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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

Update on planning of Slavery modul to SLOS

Dear Readers!   This week i occupied the planning for th stage 3... to be more exact planning of the slavery modul. At first i wished make a normal full stage 3 plan then realized i cant.   Let me explain my curent struggles: The mod curently handles well player got captured by slavers and teleported a pace chosen by the system.   Then expected the player transfered the Slavery modul that handles what happen next. Originaly this planned to be a sub mo

Early plans for Stage 3

Dear Readers!   Recent days after made Slavers of Skyrim to ESM and one file instead of 3. My first move add a sub system to the mod thatm ake possible interact with external mods. Currnelty very basic interaction possible with Sex Lab Framework.  The test tool updated to test this out.   For me its very important to see this in working order. Reason: desigining new part of the mod: Player slavery, player as slaver, follower as slaver victim. i need to know what external mod

Near Future plans for Stage 3 works

Dear Readers!   Now as works on Stage 2 finished mostly, few discovered new bugs need to fixed i start working the stage 3.   Gaol of this stage make possible Slavers Of Skyrim to send out calls for other mods like lovers lab to do its things.   My plan adding some sort of slavery system, that include player slavery and slave brake in mechanism for special captured targets. Plese be aware: most of the captured salves that recived the slaver amulet lose their wi

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Merging status report

Dedar Readers!   Currently i working to merge all free main files to one, and make it functioning esm file.   At first i belived merging is the harder part as its tend to breake the scripts. Let me explain this part a bit: i use a script called SLOSCoreScript. This is the big daddy or mommy of all scripts the mod uses. A gigantic monster ( more than 3k lines and growing! )that has insane ammount of knowlage and acces all resources that parts of the mod need. This wa

Stage 2 99% Done, plans for Stage 3 start

Dear Readers!   I have complited the final major works on Stage 2. The last owener is added to the mod, all objective archived for Stage 2. Currently i working on bug fixing. Today i realise a new version i call 0.0019 as precursor to 0.002 to give time test out the curent mod i start working on Stage 3 preparations, and finish the documentation re write for stage 2.   After the very basic grund work done for Stage 3, i write a new documentation for Stage 3 as

Change of Plans

Dear Readers!   I have good and not so good news.   Not so good news my original plan time table not possible to keep. As my sickness ruined evrything. For this reason i not able finish fully evrything in this year it seams.   The good news: My heats got fixed 98% so i back into the action Today or tomorow i going realise a new version, this one contain slaver guild raid on settlments. Riverwood and rorikstead. This raids not always happen its a rand

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Plans for This Year Devlopment( 2024 )

Dear Readers!   I write in this blog post the devlopment current situation and current plans for this year.   As its right now devlopment in scripting section of the mod slowed down a lot. Events around me force to turn it slow burning mode. Good news is i have time and energi to add new npc faces to mod as originaly planned. The moment of this writing the mod add 146 new npc faces to the game. Before next realise i rise this number above 150. To put this into perse

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One Design Problem that block the devlopment

Dear Readers! This writing i tell a story of my strugles with a design dilema. Writing about it may help resolve it. If not at least i show some times what problems or difficultis i face.   Here is the problem: How to present the player the slaver guild and ring of zenithar reaction to player actions.   okay this thing at first may seen simple thing: Send aginst the player grup of slavers or mercanarys or both to teach them a leasson or two.... or send a team to capture

Story of Designing and making: Local Lord Entity functionalitys

In this blog post i document how the Local Lord Entity Future desigined and made, and how its works mostly... i wish point out its far from final and definitly need lot of testing before cosndiered final as probably contain bugs + design element that may need to be changed.   _______________________ The original design idea: -----------------------   Local lords aka jarls or other autoritiys need represented some how in the slavers of skyrim. As slavery is very ille

Design changes on Local Lord report system

This entry i write about a realtive new system i ading to my mod: Local Lord Entitys and report system that linked to it.   ========================== First what is Local Lord Entity? ==========================   its a representation of a hold local law enforcment, aka local police, and local populus. This ment to react slavery operation and respond it some way. The Local Entity react to player actitivtys only, i made this decision for 2 reasons: 1 - its more

TRying out a idea...

Dear Readers!   I come a conclusion might worth try out a new aproch how i devlop my mod. To understand my decision i need start to tell how curent work flow for me looks like!   1 - devlop the desing concept 2 - devlop the way how things implemented 3 - try implement it, realise not good idea to implement this way, so trash it and do it agin 4 - after implemented test it 5 - after all test passed realise it for testing 6 - fix bugs that missed so far

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Story Time: The Wandering Slavers Problem

The original concept ( Before remake ) :   Slavers from slave hunter Lair go out and semmi randomly patrol around skyrim, capture evrything on sight, player included. Player can interact them like kill them or being captured or player follower being captured or player stop slavers capture inicent npcs that put here to slavers capture it ( Victims ).   Concept when remake:   Slavers from Slaver Camp go out and stay on ambush like positions pre fedifined places wher

Draft of possible player slaveri quest

The fallowing writing is a draft that goign to change a lot before made it reality. its a recording of this moment how things look. its possible goign to droped as designing happening.   i thinking this: when player OR player follower OR any special character got captured logical step frol slaver guild send a spcialized trainer to train the new slave.   Thistrainer tasked to brake in the slave so slaver guild can ask more price for the slave when sold one of it clients.

