Slavery Player Framework status: testing started
Dear Readers!
This weak i reahched the point with the new slavery player modul that started testing some of the scripts and functions.
Thisi s great news to me, as bug hunt started
the pices starting to fall its places. i belive realtive soon i able to realise the new version of slavers of skyrim.
V 0.0021 realsied if the mod calbe the fallowing in player slavery front:
-player recive a master
-master force player to stay a designated place
-if player try leave got punished( restrains, sex )
-if player try kill slave master, a protection system kick in that make player attemt fail... ( or not )
-options to player escape from the master... ( killing it, or leving the slaver base )
-option to fail at all escape player slavery: player wilpower reach to low to resist the slave master
-possible to restart the SLOS mod and the system restore the curent status of player and slave master
curently the system can do:
-pusnih player( restrain, sex )
-slave master detect kill attemt from palyer and restrain it
-detect player escape and handle this
-tells player to go a designated place, and administer reward if player do it, detects if player not do it
-change player willpower...
the missing parts seams littile compered realsie requirement. Sadly is not. i not decided how to handle lot of internal things in the frame work plus how to setup slave master beahavior and change it. plus slave master curently has 0 dialoges.
probably most important: no punishment directly applyed if player fail to complte it task, at least this moment...
minimum 1 more week needed to finish this things and realise the new version.
Biggest strugle to me decide how to setup the interal parts of the mod, and how make a interface that allows other modules/mods interact the frame work...
add to pile: i have a idea if the frame work with api unit turn out work great why not make a light version that contains only the scripts and requirements for it.
this way if others wish make own slavery mods storys can do more easy than depending Slavers of Skyrim as whole. Any opponoio about it?
This done in very far future if ever done by the way
ohh before i forget for my dear readers here is a test version if any of you wish to try out what the mod can do right now:
SLOS-SlaveryPlayer-TestRealise0.7z
this version may need converted using xedit to work with SE and LE, as the headers of the esp and esm not changed.
if one intrested just need owerite the avible mod files with this and run the test room and test quest for quick testing the functions.
The system expected work on normal capture situations. you have 30 secund to escape from the slaver base ... if not the slave trainer quest starts and the fun begins.
this is a test setup the final version lot of going to change...
example: i added a bucket to slave traning area where player ordered to move. the bucket going to contain a slave master ring...
(if evrything go well and you not moved away the bucket.. that case look around on the grund for the ring)
the ring spawned by script by the way
and yes i altered 2 slaver camp to able to run this scripts.
i belive without saying all know: this is very expereimental phase of the mod and probably lot going to change so do not use on sirus save files OR after trying out delete this files.
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