Jump to content
  • entries
    62
  • comments
    118
  • views
    8216

Desing dilema


Nonseen

194 views

Dear Readers!

 

As you may aware i currently on "vacation" mode, of some sorts... after very long pause started play the game( skyrim ) instead making new mod to it.

I done it with no mod installed to return the vannila experience. Trying out new game plays i not done before.

Rhis expereince some what eye opppening to me. Same time started to work on the next steps of the mod.

 

I need explain few more things:

Slavery Player and Salvery NPC going to exist NPC part going to control and keep track player followers slavment and turning them to slaves.

my plan with this modul to make possible player followers not only can be captured by slavers but turned aginst player...

i imagine a situation where player follower get kidnaped by slavers, then becuse player failed rescue within time limit... next time player got captured by slavers they send the now become slaver follower to train the player or assist punishing the player.

other possibility i see here forcing player to do bead things with other npc slaves including player follower.... or forcing other npc slaves to do things with player.

 

i playing this ideas, thinking what can and what cannot work, in design level, and game play wise. 

 

other changes iplan to make:

to make dinamic story telling possible based on player action i planing make a new mini event system, a extension the exisitng in SLOS event system that send events come from player slavery module to any script that subbscribe for events.

curent iteration has not contain this mechanism all event fowarded directly to the part of system that going to make use of the event and procces itt.

this very effective if only very limited few scripts need informed on the events. but its rigid not flexible.

i realized this structure not going work in long term i need a more open system.

This change important to make possible other modules AND mods get acces to this events.

Basicly this is a fundation to other moders to recive events and procces, react what player done its slavery.

i plan make this mini system a way that make possible acces any event witout directly depending on my mod. in other words: not need make SLOS as master to other mods to make use of this functionality. I plan archive this witout using SKSE. For future proofing and impoved compatibility with evrything.

 

other desigin change i plan to add: a list of player archivment during slavery similar that show how many enemy player killed, how many times escaped from jail ect. this stats used during the slavery events by the player slavery system to decide what type of slavery quest come next. EG the player sold to a mine, or brothel to used as sex toy... or sold for grup of cultist to sacraficed some dark god(usless save bead ending) [yes i not joking i considering a possible ending player get sacraficed if to many times rebbel aginst masters and slaver guild fail to brake the player!].

 

so in sort i thinking on the enxt steps and how make better what we have already. of corse when i come back my vacation first thing to fix curent bugs.

then start reworking the internals i mentioned above then finaly start working on the new tasks for player. 

 

next i write here i probably going list slave player tasks i working on... as usual first planning then making it to reality.

0 Comments


Recommended Comments

There are no comments to display.

×
×
  • Create New...