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About this blog

Hello Dear Readers!

 

In this blog i wish to post information about my progress and plans  with my mod named:  Slavers Of Skyrim. Currently WIP, and undergoing remake.

 

Becuse the mod planned very complex with lots of future, i think better to explain evrything in this way. Like what this mod do, how to use it, ect.

 

I estiamte work in this mod best case end in th end of year 2024. ( this is the best possible case and even i consider very optimistic from my part )

 

To be clear:

i aginst the slavery in real life, and aginst this kind of activity that my mod contains. in sort: Dont do this in real life, its not okay.
 

Entries in this blog

Good Solution foundto my last problem :)

Dear Readers! After many days of thinking and checking ideas/theories I come up with a solution that I consider "good solution" instead of an acceptable one, to my latest problem: How to manage various original DLC stuff, and keep my mod compatible across all versions. I dive a bit deeper on the whys to make it easier to understand why I chose the way I chose!   --------------- First the limitations and goals: ---------------   -My mod needs to depend only on

When during planning Future and Past meets

Dear Readers!   I hit a wall again, this alone not a new thing, I always do it. This wall called compatibility. This big wall of text i explain the problem, possible sulutions, and my conclusions. I open to any suggestion how to solve this!   ------------------- The Context: -------------------   As you may know I working on an item management system that makes possible to limit what items player allowed to carry/wear and what is not. To keep my mod fully i

Slavery Player Framework status: testing started

Dear Readers!   This weak i reahched the point with the new slavery player modul that started testing some of the scripts and functions. Thisi s great news to me, as bug hunt started  the pices starting to fall its places. i belive realtive soon i able to realise the new version of slavers of skyrim.  V 0.0021 realsied if the mod calbe the fallowing in player slavery front: -player recive a master -master force player to stay a designated place -if player try l

Started make first Player Slavery Story quest

Dear Readers!   This week i have some good news: The API side of the modul seams working, not tested fully... impleemnted ZAZ, Sex Lab and Toys Frameworks. The impelemntation is VERY strong word here, its send out very simple basic calls to do things...   Finished working on restraining player too.   So i can continue working the Slavery Player framework that i know many central intrest. In sort this "frame work "is provide support functions to play out Sl

Advances this week, rewriting a lot of code

Well... this week spent on rewriting the same system agin and agin. Namely the system that make possible call external mods.   Concept is as i written before to make possible my code indepedently from external code can be exist. in skyrim scritping archiving this is hard, but not impossible. To archive it i need a inter mediar medium that recives and fowards the commands and data.   My first aproach to this is realtive simple: use keywords that if sent procesed by i

Story of Designing and making: Local Lord Entity functionalitys

In this blog post i document how the Local Lord Entity Future desigined and made, and how its works mostly... i wish point out its far from final and definitly need lot of testing before cosndiered final as probably contain bugs + design element that may need to be changed.   _______________________ The original design idea: -----------------------   Local lords aka jarls or other autoritiys need represented some how in the slavers of skyrim. As slavery is very ille
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