit. Enough lust (50%) and it chains to an Armageddon Assdrop. [Punko] Armageddon Assdrop- (S)Stretch, standing tall above your foe before dropping your ass onto the opponents head/neck! Chains into Necksitter. [Punko] Necksitter- (F) Attacker sits on opponents neck and rubs crotch in their face. Chains into a punch. [Punko] Necksitter (Punch)- (F) Attacker briefly punches opponent before resuming previous submit variant. [Punko] Breast Bodypress- Pull foe into chest before body-slamming them with body onto the floor. Chains into multiple variants. [Punko] Breast Bodypress Submit v1- Mashes foe with chest while keeping them pinned to ground. Chains to other variants. [Punko] Breast Bodypress Submit v2- Hip thrusts pinned foe. Chains to other variants. [Punko] Breast Bodypress Submit v3- Rub body into foe while smacking them with breasts lightly. [Punko] Choking Breasthug- (S) (F) Double slaps foe before pulling them neckfirst into chest. Chains into two variant submits. [Punko] Breasthug Submit- (F) Chokes foe with both hands while mashing them into chest. Chains to alt. [Punko] Breasthug Submit Alt- (F) Chokes foe with both hands and aggressively smacks chest into their face. Chains back to previous variant. [Punko] Breasty Bearhug- (S) Pull enemy into chest, holding them behind their shoulder. Chains into [Punko] Breast Hug Submit1- I will be renaming this in the future, but its a continuation of previous move. chains to next variant. [Punko] Breast Hug Submit2- I will also rename this in the future, but chains from previous. [Punko] Buttbomb Headscissor- (S) (F) Leap onto foe who rests helplessly on their back, smashing into chest and wrapping legs around their neck. Chains into following. [Punko] Headscissor Submit- (F) Seated on foe's chest, Squeeze foe's head/neck with both thighs. Chains into variant. [Punko] Headscissor Submit Alt- (F) Aggressively pumps thighs around foes head/neck. Chains back. [Punko] Paizuri Powerbomb- (S) Powerbombs foe, splaying their legs open. Wraps breasts around Male/Futa's dick. Chains into two variants. [Punko] Paizuri Powerbomb (Smoosh)- (F) Slowly smashes dick between tits. [Punko] Paizuri Powerbomb (Flurry)- (F) An aggressive variant with more vigorous motions. [Punko] Peachdrop Facesit- (S) Strut over supine enemy and bend over in a taunting motion before a ass-first leap onto their face. [Punko] Peachdrop Facesit (Sub1)- Foe tries (and fails) to push character off their face. [Punko] Peachdrop Facesit (Sub2)- Aggressively rubs and bounces onto helpless foe's face. [Punko] Peachy Punishment- Bend over with ass into foe's face. Pulls arms between legs, holding them in place. Humiliates, but chains into punish variant. [Punko] Peachy Punishment2- Presses ass aggressively into foe's face while pulling their arms. [Punko] Bruiser Beatdown- (S) A lowblow kick to the crotch, lead by pulling foe into chest closer for followup knees/kicks. [Punko] Bruiser Beatdown (Knee)- Knees foes crotch/gut repeatedly. Chains into foot variant. [Punko] Bruiser Beatdown (Foot)- Kicks foe in crotch, alternating between each leg. Chains back to knee variant. [Punko] Teasing Piledriver- (S) Pulls foe in and upside-down in a cradle piledriver position. Starter that chains into teasing motion. [Punko] Teasing Piledriver (Submit)- Bounce the foe up and down between thighs in piledriver position. When foe's lust raises to 50%, transitions to finale of chain. [Punko] Teasing Piledriver (Impact)- Finish the sequence, slamming foe headfirst into the ground. Deals punishing damage. (if foe is already at 50% or more, chain skips to this move.) [Punko] Thigh-Trap Piledriver- (S) Spins foe into piledriver positon with their head secured between thighs. Chains. (currently has some alignment issues/labeling issues, to be fixed) [Punko] Thigh-Trap Piledriver (Tease)- Bob foe up and down. With enough Lust, transitions to next in chain. [Punko] Thigh-Trap Piledriver (Impact)- Smash foe headfirst into ground...but their head remains trapped for finale of chain. [Punko] Thigh-Trap Piledriver (Finale)- Finish enemy off, holding them in same position from previous impact with crushing thighs. May workshop this to add licking to foe's crotch. [Punko] Facedown Figure Four- (F) Crush facedown foe