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42 minutes ago, Bushi Neko said:

@Monoman1  Follow up my issues reporting. So NEW UPDATE on a NEW GAME is chugging along nicely.  Minor things are a popup every time I sleep about the kennel not being the location etc.. no biggie. No messages like drool etc showing.  All aspects working as intended so far as I can tell. Town enforcers are happily checking me, as are gate gaurds. Had removed the old saves and clean the most recent 3 and tho' they showed SL as updated with all the new aspects and settings, nothing changed. So obviously something lurking in save or container somewhere.  <shrug> kept all those separate from current game just in case.    The new update rocks!

Good to hear. These messages though... What do they say exactly? I'm hoping it just debugging I forgot to remove.

43 minutes ago, Bushi Neko said:

I would have to agree with avoiding adding yet another prostitution option. Script load is going to get heavier as is, RP works great here, Defeat whoring works fine. I never use the DCL option either, In the past early days of Night Mistress it was ok with most mods, just not very fleshed out yet, and a booger on the load at the time.  Begging as is fills a gap ( at least for me ) of choosing to take a chance on being a ho' or a simple vagrant.  Or as often is the case if your really RP'ing it, you have many chances for attack and rape while using JOBS or simple RP table serving leading into many options on if your going to play the whore. ;)  'course not everyone plays the same, but all the mods that try to do everything seem to continue to add to loads that end in having to make hard mod choices on what you use vs not use as the loads are huge.  Just IMO.

Yea. If (and that's a  massive if)I do any prostitution mod it'll probably have to be a separate mod as I'd want it to have depth like lupine describes. There's not much point in doing something that's surface deep at this point as there's already too many prostitution mods around.

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I guess the obvious "fix" to the troll thing is to allow priests to heal you in return for ... services rendered ... directly. That would make a lot of sense to me.

 

I found that spell hits seem to cause limb loss, which sometimes feels a bit odd.

 

With BWitch going off on hits all the time, I often miss the actual amputation and then later notice I'm missing a hand or a foot.

 

 

I think TDF might stand for Tediously Dull Fornication. It is the epitome of a prostitution mod that is not interesting to have sex in.

 

It's not really the fault of TDF, TDF isn't aimed much at player prostitutes - or doesn't feel so - it seems more about building a little pimping empire.

 

SWL is most of the way there to being ME - it's clearly what it's aiming for - but still lacks the sense of interaction ME has, and ultimately doesn't offer much in the way of game play. The task/quest content is on a par with RP. Neither is what I want: a slippery slope where you need to be careful to avoid enslavement - a DF for prostitutes if you will.

 

I set out to build that, and then got distracted by architecture that I wanted to create it, such as SLD ... now SLAX.

 

I didn't know about DFB random encounters. I might find a use for that. Possibly even to spawn trolls.

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5 hours ago, Lupine00 said:

Four mods I don't want to use though...

I can surrender to a troll with SD+, which I do have ... but then I'll be indefinitely enslaved to a troll - forever basically.

 

And one dungeon with one troll?

 

I know of others, but often they will be dead. Labyrinthine usually as some, it's probably the best spot, though there are troll caves here and there all over, they're often quite awkward to access.

Greywinter watch

it is below the ritual stone, east of Whiterun

has 2 trolls

bathing in skyrim has a soap that can friendly creatures

 

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8 minutes ago, sshar22 said:

Greywinter watch

it is below the ritual stone, east of Whiterun

has 2 trolls

bathing in skyrim has a soap that can friendly creatures

 

If I can get rare soaps, I can probably pay a priest.

 

In practice, I'm finding mostly I can pay - which is easy - and so the troll scenario doesn't come into play.

With DF, I can just get money off the follower.

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22 minutes ago, Monoman1 said:

Good to hear. These messages though... What do they say exactly? I'm hoping it just debugging I forgot to remove.

 

I believe they may be intended? A pop up box shows on the new game during sleep ( the old saves tested also show this )  Location NOT KENNEL ( or something close to that ) Location NONE something else NONE I cant look right at this moment to quote. It looks like the part under MCM for location like where wilderness says NONE etc. I ' thought ' you put it in to verify not a kennel location, nor custom location. :) 

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With all these exciting updates going on, I've got a question about an older feature that I'd not tried before. How is the "Automatically start Slaverun" function intended to work?

