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SLOS - Future plans for Slavery Player framework


Nonseen

822 views

Dear Players!

 

Here is some plans and ideas what i i might or not add the curent systems:

 

Current version goal to see the so far built up systems work as intended and stable as i hope. if stable i know i can expend on it. add new futures like forcing player to strip. or other tasks... like master displaced some of its items and player need find it... on time... or get punished.

 

in future i plan add other tasks like labor job: produce x ammunt item to master.

or mine y ammount item to master.

 

more importantly curently not worked out how broken slave status going ot handled... this part a bit of mistery to me... i have some ideas i share here:

 

--if player become broken slave this means lost its own self. not able to make choices its own. mentaly totaly broken in.

A - this case no way to say no for slavers

B - Slavers can let player go around skyrim or send out collect loot... with time limit... so they can use player as resource source... basicly forcing player to go out hunt badints capture other npcs and get loot and money for the slavers :) :)

C -As player get metlay broken no way out for this situation by it self ( or insane hard , lot harder than escape from annable using non combat way(or leaving the slaver base... directly :P  )).

D - as broken slave may player forced to particapte in town raids, or used as scout ahead. of corse this has some short term not to nice consiquences like bounty on player head for particapting slavery so openly.... i sure that 2k gold fine not going to a problem for a player that need hide all the gold he has from slavers that take away evrything...

 

 

--i thinking of the next step to... curently i testing out traning story quests... but slavers not only train slaves... they transported around and sold. in market...

then from market moved to slave owener own base... i mean hell where slaves worked to death or abused to death or both.

so i thinking spliting the story quest not only 2 main category:

1 - normal story quest

2 -special story quest that one time thing

 

the new line up look like this:

1 - player traning story quest

2 - player selling on market story quest

3 - player traveling to owener base story quest ( maye not needed... dont know just planning )

4 - player as owener slave and work for slave owener

5 - special story quest 

 

so basicly my thinking is: player get captured by slavers, then then put on the system that make a selleble product that then sold and used then discarded( ? )

in theory the curent frame work support a system like this where the first story quest a traning quest at the end of it, if player failed escape, call for the next on the line sell player on market type quest.

the caller quest NOT need to know what quest going to answer its call, not need to setup anything as the system in theory dinamicly allocate locations and actors to the story needs.

( this is thx to creation kit built in systems i just using it :) :))

the final product in theory if i make lot of story quest a fully or near fully dinamic story can be.

where player choices matter but the non usual way.

 

most games player choices in dialoges like chose root A and root B. both way is pre determinated by the devlopers.

 

my case player choices effect the actor stats primary like willpower and loyality. i can make in theory certin quest require to start specific player paramters.

this way limit what can and cant happen with the player based on its player choices.

 

so if player always act as realy nasty slave to deal with probably going to end up a mine or other place where nasty slaves sent to die.

if player behave like a very nice slave and proven loyal and female probably end up some nice brother where used as premium quality sex slave ( after proper traning of corse ).

in middle grund maybe end up some undergrund factory, if player fight non stop aginst the slavers as slave might end up some hidden arena or forced to fight aginst slaver enemys.

 

al fo this of corse just plans and theorys no promises what going to make the end product. but i open to all inputs and opponions! :) 

 

Currently i focus on to finish the slavery player frame work and making the curent quests complite + need write a good documentation how to use this frame work i made.

17 Comments


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wHOaMiEH

Posted (edited)

Have a few suggestions, but first to report a probable bug:


Anable stops her routine after the third request for fucking. She just goes to the first cell where pc is teleported and stands there.

 

Suggestions:

 

1) Variation of tasks masters give you depending on personality, or even gender and state( alive or undead). Example: Anable drinks pcs blood, but since she wont attack the slavers, further down the line(when player is broken in enough), you go out and get her food...khm. You lead the prey to her.

2) To make it more fun, in every slaver hideout, both the master, and the rest of the crew get to brake in the player sexually( quests are for masters). This makes waiting for Anable(for example) routine to kick in much more proactive. Given time, player can talk to the guard and fellow slaves npcs and offer sex to them.

3)  During training, female pc is sent to catch more female npcs, both for the base, and other establishments( brothel, skooma dens etc). Male npcs for heavy duty work, and also sexual services.

