SLOS - Future plans for Slavery Player framework
Dear Players!
Here is some plans and ideas what i i might or not add the curent systems:
Current version goal to see the so far built up systems work as intended and stable as i hope. if stable i know i can expend on it. add new futures like forcing player to strip. or other tasks... like master displaced some of its items and player need find it... on time... or get punished.
in future i plan add other tasks like labor job: produce x ammunt item to master.
or mine y ammount item to master.
more importantly curently not worked out how broken slave status going ot handled... this part a bit of mistery to me... i have some ideas i share here:
--if player become broken slave this means lost its own self. not able to make choices its own. mentaly totaly broken in.
A - this case no way to say no for slavers
B - Slavers can let player go around skyrim or send out collect loot... with time limit... so they can use player as resource source... basicly forcing player to go out hunt badints capture other npcs and get loot and money for the slavers
C -As player get metlay broken no way out for this situation by it self ( or insane hard , lot harder than escape from annable using non combat way(or leaving the slaver base... directly
)).
D - as broken slave may player forced to particapte in town raids, or used as scout ahead. of corse this has some short term not to nice consiquences like bounty on player head for particapting slavery so openly.... i sure that 2k gold fine not going to a problem for a player that need hide all the gold he has from slavers that take away evrything...
--i thinking of the next step to... curently i testing out traning story quests... but slavers not only train slaves... they transported around and sold. in market...
then from market moved to slave owener own base... i mean hell where slaves worked to death or abused to death or both.
so i thinking spliting the story quest not only 2 main category:
1 - normal story quest
2 -special story quest that one time thing
the new line up look like this:
1 - player traning story quest
2 - player selling on market story quest
3 - player traveling to owener base story quest ( maye not needed... dont know just planning )
4 - player as owener slave and work for slave owener
5 - special story quest
so basicly my thinking is: player get captured by slavers, then then put on the system that make a selleble product that then sold and used then discarded( ? )
in theory the curent frame work support a system like this where the first story quest a traning quest at the end of it, if player failed escape, call for the next on the line sell player on market type quest.
the caller quest NOT need to know what quest going to answer its call, not need to setup anything as the system in theory dinamicly allocate locations and actors to the story needs.
( this is thx to creation kit built in systems i just using it
)
the final product in theory if i make lot of story quest a fully or near fully dinamic story can be.
where player choices matter but the non usual way.
most games player choices in dialoges like chose root A and root B. both way is pre determinated by the devlopers.
my case player choices effect the actor stats primary like willpower and loyality. i can make in theory certin quest require to start specific player paramters.
this way limit what can and cant happen with the player based on its player choices.
so if player always act as realy nasty slave to deal with probably going to end up a mine or other place where nasty slaves sent to die.
if player behave like a very nice slave and proven loyal and female probably end up some nice brother where used as premium quality sex slave ( after proper traning of corse ).
in middle grund maybe end up some undergrund factory, if player fight non stop aginst the slavers as slave might end up some hidden arena or forced to fight aginst slaver enemys.
al fo this of corse just plans and theorys no promises what going to make the end product. but i open to all inputs and opponions!
Currently i focus on to finish the slavery player frame work and making the curent quests complite + need write a good documentation how to use this frame work i made.
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