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Chapter 70: Naomi

SMS TEXT TO: MAYA hey girl just got done helping cora with school work. what you up to?     SMS TEXT FROM: MAYA hey nay! cora 6 or so now right? ines almost 4. time flies!     SMS TEXT TO: MAYA yeah she 6. old enough to be asking me questions about her daddy     SMS TEXT FROM: MAYA yeah i miss gomes too     SMS TEXT TO: MAYA yeah i can't believe he gone sometimes.

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Cassandra´s psychic abilities

Cassandra sees a lot. And why don´t use it for some money. Her classmates have some very curious moms which want to know about their love life aso. Krystal´s mom Krista got a session as first. And beacuse it was quite late... Cassandra told her to spend night at their home.

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Load Order Monitor

I've often wondered how many OnPlayerLoadGame events are fired when you load a save. A huge chunk of these would be compatibility checks.    Event OnPlayerLoadGame() If Game.GetModByName("CoolMod.esp") != 255 ; CoolMod is installed. ; Do Stuff. Else ; CoolMod is not installed. ; Do other stuff. EndIf EndEvent Inefficient - How many of these checks end up doing nothing really? - Yup 'CoolMod.esp' still IS or is NOT installed. What percentage of sav

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LocOps

LocOps - Location Operations - The yellow pages of Skyrim.  Get information about the area you're in. The system is data driven and can be expanded via Json. I've already got one for JK's Skyrim. Multiple jsons are 'rolled together' for a complete picture.    Highlights:  Look up people by roles/location, Jarl's, Stewards, House carls, Court wizards, Inn keepers, blacksmiths, shop keepers, etc.  Respects civil war status.  Location agnostic. You don't need to

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Monoman1 in LocOps

ConstructibleObject Functions

A pretty comprehensive array of ConstructibleObject functions.    Highlights:  Crafting event. Other mods have crafting events. This one includes the exact recipe used.  Find every recipe for an item or ingredient.  Recursively calculate what your ingredients can ultimately produce. Iron Ore -> Iron Ingot -> Iron Dagger.  Check craftability (what you can actually craft right now with what's in your inventory), includes perk and condition checks. 

Room Mapping System

This system uses the navmesh to build a picture of what kind of shape an interior cell takes. This allows you to ask questions like:  How many rooms in this cell?  What room am I in?  Who's in this room with me?  What kind of things are in this room? What rooms are adjacent to this room?  How many exits does this room have?  Where are the exits from this room? Where are the exits from this cell? Roughly what size is a room? And by e

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Monoman1 in Room Mapping System

LocTrack

Mcgufin's player location tracking system has several layers:       Cell:  Area / Hold / World Tracking:  Area Proximity:  

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Monoman1 in LocTrack

Fork Pregnancy

Pregnancy Fork is an interoperability adapter layer that presents a single unified surface for modders to use.  Single surface interface to 2/3 backend pregnancy mods. Modders don't need to know anything about the underlying pregnancy mod a user has installed.    Another great feature of this approach is that expanding the system to include another pregnancy mod simply involves authoring a new backend interface. Once that backend interface is in place then any mod accessing pregnancy

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Fork Needs

Fork Needs is similar to ForkPregnancy - A interoperability adapter layer that presents a single unified surface for modders to integrate with.    ForkNeeds grants seamless access to Rnd, iNeed, Last Seed & Sunhelm without the modder needing to know or understand the underlying mod. Expanding the system to include another needs mod simply involves authoring a new backend interface. Once that backend interface is in place then any mod accessing Needs functions via MGF is automatical

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Monoman1 in Fork Needs

Array Utilites

Massive library of native array functions and I'm still fleshing out types and adding new function types. There's so many now that I recently had to split _MGF_Array to _MGF_ArrayCreate, _MGF_ArrayEdit, _MGF_ArrayQuery due to function declaration overload...   Super boring but also extremely useful.    _MGF_ArrayCreate:   _MGF_ArrayEdit:    _MGF_ArrayQuery:       

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Monoman1 in Arrays

Find

Find/filter functions with practically every filtering parameter you could ever want.    Find:  Actors around the player or any other (loaded) reference.  Actors 'in' a location, or sublocations of that location.  Actors who were placed in the editor at a certain location.  Actors who were placed in the editor within a specific cell.  ObjectReferences around the player or another ref.  Armor records.  Forms.  Locations.   

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Sian's story part 71 - Every Silver Lining Has a Cloud

The Amulet of Mara was still sitting in a corner of my mind, small and heavy, when the walls of Solitude first appeared on the horizon. I hadn't mentioned it. What was there to say? “Hey, I noticed you're wearing the same fucking marriage amulet we just talked about not using, any particular reason or is it just a fashion choice?” My conclusion was that he was trying to torture me by making me feel the same he had when I was wearing the damn thing. In which case, mission fucking accomplishe

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jfraser in Sian's Story

Surrender to Desire

Leroy subiu os últimos degraus até a casa, sentindo o peso da mochila em um ombro e a expectativa no peito. O sol da tarde batia forte na porta de madeira, fazendo a fechadura de latão brilhar. Ele ergueu a mão para bater, mas a porta se abriu antes que seus nós dos dedos pudessem tocar a madeira. Não foi Breno quem o viu primeiro, mas sim a figura encostada no batente da porta — uma silhueta que tirou o fôlego de Leroy. Era Breno — ou melhor, "Tio" Breno, como ele o chamava em tom de brincadeir

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