4) This is probably to much to ask, but incorporating players rep into strengthening slavers reputation and power(they broke in db player, or archmage etc). One of the quests could be slavers coming with female pcs and doing public disgrace/gangbang in front of citizens, or spreading propaganda(well not propaganda if its true), that they made female player a slut.

5) Degeneracy of female player character responses: in the begining she does not want it, half way there she is reluctant, in third fourth she is enjoying it, and in the last phase she has become a degenerate slut which and is asking for punishment and sex.

6) Slavers in inns and other places, which can demand things from player(from money, acting as her pimps, giving her assigments to degrade herself etc).

 

Willpower and loyality:

 

0-25> Is actively trying to escape, is defiant.

25-50> Becoming reluctant, more devious quests and requests open up.

50-75> She starts to like it, quests like prostitution open up. This could also be the stage where female pc consciously starts to destroy her own rep to strengthen the slavers. Also the stage for raiding towns and willingly helping slavers expand.

75-100> Utter degeneracy. Player is mind broken slut willing to do anything for her masters. Plethora of possibilities here.

 

Will write about quest ideas. This is basically a TLDR of my suggestions. :D

Edited by wHOaMiEH
Nonseen

Posted

1 hour ago, wHOaMiEH said:

Have a few suggestions, but first to report a probable bug:


Anable stops her routine after the third request for fucking. She just goes to the first cell where pc is teleported and stands there.

you right she supposed never stop request for sex. time to time she going ask for sex. witout logs i cant tell what happened or went wrong.

1 hour ago, wHOaMiEH said:

Suggestions:

 

1) Variation of tasks masters give you depending on personality, or even gender and state( alive or undead). Example: Anable drinks pcs blood, but since she wont attack the slavers, further down the line(when player is broken in enough), you go out and get her food...khm. You lead the prey to her.

 

i like this :)

1 hour ago, wHOaMiEH said:

2) To make it more fun, in every slaver hideout, both the master, and the rest of the crew get to brake in the player sexually( quests are for masters). This makes waiting for Anable(for example) routine to kick in much more proactive. Given time, player can talk to the guard and fellow slaves npcs and offer sex to them.

forcing player to sex with full slaver crew is sounds like crazy :) Annable is cruel and has her own nasty ideas how things need done... letting others player her play thing not her style. unless she got bored.

 

1 hour ago, wHOaMiEH said:

3)  During training, female pc is sent to catch more female npcs, both for the base, and other establishments( brothel, skooma dens etc). Male npcs for heavy duty work, and also sexual services.

i think doable... plus makes some what sense... player can go around and talk potential victims make them fallow her/him to slaver base where new slave made... :D but this ower time drag some attention to player... so maybe new problem big problem arise from this activitys...

1 hour ago, wHOaMiEH said:

5) Degeneracy of female player character responses: in the begining she does not want it, half way there she is reluctant, in third fourth she is enjoying it, and in the last phase she has become a degenerate slut which and is asking for punishment and sex.

:) :)

1 hour ago, wHOaMiEH said:

6) Slavers in inns and other places, which can demand things from player(from money, acting as her pimps, giving her assigments to degrade herself etc).

slavers operate in secrecy... so openly not going to degrade its slaves, atl east not the way that other notice its slave-slave owener action happening here.

or may some do then realise not the greatest idea...

 

----------

 

please dont forget annable and its story just one...

curently 3 different quest in the owen:

the original brake in restoration

the annable story 

and a devlopemnt test quest that going to transformed something intresting :)  ( at least i hope its going to intresting... )

let say the say this:

originaly 1 story quest 1 master is the setupp.

now with story quest and master separated from each other technicly possible to one story quest control multiple master at the same time :D :D 

let say 2 at the same time... and this masters can do own thing with the player with own time table... and motivations.

 

what annable do the moment is very littile compered what i plan for her:

-full scudle for a day

-slave traning sessions ( player need preform varius tasks )

-if annable survives the interaction with player, and player get free player get message from annable,

-if player get captured agin and trained by other trainers annable might give a visit...

-if player escaped from annable and not let go ananble might organize a hunting party :D ( she love teach her pet what is not possible....  like escape from her )

------------

1 hour ago, wHOaMiEH said:

Willpower and loyality:

 

0-25> Is actively trying to escape, is defiant.