with thighs as their face mashes into crotch. Chains. [Punko] Facedown Figure Four (Alt)- (F) A slower variant of previous. Chains back. I plan on chaining this to an entirely different move soon (Angel Bliss Hold) [Punko] Crotch Crusher- Bends a kneeling foe's body backwards while crushing their face with crotch. One of my earlier moves, may workshop/add chains later. [Punko] Ass Worship- Rubs the kneeling foe's face between two cheeks. I plan on adding more variants in future. The following are double-team moves intended for 2v1 opponent. [Punko] Double Peach Compression- A variant of Ass Worship that includes a partner. Foe's head is mashed between both asses. Can chain into variant. [Punko] Double Peach Compression Alt- Both attackers press back and forth against each other with helpless foes head smashed between the two. Can chain back to previous variant. [Punko] Double Armbar- Two attackers perch on foe's shoulder and yank arms vigorously. Foe has added insult of being pinned between their asses. Can chain to Alt/variant. [Punko] Double Armbar Alt- A variant of double armbar where the attackers smack their butts together with the foe's head stuck between. Can chain back to other variant. [Punko] Double Trouble- Foe is smashed between breast of both attackers. Can chain into an alternate/variant. (currently unlisted, will fix in future update) And finally...A few corner moves. You cant equip these, but they may show up on your characters in various ring matches! [Punko] Corner Headscissor- (F) Sit on corner ringpost, crushing foe between thighs. [Punko] Corner Peach Press- (F) Press ass into foes body, crushing them into ringpost. [Punko] Corner Peach Press Alt- (F) Variant of previous. ------------------------------------------------------------------------------------------------------------------------------------------- REGARDING FIRST PERSON CAMERA! By default, I turned automatic cameras for First person off for all moves. The previous list marks several moves (F) for moves that I think work well enough for the FPS. ------------------------------------------------------------------------------------------------------ SOME FINAL RECOMMENDATIONS! In the "Grab Generation Probabilities" section, I recommend you turn the following grabs off if you want the AI to utilize starters rather than skipping steps to the submits. The starters are designed to lead to further moves seamlessly. I may post a screenshot for easier viewing of this later in the official discord thread. I debated making these moves hidden, but discovered this would prevent players from using various submits for victory poses. I personally leave a few on so that I have a greater chance of seeing them used by AI during my games. Have fun with it! -------------------------------------------------------------------------- Some known issues: -I want to get the coding down so that clothing has to be ripped before certain moves. Currently, there may be moves that targets/damage types that don't necessarily target the correct parts (e.g. bruiser beatdown should target genitals, but it immediately strips foe for the move before putting their clothing back on when the move completes.) -Corner moves/devices seem finicky as hell in the coding side. -Balance Balance Balance. I tailor this to my preferences, but I will always be looking at the multipliers to see what I can do to keep things in check. -First person camera does NOT like being supine with characters. Camera can get a bit wonky. -Butts/Thighs on character rigs do not like being twisted too much, making finessing certain animations muuuuuch harder (I'm looking at YOU figure four holds. BLEGH.) ---------------------------- So, what's the plan? In the future, I plan on making a dedicated Corner and Handicap move pack. Assuming this pack works well for the majority, it will happen...when it happens. This pack will be a flurry of balancing, tweaking, etc. I'll try to keep the discord thread updated as time permits. I want to add more moves, of course, but I also want to make sure that what I've released is actually working for peeps. AND WITH THAT... Please know that this is my first large move pack...ever. I really hope it works for you all! I'm not sure how savvy I'll be to fixing every problem, but I will definitely try to help when I have the time. I will likely only be checking the discord thread for feedback, but will check in at LoversLab periodically, too. (This is my hobby at the moment). For now, I don't have issues in my games, but as with any mod, I can't guarantee that you will have a flawless experience. I hope this works well for y'all! Enjoy! Like what you see? Toss me a tip at my Kofi! https://ko-fi.com/mrpunko Please know that I will never paywall my created content. Enjoy my content, whether you tip, or not!-
