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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

Quick update on next realise

Dear Readers!   Currently i working on the Slave Job system and Slave Traning system.  This is a de tour from the original plan, but need to be done. When i looked the design of the mod realized this: slave traning not only done to make slave more obidient but to teach some skill to slave how to do work.   As msot of the in game work covered by normal skills like: alchemy, enchanting and smithing i added a few new one: -Slave crafting -Slave Sex - or slave pors

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Nonseen in Plans/information

SLOS Quick Update and sort term plans

Dear Readers!   As today i realized new version of SLOS. The latest version contain few improvment to existing systems, plus give option to chose what armors considered normal and not normal. This mini armor system altter going to extended weapon type items to, and maybe potions and other things.  ower time this give me chance to use scripts to check what is in player inventory and what items considered counterband or not allowed items.  This item restrictions later can be checked

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Nonseen in Plans/information

Change of Plans

Dear Readers!   I have good and not so good news.   Not so good news my original plan time table not possible to keep. As my sickness ruined evrything. For this reason i not able finish fully evrything in this year it seams.   The good news: My heats got fixed 98% so i back into the action Today or tomorow i going realise a new version, this one contain slaver guild raid on settlments. Riverwood and rorikstead. This raids not always happen its a rand

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Nonseen in Plans/information

Plans for This Year Devlopment( 2024 )

Dear Readers!   I write in this blog post the devlopment current situation and current plans for this year.   As its right now devlopment in scripting section of the mod slowed down a lot. Events around me force to turn it slow burning mode. Good news is i have time and energi to add new npc faces to mod as originaly planned. The moment of this writing the mod add 146 new npc faces to the game. Before next realise i rise this number above 150. To put this into perse

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Nonseen in Plans/information

TRying out a idea...

Dear Readers!   I come a conclusion might worth try out a new aproch how i devlop my mod. To understand my decision i need start to tell how curent work flow for me looks like!   1 - devlop the desing concept 2 - devlop the way how things implemented 3 - try implement it, realise not good idea to implement this way, so trash it and do it agin 4 - after implemented test it 5 - after all test passed realise it for testing 6 - fix bugs that missed so far

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Nonseen in Plans/information

Good news - Documentation writing in proggress!

Hello Dear Readers!   I know its sounds crazy from a mod maker: saying good news as i write documentation.... Not the most fun activity yes.   i just realized recently its improtant maybe even more important than the mod writing it self. Here is how i come to this conclusion:   After i realized the way i built up the architecture of SLOS and replaced big part of code, i started think: why i i made this mistake? what i can do to avoid this happen agin in th

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Nonseen in Plans/information

Devlopment status update and plans

Dear Readers!   I write this after 2 days the Step 1 realise. To put things into perspective let me show where we are the moment:   Legend:  --X == not Started  --W == Work in progress  --T == In testing  --Done == objective complited   Stage 1- Done in details:   Next on the main plan is complite Stage 2, this stage looks the moment this:   *************************************************** ************   Stage 2:    **********

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Nonseen in Plans/information

Devlopment status today

In sort i see the light end of the tunnel... At least for the first stage of my work.   This is the first stage of the 10 stage plan... many things non stop changing... so not writen to stone.   Plese keep in mind: curently i focusing the scripting part of the project. I Estiamte minimum 1 week needed to finish the scripting that curently planned+testing out stuff.  Best case i estimate realise going to happen end of this month. in sort the plan is this for

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Nonseen in Plans/information

SLOS Mod status update, found a in game "bug" that exist 10+years

Hello!   Last weeks i non stop planning and mostly re disgning Slavers Of Skyrim. Time to time play the game to see things, plus improve my mod making skills in scripting field. In sort i made 3-4 plans for the mod how look what do and what not. Then all get trashed started agin.  This is usual procces of game making and designing. My case i found out better to do this in the planning stage before any scripting done.   Time to time i check out the creation kit what i can

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Nonseen in Plans/information

Continuing the work on the mod...

Hello!   After long brake i start return and continue my work on SLOS. During my break i collected some new expereinces and starting to see bit different my original ideas and plans... this means some of the work i done last year going to deleted. Dont forget this is part of devlopment iteration ower the past work.   i make this writing to help all understand why and what i doing and collect player inputs! This one going to be a looong writing so be prepared!  

Nonseen

Nonseen in Plans/information

News about devlopment, plans -2023-07-25

Current situation in devlopment SLOS:   As one may or may not follow the news i lost 12 day of work as my pc get dead. Windows "Self" repair promised 0 data loss. well torn out my scriptst that tested mostly and working get lost. This means estiamted 1,5-2k line of code lost. LAst few day i spent revrite as my rutine to revite this part of code as iterating non stop. I dont know other how do it if i write a code and feel not okay about it or my gut feeling tells this can be done

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Nonseen in Plans/information

Slavers Of Skyrim: What this mod do?

Slavers of skyrim   What this mod for:   Originaly mod ment to support Defeat mods like SL Defeat, and PAHE users to provide possible new slaves. Archive this using 0 scripts.   The newer version planed to do lot more: -add slavers ability to enslave other npcs, followers, player -add slaver guild -add option to player join slaver guild -add a questline -add slaver economy, ower time slavers expand -add option to player to enslave the enemys using enem

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Nonseen in Plans/information

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