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Posted
3 hours ago, Monoman1 said:

I'm sorry but I've been too long away from tesedit scripting to interpret this

That's fine, it still made the file, so I will assume everything is ok till it breaks, what masters should the file have? I just left survival and normal skyrim files. Also would it conflict with trade and barter since both change prices? Or will that get resolved when I do merged patch?

Posted
2 hours ago, Karkhel said:

That's fine, it still made the file, so I will assume everything is ok till it breaks, what masters should the file have? I just left survival and normal skyrim files. Also would it conflict with trade and barter since both change prices? Or will that get resolved when I do merged patch?

OK then. It sounds like its the last step that failed. Cleaning masters. You can do that manually in tesedit. My script probably adds all files as master in the beginning because figuring out what should or shouldn't be is too silly when you can just clean masters at the end. 

 

Afraid I don't know how it will work but I'd imagine trade and barter would be "additive" if it doesn't change the value of the base forms. 

Posted (edited)
16 hours ago, Monoman1 said:

OK then. It sounds like its the last step that failed. Cleaning masters. You can do that manually in tesedit. My script probably adds all files as master in the beginning because figuring out what should or shouldn't be is too silly when you can just clean masters at the end. 

 

Afraid I don't know how it will work but I'd imagine trade and barter would be "additive" if it doesn't change the value of the base forms. 

Yep you are very much correct, it didn't clean up the masters. Thanks its good to know that it wont come back to bite me later. Gonna be playing on beta patches, any specific features you want more feedback on?

Edit: Also is sexlabnostrip keyword enough for SL Survival to not interfere with modded armor? Being a cow adds some armored elements and I'm afraid it might be fucky, should I just tag everything as bikini armor?

Edited by Karkhel
Posted
18 hours ago, Karkhel said:

Gonna be playing on beta patches, any specific features you want more feedback on?

Nothing in particular. Any feedback is generally welcome ;)

18 hours ago, Karkhel said:

Also is sexlabnostrip keyword enough for SL Survival to not interfere with modded armor? Being a cow adds some armored elements and I'm afraid it might be fucky, should I just tag everything as bikini armor?

NoStrip should be enough. Though if the items are hidden in the inventory then it shouldn't matter in general. They should automatically be excluded. 

Posted

For some unknown reason I found that the game started crashing whenever I try to enter the Whiterun dungeons or Riften Sewers, so far, I know that none of my other mods had that problem since I had activated SL survival. Does anyone know what could be causing the crash and how to fix it?

Posted (edited)
On 5/17/2022 at 12:27 AM, Envy20 said:

For some unknown reason I found that the game started crashing whenever I try to enter the Whiterun dungeons or Riften Sewers, so far, I know that none of my other mods had that problem since I had activated SL survival. Does anyone know what could be causing the crash and how to fix it?

Dont think there are any edits to those areas 

The was an ctd issue with Se only with randomising enforcers when entering riverwood etc 

But there's no enforcers in whiterun or riften 

Edited by Monoman1
Posted

Found some weird behaviour:

If I enable trade restrictions and put clothing license requirement to always, the guards start taking my clothes and leaving jewelry,

but the merchants will treat jewelry as contraband and refuse to buy them. The jewelry was both enchanted and non-enchanted, and I had magic license turned off.

Posted

your the only person using the Amputator framework for things other then set pieces would it be possible to get the combat dismemberment and getting priests to restore you parts of the mod as a stand alone function ?

Posted
2 hours ago, erubian warlord said:

your the only person using the Amputator framework for things other then set pieces would it be possible to get the combat dismemberment and getting priests to restore you parts of the mod as a stand alone function ?

Highly unlikely. 

Just turn off parts you don't like. I went to a lot of effort to make things modular. 

Posted

The voice inside the PC's head at high hunger is possibly the greatest thing I've ever heard in a mod. It's deliciously filthy, so awesome! Question, though, because I'm not sure if I've missed a step or need to update something: That voice is encouraging the character to beg for cum, but there isn't a dialogue choice for it. I can use "Please I need Help" to beg for Skooma, clothes, boots, gold, food and drink, but I can't make the character actually beg to suck dick. Have I gone wrong somewhere? Or, if not, is there a dialogue mod to allow it? 