 

I'd assumed that once the timer you had set had expired, Slaverun would jump to the end of "A mysterious Delivery" - normally completed by bringing the slave devices to a guard in Whiterun, and the start of "Slaverun Reloaded" beginning with "Rumours are spreading that something has happened to Whiterun. Ask the Jarl about slavery in Skyrim", giving you a quest incentive to go to Whiterun and get everything kicked off (still somewhat immersively) while skipping the fairly tedious legwork of the pre-quest.

 

What actually seemed to happen when I tested it though, was instead of starting the quest directly, once the random timer finished it triggers Slaverun's auto-progression feature. If you have that feature turned on in Slaverun's MCM then it functions properly and instantly enslaves Whiterun. Functional, but a bit jarring without the brief bit of exposition about the city coffers running low and the Jarl being bribed that you get from the "Rumors are spreading..." phase of the quest. If you have auto progression turned off in Slaverun's MCM then it appears as if nothing happens. A timer starts under Slaverun's autoprogression settings (default 5 days) but when that timer expires it just loops round and starts again and nothing changes.

 

 

As a side note, I'll echo some of what was said above about the begging for clothes working oddly. In my case I had previously begged for money (successfully, NPC wanted my clothes in exchange) and then in the same location begged for clothes. NPC wanted degradation, but instead of clothes they rewarded me with more money. Tried a second time, don't remember what the NPC wanted, but again it resulted in money, not clothes as a reward. It was as if the first attempt at begging had set the reward and it wasn't getting reset by later begging attempts. I didn't report this as a bug since it happened on an old save I keep just for testing out mods before I add them to my main playthrough and it was as likely that something had just borfed in my save , but it does seem a similar situation as jealco is reporting.

 

Anyway, thanks for your continued work on this mod.

 

[Edit: I'm an idiot, searched the mod description for the Slaverun auto start but hadn't opened the older changelog spoiler before I searched. Feature is working as described (with the proviso that autoprogression is turned on in Slaverun's MCM). I do think it might be neater if the quest started from "Rumours are spreading, talk to the Jarl..." but this works too.

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I am experiencing two bugs i think. First bug im getting is that Nobody is putting cursed tatoos on me and I have slavetats and rape tatoos installed. My second problem is that When I get send to the hq because i dont have an escord, I dont get assiged one...do i need a mod for that or something els?

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25 minutes ago, RetroGray said:

As a side note, I'll echo some of what was said above about the begging for clothes working oddly. In my case I had previously begged for money (successfully, NPC wanted my clothes in exchange) and then in the same location begged for clothes. NPC wanted degradation, but instead of clothes they rewarded me with more money. Tried a second time, don't remember what the NPC wanted, but again it resulted in money, not clothes as a reward. It was as if the first attempt at begging had set the reward and it wasn't getting reset by later begging attempts. I didn't report this as a bug since it happened on an old save I keep just for testing out mods before I add them to my main playthrough and it was as likely that something had just borfed in my save , but it does seem a similar situation as jealco is reporting.

There's probably is a bug here but there also might be a little confusion with this. If your job is a blowjob and you swallow their cum then you'll get a extra gold in the form of the coins they scatter at your feet. That's probably not what you meant but I just want to clarify that point. 

23 minutes ago, Thornagar said:

First bug im getting is that Nobody is putting cursed tatoos on me

Try increasing the number of allowed overlays in NiOverride.ini to 14 or more and get caught again for magic. 

24 minutes ago, Thornagar said:

When I get send to the hq because i dont have an escord, I dont get assiged one...do i need a mod for that or something els?

The escort list is blank starting off. You need to add followers as you go via the mcm. 

I thought about adding that guy in dawnstar (Erandur?) but reconsidered. Lydia can't be safely added because she's unlocked by doing the main quest. 

20 minutes ago, SullenMan said:

how about linking to this?

https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/

 

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9 minutes ago, user9120975435 said:

Great update!

 

Sadly for some reason while the horse does follow my char, he never tries to make with her, just follows her everywhere.

Do you use fill her up 2.0?

I found a bug that happens if you weren't filled with cum first or FHU hadn't initialized it's config script yet (which can't be right as it's the mcm script...?) I'm looking at this currently. 

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51 minutes ago, user9120975435 said:

Great update!

 

Sadly for some reason while the horse does follow my char, he never tries to make with her, just follows her everywhere.

 

45 minutes ago, Monoman1 said:

Do you use fill her up 2.0?

I found a bug that happens if you weren't filled with cum first or FHU hadn't initialized it's config script yet (which can't be right as it's the mcm script...?) I'm looking at this currently. 

