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Posted

Is there a way to tell that mod that a follower it doesn't recognize (from a mod) is in fact a follower? Nothing came up when searching, but with such a long thread and complicated MCM I thought I might have just missed something.

Posted
8 minutes ago, genericlogin said:

Is there a way to tell that mod that a follower it doesn't recognize (from a mod) is in fact a follower? Nothing came up when searching, but with such a long thread and complicated MCM I thought I might have just missed something.

Super special follower probably doesn't use the follower framework. Uses it's own systems = impossible to detect without special scripting for each super special follower = never happening I'm afraid. 

Posted
On 4/17/2021 at 2:39 PM, boita said:
On 4/17/2021 at 2:11 PM, Monoman1 said:

I haven't seen that yet. You haven't consoled yourself one of the keys at some stage have you? 

Do

'sqv _SLS_Eviction'

 

use pgup/pgdown and check the 'OwnsX' variables. Eg 'OwnsWhiterun' etc. 

Ok so according to SLS MCM and the console output, it appears I own Windhelm. While I finished the murder quest a while ago, I couldn't and didn't buy the house. And nope I never used console to get any key. Is there way to change my OwnsWindhelm to false ?

Monoman1

Ah ok. Think this bug was brought up earlier. 

The way SLS tracks what homes you've bought is pretty simple - If the key is ever added to your inventory then you are considered as having bought the home and the script stops checking for the key. The problem of course is that the dude gives you the key to do the quest and I guess takes it away again. Think windhelm is the only place that has this thing. 

 

As for fixing it. There's no way because it's a script var. I'd have to write code/menu to do it. 

 

 

Please, as I might have missed it, did this ever get fixed?

 

Presently, having used the console to make the checks you suggested, I checked my SSE game and it has

 

OwnsWindhelm_var=True (I just bought the house and got the key from the steward)

AND

IsBarredWindhelm_var=True

 

So the door to Hjerim is the closed up version and I'm barred from entry - I could probably COC in, but that's a pain when having to teleport followers and PAHE NPCs etc in and out

 

Oddly the Fine Box in the guardroom will also let me pay my set eviction fine over and over without it making any difference whatsoever LOL

 

If there is a fix, can someone point me to it please?

 

 

Posted
51 minutes ago, DonQuiWho said:

If there is a fix, can someone point me to it please?

Not AFAIK. 

If someone would kindly provide steps to recreate the issue I will investigate. Preferably very quick steps via console commands on a new game...

I am seriously lacking in free time. 

Posted
2 hours ago, Monoman1 said:

Not AFAIK. 

If someone would kindly provide steps to recreate the issue I will investigate. Preferably very quick steps via console commands on a new game...

I am seriously lacking in free time. 

 

Never mind.  It's only an incidental inconvenience

 

Use your time on something better ... ?

Posted
9 hours ago, KuteKatty said:

hi sorry to bother, but i'd like to ask, where and how i can deactivate bondage, breast/ass increase and dismemberment, bcs i'm not finding it

the only 2 bondage spots i can find offhand are for not having the magic license and for kennel

if you don't want a cursed collar for not having a magic license jsut turn of dd item on magic license (licenses 1), and can turn off 

extra items in kennel page.

 

dismemberment is on the pickpocket and dismemberment page.

 

the only scaling i saw was on the needs page and i did not see breast/ass scaling there

 

Posted (edited)
10 hours ago, DonQuiWho said:

 

 

Please, as I might have missed it, did this ever get fixed?

 

Presently, having used the console to make the checks you suggested, I checked my SSE game and it has

 

OwnsWindhelm_var=True (I just bought the house and got the key from the steward)

AND

IsBarredWindhelm_var=True

 

So the door to Hjerim is the closed up version and I'm barred from entry - I could probably COC in, but that's a pain when having to teleport followers and PAHE NPCs etc in and out

 

Oddly the Fine Box in the guardroom will also let me pay my set eviction fine over and over without it making any difference whatsoever LOL

 

If there is a fix, can someone point me to it please?

 

 

 

You need a property license if the feature is enabled.

 

If you have the property license, own the house, and still bared from the house;

You can try a forced "fix" with reSaver tool on Nexus. It requires java.

  • Open the save with the issue, type "sls_evictiontrack" in the filter textbox and go to the Script Instances section.
  • In the Data window, you will see the sls_evictiontrack instance references.
  • You can change the IsBarredWindhelm_var Boolean using the pulldown menu to "False". Do not know if that is enough for your issue.
  • Save and test in game.

 

 

Good luck

 

 

 

Edited by safado
Posted
On 4/23/2022 at 11:41 AM, Monoman1 said:

I don't understand. You want to reuse the mushrooms for other models? That wouldn't make a lot of sense also there'd be scaling and collision issues. 

Sorry, then it was a stupid idea... ?

Posted
8 hours ago, KuteKatty said:

hi sorry to bother, but i'd like to ask, where and how i can deactivate bondage, breast/ass increase and dismemberment, bcs i'm not finding it

Inflation potion is on both the tolls page and sex settings page. 

Posted
8 hours ago, safado said:

 

You need a property license if the feature is enabled.

 

If you have the property license, own the house, and still bared from the house;

You can try a forced "fix" with reSaver tool on Nexus. It requires java.

  • Open the save with the issue, type "sls_evictiontrack" in the filter textbox and go to the Script Instances section.
  • In the Data window, you will see the sls_evictiontrack instance references.
  • You can change the IsBarredWindhelm_var Boolean using the pulldown menu to "False". Do not know if that is enough for your issue.
  • Save and test in game.