18
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Version 1.0.5
7291 downloads
First time poster/modder for this game, or really, any game. I've long enjoyed Enlit's Heroine Rumble 2, but always wanted more idle/taunt animations. I was initially intimidated by Blender, though I had some decent experience with SFM in the past...so... I took the plunge! This pack currently includes a total of 40 new animations: Punko_Beast_Idle- Hunched down, lower feral stance Punko_Beast_Roar- A nice roar to pair with the idle Punko_Bouncy_Idle- Bubbly/jumpy idle, loosely based on Tina Armstrong Punko_Curious_Idle- Forward facing stance, finger up to corner of mouth in curiosity Punko_Dance_Idle- Dancing motion with swaying hips and both hands up Punko_Fistsup1_Idle- Both fists up, ready to punch. Punko_Flaunt_Idle- Dance-like motion Hips swing back and forth, legs together, hands playfully up. Punko_Hands_Hips_Idle- Body faces forward, hands on swaying hips, head slightly looks up and down at foe. Punko_Hands_Hips2_Idle- Alternate to previous, body stance more side profile. Punko_Salsa_Idle- Lively dance with small steps forward and backward Punko_Sway_Idle- Side body profile, chest sways side to side with a hand on hip. Punko_Big_Boob_Bounce_Taunt- (one of my early taunt tests) A single step forward with both hands to chest to bounce the goods. Punko_Bigger_Boob_Bounce_Taunt- more or less the same as the previous taunt, but tweaked for larger chests. Punko_Bootyup_Taunt- Legs spread, Butt up provocatively, body prone to ground, Punko_Cammy_Taunt- My attempt at Cammy's bending stretch. Punko_Curious1_Taunt- Character bends over to look foe up and down, works off the idle stance. Punko_Curious2_Taunt- Same as previous except hand starts from hip. Some clipping, may update to remove hand clip in future. Punko_Flaunt_Taunt- Shakin' melons in an exaggerated, low crouch to high stance, teasing motion. Punko_Waving_Taunt- A cute little wave and peace sign in a lively little hop. The following uses Enlit's original (OG) poses as a general starting point for animations (hence my leaving the pose_# in the name) Punko_Idle_pose_2- Bend over, arms tucked to chest. Punko_Idle_pose_3- Hands on hips, side profile stance Punko_Taunt_pose_3- Pairs with previous Idle, Hand raises for a bored yawn motion. Punko_Idle_pose_4.- Both arms up, flexing biceps Punko_Taunt_pose_4- Pairs with previous idle. Both arms raise in triumph. (not my favorite, may rework in future.) Punko_Idle_pose_5- Glances from foe back to fist. Bored perhaps? Punko_Idle_pose_6- Arm behind back gripping other arm. Very similar to OG pose, but with slight swaying. Punko_Idle_pose_7- Fairly generic stance, fists at sides, with slight sway. (similar to my swaying idle) Punko_Idle_pose_8- Seductive pose, animated. Punko_Idle_pose_9- Curious with hands behind back, animated Punko_Idle_pose_13- A proper, maid-like stance, animated. Punko_Taunt_pose_13- A curtsy (of sorts) to go with the previous idle animation. Punko_Taunt_pose_14- Hard to describe...it is a "here it is" sort of motion that seemed decent for a taunt. Punko_Idle_pose_17- Another fairly generic hands on hip idle motion. Likely a labeling mistake on my part, as bares no relation to OG pose. (sorry) Punko_Taunt_pose_18- One leg up into a peace sign pose. Simular to OG pose, animated. Punko_Idle_pose_19- Fingers curl in a beckoning side stance motion. Great as a taunt or idle. Punko_Idle_pose_20- Standing on one leg with an arm up, Like OG pose, animated. Punko_Idle_pose_21- Both hands up to sides of chest, animated with exaggerated hip sway. Punko_Taunt_pose_21- Aggressively bend over in a defiant little display. Pairs with previous