25-50> Becoming reluctant, more devious quests and requests open up.

50-75> She starts to like it, quests like prostitution open up. This could also be the stage where female pc consciously starts to destroy her own rep to strengthen the slavers. Also the stage for raiding towns and willingly helping slavers expand.

75-100> Utter degeneracy. Player is mind broken slut willing to do anything for her masters. Plethora of possibilities here.

i realy need write down how willpower and loyalty works...

 

curently willpower start from 100 and go down.

at certin points bead things start happen to player. like debuffs.

good news is if loyality higher than willpower, the loyality score counted instead willpower so less negative effect with high loyality.

this is a motivator for player to go for high loyality if want less punishing debuffs. only need take care the negative side effect of dialoges... ( that part not exactly worked out yet )

wHOaMiEH

Posted

15 minutes ago, Nonseen said:

you right she supposed never stop request for sex. time to time she going ask for sex. witout logs i cant tell what happened or went wrong.

 

i like this :)

forcing player to sex with full slaver crew is sounds like crazy :) Annable is cruel and has her own nasty ideas how things need done... letting others player her play thing not her style. unless she got bored.

 

i think doable... plus makes some what sense... player can go around and talk potential victims make them fallow her/him to slaver base where new slave made... :D but this ower time drag some attention to player... so maybe new problem big problem arise from this activitys...

:) :)

slavers operate in secrecy... so openly not going to degrade its slaves, atl east not the way that other notice its slave-slave owener action happening here.

or may some do then realise not the greatest idea...

 

----------

 

please dont forget annable and its story just one...

curently 3 different quest in the owen:

the original brake in restoration

the annable story 

and a devlopemnt test quest that going to transformed something intresting :)  ( at least i hope its going to intresting... )

let say the say this:

originaly 1 story quest 1 master is the setupp.

now with story quest and master separated from each other technicly possible to one story quest control multiple master at the same time :D :D 

let say 2 at the same time... and this masters can do own thing with the player with own time table... and motivations.

 

what annable do the moment is very littile compered what i plan for her:

-full scudle for a day

-slave traning sessions ( player need preform varius tasks )

-if annable survives the interaction with player, and player get free player get message from annable,

-if player get captured agin and trained by other trainers annable might give a visit...

-if player escaped from annable and not let go ananble might organize a hunting party :D ( she love teach her pet what is not possible....  like escape from her )

------------

i realy need write down how willpower and loyalty works...

 

curently willpower start from 100 and go down.

at certin points bead things start happen to player. like debuffs.

good news is if loyality higher than willpower, the loyality score counted instead willpower so less negative effect with high loyality.

this is a motivator for player to go for high loyality if want less punishing debuffs. only need take care the negative side effect of dialoges... ( that part not exactly worked out yet )

 

 

Well, the crew in the base is helping in breaking in the player. You offered a good alternative with her being bored.

Those npcs in towns/inns could either be undercover operatives of the slavers guild, or just regular bullies which heard that female pc was caught by the guild, and want their revenge. It could add to overall gameplay. 

Well the multiple masters could be put into context of every guild trainer breaking female pc in their own way.

 

About the bug itself, I think I know what happens, every time after the second round of sex, a dialogue box appears with the same repeat request, and disapears before player can click on any option. If you can, try to program Annable to ask for sex etc every game hour or two hours...to avoid this kind of bugs.

 

MrNobody11

Posted

I think word "broken" could use some defining, as there are many various states it could mean. It could be willing service as degenerate slut, self-hate and despair but not seeing way out, being controlled by magical means and so on. Each would do for interesting outcome, but would require other means to reverse, if reversal would be possible. With such approach, different player choices could lead to different forms of being broken and as such, different quests and treatment from slavers. For example slavers could want to break PC through pure training, but with her staying defiant long enough, they'll just crush her mind with powerful spell, trading her competence, her ability to perform difficult and dangerous tasks for them for mindless obedience.

 

I would also consider separate routes based on player level and fame. If PC is level 5 nobody, then usual slaver loop of "catch a girl > train a girl > sell a girl" would suit her well, but if she is level 50, Dragonborn and well-known hero? That kind of slave would be much more valuable as a trophy, raising influence of entire slavers guild, who managed to catch and break her. She could be whored out to her enemies (for example soldiers of opposing side of civil war, workers of Thalmor embassy).