 

I'm using a few but they're all so... tame, if that makes sense. SL Romance has a couple of options like "I need a lesson in sword-swallowing" and Eager NPC's has a "I want to suck your cock" option, but I can't find any with the right tone and level of filth that Survival's begging system has. I feel like I should have an option as dirty as the voice in my head which is saying things like "just imagine him unloading in the back of your throat". Something like: 

 

"Please, I need help."

"Oh? What do you want?"

"I need to feel your cock throbbing in my mouth and filling it with your hot cum."

 

Any advice?

 

Posted
On 5/19/2022 at 6:35 PM, Onomatophobia said:

Found some weird behaviour:

If I enable trade restrictions and put clothing license requirement to always, the guards start taking my clothes and leaving jewelry,

but the merchants will treat jewelry as contraband and refuse to buy them. The jewelry was both enchanted and non-enchanted, and I had magic license turned off.

Both are handled by different scripts so there is probably a discrepancy between the definition of licences. 

3 hours ago, RCage said:

The voice inside the PC's head at high hunger is possibly the greatest thing I've ever heard in a mod. It's deliciously filthy, so awesome! Question, though, because I'm not sure if I've missed a step or need to update something: That voice is encouraging the character to beg for cum, but there isn't a dialogue choice for it. I can use "Please I need Help" to beg for Skooma, clothes, boots, gold, food and drink, but I can't make the character actually beg to suck dick. Have I gone wrong somewhere? Or, if not, is there a dialogue mod to allow it? 

 

I'm using a few but they're all so... tame, if that makes sense. SL Romance has a couple of options like "I need a lesson in sword-swallowing" and Eager NPC's has a "I want to suck your cock" option, but I can't find any with the right tone and level of filth that Survival's begging system has. I feel like I should have an option as dirty as the voice in my head which is saying things like "just imagine him unloading in the back of your throat". Something like: 

 

"Please, I need help."

"Oh? What do you want?"

"I need to feel your cock throbbing in my mouth and filling it with your hot cum."

 

Any advice?

 

Yea. That should be an option. 

Maybe some day I'll get around to it...

Posted
11 minutes ago, Monoman1 said:

Both are handled by different scripts so there is probably a discrepancy between the definition of licences. 

Yea. That should be an option. 

Maybe some day I'll get around to it...

Well, good to know the install is fine! Thanks for clarifying :)

Posted

I didn't expect steep fall to be one of my favorite features but it is, even if its a bit wonky in some places. Like on alternative start there is a shipwreck start, as you go on land you find shrine of talos I think? With some random rats and shit, the stairs leading to a shrine causing knockdown felt fair, but small 25-30cm set of like 2 stair steps nearby just looked silly, slipped on a banana peel I guess. That being said I'm keeping it on just for how much it improves gameplay, this + movement speed differences between male and female finally make it so I don't have to 'accidentally' trip or something which was very immersion breaking. Added bonus of this working well for general immersion as well, see that treasure up there? Better scale that steep hill carefully. And obviously being stripped can lead to consequences from other mods. Maybe gonna adjust the numbers myself slightly or just use relaxed sneaking animation to make it feel more like carefully scaling a mountain while sneaking.

Question for enforcers, do they react to you sprinting/running at all? I'm trying to remember if there were options or any hints to that in the mod menu, can't check right now as I'm rebuilding my mod list. Just ignore this if they already do it. I was thinking it could lead to pretty immersive experience where you try to keep a low profile and not act suspiciously. So you slowly try to get away/hide/get inside a building in time. Also if that would require scripts running constantly checking if a player is sprinting then again ignore this, probably not worth it then.

Posted
2 hours ago, Karkhel said:

Question for enforcers, do they react to you sprinting/running at all? I'm trying to remember if there were options or any hints to that in the mod menu, can't check right now as I'm rebuilding my mod list.

They'll yell at and chase after you if you try to evade them. I don't remember if there's additional penalties if you get caught doing that, though.

