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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

Status update: bug hunt is on

Dear Readers!   This writing i share the problem and possible sulition that come up during testing done by you.   The problem: Annable salve master not preform her day to day traning activitys with player. The problem belived to be fail start properly the new traning event after one finished.   The Problem in detail: Annable traning script is complicated and messy one. That need re written. Reason for this: during devlopment changed a lot what she expe

Devil hidden in detail, or hitting the wall agin.. ( softly )

Dear Readers!   This blog post going to be sort. I wish not go deep in technical details... last of my writings i mentioned i found a way to make my codes very independent. Well turned out this is a blessing and curse in same package.    What is the problem: My modules send out order to start new task. The task started so far so good. But the modul waiting a response: task started with succses or something went wrong? the original version this is a "self solving" thing.

Slavers Of Skyrim: Slavery Framework changes

Dear Readers! This blog post somewhat deep dive into scripting and how the slavery player and Slavery NPC framework going to work. I write this for mod makers and those who interested how this mod made and what challenges I face during development. TLDR at the end.   The problem: It's a complex and big. I have multiple functionality that one mass provides we call slavery player framework, another mass in very early planning phase called slavery NPC framework. Both need wor

SLOS - Slavery Player Framework current status and lessons learned

Dear Readers!   This writing i try to write down my last expereince with Slavers Of Skyrim new part: Slavery Player and why i need basicly re write a 4k+line of code, re test lot of things. I do it in hopes other mod makers not make the same mistake i made and may avoid the truble i go trought.   The problems: The cause of problem that forced me re od month worth of work is the fallowings: -the system i work on it multiple moving parts -when started coding

Modder stuff: Lessons learned during making the last update for Slavery of Sykrim

Dear Readers!   This entry i write about my expereinces and lessons i learned during the making and after making the current realised version of SLOS ( SLavers Of Skyrim ). This is purley scripting and modder stuff that may not intrest all readers.   For new readers backrgund about me: i not a programmer by profession, i learning by my own on the fly. Probably some of my "discoverys" not new to a expereinced programer who do programing for living.    About the

Nonseen

Nonseen in Scripting - Modder Stuff

SLOS Magic Capture Script rought history so far

This story starts early stage of devlopment...   When the basic architecture and how this mod going to work changed a lot... weakly some times dayli basis. one thing known for sure:   Capture magic effect going to be used to capture player, player follower and npcs.   This magic effect need a script to control and execute the capture event, so i needed write the script: SLOSMagicCaptureEffectScript   This one at first is simple and done only few thing

News on the re-writing of the scripts

i happy! considering i currently after nuking weaks worth of my work and building up from the wrackage its supprising, even to me i made good progress, re using lot of design element and code fragment helps a lot!   by the way i found a hidden bug! To understand this you need read the first part of my last blog post where i talked the structure of the mod.   In sort: the slaver base script object used on all things that can stored slaves. player capture ques

Yet Another rewrite, this time the scripts that effect 80-95% of the content

TLDR: I need rewrite and organize roughtly 10% of the scripts i already made, this scripts effect 80-95% of content the mod directly. This going to take few weaks. Leasson learned: dont make scripts that represent object and uise that script evry where. Going to end bead.   The Story:   To understand my story we need goo to Slavers of Skyrim mood general architecture.   The mod has a SLOS Core Script. this is the momy script for all of the children. Only momy stores

Difficultys of my jorney

Dear Readers! This writing going to contain lot of technical information, it's about how i make the Slavers Of Skyrim and what difficulties i face. It might feel i complaining about how hard it is, i not. I just wish to share how i work and what i face. Plus why so slow i advance. Chapter 1: Clarification To put things into perspective we need clear few things: 1 - by profession i not a programmer or expert on computer science. i learn stuff on fly by own. 2 - C

Scripting - The Event system i inventing

Dear Readers!   This blog post about modder stuff and scripting purly for mod makers and others that intrested making scripts.   This episode i going write down one of my uniqe problems i need solve with scripting,  my solution that in theory working, and curently in works do devlop. So be preapre your cop of tea its take some time and brain power to follow trought.   ---------------------------------- The Problem: ----------------------------------
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