 

I like the idea of PC being forced to raid with slavers, or commit crimes for them in general. It could easily create vicious cycle - get arrested for trying to comply with your masters, then get punished by slavers for getting arrested, failing their quest and/or failing to report in time.

wHOaMiEH

Posted

11 hours ago, MrNobody11 said:

I think word "broken" could use some defining, as there are many various states it could mean. It could be willing service as degenerate slut, self-hate and despair but not seeing way out, being controlled by magical means and so on. Each would do for interesting outcome, but would require other means to reverse, if reversal would be possible. With such approach, different player choices could lead to different forms of being broken and as such, different quests and treatment from slavers. For example slavers could want to break PC through pure training, but with her staying defiant long enough, they'll just crush her mind with powerful spell, trading her competence, her ability to perform difficult and dangerous tasks for them for mindless obedience.

 

I would also consider separate routes based on player level and fame. If PC is level 5 nobody, then usual slaver loop of "catch a girl > train a girl > sell a girl" would suit her well, but if she is level 50, Dragonborn and well-known hero? That kind of slave would be much more valuable as a trophy, raising influence of entire slavers guild, who managed to catch and break her. She could be whored out to her enemies (for example soldiers of opposing side of civil war, workers of Thalmor embassy).

 

I like the idea of PC being forced to raid with slavers, or commit crimes for them in general. It could easily create vicious cycle - get arrested for trying to comply with your masters, then get punished by slavers for getting arrested, failing their quest and/or failing to report in time.

 

Yep, have a DB, and every faction GM on current playthrough. Hence I suggested the whole base uses female pc to brake her in. Whoring her out to bandit clans and Thalmor is a good way of showing her off as a trophy I agree. Multiple ways of pc being broken sounds amazing, but CK is CK, could be a nightmare to implement.

Nonseen

Posted

19 hours ago, wHOaMiEH said:

About the bug itself, I think I know what happens, every time after the second round of sex, a dialogue box appears with the same repeat request, and disapears before player can click on any option. If you can, try to program Annable to ask for sex etc every game hour or two hours...to avoid this kind of bugs.

i cahnged how often ananble ask for sex, if the bug not go away please let me know i make more changes.

 

19 hours ago, wHOaMiEH said:

Well, the crew in the base is helping in breaking in the player. You offered a good alternative with her being bored.

Those npcs in towns/inns could either be undercover operatives of the slavers guild, or just regular bullies which heard that female pc was caught by the guild, and want their revenge. It could add to overall gameplay. 

Well the multiple masters could be put into context of every guild trainer breaking female pc in their own way

its sounds like a mass sex event... for avarage slave not worth to effort organize this to slavers...

in the other hand if they think get something price and realy realy need make a good example not to mess with the guild...

( plus why not ask few gold for one round with the dragonborn in chains? )

 

hmm i going tink about it.

16 hours ago, MrNobody11 said:

I think word "broken" could use some defining, as there are many various states it could mean. It could be willing service as degenerate slut, self-hate and despair but not seeing way out, being controlled by magical means and so on. Each would do for interesting outcome, but would require other means to reverse, if reversal would be possible. With such approach, different player choices could lead to different forms of being broken and as such, different quests and treatment from slavers. For example slavers could want to break PC through pure training, but with her staying defiant long enough, they'll just crush her mind with powerful spell, trading her competence, her ability to perform difficult and dangerous tasks for them for mindless obedience.

i like your aproach i going to think of it. current "lore" is player is special salve becuse not get borken at instant by the slaver amulet magic.

most acarage citizen get instant mindles slave who do what they say to them...

16 hours ago, MrNobody11 said:

I would also consider separate routes based on player level and fame. If PC is level 5 nobody, then usual slaver loop of "catch a girl > train a girl > sell a girl" would suit her well, but if she is level 50, Dragonborn and well-known hero? That kind of slave would be much more valuable as a trophy, raising influence of entire slavers guild, who managed to catch and break her. She could be whored out to her enemies (for example soldiers of opposing side of civil war, workers of Thalmor embassy).

:) :) yep one point i need add to this the mod :d in theory realtive easy to check what player archived in original vannila quests.

