slonez1 Posted January 8, 2022 Posted January 8, 2022 Hi, I'm enjoying the Amputator Mod here (coupled with Survival), but one thing I've noticed is that the mobs get passive once you lose both arms or legs, which makes it kind of easy to just walk away right to a town. Is there any way we can fix that?
Monoman1 Posted January 8, 2022 Author Posted January 8, 2022 1 hour ago, slonez1 said: Hi, I'm enjoying the Amputator Mod here (coupled with Survival), but one thing I've noticed is that the mobs get passive once you lose both arms or legs, which makes it kind of easy to just walk away right to a town. Is there any way we can fix that? It's intended. Or it was intended that other mods would take over - Deviously helpless/Deviously enslaved etc. I've been meaning to make it optional. Whenever I get to it. It is SLS that's doing it btw. Not amp.
thrust36 Posted January 8, 2022 Posted January 8, 2022 12 hours ago, Monoman1 said: It's intended. Or it was intended that other mods would take over - Deviously helpless/Deviously enslaved etc. I've been meaning to make it optional. Whenever I get to it. It is SLS that's doing it btw. Not amp. would also really appreciate that feature, really enjoy the combat dismemberment mod, thanks for your work!
MellowDrama Posted January 14, 2022 Posted January 14, 2022 Anyone got the link to YPS tweak 1.7? Not sure but I seem to remember it existing
Monoman1 Posted January 15, 2022 Author Posted January 15, 2022 12 hours ago, lucakro said: Anyone got the link to YPS tweak 1.7? Not sure but I seem to remember it existing 1.6 https://www.loverslab.com/blogs/entry/12799-mod-features/?do=findComment&comment=54218 1.7 https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3378897 2.4 https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3436353 Should be obvious but use the version that goes with the other versions of SLS/WT etc otherwise there may be incompatibilities.
MellowDrama Posted January 16, 2022 Posted January 16, 2022 On 1/15/2022 at 9:52 AM, Monoman1 said: 1.6 https://www.loverslab.com/blogs/entry/12799-mod-features/?do=findComment&comment=54218 1.7 https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3378897 2.4 https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3436353 Should be obvious but use the version that goes with the other versions of SLS/WT etc otherwise there may be incompatibilities. I am using SLS v 0662 and even with all of the tweaks here installed YPS still doesnt do the eyeshadow and lipstick correctly. Any Ideas?
Monoman1 Posted January 17, 2022 Author Posted January 17, 2022 14 hours ago, lucakro said: I am using SLS v 0662 and even with all of the tweaks here installed YPS still doesnt do the eyeshadow and lipstick correctly. Any Ideas? Face overlays disabled or not enough free slots maybe.
u543764509 Posted January 23, 2022 Posted January 23, 2022 How is compatibility of Monoman's tweaks with SE? Which work and which don't? i've used them for years in LE and loved them, but I switched over to SE now.
chaimhewast Posted January 23, 2022 Posted January 23, 2022 9 hours ago, u543764509 said: How is compatibility of Monoman's tweaks with SE? Which work and which don't? i've used them for years in LE and loved them, but I switched over to SE now. I'm using the YPS Fashion and Bathing in Skyrim tweaks in SE, and they're both working fine. I did convert the BiS tweak into an override patch in case there were changes made during the port, but it might be fine without doing that. 1
u543764509 Posted January 23, 2022 Posted January 23, 2022 1 hour ago, chaimhewast said: I'm using the YPS Fashion and Bathing in Skyrim tweaks in SE, and they're both working fine. I did convert the BiS tweak into an override patch in case there were changes made during the port, but it might be fine without doing that. Thanks. :)
u543764509 Posted January 23, 2022 Posted January 23, 2022 For those for whom the bathing feature in BiS still doesn't work it's maybe because of the water mods you're running. There is a fix for that: https://forums.nexusmods.com/index.php?/topic/7431756-bathing-in-skyrim-special-edition-unofficial-conversion/page-23#entry99230053
FireSplitter Posted January 26, 2022 Posted January 26, 2022 On 12/16/2021 at 10:25 PM, FireSplitter said: Hello, I am using BiS Unofficial Conversion for SSE with these tweaks and washing removes the cum layers from the character (visual), but the other mods still detect the cum layers somehow. For example, SLSF will register the effects under magic tab. I am also using SCO (your mod) and if I click the "remove cum on player" the cum is properly removed and the other mods react accordingly. Going out for a swim removes the effect also. I am suspecting the BiS Tweak might not remove the cum properly from player. What do you think? Anyone experienced this beside me?
lolwutttt Posted February 5, 2022 Posted February 5, 2022 Not sure if BiS Tweaked is still getting updates at all, but I wanted to make a suggestion. If the character is blocked from bathing by bondage, but has a follower who is not blocked, maybe the player could ask the follower to bathe them? I'm not sure if appropriate animations exist in Sexlab already or not.
