SLOS Quick Update and sort term plans
Dear Readers!
As today i realized new version of SLOS. The latest version contain few improvment to existing systems, plus give option to chose what armors considered normal and not normal.
This mini armor system altter going to extended weapon type items to, and maybe potions and other things. ower time this give me chance to use scripts to check what is in player inventory and what items considered counterband or not allowed items. This item restrictions later can be checked and or enforced by varius npcs during player slavery.
Nex planned future the forced item removal from player by its master. This of corse give the player option to resist item removal... who may not wish place a chest its own enchanted super giant one hit killer bow( well as we all know this type of resistance ower time not working... but at least player has chance!
).
otherp lanned new task for slave masters: pick the trash quest: the master on porpuse place items around the traning area or other places and player need collect it beofre time runs out.
or player can chose not to pick it up.... ( or unable to do it becuse got restrained. for bead beahavior and this trigger other punishment maybe ).
this new task and item restriction system in the works this moment. same time i started thinking what need exactly implement to broken player slave mechanic. this is a slave player mind status where player considered broken slave and forced to do anything for slave masters. ( not ideal mind condition trust me! ) i plan make this very not ideal situation for most players. i know many like being punished and done nasty things to tis player character. In Broken mind status you have no option to rebbel or say no anything that slaver masters order. This is alone punishing but not enught for me! The slave masters may let palyer move around skyrim free as they know: the player can be trusted and be good pet if outside of its master watch. Return time to time with gold or items to its masters. ( plus later maybe radiant quests added to player that may cause some other side effect like: bounty on player )
i going to continue use littile steps aproach as i do right now, realtive quickly 1-2 weak devlopment cycle adding new futures and realising it.
with the item managment and item colection task added i feel i getting covered most basic task for player slavery. i might add 2 more task: forced prositution task and production task.
forced prosititution task as name suggest: player ordered to move the client that the master chosen and preform varius sex acts.
production task: player ordered produce varius items, resource metarials may or may not be soruced by the master...
both cases i plan make task "optional" so player on porpuse can fail it or rebell aginst the task, or say no to it( if player mind not damaged to mutch ).
After this tasks complited continue working on the slavery player- story quest change and story quest flow side: the promised funcitonalty that makes possible player sold to new owener based on provius player actions as slave. ( rebbeling slaves may end up very i mean VERY bead places, not rebbeling slaves may end up realtive nice places )
any idea/opponion on the listed futures are wellcome here
i read it all near end of next week( if nothing come to my way irl )
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