Posted

2 things

1. holy shit dude i didnt expect anyone to be actively working and trobleshooting a LE mod, props

2. if anyone was like me and had trouble getting T.A.W.O.B.A. to work and properly with the "_sls_bikiniarmor" keyword, you may be having an issue with the T.A.W.O.B.A. patches, if you have eather the "light edition" patch or the "re-balancing" patch, dont be an idiot like me, put the keyword on the patch version of the armor, not the base version


the patches overwrite all the original keywords, so if you add it to the original its just gone, only frustration remains

its not too much more work to add it to the patch, i think you should only have to pull up the patch and SL survival, then add the keyword like in page one of this forum, but to be safe i pulled survival, patch, and base bikini just in case. when its set right it should look like this in tesEdit

image.png.386b62cc35f42150831ca2d1af99324d.png

Posted (edited)
6 hours ago, Karkhel said:

Question for enforcers, do they react to you sprinting/running at all? I'm trying to remember if there were options or any hints to that in the mod menu, can't check right now as I'm rebuilding my mod list. Just ignore this if they already do it. I was thinking it could lead to pretty immersive experience where you try to keep a low profile and not act suspiciously. So you slowly try to get away/hide/get inside a building in time. Also if that would require scripts running constantly checking if a player is sprinting then again ignore this, probably not worth it then.

It was an interesting idea that was floated. Currently wearing clothes and a hood decreases the distance they can detect you at. The idea was that running would increase the distance. Its a good idea. I may do it but its not done yet no. 

 

Glad someone at least likes steepfall. Its probably marmite. Yes config away with SteepFall.json

Edited by Monoman1
Posted

I also like steepfall (Just pretend your character is a clumsy retard or there was some rainy moss and any funky behaviour is reasonable) but it doesn't play very nicely with Baka's Defeat if you die in a fall, unfortunately. The character will be stuck running while diagonally stuck in the floor. Usual ways to get out of those sort of things like starting a different animation or activating a door doesn't work. Always requires a game restart.

 

Might just be a problem with my personal setup though since the guide file does suggest this was made with Defeat in mind and you're not actually supposed to die until after you stand up.  I think it's because the damage is applied and DeathResist removed before the "Standing up"  animation finishes, then it seems to trigger defeat several times, after which defeat cancels because there are no enemies, and then the final "get up"  sequence fucks up. Do I need one of those "Super fast standing up animation" mods perhaps?

Posted
1 hour ago, FusRoDah2 said:

I also like steepfall (Just pretend your character is a clumsy retard or there was some rainy moss and any funky behaviour is reasonable) but it doesn't play very nicely with Baka's Defeat if you die in a fall, unfortunately. The character will be stuck running while diagonally stuck in the floor. Usual ways to get out of those sort of things like starting a different animation or activating a door doesn't work. Always requires a game restart.

 

Might just be a problem with my personal setup though since the guide file does suggest this was made with Defeat in mind and you're not actually supposed to die until after you stand up.  I think it's because the damage is applied and DeathResist removed before the "Standing up"  animation finishes, then it seems to trigger defeat several times, after which defeat cancels because there are no enemies, and then the final "get up"  sequence fucks up. Do I need one of those "Super fast standing up animation" mods perhaps?

Check the config and help file. I'm sure you can increase damage resistance further if need be. Striking a balance between survivability and vulnerability is going to be tricky. Perhaps there should be a slight delay on removing damage resistance perks as you get up.

 

Also try the options in the debug menu when you get stuck in animation. It usually helps. 

Posted

More findings on the Wildling feature - I hope my feedback helps.

Ive been rolling back to my backup save four times and each time, no matter what I do, approach feature stops working completely when I take level 10.

Also, it seems like it randomly stops working when the timer on the info page gets into negative values. If it stops working this way, dismissing the creature and then fondling it again for it to join resets the feature.

Ive been testing it with creatures both wild and added by mods, and different types (wolves, horces, etc.) - doesnt look like it matters at all.

Posted
21 hours ago, Monoman1 said:

Check the config and help file. I'm sure you can increase damage resistance further if need be. Striking a balance between survivability and vulnerability is going to be tricky. Perhaps there should be a slight delay on removing damage resistance perks as you get up.

 

Also try the options in the debug menu when you get stuck in animation. It usually helps. 

Ah, Debug -> Manually selecting fix stuck ragdoll seems to work! I still get stuck, but this saves a lot of time and frustration compared to restarting.

Posted
10 hours ago, skyrimfet said:

@Monoman1
Hi, whats about add: Duty to gag/bound vampires in cities?

 

Mmm, maybe. But I think vampires should probably be treated more harshly...

Might do it but tbh it's rare I make it as far as being a vampire so it'd be low priority for me.

Posted
2 hours ago, Monoman1 said:

 

 

 

I take it this is suppose to be new in a new version? If this is going to be new it looks interesting, also what outfit is she wearing the character.

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