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Started make first Player Slavery Story quest


Nonseen

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Dear Readers!

 

This week i have some good news: The API side of the modul seams working, not tested fully... impleemnted ZAZ, Sex Lab and Toys Frameworks.

The impelemntation is VERY strong word here, its send out very simple basic calls to do things...

 

Finished working on restraining player too.

 

So i can continue working the Slavery Player framework that i know many central intrest.

In sort this "frame work "is provide support functions to play out Slavery storys with player.

 

The moment of writing the slavery player framework at the point i need write a story quest for it to test out and extend.

This is a place holder quest. its a extension of original player get captured place holder quest.

 

Here is how its looks the moment:

The player get captured, teleported a slaver base, as usual.

The original quest plays out as usual... until some time after player arrive a new actor come to play: A vampire Slave Trainer....

if player fail escape before the trainer arrive... well player has sirus problems.

 

This slave trainer know how to handle a problematic slave( at least i hope :) ).

 

Curently supposed to react direct attack by restraining player, then raping it for good mesure.

if ZAZ installed using restraining devices on player and using zaz to start sex lab animation.

 

i made the script the way that implement player zone control logic.

this means the story quest can designate specific zone or zones in future where player need to stay or not allowed to enter.

entering this zones if the master is watching has consiquences....

curently default behavior is restraining the player... and reporting the event to the story quest.

then story quest can handle that.... :D 

 

other big thing for me i implemented slaver mind

its a very basic mind that used to decide what punishemnt apply to player. curently 2 punishemnt type avible... but this going to change in future... i heard zaz has built in wipping functions...

the slave mind kick in when random punishment called for player.

 

the frame work can handle player rented out for fun or player do rape other actors.

 

this first place holder story quest ment to be test out basic functions of the slavery - player frame work:

punsihemnts, player mental brake down, escape detection and handling, killing the master + making very hard to kill the master.

 

i plan add special items and things that player can make to use kill nasty slavers and the master, plus adding other ways to try escape this part still in the planning/thinking phase.

owerall i happy this week advance.

 

After the Slavery player frame work is done making new player slaver story quest become very easy to me. buidling up the fundations of this things always very hard and time consuming.

 

i planning after all of this done making a slavery follower/npc framework too. this one for player followers or maybe normal npcs. mybe 2 in one not sure yet.

as the game engine built up need entire different frame work with own things.

but this is far away from now. first i need finish the story quest and realise the 0.0021 version of the mod.

 

i hope this can happen in next week but no promises! as i making the first story quest new and new needs founds towards the frame work and i need implement this.

 

other thing i wish to warn all of you: the curent state of this part of the mod Prototype/experimental. its very possible to need re write lot of code. this means may updating not possible!

so when this version realised make a big save before trying out after testing/tryed out discard the new saves. 

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BigOnes69

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Sounds great looking forward to seeing this.

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