 

based on that shuld be if the orogina lcreators not messed up lot of things. Just need check "few" quest what complited what not this tell what complited the player and what factions is the enemy of the player.

so in theory if player joined the imperial side in civil war and slavers catch it why not they sell it to ulfrich?

so he can force the player to do nasty thing to own chosen side and damage the war effort or something similar.... ( at least in story wise, in script wise i prefer not effect that code its complicated system)

 

in theory with the existing tools and tools i made this can be done realtive few work hours... 1 week or 3 top+testing.

but that version very rushed... in my ways first player draged to a market place or a place where the buyer inspect the wares then palyer can withness the bussnies talk more deragiont expereince( body inspection, inspect hole sizes ect... dark things i hope never ever human experience )

 

then after transport to new slave holding location where placed as trophy or forced to use its uniqe skills and do some work.

( plus optionaly for good mesure abused/forced to sex varius creative ways , becuse player character is very dangerus so need keep on check )

 

to this become reality well... first the curent things need sorted out and fixed. few component in the curent systemnot realy in their final form, need refined other functionalitys not yet built in but i going to need them.

 

in sort end of this year probably i attemt make this things reality maybe before but no promises. tons of work ahead of me, before i reach that point.

Dendriah

Posted

do you plan to add DD integration to this? i am just curious about it cause i dont use Toys framework at all 

Nonseen

Posted

1 hour ago, Dendriah said:

do you plan to add DD integration to this? i am just curious about it cause i dont use Toys framework at all 

yes, but dont know when. i worked before zaz and SL, toys i know basics. to add imeplemtnation of DD i need read tons of document and try out things. 

Dendriah

Posted

Ok i would like to maybe see that cause it is would be good for alot of us since toys is i think abandoned rn

 

wHOaMiEH

Posted

4 hours ago, Nonseen said:

i cahnged how often ananble ask for sex, if the bug not go away please let me know i make more changes.

 

its sounds like a mass sex event... for avarage slave not worth to effort organize this to slavers...

in the other hand if they think get something price and realy realy need make a good example not to mess with the guild...

( plus why not ask few gold for one round with the dragonborn in chains? )

 

hmm i going tink about it.

i like your aproach i going to think of it. current "lore" is player is special salve becuse not get borken at instant by the slaver amulet magic.

most acarage citizen get instant mindles slave who do what they say to them...

:) :) yep one point i need add to this the mod :d in theory realtive easy to check what player archived in original vannila quests.

 

based on that shuld be if the orogina lcreators not messed up lot of things. Just need check "few" quest what complited what not this tell what complited the player and what factions is the enemy of the player.

so in theory if player joined the imperial side in civil war and slavers catch it why not they sell it to ulfrich?

so he can force the player to do nasty thing to own chosen side and damage the war effort or something similar.... ( at least in story wise, in script wise i prefer not effect that code its complicated system)

 

in theory with the existing tools and tools i made this can be done realtive few work hours... 1 week or 3 top+testing.

but that version very rushed... in my ways first player draged to a market place or a place where the buyer inspect the wares then palyer can withness the bussnies talk more deragiont expereince( body inspection, inspect hole sizes ect... dark things i hope never ever human experience )

 

then after transport to new slave holding location where placed as trophy or forced to use its uniqe skills and do some work.

( plus optionaly for good mesure abused/forced to sex varius creative ways , becuse player character is very dangerus so need keep on check )

 

to this become reality well... first the curent things need sorted out and fixed. few component in the curent systemnot realy in their final form, need refined other functionalitys not yet built in but i going to need them.

 

in sort end of this year probably i attemt make this things reality maybe before but no promises. tons of work ahead of me, before i reach that point.

 

Regarding the slaver base it does not need to be an scripted event(gangbang etc), every two or three hours guards come to you.

Regarding whoring out GM/DB player to bandit hideouts/thalmor etc, you can make a separate cell for those sort of "parties"

wHOaMiEH

Posted

Ok this time with papyrus and some screenshots:

 

It takes a while for the guard near Riverwood to catch a player, in previous build she needed three swings to start the Annable quest.

Annable herself: She does come up to the player, but doesnt start the convo.

When I click on her there is only force greet option for not following the order(which I did btw).

Also I got ported to a whole other base outside of Riverwood vicinity.