Idle. Punko_Idle_pose_22- Side stance, with slight bend. Like OG pose, animated. Punko_Idle_pose_23- Generic side profile stance with an arm up and down, Like OG pose, animated. I'll likely make a thread on Enlits official discord at some point. If there are bugs/issues, I may not be available to respond quite yet, but I'll try to get to that point sooner than later. ....There is a high chance that I will start releasing a slew of moves that I've been slowly adding to my own game as well. At the moment, I am mostly learning the coding (via observation of other modders), and trying to balance the moves I currently have in game. More on that later as well. I hope what I've released is enjoyable/functional for now! Ciao~ Want to toss a tip my way? https://ko-fi.com/mrpunko -
View File Vampire MOD Concept A mysterious tower appears near a remote village, and people begin disappearing. Investigating the incident leads the heroine into a dark world ruled by vampires, demons, and corrupted servants. Fight your way through the tower, unlock new powers, uncover the Vampire Queen's secrets, and survive enemies who use blood magic, charm, and lust-based abilities. Features : This isn't just a new class pack. The mod reworks a large portion of HR2's progression and combat systems New classes and class identities Reworked Talent Trees Rebalanced stats, passives, and combat scaling Expanded wrestling, grab, and submission mechanics New recruitable characters Additional personalities and class-specific dialogue New skills, abilities, and combat interactions Various item, merchant, and progression adjustments The core of the overhaul is mainly in the gameconfig and class-related files. Most combat and progression systems were rebalanced to better support the new class mechanics and playstyles. A few notes: Resetting a class may require buying a new Class Manual and leveling the class again. Cheat users may notice additional personality options. Lucia now replaces Erika as the default dummy character. New class-specific dialogue can be found in the Voice Selection menu. Taunt animations may appear in the ability selection menu. If new classes don't appear immediately, start a new game or complete the first expedition and reload your save. ---- ******Installation Update ( MUST READ)**** Previous versions instructed users to place: motion_keys_lewd_archetypes.json >> in Game/_versus/. This has been revised. Please place the file in: Game/_base/ instead, as the current game version appears to load it from the shared base directory. Story & Dialogue Update If you're starting a fresh game, you'll notice a lot more story content than before. I've expanded the opening experience with: New character creation dialogue More personality-based choices Reworked tutorial conversations Rival introductions and recurring characters Tournament progression dialogue Match-specific character interactions Additional world-building and story scenes The goal was to make a new playthrough feel more like an actual journey rather than jumping straight into matches. Characters now talk to each other more, react to your progress, and have their own personalities throughout the story. I'm still working on expanding dialogue and story content, but the early game is already much richer than the vanilla experience. Vampire MOD V3 — Full Changelog.docx Vampire MOD V1.01.rar Submitter vampireth Submitted 06/03/26 Category Other Games Requirements Install Instructions Installation Extract the archive. Copy the contents into:HR2/data/VAMPIRE_MOD/ Replace files when prompted. Start a new save for the best experience. Important Back up your original files before installing. If duplicate files exist, always use the versions included in this mod. The following vanilla files should be moved or backed up before installation to avoid conflicts: Versus Mode unitdatas_versus_mode.json game_datas_talent_trees_.json Base Game grabdatas_selfies.json unitdatas_base_npcs.json Leaving both versions active may cause duplicate entries or unexpected behavior. Modder Note This is my first HR2 mod. I learned JSON editing and modding techniques from the community and built this project as a way to learn and improve. Thanks for trying it out, and I hope you enjoy it!
