News about the next realsie ( Version 0.0022 )
Dear REaders!
I started last weekend testing the new realise version before realising. found some problem, that need to fixed ( and 500+ line of code re written ).
But the good news is the next version realtive soon comming out
This blog post ment to be contain information what to and what not to expect, plus give future testers information what expected to happen:
1 - rewritten slavery player frame work
2 - partialy re written toys, sex lab framework and ZAZ interface, inside the mod
3 - the original player capture quest disabled, a new system put in place to handle the player capture events:
upon player capture the slaery player frame work get activated and attempt to start a "slavery story quest".
This in future come in 2 flavors:
-normal
-special
difference:
Normal story quests can be repated multiple times, and comes non fixed masters. Basicly the system chose a master to the normal story quest.
Special story quest can be activated once / playtrought! can use special masters or actors not repeted generic ones and may or may not interact with other story quests.
the curently avible story quest is a special one that contain annable the vampire tranier.
4 - in case player ensalved lot of thing start to happen:
4 - A - player mental state observed by the system and based on everimental effects, and slavers effect player mental stability may degrade( i.e: going to degrade a lot
)
4- A - I. - Degraded mental abilitys effect player attributes like: deal mele damage, deal archery damage, magica, heath, stamina maximum
4 - A - II. - Multiple level of mental degradation exist, more player get punished or exist as slave deeper player fall, and debuffs get more and more nasty...
4 - A - III. - Player actions and dialoge choices effect how brutal or not brutal slavers do their bussnies, and abuse the player character, plus applying mental damage
4 - A - IV. - Player loyality toward its master another varible that used tell how mutch player loyal to its slavers. if this variable higher than the player willpower that represent player own persoanl mind. well that case player in big truble. right now no great effect, but let say high loyality means player cannot say no to lot of actions that other wise player wish to say no.
4 - B - Story quest can assign master or masters to player, this masters may has own personality and way to handle things. ( annable a example, she has own things... a bit crazy )
4 - B - I. - Masters can like or dislike player actions. this has some effect on how story quest play out the moment, in future going to expanded, player informed on this changes.
4 - B - II. - Master may start trust the player or lose trust on player. curently this has no big effect, but player get informed on trust changes.
4 - B - III. - Master has reaction time, this important if player chose to attack master. Default is 2. sec its represent master readyness how mutch time need before to react player aggresive actions. by using nasty magic to restrain the player or use other way to stop player wahtever duing and apply other "proper" actions. this can be uniqe to any master how handle this.
Annable has own way to test this future out...
annable going to ofer a chence player to surrender or not, any case player has sex with annable, but if player refuse... well get punished very hard
worst thing player can do close the dialoge or chose ignore annable ->> this totaly piss her off and she chose apply extrame pain punishment + regeneration penetlys.
in general attacking annable cut of the "peacful" escape option so ii suggest save before trying this out
4 - B - IV. - Masters can free the player if they has some reason to do it, in annable case this option exist. but findig it is difficult. if certin requirement meet annable going to free the player.
30+ line of code run varius checks when this ending can be unlocked or not.
annable do uniqe events time to time i call it feeding.
as vampire annable like to drain her slave heath. this happen after sex with her.
but not alway happen... soyou never know exactly when going to happen... its important to know becuse after sex the feeding more brutal if player say no to sex. but aggring the act apply more loyality damage to player.
4- B - V. - All master can has own uniqe day to day rutine and things/actions based on player actions or time passing. the frame work make this possible and in annable case i do make very simple use of this futures:
annable time to time order player to sex with her.
if player chose to resist player get raped by her.
some times annable as blood crazed she is after a good sex take a good snake from the player... this result some if player resisted sirius heath damage.
4 - C - Escaping form slavery has own "escape" mini system. evry single story quest define own requirements of player escape from slavery, the fallowing paramters can be checked right now:
-player need leave home. this case home is what master designated location is the home.
-master need killed
-player mind cannot be broken ( its broken if player willpower go below certin treshold )
-slave amulet need removed
evry sotry quest option to use all of this requirements or at least one of them. of corse what realy is the requirement not always told directly... exploring the unknown usualy intresting for players
The effect of escape with succses:
-player no longer recive slavery everimental effect, that slowly damaging player willpower, instead its mind start healing
-as player mind healing the debbufs that come from lower willpower going away slowly.
-masters lose ability to directly control player
annable story quest case:
need leave home and remove slave amulet
4 - D - dynamic location usage: the story quest i made not location based quests. the system check for suitible locations. this not going to seen as only 2 valid location exist the mod the moment. in future more sutible location added.
4 - E - Annable story quest is very early form only for test realtive few basic functionality. the curent story part stops when she show the player where is the traning place.
4 - F - Task system: player can given many task. this handled by a new quest that tell player exactly what task player given by the master. this moment player can only recive a move here slave or stay here slave type of task. this task use the internal zone system that used detect player movment inside a cell, and control its movment.
its possible use this zones to make player stay inside a specified space.
The system curently 3 pre definied size of zone but costum one can be made and used instead of pre difined one.
The task system ment to cover all task that player might need to do, this front going to recive in the future lot of improvment.... but first need fix the basics.
4 - G - Time effect: ingame time has effect on lot of things, curently only on player mental heath. Evry 168 in game hour 1 cycle passes. at the cycle end a script run that send cycle end event to its subscribers.
one of this subscriber is the player mind effect manager system that administers everimental damage/healing to player mind evry end of cycle.
the cycle time can be changed of corse using xedit, found on : SLOSSlaveryPlayerModul quest, script is: SLOSDataSlaveryPlayerUtilityDataScr, varible is: CycleTime
story quests and masters too can subscripbe to cycle end event if need to. so time limited event can be made this way... curently only player mind make us of it.
4- H - All master now cable use auto punishment method.
this punishemnt method not use pre defined punishments instead based on master personal punihsment preferences pick one random.
this function the moment not see mutch use.
Annable set up the way prefer sex punishment mostly, but some times apply pain and les likly restrain player.
4 - I - Restrain punishment special one: by default for 120 secund real world time restrain the player maximum.
if zaz instaled try to make use of it.
currently restrain used in case player attack master, no other use case yet.
TLDR:
if player get captured slavers a vampire girl come to teach you some lesson, if you play well your cards you get freed from slavery( insane hard to archive ).
the next realise going to be a frame work test realise. new content is low for plaayers but inportant grund work done behind the scanes.
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