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Posted

Hi, I'm enjoying the Amputator Mod here (coupled with Survival), but one thing I've noticed is that the mobs get passive once you lose both arms or legs, which makes it kind of easy to just walk away right to a town.

Is there any way we can fix that?

Posted
1 hour ago, slonez1 said:

Hi, I'm enjoying the Amputator Mod here (coupled with Survival), but one thing I've noticed is that the mobs get passive once you lose both arms or legs, which makes it kind of easy to just walk away right to a town.

Is there any way we can fix that?

It's intended. Or it was intended that other mods would take over - Deviously helpless/Deviously enslaved etc. 

I've been meaning to make it optional. Whenever I get to it. 

It is SLS that's doing it btw. Not amp. 

Posted
12 hours ago, Monoman1 said:

It's intended. Or it was intended that other mods would take over - Deviously helpless/Deviously enslaved etc. 

I've been meaning to make it optional. Whenever I get to it. 

It is SLS that's doing it btw. Not amp. 

would also really appreciate that feature, really enjoy the combat dismemberment mod, thanks for your work!

Posted
12 hours ago, lucakro said:

Anyone got the link to YPS tweak 1.7? 

Not sure but I seem to remember it existing :P

 

1.6

https://www.loverslab.com/blogs/entry/12799-mod-features/?do=findComment&comment=54218

 

1.7

https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3378897

 

2.4

https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3436353

 

Should be obvious but use the version that goes with the other versions of SLS/WT etc otherwise there may be incompatibilities. 

 

Posted
On 1/15/2022 at 9:52 AM, Monoman1 said:

I am using SLS v 0662 and even with all of the tweaks here installed YPS still doesnt do the eyeshadow and lipstick correctly.

Any Ideas?

Posted
14 hours ago, lucakro said:

I am using SLS v 0662 and even with all of the tweaks here installed YPS still doesnt do the eyeshadow and lipstick correctly.

Any Ideas?

Face overlays disabled or not enough free slots maybe.

Posted
9 hours ago, u543764509 said:

How is compatibility of Monoman's tweaks with SE? Which work and which don't? i've used them for years in LE and loved them, but I switched over to SE now.

I'm using the YPS Fashion and Bathing in Skyrim tweaks in SE, and they're both working fine. I did convert the BiS tweak into an override patch in case there were changes made during the port, but it might be fine without doing that.

Posted
1 hour ago, chaimhewast said:

I'm using the YPS Fashion and Bathing in Skyrim tweaks in SE, and they're both working fine. I did convert the BiS tweak into an override patch in case there were changes made during the port, but it might be fine without doing that.

 

Thanks. :)

Posted
On 12/16/2021 at 10:25 PM, FireSplitter said:

Hello, I am using BiS Unofficial Conversion for SSE with these tweaks and washing removes the cum layers from the character (visual), but the other mods still detect the cum layers somehow. For example, SLSF will register the effects under magic tab.

 

I am also using SCO (your mod) and if I click the "remove cum on player" the cum is properly removed and the other mods react accordingly.

Going out for a swim removes the effect also. 

 

I am suspecting the BiS Tweak might not remove the cum properly from player. What do you think? 

Anyone experienced this beside me?

  • 2 weeks later...
Posted

Not sure if BiS Tweaked is still getting updates at all, but I wanted to make a suggestion. If the character is blocked from bathing by bondage, but has a follower who is not blocked, maybe the player could ask the follower to bathe them? I'm not sure if appropriate animations exist in Sexlab already or not.

Posted
19 hours ago, lolwutttt said:

Not sure if BiS Tweaked is still getting updates at all, but I wanted to make a suggestion. If the character is blocked from bathing by bondage, but has a follower who is not blocked, maybe the player could ask the follower to bathe them? I'm not sure if appropriate animations exist in Sexlab already or not.

I think this kind of thing would be better handled by other mods. BiS isn't going to be aware of the context of either the situation you're in or who you want to bathe you. I don't think it'd be appropriate that you could or would ask just any Npc to bathe you (a very private thing). I think it'd be fine for a submissive PC and a dominant master Npc but like I say BiS is not going to be aware of these variables. 

 

IIRC all the hooks are available to other mods to do what you want but it's yet to be used AFAIK.

 

Also doubt there is any existing appropriate animations. 