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Version 1.0.0
1312 downloads
Concept A mysterious tower appears near a remote village, and people begin disappearing. Investigating the incident leads the heroine into a dark world ruled by vampires, demons, and corrupted servants. Fight your way through the tower, unlock new powers, uncover the Vampire Queen's secrets, and survive enemies who use blood magic, charm, and lust-based abilities. Features : This isn't just a new class pack. The mod reworks a large portion of HR2's progression and combat systems New classes and class identities Reworked Talent Trees Rebalanced stats, passives, and combat scaling Expanded wrestling, grab, and submission mechanics New recruitable characters Additional personalities and class-specific dialogue New skills, abilities, and combat interactions Various item, merchant, and progression adjustments The core of the overhaul is mainly in the gameconfig and class-related files. Most combat and progression systems were rebalanced to better support the new class mechanics and playstyles. A few notes: Resetting a class may require buying a new Class Manual and leveling the class again. Cheat users may notice additional personality options. Lucia now replaces Erika as the default dummy character. New class-specific dialogue can be found in the Voice Selection menu. Taunt animations may appear in the ability selection menu. If new classes don't appear immediately, start a new game or complete the first expedition and reload your save. ---- ******Installation Update ( MUST READ)**** ⚠️ V2 → V3 Upgrade Users Only Delete this file: Game/_versus_mode/motion_keys_lewd_archetypes.json Keep this file: Game/_base/motion_keys_lewd_archetypes.json If you're getting the error: lewd_cocky_tease already used it's usually because both copies are being loaded. Remove the _versus_mode version and the game should launch normally. Files in the Wrong Folder action_datas_selfie_abilities.json Current location: Game/_base/ Correct location: Game/_versus_mode/ ---- action_datas_transformations.json Current location: Game/_base/ Correct location: Game/_versus_mode/ ----- Duplicate Definition Crash motion_keys_lewd_archetypes.json Delete: Game/_versus_mode/motion_keys_lewd_archetypes.json Keep: Game/_base/motion_keys_lewd_archetypes.json This should resolve the duplicate definition crash. V3 : Update -> Story & Dialogue Update If you're starting a fresh game, you'll notice a lot more story content than before. I've expanded the opening experience with: New character creation dialogue More personality-based choices Reworked tutorial conversations Rival introductions and recurring characters Tournament progression dialogue Match-specific character interactions Additional world-building and story scenes The goal was to make a new playthrough feel more like an actual journey rather than jumping straight into matches. Characters now talk to each other more, react to your progress, and have their own personalities throughout the story. I'm still working on expanding dialogue and story content, but the early game is already much richer than the vanilla experience. Vampire MOD V3 — Full Changelog.docx Vampire MOD V1.01.rar -
Version 1.0.7
12761 downloads
* Add/FIX clothing (one) ------- Improve the smoothness of some of the shoes ------- Flip Flops (leopard print) * Add stages(The map modification has been approved by the author——enlit3d) -------JY-Office Desk (device)——two Grab -------DESK (device)——two Grab(The second attacker can join in the middle.) -------CHAIR (device)——two Grab -------iron cage (device)——Can only place characters(no Grab) -
View File JY (Clothes and Grab) - v0.7 * Add/FIX clothing (one) ------- Improve the smoothness of some of the shoes ------- Flip Flops (leopard print) * Add stages(The map modification has been approved by the author——enlit3d) -------JY-Office Desk (device)——two Grab -------DESK (device)——two Grab(The second attacker can join in the middle.) -------CHAIR (device)——two Grab -------iron cage (device)——Can only place characters(no Grab) Submitter Jonwey Submitted 09/20/2025 Category Other Games Requirements Only the JY-Grab module needs to be used in conjunction with the FX series modules. Install Instructions
