About This File
A Transfer Settlements blueprint that transforms Starlight Drive-In into a gated community. The layout is straightforward, making use of the existing projector building, and aims to create an idyllic fifties community. The overall aim is to create a larger version of Covenant.
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QuoteLive your life instead of watching re-runs
Details on this build:
- Cleared out the area of clutter, trash, brush, and trees.
- A bunker structure for power and water generation.
- Dedicated buildings for the general store, clothing store, and barbershop.
- Starlight diner makes use of the existing structure.
- Large greenhouse makes up most of the food production for the settlement.
- Several homes, each featuring kitchens and bathrooms.
- Working fountain for the town square.
- Remaining wing of the projector house is set up for a singing settler.
Settlement Features
- 32 bunks.
- 110+ food.
- 945+ defence.
- 300 power.
- 120 water.
- Tier 3 Medical, Restaurant, Clothing, and General Store.
- Dedicated gym area.
- Vault-Tec drink dispenser and slot machines.
- Working sinks and showers.
- Power mostly runs through conduits to minimize visible power lines.
- Cat and dog included in the build.
- No visual glitches observed from this build other than at a distance when the entire structure has not yet loaded.
Requirements
Downloadable Content
- Contraptions Workshop
- Vault-Tec Workshop
- Wasteland Workshop
- Far Harbour
Hard Requirements
- Transfer Settlements. To import this blueprint.
- Scrap Everything or an equivalent. To clear out the area as per Setup Instructions.
- Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects.
- Settlement Objects Expansion Pack. Fusion generators, railings, pools, foundation liners, cooking station, and water pumps.
Soft Requirements
- Craftable Working Sinks and Showers Redux. Working sinks and showers.
- Erotic Art. Frames and pictures used throughout.
- Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.
- Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.
- Singing Settler. Singing settler and flooring in the gym and barber shop.
Nice to Have
- Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour.
- Better Armory Mod. Great mod for creating an armoury and displaying associated weapons.
- Videos of the Wasteland. Working televisions and projectors.
- Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets.
- Gruffydd's Signs and Posters. Billboards and signs.
- Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness.
- Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout.
- Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.
Unrelated But Useful
- Place Everywhere. Allows you to make minor adjustments if necessary.
- Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.
Setup
Clearing the area is relatively straightforward. Clean out the area, including roads and sidewalks, with the exception of:
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- Still-standing portion of the projector house. Scrap the boarded entrance and door on the other side.
- Projector Screen.
- Intact billboard.
- (Optional) Settlement workshop shed. May cause clipping if removed, but does not affect the overall look of the settlement.
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A few elements cannot be scrapped normally, in this case you will need to do the following:
- Go into the console.
- Select the object (E.g., ivy or wood plank).
- Disable
- MarkForDelete
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Build a Transfer Settlements console from Power > Miscellaneous on top of the screen.
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Tasks After Import
No additional requirements other than to confirm that all power has been restored as expected.
Notes on Imports
Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
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Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
Notes on Power and Performance
These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.
Warning for Dynamic Lighting Users
If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.
Optimization for Complex Builds:
Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.
- Enable Faux Power in the Workshop Framework's workbench settings.
- Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file.
This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
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A Special Thanks To
Thank you to Caladon for creating the template that makes blueprints installable.
Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.
Updates
Version 1.0.1
- Added washers and dryers from Immersive Laundry.
- Fixed up the fountain, one of the waterfalls was missing.
- Fixed up the second deck of the general store. Roof repaired and walls added to create a workshop and lounge.
- Added a billboard sign on the other end of the Nuka Cherry advertisement.
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