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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

Status update: bug hunt is on

Dear Readers!   This writing i share the problem and possible sulition that come up during testing done by you.   The problem: Annable salve master not preform her day to day traning activitys with player. The problem belived to be fail start properly the new traning event after one finished.   The Problem in detail: Annable traning script is complicated and messy one. That need re written. Reason for this: during devlopment changed a lot what she expe

My answer for question: "Why devlopers cut out already made content from game"

Dear Readers!   This writing going to be uniqe from me: This one is a mix of status update and anwer the title mentioned question. 2 in 1 package deal   Going to be a bit wild ride and complicated so be with me!   Evrythign started with the slave traning, i wished add menaing to treaning so during traning slave recive some knowlage how to do things as slave and some skills to do things. Evrything we do learned some point. For this i needed to know what skills exist in th

Quick update on next realise

Dear Readers!   Currently i working on the Slave Job system and Slave Traning system.  This is a de tour from the original plan, but need to be done. When i looked the design of the mod realized this: slave traning not only done to make slave more obidient but to teach some skill to slave how to do work.   As msot of the in game work covered by normal skills like: alchemy, enchanting and smithing i added a few new one: -Slave crafting -Slave Sex - or slave pors

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Nonseen in Plans/information

Good news and recent advances

Dear Readers!   First i wish say thank you! All of you who give me ideas, tested and testing this mod! Your help are big! ( big hug )     About recent advances: I invented a new task for player that at first may seen insignificant and usless:   Task: Wear clothing   YES! A task to wear clothing!  usualy slavers prefer if the slave wear nothing i know... Before juging me let me hear out first! The masters love if has a reason to punish the s

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Nonseen in Plans/information

Thougts on the creation types

Dear Readers!   This time i write about the procces of creation how iexpereince it.   From my point of view the fallowing type of creation procceses exits:   ---------------------------------- Number 1 - The planned: ----------------------------------   The things made becuse its planned to be made. Things that part of the dream i wish to make "reality". Things that part of the dream from the start or become part of it as thinking about it.

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Nonseen in Mind of creator

The current situation and what to expect

Dear Readers!   In this writing i wish share the reason of my long silence:   This is the change log how curently looks like. Few line still missing: -Annable "normal mode" tested and fixed   and probably:   -Master Annable scripts re written   I still facing some relative big problem: If programing is a art i still looking my art style.   How to organize and manage things. The inventory system got rewritten a lot of times b

Good Solution foundto my last problem :)

Dear Readers! After many days of thinking and checking ideas/theories I come up with a solution that I consider "good solution" instead of an acceptable one, to my latest problem: How to manage various original DLC stuff, and keep my mod compatible across all versions. I dive a bit deeper on the whys to make it easier to understand why I chose the way I chose!   --------------- First the limitations and goals: ---------------   -My mod needs to depend only on

When during planning Future and Past meets

Dear Readers!   I hit a wall again, this alone not a new thing, I always do it. This wall called compatibility. This big wall of text i explain the problem, possible sulutions, and my conclusions. I open to any suggestion how to solve this!   ------------------- The Context: -------------------   As you may know I working on an item management system that makes possible to limit what items player allowed to carry/wear and what is not. To keep my mod fully i

SLOS Quick Update and sort term plans

Dear Readers!   As today i realized new version of SLOS. The latest version contain few improvment to existing systems, plus give option to chose what armors considered normal and not normal. This mini armor system altter going to extended weapon type items to, and maybe potions and other things.  ower time this give me chance to use scripts to check what is in player inventory and what items considered counterband or not allowed items.  This item restrictions later can be checked

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Nonseen in Plans/information

Devil hidden in detail, or hitting the wall agin.. ( softly )

Dear Readers!   This blog post going to be sort. I wish not go deep in technical details... last of my writings i mentioned i found a way to make my codes very independent. Well turned out this is a blessing and curse in same package.    What is the problem: My modules send out order to start new task. The task started so far so good. But the modul waiting a response: task started with succses or something went wrong? the original version this is a "self solving" thing.

Slavers Of Skyrim: Slavery Framework changes

Dear Readers! This blog post somewhat deep dive into scripting and how the slavery player and Slavery NPC framework going to work. I write this for mod makers and those who interested how this mod made and what challenges I face during development. TLDR at the end.   The problem: It's a complex and big. I have multiple functionality that one mass provides we call slavery player framework, another mass in very early planning phase called slavery NPC framework. Both need wor

Architectural planning failure

Dear Readers!   This blog post made for modders and players who wish understood more what and why happening during Slavers Of Skyrim Devlopment. A littile story of why i need trash 200+ line of code and 4+ work hours in the drain.   I make this writing to help others avoid my mistakes, plus writing this down make me help remember what no to do!   The original concept: I have lot of tasks, that may can use same dialogues when the slave player fail to complite th

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Nonseen in Lessons Learned

Desing dilema

Dear Readers!   As you may aware i currently on "vacation" mode, of some sorts... after very long pause started play the game( skyrim ) instead making new mod to it. I done it with no mod installed to return the vannila experience. Trying out new game plays i not done before. Rhis expereince some what eye opppening to me. Same time started to work on the next steps of the mod.   I need explain few more things: Slavery Player and Salvery NPC going to exist NPC p