Monoman1 Posted February 6, 2022 Author Posted February 6, 2022 19 hours ago, lolwutttt said: Not sure if BiS Tweaked is still getting updates at all, but I wanted to make a suggestion. If the character is blocked from bathing by bondage, but has a follower who is not blocked, maybe the player could ask the follower to bathe them? I'm not sure if appropriate animations exist in Sexlab already or not. I think this kind of thing would be better handled by other mods. BiS isn't going to be aware of the context of either the situation you're in or who you want to bathe you. I don't think it'd be appropriate that you could or would ask just any Npc to bathe you (a very private thing). I think it'd be fine for a submissive PC and a dominant master Npc but like I say BiS is not going to be aware of these variables. IIRC all the hooks are available to other mods to do what you want but it's yet to be used AFAIK. Also doubt there is any existing appropriate animations.
zelurker Posted February 8, 2022 Posted February 8, 2022 For info I just used the Bathing in Skyrim patch with the unofficial conversion of BIS for SE there : https://www.nexusmods.com/skyrimspecialedition/mods/23730?tab=description and it works perfectly (and with sexlab cum overlays too).
lolwutttt Posted February 15, 2022 Posted February 15, 2022 On 2/5/2022 at 7:51 PM, Monoman1 said: I think this kind of thing would be better handled by other mods. BiS isn't going to be aware of the context of either the situation you're in or who you want to bathe you. I don't think it'd be appropriate that you could or would ask just any Npc to bathe you (a very private thing). I think it'd be fine for a submissive PC and a dominant master Npc but like I say BiS is not going to be aware of these variables. IIRC all the hooks are available to other mods to do what you want but it's yet to be used AFAIK. Also doubt there is any existing appropriate animations. Understandable... thanks for the response anyways! ?
rhino_4 Posted February 19, 2022 Posted February 19, 2022 (edited) On 9/17/2018 at 7:29 AM, Monoman1 said: Fixed applying pubic hair via 'SOS - Pubic Hair for Females'. Changed growth stages to: Bare, strip, bush, wild, untamed, untamed (stage 5 is the same as there aren't enough meshes. And yes I know pubic hair doesn't grow like this but I don't care) Hey, Monoman. SOS - Pubic Hair for Females came out with an update and there's now more than ten different meshes. I updated your script and changed the mesh order to 0: bare / 1: small strip / 2: "neet trim" / 3: bush / 4: bushy / 5: very bushy and gave it a go and everything seems to work quite well. Just letting you know in case you planned to revisit it. Let me know if you want the scipt/source so you can see the changes I made and make sure I didn't bork anything... Edited February 19, 2022 by rhino_4
Monoman1 Posted February 25, 2022 Author Posted February 25, 2022 On 2/19/2022 at 4:23 PM, rhino_4 said: Hey, Monoman. SOS - Pubic Hair for Females came out with an update and there's now more than ten different meshes. I updated your script and changed the mesh order to 0: bare / 1: small strip / 2: "neet trim" / 3: bush / 4: bushy / 5: very bushy and gave it a go and everything seems to work quite well. Just letting you know in case you planned to revisit it. Let me know if you want the scipt/source so you can see the changes I made and make sure I didn't bork anything... Where's this update? I can't find it...