Update probelm and my solution

I facing a complicated problem right now.   Pneh and i have lot of fixes done, and many ready to realise. Other hand i started devlop new futures that are half complite. If i realise as it is now within few day or a weak i can make a new realise that make complite the half complite futures.   Problem with this lot of player or tester test a half complited future too that maybe middle of changing a lot, plus my personal testing many cases find and fix bugs.   Th

SLOS Magic Capture Script rought history so far

This story starts early stage of devlopment...   When the basic architecture and how this mod going to work changed a lot... weakly some times dayli basis. one thing known for sure:   Capture magic effect going to be used to capture player, player follower and npcs.   This magic effect need a script to control and execute the capture event, so i needed write the script: SLOSMagicCaptureEffectScript   This one at first is simple and done only few thing

About plans for 2024, Merged Slavers Of Skyrim version is comming!

Today during my daily devlopment work on Slavers Of Skyrim i realized a new error in my aproach to this mod.   Long Story short: Becuse 3 file use same data and if i change a actor property any of this file but not the source file( SlaversOfSkyrim.esp ) the change may not apply to the end user. Due Load order.   Thisi s the reason why i needed check 3 times one of my npc type behavior.   With the expected magnitude of characters i going to work this is a s

Good news - Documentation writing in proggress!

Hello Dear Readers!   I know its sounds crazy from a mod maker: saying good news as i write documentation.... Not the most fun activity yes.   i just realized recently its improtant maybe even more important than the mod writing it self. Here is how i come to this conclusion:   After i realized the way i built up the architecture of SLOS and replaced big part of code, i started think: why i i made this mistake? what i can do to avoid this happen agin in th

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News on the re-writing of the scripts

i happy! considering i currently after nuking weaks worth of my work and building up from the wrackage its supprising, even to me i made good progress, re using lot of design element and code fragment helps a lot!   by the way i found a hidden bug! To understand this you need read the first part of my last blog post where i talked the structure of the mod.   In sort: the slaver base script object used on all things that can stored slaves. player capture ques

Yet Another rewrite, this time the scripts that effect 80-95% of the content

TLDR: I need rewrite and organize roughtly 10% of the scripts i already made, this scripts effect 80-95% of content the mod directly. This going to take few weaks. Leasson learned: dont make scripts that represent object and uise that script evry where. Going to end bead.   The Story:   To understand my story we need goo to Slavers of Skyrim mood general architecture.   The mod has a SLOS Core Script. this is the momy script for all of the children. Only momy stores

Devlopment Status and design plans

I in the weak of realsie new version of SLOS Remake. This version go outside of the original planned schudle. The original plan is: fix the Step 1 and same time work on Step 2.   Well its happened i worked out lot of fixes with lots of help from community and @killer905. Plus recived lot of other help from other sources! So big hug to all! This is why i love to make mods!   So the change of plans is this: Instead realsiing mod with big steps i going to realise

Devlopment status update and plans

Dear Readers!   I write this after 2 days the Step 1 realise. To put things into perspective let me show where we are the moment:   Legend:  --X == not Started  --W == Work in progress  --T == In testing  --Done == objective complited   Stage 1- Done in details:   Next on the main plan is complite Stage 2, this stage looks the moment this:   *************************************************** ************   Stage 2:    **********

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Story time: Designing the Slave Amulet

i make this writing to show soem times how difficult to chose the way of devlopment, plus some of its consiquences.     Evrything started with the amulet. To be precise a Slave Amulet. Slave amulet original porpuse to mark a salve to slave in game world and represent as a slave. I needed something that can be interacted by the player so player can remove the amulet this way freeing the slave from captivity. This is the propuse of this item.   Amulets are normal

Devlopment status today

In sort i see the light end of the tunnel... At least for the first stage of my work.   This is the first stage of the 10 stage plan... many things non stop changing... so not writen to stone.   Plese keep in mind: curently i focusing the scripting part of the project. I Estiamte minimum 1 week needed to finish the scripting that curently planned+testing out stuff.  Best case i estimate realise going to happen end of this month. in sort the plan is this for

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Slaver Of Skyrim Mod Lore V0

Fallowing writing is a planned lore for my mod Slaver Of Skyrim Evrything in it maybe changed as the mod work in progress. I feel important to put here so more easy to understand what i wish to archive this mod. This moment i think this going to take lot of time...   Slaver guild Lore - V0 ( 2024-09-02 )   When Morriwind Dark Elfs left on mass Morrowind, many not find it place on Skyrim.The local Nords disgust, harsh climate, nor the low job opporutnites helped. any kno

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Difficultys of my jorney

Dear Readers! This writing going to contain lot of technical information, it's about how i make the Slavers Of Skyrim and what difficulties i face. It might feel i complaining about how hard it is, i not. I just wish to share how i work and what i face. Plus why so slow i advance. Chapter 1: Clarification To put things into perspective we need clear few things: 1 - by profession i not a programmer or expert on computer science. i learn stuff on fly by own. 2 - C
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