SLOS Player mind inner working , RE disigin

Dear Readers!   The fallowing writing is extracted from the guide for Slavery Player Framework that part of Slavers of skyrim mod.   This wriitng is a design document that describes how i plan run the player mind simulation of the mod when player is slave. This writing IS NOT FINAL! i still thinking what need to change. The current system that you can test right now work a bit different.   i wish to add other important info: 1 cycle curently 168 in ga

SLOS - Future plans for Slavery Player framework

Dear Players!   Here is some plans and ideas what i i might or not add the curent systems:   Current version goal to see the so far built up systems work as intended and stable as i hope. if stable i know i can expend on it. add new futures like forcing player to strip. or other tasks... like master displaced some of its items and player need find it... on time... or get punished.   in future i plan add other tasks like labor job: produce x ammunt item to master.

News about the next realsie ( Version 0.0022 )

Dear REaders!   I started last weekend testing the new realise version before realising. found some problem, that need to fixed ( and 500+ line of code re written ).  But the good news is the next version realtive soon comming out     This blog post ment to be contain information what to and what not to expect, plus give future testers information what expected to happen:   1 - rewritten slavery player frame work    2 - partialy re written toys, sex l

New ideas and advances on current version

Dear Readers!   i have some good and not so good news. Lets start the less good ones: Dispite my hopes i not going realise new version before end of april.   Good news: -the internal api functions fixed some what, now the system able to detect when a sex animation ends. the past realise its a big problem this part of the code not existed. -architecture of slavery player framework mostly finalized, you dont want to know how many times this changed, and how many

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Nonseen in Plans/information

SLOS - Slavery Player Framework current status and lessons learned

Dear Readers!   This writing i try to write down my last expereince with Slavers Of Skyrim new part: Slavery Player and why i need basicly re write a 4k+line of code, re test lot of things. I do it in hopes other mod makers not make the same mistake i made and may avoid the truble i go trought.   The problems: The cause of problem that forced me re od month worth of work is the fallowings: -the system i work on it multiple moving parts -when started coding

Modder stuff: Lessons learned during making the last update for Slavery of Sykrim

Dear Readers!   This entry i write about my expereinces and lessons i learned during the making and after making the current realised version of SLOS ( SLavers Of Skyrim ). This is purley scripting and modder stuff that may not intrest all readers.   For new readers backrgund about me: i not a programmer by profession, i learning by my own on the fly. Probably some of my "discoverys" not new to a expereinced programer who do programing for living.    About the

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Nonseen in Scripting - Modder Stuff

The story of Slavers Of Skyrim V0.0021

Dear Readers!   I made it! The version v 0.0021  realsied. i know its not the perfect shape... to be honest bearly working. i wanted do a realise to show the progress i made so far, For me this is not a simple task, when i written i made api working... well. that test version is bearly working. after that countles time that system got rewritten and not working perfectly this moment. so i plan fine tune it before the next big realise: V 0.0022   i skipped the API modul  t

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Nonseen in New Realise informations

Slavery Player Framework status: testing started

Dear Readers!   This weak i reahched the point with the new slavery player modul that started testing some of the scripts and functions. Thisi s great news to me, as bug hunt started  the pices starting to fall its places. i belive realtive soon i able to realise the new version of slavers of skyrim.  V 0.0021 realsied if the mod calbe the fallowing in player slavery front: -player recive a master -master force player to stay a designated place -if player try l

Started make first Player Slavery Story quest

Dear Readers!   This week i have some good news: The API side of the modul seams working, not tested fully... impleemnted ZAZ, Sex Lab and Toys Frameworks. The impelemntation is VERY strong word here, its send out very simple basic calls to do things...   Finished working on restraining player too.   So i can continue working the Slavery Player framework that i know many central intrest. In sort this "frame work "is provide support functions to play out Sl

Advances this week, rewriting a lot of code

Well... this week spent on rewriting the same system agin and agin. Namely the system that make possible call external mods.   Concept is as i written before to make possible my code indepedently from external code can be exist. in skyrim scritping archiving this is hard, but not impossible. To archive it i need a inter mediar medium that recives and fowards the commands and data.   My first aproach to this is realtive simple: use keywords that if sent procesed by i

About the upcomming Slavers Of Skyrim V 0.0021 version - Plans/hopes

Dear Readers!   i wish tahnk you all who gived me advices and ideas!   Started working a new modul for Slavers Of Skyrim, i call it Slavery Player Modul. This baby meant to control player slavery and its events at least this is a plan in sort a support frame work is thing. This one going to called the Player Slavery Story sub modules, this way not need evry time write down uniqe code to things do happen.   Good new is this: the player willpower part implemented, so

Update on the player slavery modul plans

Dear Readers!   i wish thank you all the ideas and great advices that followed my last blog post! its enocraging to me and fuels me to move more futhurer.   After thinking a lot i come up the fallowing plan: Becuse the Stage 3 planned futures are separated modules and sub modules i not create a full plan for evrything instead do it pice by pice the planning and execution.   First of this big task to plan and build up a modul i call SLOS Player Slavery Framewor
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