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View File Punko Poses First time poster/modder for this game, or really, any game. I've long enjoyed Enlit's Heroine Rumble 2, but always wanted more idle/taunt animations. I was initially intimidated by Blender, though I had some decent experience with SFM in the past...so... I took the plunge! This pack currently includes a total of 40 new animations: Punko_Beast_Idle- Hunched down, lower feral stance Punko_Beast_Roar- A nice roar to pair with the idle Punko_Bouncy_Idle- Bubbly/jumpy idle, loosely based on Tina Armstrong Punko_Curious_Idle- Forward facing stance, finger up to corner of mouth in curiosity Punko_Dance_Idle- Dancing motion with swaying hips and both hands up Punko_Fistsup1_Idle- Both fists up, ready to punch. Punko_Flaunt_Idle- Dance-like motion Hips swing back and forth, legs together, hands playfully up. Punko_Hands_Hips_Idle- Body faces forward, hands on swaying hips, head slightly looks up and down at foe. Punko_Hands_Hips2_Idle- Alternate to previous, body stance more side profile. Punko_Salsa_Idle- Lively dance with small steps forward and backward Punko_Sway_Idle- Side body profile, chest sways side to side with a hand on hip. Punko_Big_Boob_Bounce_Taunt- (one of my early taunt tests) A single step forward with both hands to chest to bounce the goods. Punko_Bigger_Boob_Bounce_Taunt- more or less the same as the previous taunt, but tweaked for larger chests. Punko_Bootyup_Taunt- Legs spread, Butt up provocatively, body prone to ground, Punko_Cammy_Taunt- My attempt at Cammy's bending stretch. Punko_Curious1_Taunt- Character bends over to look foe up and down, works off the idle stance. Punko_Curious2_Taunt- Same as previous except hand starts from hip. Some clipping, may update to remove hand clip in future. Punko_Flaunt_Taunt- Shakin' melons in an exaggerated, low crouch to high stance, teasing motion. Punko_Waving_Taunt- A cute little wave and peace sign in a lively little hop. The following uses Enlit's original (OG) poses as a general starting point for animations (hence my leaving the pose_# in the name) Punko_Idle_pose_2- Bend over, arms tucked to chest. Punko_Idle_pose_3- Hands on hips, side profile stance Punko_Taunt_pose_3- Pairs with previous Idle, Hand raises for a bored yawn motion. Punko_Idle_pose_4.- Both arms up, flexing biceps Punko_Taunt_pose_4- Pairs with previous idle. Both arms raise in triumph. (not my favorite, may rework in future.) Punko_Idle_pose_5- Glances from foe back to fist. Bored perhaps? Punko_Idle_pose_6- Arm behind back gripping other arm. Very similar to OG pose, but with slight swaying. Punko_Idle_pose_7- Fairly generic stance, fists at sides, with slight sway. (similar to my swaying idle) Punko_Idle_pose_8- Seductive pose, animated. Punko_Idle_pose_9- Curious with hands behind back, animated Punko_Idle_pose_13- A proper, maid-like stance, animated. Punko_Taunt_pose_13- A curtsy (of sorts) to go with the previous idle animation. Punko_Taunt_pose_14- Hard to describe...it is a "here it is" sort of motion that seemed decent for a taunt. Punko_Idle_pose_17- Another fairly generic hands on hip idle motion. Likely a labeling mistake on my part, as bares no relation to OG pose. (sorry) Punko_Taunt_pose_18- One leg up into a peace sign pose. Simular to OG pose, animated. Punko_Idle_pose_19- Fingers curl in a beckoning side stance motion. Great as a taunt or idle. Punko_Idle_pose_20- Standing on one leg with an arm up, Like OG pose, animated. Punko_Idle_pose_21- Both hands up to sides of chest, animated with exaggerated hip sway. Punko_Taunt_pose_21- Aggressively bend over in a defiant little display. Pairs with previous Idle. Punko_Idle_pose_22- Side stance, with slight bend. Like OG pose, animated. Punko_Idle_pose_23- Generic side profile stance with an arm up and down, Like OG pose, animated. I'll likely make a thread on Enlits official discord at some point. If there are bugs/issues, I may not be available to respond quite yet, but I'll try to get to that point sooner than later. ....There is a high chance that I will start releasing a slew of moves that I've been slowly adding to my own game as well. At the moment, I am mostly learning the coding (via observation of other modders), and trying to balance the moves I currently have in game. More on that later as well. I hope what I've released is enjoyable/functional for now! Ciao~ Want to toss a tip my way? https://ko-fi.com/mrpunko Submitter Mr.Punko Submitted 10/08/25 Category Other Games Requirements Install Instructions Extract zip file to "data" folder.