Posted
On 2/5/2022 at 7:51 PM, Monoman1 said:

I think this kind of thing would be better handled by other mods. BiS isn't going to be aware of the context of either the situation you're in or who you want to bathe you. I don't think it'd be appropriate that you could or would ask just any Npc to bathe you (a very private thing). I think it'd be fine for a submissive PC and a dominant master Npc but like I say BiS is not going to be aware of these variables. 

 

IIRC all the hooks are available to other mods to do what you want but it's yet to be used AFAIK.

 

Also doubt there is any existing appropriate animations. 

 

Understandable... thanks for the response anyways! ?

Posted (edited)
On 9/17/2018 at 7:29 AM, Monoman1 said:

Fixed applying pubic hair via 'SOS - Pubic Hair for Females'. Changed growth stages to: Bare, strip, bush, wild, untamed, untamed (stage 5 is the same as there aren't enough meshes. And yes I know pubic hair doesn't grow like this but I don't care)

Hey, Monoman. SOS - Pubic Hair for Females came out with an update and there's now more than ten different meshes. I updated your script and changed the mesh order to 0: bare / 1: small strip / 2: "neet trim" / 3: bush / 4: bushy / 5: very bushy and gave it a go and everything seems to work quite well. Just letting you know in case you planned to revisit it. Let me know if you want the scipt/source so you can see the changes I made and make sure I didn't bork anything...

Edited by rhino_4
Posted
On 2/19/2022 at 4:23 PM, rhino_4 said:

Hey, Monoman. SOS - Pubic Hair for Females came out with an update and there's now more than ten different meshes. I updated your script and changed the mesh order to 0: bare / 1: small strip / 2: "neet trim" / 3: bush / 4: bushy / 5: very bushy and gave it a go and everything seems to work quite well. Just letting you know in case you planned to revisit it. Let me know if you want the scipt/source so you can see the changes I made and make sure I didn't bork anything...

Where's this update? I can't find it...

Posted (edited)

For those who want it because it took me hours to do myself ><

Bathing In Skyrim Tweaked v3.3 (14-May-2021) (for SE + water detection)


Download

1. powerofthree payprus extender

2. Bathing in Skyrim Special Edition - Unofficial Conversion
3. Bathing In Skyrim Tweaked v3.3 (overwrite all files and convert over to SE or dont)
4. Bathing In Skyrim Tweaked v3.3 SE+water detection.7z (Scripts and ESP Overwrite all)

 

anyway thats it! (should work with every water mod without the need for a patch)

Edited by tamai
  • 2 weeks later...
Posted
On 3/5/2022 at 2:35 PM, tamai said:

For those who want it because it took me hours to do myself ><

Bathing In Skyrim Tweaked v3.3 (14-May-2021) (for SE + water detection)


Download

1. powerofthree payprus extender

2. Bathing in Skyrim Special Edition - Unofficial Conversion

3. Bathing In Skyrim Tweaked v3.3 (overwrite all files and convert over to SE or dont)
4. Go here download HAZ improved water detection (only need the ESP)
5. use these scripts Bathing In Skyrim Tweaked v3.3 SE+water detection.7z and replace all.

 

anyway thats it! (should work with every water mod without the need for a patch)

 

You have a typo in the folder name.  You have it as "script" instead of "scripts".

ooopsy ?

 

 

 

Posted
9 hours ago, safado said:

 

You have a typo in the folder name.  You have it as "script" instead of "scripts".

ooopsy ?

 

 

 

thanks for letting me  know i fixed it :D

Posted

Hi

 

Slight problem with your Bathing in Skyrim tweak. I have one stubborn follower who gets filthy. I send her to bathe, she cleans up and half way through the soaping, the dirt reapplies itself! She comes out the bath as grubby as ever. I have no idea why it is this one follower.

 

I tried detaching the script from her in Resaver which worked for a little while. But once she got dirty, it started all over again.