Ah ok. This actually turned out to be because the FHU menu didn't actually initialize (there was no Fill her up mcm) so that's why it wasn't working for me. Works fine now on testing again with a new game. 

Maybe try killing the horse with the console. Wait a second or two, then resurrect him and try fondling him again. Then open the wait menu and wait a day or two and see if he approaches you. 

26 minutes ago, Thornagar said:

@Monoman1 thanks ill see if that fixes it. btw for the kennel when the keeper adds extra devices, could you include blindfolds and vaginal plugs? and onces plugged a chassity belt durring or at the end when you leave as an extra present XD

Ahh, personally I think those are fairly hardcore devices. I'd rather not handicap the player too much for a place to stay for the night. 

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2 hours ago, Lupine00 said:

I found that spell hits seem to cause limb loss, which sometimes feels a bit odd.

 

With BWitch going off on hits all the time, I often miss the actual amputation and then later notice I'm missing a hand or a foot.

I've investigated this but I don't see how it's possible. 

First thing checked is abPowerAttack is true. I guess charged spells could be power attacks? But then it's later checked that

If akSource as Weapon

which definitely shouldn't pass. 

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Hey thanks for the update.

 

I have only one request for the future. Please do not set the resolution too small for the sliders in the MCM. This is annoying to all game pad users. It takes about one second for 10 steps with my wireless gamepad. For a slider with 10000 steps that would take about 15 minutes to move from one side to the other. This is then only possible if you deconnected the pad and execute the action with the mouse. The right and left arrows on the keyboard are even faster than the pad.
 
Regards :)
 
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 I already have a scene where you wake up in a MME bound milk pump but took it out because it's not finished and I'm not sure where to go with it yet

 

 

Reading post Would you consider putting it back in , pay them back for there help or trade milk for help , a alternative to sex which is the out come mostly use by mods here.

I luv this mod and of course have Milk Mod install and soul gem oven.

  Thanks for your time and hard work.

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Ok,

 

Regarding the amputator framework, I've installed your newest version. Than amputate the hands and forearms using the function key F1.

If you wants to equip an sword or crossbow, than it does not show up. Nevertheless the player is able to use the invisible weapons !

You can hit your follower and you can shot at your enemies. I guess that's not the desired effect in total.

 

Oh and amputator framework does not work with a custom race. Is this mentioned in the description, because I've never used this framework before.

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35 minutes ago, Adetu said:

Hey thanks for the update.

 

I have only one request for the future. Please do not set the resolution too small for the sliders in the MCM. This is annoying to all game pad users. It takes about one second for 10 steps with my wireless gamepad. For a slider with 10000 steps that would take about 15 minutes to move from one side to the other. This is then only possible if you deconnected the pad and execute the action with the mouse. The right and left arrows on the keyboard are even faster than the pad.
 
Regards :)

Sorry. I don't mean to be a dick but I'll keep the sliders as wide as I think is practically useful. It is something I consider with every slider. 

It's been a while since I used a gamepad with skyrim so I could be wrong but isn't there a button that moves the slider up and down by more than one notch?

17 minutes ago, jlttsmiley said:

Reading post Would you consider putting it back in , pay them back for there help or trade milk for help , a alternative to sex which is the out come mostly use by mods here.

I luv this mod and of course have Milk Mod install and soul gem oven.

  Thanks for your time and hard work.

Would take time and I'm very short on that right now.

17 minutes ago, Adetu said:

Ok,

 

Regarding the amputator framework, I've installed your newest version. Than amputate the hands and forearms using the function key F1.

If you wants to equip an sword or crossbow, than it does not show up. Nevertheless the player is able to use the invisible weapons !

You can hit your follower and you can shot at your enemies. I guess that's not the desired effect in total.

 

Oh and amputator framework does not work with a custom race. Is this mentioned in the description, because I've never used this framework before.

The framework is just a framework. By itself it doesn't do anything other than hide nodes. Survival handles the equipping side of things. 

That said, editing via the menu should affect survival and I'm just about to push an update for survival + the amputator that should do just that. 

 

And the custom race thing. I can't be sure but it should work on anything that has a similar skeleton...

A skeleton with the same bone names/assignments. Eg thighL/thighR etc

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There are some bugs i want to point out with the enforcers. 

 

When you hit the enforcer you will gain a bounty of 40, but sheating your weapons won't make the guards stop attacking you and try to arrest you, they will instead kill you.

