Good news and recent advances
Dear Readers!
First i wish say thank you! All of you who give me ideas, tested and testing this mod! Your help are big! ( big hug )
About recent advances:
I invented a new task for player that at first may seen insignificant and usless:
Task: Wear clothing
YES! A task to wear clothing!
usualy slavers prefer if the slave wear nothing i know...
Before juging me let me hear out first!
The masters love if has a reason to punish the slave... for this the slave need to give a reason to be punished. Becuse without reason punishing slaves not okay.
For this reason ordering a slave wear clothes then waiting same slave make a mistake that need punished by Rape...
When this slave get raped the clothing get removed ->> slave get punished after rape for failing keep clothes on.
Yes its EVIL. This mod Player Slavery not a tour to theme park ( at least i plan to make not one ), so mind games like this going to be part of the package.
what else i wish to add this task?
currently this is the most complex task i made so far, more than 600 line of code needed to make it work. For reference: annable day to day activitys roughtly needed 900 lines of code.
[both cases the supporting frame work lines not counted]
So what else this task can do?
For starters: the task starter can give a list of items that player need to wear OR a list of items that contain items that player can chose from and need wear at minimum x ammount of it.
OR
player recive the order just wear something x pices at minimum.
OR
player recive the order wear something here is the item package chose wisly.
This task when give out items to player make sure the items get removed end of the task, if player start drop the items to grund added items removed so no cluther remain.
To make things more spicy:
Equiping not only armor or weapons possible, but spells to! So this task can be used force player "wear" specific spells, or shouts or powers.
Task complition and timers:
This is one of the best part
Its possible set the task a way that give player to equip items, then start a timer that time player need wear this items. OR need wear this items until master say okay you done.
OR simply force player to wear the given set of items from the start no time given to change clothing.
Right now not added as task but sooner or latter be added:
Task: Slave Put All Stuff here
A task that forces player to empty full inventory to a designated chest on slaver base then the chest get locked down by the master key keept on the master. ( maybe key spawned on the slaver base... but i might to lazy to make that happen who knows... ).
after this 2 task built realtive easy to setup a situation like this:
player ordered wear 6 pice of equipment, and only items avible to player in the slaver base are locked away to the chest. So player given y time to get the chest content... or face master warth.
Other great possible use of this system:
Slave Gladiator match task where 2 slave need fight a battle with designated Slave Gladiator armor and trash wepons.
With this task it easy to force player wear specific items.
hmm i might make slave gladiator match task...
Given the modular nature of the system this tasks can be started when player not slave... so i can find many use cases.
imagine a slave gladiator match where the winner can rape the loser or not... but the slaves using weapons and poitions that incrase the arusal, and if this hit a critical point they need have sex.
so at the end hard to say no for sex.. mabye impossible...
But you know if the time for clothing on still not passed away not to wise has some sex...
P.S:
i planning add special slave hunter spirit wolfs. This wolfs at first look same as standard summoned wolfes... until one bite you to many times.... no you dont get dead.. this wolfs not for killing...
This ones to make escaping slaves go no where. So what happen if you recive to many bites from this wolf? Well the victim urges ower come and need have sex! During a slave escape when running away from slavers and fighting is a must stoping for a good round less then ideal action... added bonus: slavers very hapy to have good times with arused escaping slaves
[ yes this is realy evil... and this time i sirus! i thinking adding it to the mod! +added bonus player can get this spell too! To use on its enemys! ]
P.S.2.:
what if i made this Slave Hunter Spirit wolfes and add some... checks to Sex Lab Framework to report when the Creature animations is On... and if this animations is on let the system consider woldes are walid partners for victims that get bitten.
P.S.3:
Any opponion, idea are wellcome
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