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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

Desing dilema

Dear Readers!   As you may aware i currently on "vacation" mode, of some sorts... after very long pause started play the game( skyrim ) instead making new mod to it. I done it with no mod installed to return the vannila experience. Trying out new game plays i not done before. Rhis expereince some what eye opppening to me. Same time started to work on the next steps of the mod.   I need explain few more things: Slavery Player and Salvery NPC going to exist NPC p

SLOS Player mind inner working , RE disigin

Dear Readers!   The fallowing writing is extracted from the guide for Slavery Player Framework that part of Slavers of skyrim mod.   This wriitng is a design document that describes how i plan run the player mind simulation of the mod when player is slave. This writing IS NOT FINAL! i still thinking what need to change. The current system that you can test right now work a bit different.   i wish to add other important info: 1 cycle curently 168 in ga

SLOS - Future plans for Slavery Player framework

Dear Players!   Here is some plans and ideas what i i might or not add the curent systems:   Current version goal to see the so far built up systems work as intended and stable as i hope. if stable i know i can expend on it. add new futures like forcing player to strip. or other tasks... like master displaced some of its items and player need find it... on time... or get punished.   in future i plan add other tasks like labor job: produce x ammunt item to master.

Update on the player slavery modul plans

Dear Readers!   i wish thank you all the ideas and great advices that followed my last blog post! its enocraging to me and fuels me to move more futhurer.   After thinking a lot i come up the fallowing plan: Becuse the Stage 3 planned futures are separated modules and sub modules i not create a full plan for evrything instead do it pice by pice the planning and execution.   First of this big task to plan and build up a modul i call SLOS Player Slavery Framewor

Update on planning of Slavery modul to SLOS

Dear Readers!   This week i occupied the planning for th stage 3... to be more exact planning of the slavery modul. At first i wished make a normal full stage 3 plan then realized i cant.   Let me explain my curent struggles: The mod curently handles well player got captured by slavers and teleported a pace chosen by the system.   Then expected the player transfered the Slavery modul that handles what happen next. Originaly this planned to be a sub mo

Early plans for Stage 3

Dear Readers!   Recent days after made Slavers of Skyrim to ESM and one file instead of 3. My first move add a sub system to the mod thatm ake possible interact with external mods. Currnelty very basic interaction possible with Sex Lab Framework.  The test tool updated to test this out.   For me its very important to see this in working order. Reason: desigining new part of the mod: Player slavery, player as slaver, follower as slaver victim. i need to know what external mod

One Design Problem that block the devlopment

Dear Readers! This writing i tell a story of my strugles with a design dilema. Writing about it may help resolve it. If not at least i show some times what problems or difficultis i face.   Here is the problem: How to present the player the slaver guild and ring of zenithar reaction to player actions.   okay this thing at first may seen simple thing: Send aginst the player grup of slavers or mercanarys or both to teach them a leasson or two.... or send a team to capture

Design changes on Local Lord report system

This entry i write about a realtive new system i ading to my mod: Local Lord Entitys and report system that linked to it.   ========================== First what is Local Lord Entity? ==========================   its a representation of a hold local law enforcment, aka local police, and local populus. This ment to react slavery operation and respond it some way. The Local Entity react to player actitivtys only, i made this decision for 2 reasons: 1 - its more

Story Time: The Wandering Slavers Problem

The original concept ( Before remake ) :   Slavers from slave hunter Lair go out and semmi randomly patrol around skyrim, capture evrything on sight, player included. Player can interact them like kill them or being captured or player follower being captured or player stop slavers capture inicent npcs that put here to slavers capture it ( Victims ).   Concept when remake:   Slavers from Slaver Camp go out and stay on ambush like positions pre fedifined places wher

Draft of possible player slaveri quest

The fallowing writing is a draft that goign to change a lot before made it reality. its a recording of this moment how things look. its possible goign to droped as designing happening.   i thinking this: when player OR player follower OR any special character got captured logical step frol slaver guild send a spcialized trainer to train the new slave.   Thistrainer tasked to brake in the slave so slaver guild can ask more price for the slave when sold one of it clients.

Story time: Designing the Slave Amulet

i make this writing to show soem times how difficult to chose the way of devlopment, plus some of its consiquences.     Evrything started with the amulet. To be precise a Slave Amulet. Slave amulet original porpuse to mark a salve to slave in game world and represent as a slave. I needed something that can be interacted by the player so player can remove the amulet this way freeing the slave from captivity. This is the propuse of this item.   Amulets are normal
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