 

Here's the Papyrus Log of the event:



stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [ (7B073DA5)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14
[03/13/2022 - 05:42:11PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [Active effect 56 on  (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46
    [Active effect 56 on  (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ?
    [Active effect 56 on  (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19
[03/13/2022 - 05:42:15PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ?
[03/13/2022 - 05:42:16PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:42:19PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [Active effect 65 on  (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46
    [Active effect 65 on  (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ?
    [Active effect 65 on  (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19
[03/13/2022 - 05:42:25PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ?
[03/13/2022 - 05:42:25PM] Error: Cannot calculate distance between and object and None
stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [ (7B073DA8)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14
[03/13/2022 - 05:42:38PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:42:39PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:42:39PM] [slamainscr <sla_Main (0D042D62)>]:Aroused scan skipped because sexlab is animating or disabled = TRUE.
[03/13/2022 - 05:42:42PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo
[03/13/2022 - 05:42:42PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:43PM] Mzin: Running update now on Tatsuo
[03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:45PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo
[03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:50PM] player_Z() = -355.506958, WaterSource_Z = -353.900299  diff_Z (PC - source) = -1.606659
[03/13/2022 - 05:42:50PM] Haz TryBatheActor(): Found water
[03/13/2022 - 05:42:53PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo
[03/13/2022 - 05:42:53PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:54PM] Mzin: Running update in 0.040908 on Tatsuo
[03/13/2022 - 05:42:59PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:43:05PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:43:06PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:43:06PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo
[03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:43:31PM] Error: Cannot access an element of a None array
stack:
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206
    [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154
[03/13/2022 - 05:43:59PM] Error: Cannot access an element of a None array
stack:
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206
    [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154
[03/13/2022 - 05:44:05PM] warning: Property playerREF on script footprintsFootstepsScriptPlayer attached to Active effect 11 on  (00000014) cannot be initialized because the script no longer contains that property
[03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkCurrent() for actor Sophie
[03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkMaximum() for actor Sophie
[03/13/2022 - 05:44:05PM] Error: File "dz_auto_outfits.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ (7B0614F5)].dz_undress_player_NPC_script.dz_redress_NPC_F() - "--------------------------------" Line ?
    [ (7B0614F5)].dz_undress_player_NPC_script.OnTriggerLeave() - "--------------------------------" Line ?

 

I'm open to ideas what I can look for in this follower that causes this.  Thanks!

PS I use vanilla water for the game.

 

Posted (edited)
1 hour ago, Bluegunk said:

Hi

 

Slight problem with your Bathing in Skyrim tweak. I have one stubborn follower who gets filthy. I send her to bathe, she cleans up and half way through the soaping, the dirt reapplies itself! She comes out the bath as grubby as ever. I have no idea why it is this one follower.

 

I tried detaching the script from her in Resaver which worked for a little while. But once she got dirty, it started all over again.

 

Here's the Papyrus Log of the event:

 

  Reveal hidden contents

 

 


stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [ (7B073DA5)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14
[03/13/2022 - 05:42:11PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [Active effect 56 on  (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46
    [Active effect 56 on  (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ?
    [Active effect 56 on  (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19
[03/13/2022 - 05:42:15PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ?
[03/13/2022 - 05:42:16PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:42:19PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [Active effect 65 on  (00000014)]._snsaltpreservation.onBeginState() - "_SNSaltPreservation.psc" Line 46
    [Active effect 65 on  (00000014)]._snsaltpreservation.GotoState() - "ActiveMagicEffect.psc" Line ?
    [Active effect 65 on  (00000014)]._snsaltpreservation.OnEffectStart() - "_SNSaltPreservation.psc" Line 19
[03/13/2022 - 05:42:25PM] Error: Property setter for property IsInWater not found on _snquestscript. Aborting call and returning None
stack:
    [None]._snsaltpreservation.OnEffectFinish() - "_SNSaltPreservation.psc" Line ?
[03/13/2022 - 05:42:25PM] Error: Cannot calculate distance between and object and None
stack:
    [ (00000014)].Actor.getDistance() - "<native>" Line ?
    [ (7B073DA8)].MyHouseAutoBathScript.OnTriggerEnter() - "MyHouseAutoBathScript.psc" Line 14
[03/13/2022 - 05:42:38PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:42:39PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:42:39PM] [slamainscr <sla_Main (0D042D62)>]:Aroused scan skipped because sexlab is animating or disabled = TRUE.
[03/13/2022 - 05:42:42PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo
[03/13/2022 - 05:42:42PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo
[03/13/2022 - 05:42:42PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:43PM] Mzin: Running update now on Tatsuo
[03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:44PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:45PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo
[03/13/2022 - 05:42:45PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo
[03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:45PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:50PM] player_Z() = -355.506958, WaterSource_Z = -353.900299  diff_Z (PC - source) = -1.606659
[03/13/2022 - 05:42:50PM] Haz TryBatheActor(): Found water
[03/13/2022 - 05:42:53PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 11 of area: BODY on Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 5 of area: Hands on Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 4 of area: Feet on Tatsuo
[03/13/2022 - 05:42:53PM] _mzin_: Removing overlay from slot 17 of area: face on Tatsuo
[03/13/2022 - 05:42:53PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:42:54PM] Mzin: Running update in 0.040908 on Tatsuo
[03/13/2022 - 05:42:59PM] Nemesis CompareAnimVar (AnimGroup: _sprint, value: 0, Priority: 0, mod: XPMSE, Group: 1
[03/13/2022 - 05:43:05PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:43:06PM] Mzin: Clearing dirt from Tatsuo
[03/13/2022 - 05:43:06PM] Mzin: Applying \mzin\Bathe\DirtFX to Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 11 chosen for area: BODY on Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 5 chosen for area: Hands on Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 4 chosen for area: Feet on Tatsuo
[03/13/2022 - 05:43:06PM] _SLS_: GetEmptySlot: Slot 17 chosen for area: face on Tatsuo
[03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:43:07PM] Mzin: Update alpha on Tatsuo to 1.000000
[03/13/2022 - 05:43:31PM] Error: Cannot access an element of a None array
stack:
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206
    [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154
[03/13/2022 - 05:43:59PM] Error: Cannot access an element of a None array
stack:
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HandleOnOptionHighlightTrackedActorsPage() - "mzinBatheMCMMenu.psc" Line 928
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.OnOptionHighlight() - "mzinBatheMCMMenu.psc" Line 807
    [mzinBatheMCMQuest (DD001311)].mzinbathemcmmenu.HighlightOption() - "SKI_ConfigBase.psc" Line 1206
    [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnOptionHighlight() - "SKI_ConfigManager.psc" Line 154
[03/13/2022 - 05:44:05PM] warning: Property playerREF on script footprintsFootstepsScriptPlayer attached to Active effect 11 on  (00000014) cannot be initialized because the script no longer contains that property
[03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkCurrent() for actor Sophie
[03/13/2022 - 05:44:05PM] MME_Storage: Triggered getMilkMaximum() for actor Sophie
[03/13/2022 - 05:44:05PM] Error: File "dz_auto_outfits.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ (7B0614F5)].dz_undress_player_NPC_script.dz_redress_NPC_F() - "--------------------------------" Line ?
    [ (7B0614F5)].dz_undress_player_NPC_script.OnTriggerLeave() - "--------------------------------" Line ?
 

 

 

 

I'm open to ideas what I can look for in this follower that causes this.  Thanks!

PS I use vanilla water for the game.

 

 

The script I added only edits water detection methods, Normally how mods detect water is make all water in the game do a very small amount of damage which would require the water mod you use to need a patch or incorporate into their mod. So if you're having an issue I dont think it would have anything to do with the script and would probably have to come from either your end or from the original mod.... but unfortunately my scripting experience is minimal so I wouldn't be able to really say or help you since all I did was take someone else's tweak and add and compile them for Monoman's BIS tweak .

Since i dont really use followers i havent tested it out on my end but when i do i'll report back and if i do find a way to fix ill let you know ^^

 

However you can try using BIS tweak without my script and then enable the option "bathing doesn't require water" and if the original works over this one then I would go with that method for now, just dont try bathing without water present :D

Edited by tamai
Posted
13 hours ago, tamai said:

 

The script I added only edits water detection methods, Normally how mods detect water is make all water in the game do a very small amount of damage which would require the water mod you use to need a patch or incorporate into their mod. So if you're having an issue I dont think it would have anything to do with the script and would probably have to come from either your end or from the original mod.... but unfortunately my scripting experience is minimal so I wouldn't be able to really say or help you since all I did was take someone else's tweak and add and compile them for Monoman's BIS tweak .

Since i dont really use followers i havent tested it out on my end but when i do i'll report back and if i do find a way to fix ill let you know ^^

 

However you can try using BIS tweak without my script and then enable the option "bathing doesn't require water" and if the original works over this one then I would go with that method for now, just dont try bathing without water present :D

 

Thank you! I'll try that.

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