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About the upcomming Slavers Of Skyrim V 0.0021 version - Plans/hopes


Nonseen

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Dear Readers!

 

i wish tahnk you all who gived me advices and ideas!

 

Started working a new modul for Slavers Of Skyrim, i call it Slavery Player Modul. This baby meant to control player slavery and its events at least this is a plan in sort a support frame work is thing. This one going to called the Player Slavery Story sub modules, this way not need evry time write down uniqe code to things do happen.

 

Good new is this: the player willpower part implemented, so now the story modul can order the framework reduce player willpower, or restore it...

the frame work based on player willpower level adjust the slavery effects on player like: reduced stamina, combatt effectivnes with melle weapons and magica reduction. if this found not harsh enught more can be added :)

Currently mental degradation has 8 levels closer the player fall the 1 more brutal the effects of slavery.

 

plus player resistance to psihical and mental abuse calculated... damage can be applyed to player willpower to mental or pshical.

 

During building up this i realised i need add other counter: i call it loyality. loyality to slave master... how player loyal to slave master, this value realy important as going to block out certin actions... and reduce the effects of slavery on player.

currently i have no idea what going incrase loyality ower time i figure out :)

 

Plus built up a system to add player to this slavery system and remove from here( latter part maybe less used by many...) To make the system compatible with the general futures of my mod namely restarting and stopping the mod. i managed to change how the restart ffunction works. Basicly i needed change some script in the core script, so in theory if player ensalved by slavers and added this frame work. a normal reset not erase the player "archivments" as slave and after system start up player re added the internal slaver frame work.

 

This archived while all the other part of the system reseted... ( yes i bit proud of this )

This internal update made possible to future modules and sub modules more easy to implement this restart future.

 

Finnaly i realized i need add some "in hause" backup functions to handle player slavery if external modules not avible.

This not always going to glorius...

Curently added player restraining system, planned add player sex animation filler ( this one use text discribe the events ).

This in hause backup solutions used only if external modules not found.

 

other thing i realized need add:

slave master trust on player.

this value change on player behavior and unlock varius rights to player... if trust is low... no rights for player and probably remain restrained in a black corner...

this trust system can be abused by the player to earn right to attemt escape...

 

The API prototype system recived a minior update, this make possible to verifile any time what type of api services avible and what not, now i need find a way to player can interact with the api interface due the internal menu system.. so player can call update on api status.

 

This is end of good news for this week. Bead news:

The new version probably not going to come out end of this month. :(

 

Reason for it not complite. i realise new version when:

-the place holder player capture quest can be altered a way that if player fail escape within x secund from the start of capture event a new slave tranire teleport to the dungeon where player put.

--When new trainer arrive player added the new slavery player module

--This new Trainer punish player hard if tryed to escape. if no escape attemt made well that case punish it for fun and setup base line...

---for punishemnt slave trainer use: sex/restrains ( this going to be avible )

--From here player goal escape soon as possible... becuse vampires likes the player blood....a lot... and dont care if player got sucked empty or not... ( bit hard i know but hey we talking slavers! )

 

-impelment punishemnt system for slavery player framework

-slave master protection system aginst player in place

-lovers lab implementation more workable

-restrain system workable

-player escape detection system in place ( curently player unable to escape )

3 Comments


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BigOnes69

Posted

Sounds like your loyalty stat is other mods submissive stat.

jc321

Posted

Sounds great .. Is there a mechanism for handling followers? Either they are also captured, or they are taken/held somewhere else .. or should we make sure we don't have followers for the moment?

 

 

Nonseen

Posted

3 hours ago, jc321 said:

Sounds great .. Is there a mechanism for handling followers? Either they are also captured, or they are taken/held somewhere else .. or should we make sure we don't have followers for the moment?

 

 

player is a very special actor. my original plan is to write 2 "frame work like" system and a final one as extension to it for player.

then realized its not going to work. becuse player is a very special actor.

 

things work different on npcs, doing things with npcs need aproached totaly differently. Basicly whati try to express:

i need write a separate "frame work" ish thing to npcs and maybe another one to followers maybe one can handle both. i dont know.

after the curent plans done i probably start focus on this questions.

 

6 hours ago, BigOnes69 said:

Sounds like your loyalty stat is other mods submissive stat.

i not checked other slavery mods, i only know well pahe and pahe based mods.

 

tryed out SD+ once.

To me more intresting enslaving npcs than enslaved by npc. but to make a mod that do this even more intresting that enslaving npcs :)

 

i try with loyalty stat add a intresting  "mind game"... player has some agency ower how hard going to loyal toward slave master... and its give player back lot of its lost power. but same time if one loyal to high unable to preform certin actions....

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