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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

SLOS Status update 2024-08-19

Good news:   Finished the inital planning and designing.   the improtant thing from planning phase: -Slaver Guild care only capture and train slaves, then sell it. they not going to run slave workshops! -Slave Oweners( orignaly buyers ) now own the slave workshop and force work here the slaves -Slaver Guild got lot of Lore. i try make it a way that matches the original lore and can be part of it -The mod itself remain 3 part: Slavers of Skyrim - the m

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Nonseen in Plans/information

SLOS Mod status update, found a in game "bug" that exist 10+years

Hello!   Last weeks i non stop planning and mostly re disgning Slavers Of Skyrim. Time to time play the game to see things, plus improve my mod making skills in scripting field. In sort i made 3-4 plans for the mod how look what do and what not. Then all get trashed started agin.  This is usual procces of game making and designing. My case i found out better to do this in the planning stage before any scripting done.   Time to time i check out the creation kit what i can

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Nonseen in Plans/information

Continuing the work on the mod...

Hello!   After long brake i start return and continue my work on SLOS. During my break i collected some new expereinces and starting to see bit different my original ideas and plans... this means some of the work i done last year going to deleted. Dont forget this is part of devlopment iteration ower the past work.   i make this writing to help all understand why and what i doing and collect player inputs! This one going to be a looong writing so be prepared!  

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The Next realsie current status

The R5 Realsie still under works, a weaks ago i belived i in the finish line. Then problem started show up: -Relasied need make the traders and buyers not act as expected in certyn siuations to fix this, i need make quest that control sad actor movment   -Adding items to a container or actor no problem removing specific item well that one is a real big problem if sad item not existed outside of the container. So i started solve this problem a way that not take away to many resourc

News about devlopment, plans -2023-07-25

Current situation in devlopment SLOS:   As one may or may not follow the news i lost 12 day of work as my pc get dead. Windows "Self" repair promised 0 data loss. well torn out my scriptst that tested mostly and working get lost. This means estiamted 1,5-2k line of code lost. LAst few day i spent revrite as my rutine to revite this part of code as iterating non stop. I dont know other how do it if i write a code and feel not okay about it or my gut feeling tells this can be done

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Nonseen in Plans/information

Realise 5 Informations, expected realise time, futures

The very important ones: -New version come with ESl flaged files this means all old save fiels not compatible with this update! -old files modul files not going to work with the new version so need re download them ( only the addons that requires SlaversOfSkyrim.esp are ok to use not need re download )   Important Informations:   Its important the SGEconomy.esp part is totaly planned not started to implement. Curently i re making n+10 time the SLOS-Script-Master parts.

Scripting - The Event system i inventing

Dear Readers!   This blog post about modder stuff and scripting purly for mod makers and others that intrested making scripts.   This episode i going write down one of my uniqe problems i need solve with scripting,  my solution that in theory working, and curently in works do devlop. So be preapre your cop of tea its take some time and brain power to follow trought.   ---------------------------------- The Problem: ----------------------------------

About the incomming realise ( R4 )

Its feels one etherintiy to reach this point. I done lot of scripting and theory crafting and some testing.   Based on my observation the incomming realise version going to be stable mostly. I wish to state here i canot test all the functionality and same time devlop this mod. I have basicly not enught time and energy to do that so on bug finding i going heavy depend on the community.   My current conserns right now: - i dont know how non vannila follower systems wo

Expected Realise Date for R4

Dear Readers!   i see a light end of the tunnel... at least some of it. I expect next week i can play test the Realise 4, with scripts, if evrything seems fine i going to realise. This happen in the next week i hope.   So expected realise date for R4: 2023-06-26 +- few days.   The status of things: The scriptless version as i written earlier post changed a lot: 1-SLOS-Work-HunterLair and SLOS-Work-WanderingSlavers are merged to new one. 2-new pat

News about the devlopment Episode 0

Written  in the year: 2023 of month: 06 day: 13   The current situation of the devlopment:   as expected i needed do some re organization.... in a row 2 times. in sort the old idea is i have a SLOS-Work-HuntersLair.esp this serve as universal slaver base collection file. Then i have SLOS-Work-WanderingSlavers.esp this serve as file for all patroling slavers and slave traders. This idea and plan get  scraped, reason: the patroling slavers time to time return

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Slavers Of Skyrim file structure

(NOTE: This page going to updated ower time as i advance, LAST update: 2023-06-11)   This mod come with lot of files that reportedly confusing for players.  So make evrything clear i write here down the gerenal ideas how to use this fiels and how one can make a choice what file download.   ------------------------------------- Table of content: ------------------------------------- -Why this thing so complex? -File structure - Basics: -About mssing file types:

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Nonseen in Plans/information

Slavers Of Skyrim: What this mod do?

Slavers of skyrim   What this mod for:   Originaly mod ment to support Defeat mods like SL Defeat, and PAHE users to provide possible new slaves. Archive this using 0 scripts.   The newer version planed to do lot more: -add slavers ability to enslave other npcs, followers, player -add slaver guild -add option to player join slaver guild -add a questline -add slaver economy, ower time slavers expand -add option to player to enslave the enemys using enem

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Nonseen in Plans/information

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