tamai Posted March 5, 2022 Posted March 5, 2022 (edited) For those who want it because it took me hours to do myself >< Bathing In Skyrim Tweaked v3.3 (14-May-2021) (for SE + water detection) Download 1. powerofthree payprus extender 2. Bathing in Skyrim Special Edition - Unofficial Conversion 3. Bathing In Skyrim Tweaked v3.3 (overwrite all files and convert over to SE or dont) 4. Bathing In Skyrim Tweaked v3.3 SE+water detection.7z (Scripts and ESP Overwrite all) anyway thats it! (should work with every water mod without the need for a patch) Edited August 7, 2022 by tamai 14
safado Posted March 13, 2022 Posted March 13, 2022 On 3/5/2022 at 2:35 PM, tamai said: For those who want it because it took me hours to do myself >< Bathing In Skyrim Tweaked v3.3 (14-May-2021) (for SE + water detection) Download 1. powerofthree payprus extender 2. Bathing in Skyrim Special Edition - Unofficial Conversion 3. Bathing In Skyrim Tweaked v3.3 (overwrite all files and convert over to SE or dont) 4. Go here download HAZ improved water detection (only need the ESP) 5. use these scripts Bathing In Skyrim Tweaked v3.3 SE+water detection.7z and replace all. anyway thats it! (should work with every water mod without the need for a patch) You have a typo in the folder name. You have it as "script" instead of "scripts". ooopsy ?
tamai Posted March 14, 2022 Posted March 14, 2022 9 hours ago, safado said: You have a typo in the folder name. You have it as "script" instead of "scripts". ooopsy ? thanks for letting me know i fixed it
Bluegunk Posted March 15, 2022 Posted March 15, 2022 Hi Slight problem with your Bathing in Skyrim tweak. I have one stubborn follower who gets filthy. I send her to bathe, she cleans up and half way through the soaping, the dirt reapplies itself! She comes out the bath as grubby as ever. I have no idea why it is this one follower. I tried detaching the script from her in Resaver which worked for a little while. But once she got dirty, it started all over again. Here's the Papyrus Log of the event: stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [ (7B073DA5)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14 [03/13/2022 - 05:42:11PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [Active effect 56 on (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46 [Active effect 56 on (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 56 on (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19 [03/13/2022 - 05:42:15PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ? [03/13/2022 - 05:42:16PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:42:19PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [Active effect 65 on (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46 [Active effect 65 on (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 65 on (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19 [03/13/2022 - 05:42:25PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ? [03/13/2022 - 05:42:25PM] Error: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [ (7B073DA8)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14 [03/13/2022 - 05:42:38PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:42:39PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:42:39PM] [slamainscr <sla_Main (0D042D62)>]:Aroused scan skipped because sexlab is animating or disabled = TRUE. [03/13/2022 - 05:42:42PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo [03/13/2022 - 05:42:42PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:43PM] Mzin: Running update now on Tatsuo [03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:45PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo [03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:50PM] player_Z() = -355.506958, WaterSource_Z = -353.900299 diff_Z (PC - source) = -1.606659 [03/13/2022 - 05:42:50PM] Haz TryBatheActor(): Found water [03/13/2022 - 05:42:53PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo [03/13/2022 - 05:42:53PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:54PM] Mzin: Running update in 0.040908 on Tatsuo [03/13/2022 - 05:42:59PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:43:05PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:43:06PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:43:06PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo [03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:43:31PM] Error: Cannot access an element of a None array stack: [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206 [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154 [03/13/2022 - 05:43:59PM] Error: Cannot access an element of a None array stack: [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206 [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154 [03/13/2022 - 05:44:05PM] warning: Property playerREF on script footprintsFootstepsScriptPlayer attached to Active effect 11 on (00000014) cannot be initialized because the script no longer contains that property [03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkCurrent() for actor Sophie [03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkMaximum() for actor Sophie [03/13/2022 - 05:44:05PM] Error: File "dz_auto_outfits.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ (7B0614F5)].dz_undress_player_NPC_script.dz_redress_NPC_F() - "--------------------------------" Line ? [ (7B0614F5)].dz_undress_player_NPC_script.OnTriggerLeave() - "--------------------------------" Line ? I'm open to ideas what I can look for in this follower that causes this. Thanks! PS I use vanilla water for the game.