And since i have sanguines debauchery AND death alternative, when the enforcer kills me, i CAN get enslaved by him, and if i get enslaved he will start the dialogue to check for my licenses regardless of being enslaved by him, but that's not the problem, since i don't have a follower he will teleport me to the barracks to find me a follower, and when that happens i'm so far away from the enforcer who is my master now, that the collar will shock me for eternity until i return to him or die from the shocks, and then if a guard spot me he will jail me which will result in me dying from the shocks and booting up the last save file...

 

I'm pretty sure this could be prevented by making the enforcer consider being enslaved as having a follower. (aka. your master is your follower) If that is possible, i know nothing about scripting. 

 

Also you should make the enforcers act more like guards, where they can arrest the player if they have a bounty, and maybe the player can sexualise their way out of being arrested by the enforcer. (aka. giving a blowjob to not be arrested, which will only work sometimes.)

 

Another bug i saw once happend when i killed an npc to get a bounty on my head. for some reason the enforcers and guards started fighting, ( i didnt see how that happend) but it seems like their not in the same faction or something?

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24 minutes ago, RaptorVz said:

When you hit the enforcer you will gain a bounty of 40, but sheating your weapons won't make the guards stop attacking you and try to arrest you, they will instead kill you.

Sounds like normal skyrim behavior (stupid). 

25 minutes ago, RaptorVz said:

I'm pretty sure this could be prevented by making the enforcer consider being enslaved as having a follower. (aka. your master is your follower) If that is possible, i know nothing about scripting. 

I'd rather they didn't enslave you. Not sure it would work very well. 

25 minutes ago, RaptorVz said:

Also you should make the enforcers act more like guards, where they can arrest the player if they have a bounty, and maybe the player can sexualise their way out of being arrested by the enforcer. (aka. giving a blowjob to not be arrested, which will only work sometimes.)

They were set up as guards a few version back but there was some problem with it. So I took it out. 

26 minutes ago, RaptorVz said:

Another bug i saw once happend when i killed an npc to get a bounty on my head. for some reason the enforcers and guards started fighting, ( i didnt see how that happend) but it seems like their not in the same faction or something?

There were some of the enforcers with mixed up factions a couple of versions back but should be fixed now. The problem is (I think) that the factions are set when the Npc is first created. 

12 minutes ago, RaptorVz said:

And when you get sent to get a follower, who do i talk to so i can get a follower?

You should automatically get assigned one. But you need to fill the escort list yourself first via the Mcm licence menu. It needs to have at least one follower to work. 

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1 hour ago, Monoman1 said:

Sorry. I don't mean to be a dick but I'll keep the sliders as wide as I think is practically useful. It is something I consider with every slider. 

It's been a while since I used a gamepad with skyrim so I could be wrong but isn't there a button that moves the slider up and down by more than one notch?

Would take time and I'm very short on that right now.

The framework is just a framework. By itself it doesn't do anything other than hide nodes. Survival handles the equipping side of things. 

That said, editing via the menu should affect survival and I'm just about to push an update for survival + the amputator that should do just that. 

 

And the custom race thing. I can't be sure but it should work on anything that has a similar skeleton...

A skeleton with the same bone names/assignments. Eg thighL/thighR etc

I changed from custom race to nord race and amputator frameworks works well, while with the custom race nothing happened. Ok maybe it is a problem of may custom race.

Regarding the button. With the XBOX 360 controller there is nothing to speed it up. Keeping the slider range as wide as useful is ok. But for example if you have a slider with a range from 0 to 100 in most cases it does not make sense to increase or decrease in steps of 0.01 ! Sure  it can depend on the internal usage, but for example if it is used only for a simple random function i think it is absolutely nonsense, because in game you will not see a difference between the value 05.00 and 05.01

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14 minutes ago, Adetu said:

I changed from custom race to nord race and amputator frameworks works well, while with the custom race nothing happened. Ok maybe it is a problem of may custom race.

Regarding the button. With the XBOX 360 controller there is nothing to speed it up. Keeping the slider range as wide as useful is ok. But for example if you have a slider with a range from 0 to 100 in most cases it does not make sense to increase or decrease in steps of 0.01 ! Sure  it can depend on the internal usage, but for example if it is used only for a simple random function i think it is absolutely nonsense, because in game you will not see a difference between the value 05.00 and 05.01

Really I think what's needed is just an import/export settings button.

It's become a daunting task. One that gets worse the more I delay it tbh :S

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