If I leave the small square in the room, few errors pop up plus negative disposition change from Annable.

 

Hopefully this will help.

 

 

Screenshot (2215).png

Screenshot (2216).png

Screenshot (2217).png

Screenshot (2218).png

Screenshot (2219).png

Papyrus.0.log

Nonseen

Posted

15 hours ago, wHOaMiEH said:

Ok this time with papyrus and some screenshots:

 

It takes a while for the guard near Riverwood to catch a player, in previous build she needed three swings to start the Annable quest.

Annable herself: She does come up to the player, but doesnt start the convo.

When I click on her there is only force greet option for not following the order(which I did btw).

Also I got ported to a whole other base outside of Riverwood vicinity.

If I leave the small square in the room, few errors pop up plus negative disposition change from Annable.

 

Hopefully this will help.

 

 

Screenshot (2215).png

Screenshot (2216).png

Screenshot (2217).png

Screenshot (2218).png

Screenshot (2219).png

Papyrus.0.log 73.65 kB · 0 downloads

Thank you for reporting this bugs.

 

i checked the logs, one possible source of issues after installing new version you forget to restart the slos core.

 

Quote

[05/12/2025 - 01:07:56AM] SLOS Slavery Player Task: Move here: ERROR: Attempted to setup a zone but task zone ready check signals false!

this line in the log point toward this, zone ready check set true if the revelant quest setup done.

if you restarted the slos core after installing new version, well that case i have a intresting bug. :) 

 

Force great topick shuld not avible to you in next version this going to be fixed.

wHOaMiEH

Posted

9 minutes ago, Nonseen said:

Thank you for reporting this bugs.

 

i checked the logs, one possible source of issues after installing new version you forget to restart the slos core.

 

this line in the log point toward this, zone ready check set true if the revelant quest setup done.

if you restarted the slos core after installing new version, well that case i have a intresting bug. :) 

 

Force great topick shuld not avible to you in next version this going to be fixed.

 

Will test it with restarted core, will inform you in the next hour.

wHOaMiEH

Posted

After restarting the core, most of the things are okay. Potential problems:

1) Annable starts sex requests two times in a row, then pauses(from time to time she drinks blood)

2) Can you make it so that the whole room is the spot where player needs to wait out the timer?

3) Consider making Huss and the rest of the npcs scale with player level. Needed to set restoration to legendary and put difficulty on legendary for her to drop me to half health and start the capture sequence.

4) Slaver amulet is not showing up equiped after capture, hopefully this does not screw up the Annable quest.

 

image_2025-05-12_181418120.png

Papyrus.0.log

Nonseen

Posted

57 minutes ago, wHOaMiEH said:

1) Annable starts sex requests two times in a row, then pauses(from time to time she drinks blood)

hmmm in theory this shuld never ever happen, i need re check the script that control this event start.

in theroy after one sex event ananble wayt before order another one.

58 minutes ago, wHOaMiEH said:

2) Can you make it so that the whole room is the spot where player needs to wait out the timer?

yes i can no problem :)

58 minutes ago, wHOaMiEH said:

3) Consider making Huss and the rest of the npcs scale with player level. Needed to set restoration to legendary and put difficulty on legendary for her to drop me to half health and start the capture sequence.

hmm Huss is ment a easy leveled enemy. hard leveled enemys can be found in slaver bases. very ahrd ones in large numbers inside hidden slaver bases.

i dont know your character level, some slavers may to weak for you as slavers has max level around lvl 40 ish... the vampire slavers are higher level capped.

 

if you say i need add new tier enemys for high level player characters its can be done :D 

 

OR 

 

i may make very strong slavers that can match the player at lvl 60 , but this enemys not by they level instead the equipment they using and way making use of...

wHOaMiEH

Posted (edited)

Level 56 btw :D .

The amulet is case to case basis(on reload and being captured again it was equiped as intended).

ps-SSE build just so there is no confusion. 

Edited by wHOaMiEH
Nonseen

Posted

23 hours ago, wHOaMiEH said:

Level 56 btw :D .

The amulet is case to case basis(on reload and being captured again it was equiped as intended).

ps-SSE build just so there is no confusion. 

good to hear its solved the problem! :) 

 

in update always use the core reset function, some cases lot of scripts and values got changed.

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