tamai Posted March 15, 2022 Posted March 15, 2022 (edited) 1 hour ago, Bluegunk said: Hi Slight problem with your Bathing in Skyrim tweak. I have one stubborn follower who gets filthy. I send her to bathe, she cleans up and half way through the soaping, the dirt reapplies itself! She comes out the bath as grubby as ever. I have no idea why it is this one follower. I tried detaching the script from her in Resaver which worked for a little while. But once she got dirty, it started all over again. Here's the Papyrus Log of the event: Reveal hidden contents stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [ (7B073DA5)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14 [03/13/2022 - 05:42:11PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [Active effect 56 on (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46 [Active effect 56 on (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 56 on (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19 [03/13/2022 - 05:42:15PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ? [03/13/2022 - 05:42:16PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:42:19PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [Active effect 65 on (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46 [Active effect 65 on (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 65 on (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19 [03/13/2022 - 05:42:25PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None stack: [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ? [03/13/2022 - 05:42:25PM] Error: Cannot calculate distance between and object and None stack: [ (00000014)].Actor.getDistance() - "<native>" Line ? [ (7B073DA8)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14 [03/13/2022 - 05:42:38PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:42:39PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:42:39PM] [slamainscr <sla_Main (0D042D62)>]:Aroused scan skipped because sexlab is animating or disabled = TRUE. [03/13/2022 - 05:42:42PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo [03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo [03/13/2022 - 05:42:42PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:43PM] Mzin: Running update now on Tatsuo [03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:45PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo [03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo [03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:50PM] player_Z() = -355.506958, WaterSource_Z = -353.900299 diff_Z (PC - source) = -1.606659 [03/13/2022 - 05:42:50PM] Haz TryBatheActor(): Found water [03/13/2022 - 05:42:53PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo [03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo [03/13/2022 - 05:42:53PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:42:54PM] Mzin: Running update in 0.040908 on Tatsuo [03/13/2022 - 05:42:59PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1 [03/13/2022 - 05:43:05PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:43:06PM] Mzin: Clearing dirt from Tatsuo [03/13/2022 - 05:43:06PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo [03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo [03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000 [03/13/2022 - 05:43:31PM] Error: Cannot access an element of a None array stack: [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206 [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154 [03/13/2022 - 05:43:59PM] Error: Cannot access an element of a None array stack: [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807 [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206 [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154 [03/13/2022 - 05:44:05PM] warning: Property playerREF on script footprintsFootstepsScriptPlayer attached to Active effect 11 on (00000014) cannot be initialized because the script no longer contains that property [03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkCurrent() for actor Sophie [03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkMaximum() for actor Sophie [03/13/2022 - 05:44:05PM] Error: File "dz_auto_outfits.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ (7B0614F5)].dz_undress_player_NPC_script.dz_redress_NPC_F() - "--------------------------------" Line ? [ (7B0614F5)].dz_undress_player_NPC_script.OnTriggerLeave() - "--------------------------------" Line ? I'm open to ideas what I can look for in this follower that causes this. Thanks! PS I use vanilla water for the game. The script I added only edits water detection methods, Normally how mods detect water is make all water in the game do a very small amount of damage which would require the water mod you use to need a patch or incorporate into their mod. So if you're having an issue I dont think it would have anything to do with the script and would probably have to come from either your end or from the original mod.... but unfortunately my scripting experience is minimal so I wouldn't be able to really say or help you since all I did was take someone else's tweak and add and compile them for Monoman's BIS tweak . Since i dont really use followers i havent tested it out on my end but when i do i'll report back and if i do find a way to fix ill let you know ^^ However you can try using BIS tweak without my script and then enable the option "bathing doesn't require water" and if the original works over this one then I would go with that method for now, just dont try bathing without water present Edited March 15, 2022 by tamai 2
Bluegunk Posted March 16, 2022 Posted March 16, 2022 13 hours ago, tamai said: The script I added only edits water detection methods, Normally how mods detect water is make all water in the game do a very small amount of damage which would require the water mod you use to need a patch or incorporate into their mod. So if you're having an issue I dont think it would have anything to do with the script and would probably have to come from either your end or from the original mod.... but unfortunately my scripting experience is minimal so I wouldn't be able to really say or help you since all I did was take someone else's tweak and add and compile them for Monoman's BIS tweak . Since i dont really use followers i havent tested it out on my end but when i do i'll report back and if i do find a way to fix ill let you know ^^ However you can try using BIS tweak without my script and then enable the option "bathing doesn't require water" and if the original works over this one then I would go with that method for now, just dont try bathing without water present Thank you! I'll try that. 1
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