 

 

Good luck

 

 

 

 

Thanks.  I'll try that when I have some time.  Bit busy for a few days

Posted
6 minutes ago, Onomatophobia said:

Found a bug - after taming a Werewolf through the fondle ability, he loses his attack. He just runs up to the enemy and stares at him.

Doubt this is something affected by SLS. I've seen this in the past with mods that change the scale of creatures. Probably something to do with collision boxes or not being able to 'get close enough' to attack. 

 

In any case, pretty much all of the creatures in skyrim were only ever designed to attack one thing - the player - a humanoid sized enemy. There are probably going to be problems with creatures of different shapes/sizes attack each other. This is something that can be seen in vanilla when a dragon tries to get close enough to attack others. And I wouldn't know how to fix that. 

Posted (edited)
3 hours ago, Monoman1 said:

Doubt this is something affected by SLS. I've seen this in the past with mods that change the scale of creatures. Probably something to do with collision boxes or not being able to 'get close enough' to attack. 

 

In any case, pretty much all of the creatures in skyrim were only ever designed to attack one thing - the player - a humanoid sized enemy. There are probably going to be problems with creatures of different shapes/sizes attack each other. This is something that can be seen in vanilla when a dragon tries to get close enough to attack others. And I wouldn't know how to fix that. 

Just noticed something - Werewolves shrink down before the deed. Tried to change their size back to original - and they immediately started attacking. So, that problem figured out I guess ?

Now the question is - how to prevent them from shrinking? Is there any way for it?

 

Edit: Just found out that even if setting the scale back can help, there is apparently a ton of other cases when it breaks: entered a cave - stopped attacking, exited the cave and then entered again - started attacking, this is nuts, I just want a werewolf companion or two, is it really that much to ask? :cry:

Edited by Onomatophobia
Posted
52 minutes ago, Onomatophobia said:

Now the question is - how to prevent them from shrinking? Is there any way for it?

Might be something to do with sexlab itself? Dunno. Not too familiar with how SL handles scaling. 

@OsmelMC might have a more definitive answer. 

Posted
17 hours ago, safado said:

 

You need a property license if the feature is enabled.

 

If you have the property license, own the house, and still bared from the house;

You can try a forced "fix" with reSaver tool on Nexus. It requires java.

  • Open the save with the issue, type "sls_evictiontrack" in the filter textbox and go to the Script Instances section.
  • In the Data window, you will see the sls_evictiontrack instance references.
  • You can change the IsBarredWindhelm_var Boolean using the pulldown menu to "False". Do not know if that is enough for your issue.
  • Save and test in game.

 

 

Good luck

 

 

 

Tried that, thanks

 

The steward had a bit of extra dialogue when I bought Hjerim - the 'must have a licence' etc - but Hjerim was still boarded up no matter what I tried

 

Could COC in, and walk out 'through' the door, but otherwise zilch

 

Despite buying another  property licence, paying the 'fine' in the guardron etc, Zilch!

 

I even tried disabled SS's boarding up planks, and unlocking the 'revealed' door, but no luck.  Even if I added another key to the player inv with additem menu

 

Must be more to it in the script, but it's not the end of the world as we know it ... ?

 

Thanks for the ideas tho.  I might try them on any other hiccoughs that I find on other mods

 

 

Posted (edited)
6 hours ago, DonQuiWho said:

Tried that, thanks

 

The steward had a bit of extra dialogue when I bought Hjerim - the 'must have a licence' etc - but Hjerim was still boarded up no matter what I tried

 

Could COC in, and walk out 'through' the door, but otherwise zilch

 

Despite buying another  property licence, paying the 'fine' in the guardron etc, Zilch!

 

I even tried disabled SS's boarding up planks, and unlocking the 'revealed' door, but no luck.  Even if I added another key to the player inv with additem menu

 

Must be more to it in the script, but it's not the end of the world as we know it ... ?

 

Thanks for the ideas tho.  I might try them on any other hiccoughs that I find on other mods

 

 

 

I look a little into the code and the issue looks like is because the evictwindhelm function has not been called with the evicted=false argument for some reason.

That will load a list of assets (the blocking meshes), go to each item, and disable it. The reverse (enable) occurs with evicted=true.

It looks like an event to update evictions happens near 3am 'ish', it iterate each house ownership and requirement to evict/block or unblock.

 

Try the all-in-one menu, misc/debug/Mod Events/Evict/UnEvict Test/Windhelm.

You can check for eviction reasons and form items in the Evict menu.

 

 

 

 

 

 

Edited by safado
Posted
20 hours ago, Onomatophobia said:

Just noticed something - Werewolves shrink down before the deed. Tried to change their size back to original - and they immediately started attacking. So, that problem figured out I guess ?

Now the question is - how to prevent them from shrinking? Is there any way for it?

 

Edit: Just found out that even if setting the scale back can help, there is apparently a ton of other cases when it breaks: entered a cave - stopped attacking, exited the cave and then entered again - started attacking, this is nuts, I just want a werewolf companion or two, is it really that much to ask? :cry:

I never tried to have a Werewolves as companion so that is new for me.

 

This is what I know:

1. If the shrinking happens at the beginning of the SexLab scene then you probably have the "even actor height" option enabled. But that option usually ignore the creatures and the effect is always rolled back after the end of the animation unless you be using a SexLab mod installed in a wrong way like sometimes happen with SLSO and SLU+.

 

2. If happens only at the end of the SexLab scene then is a wrong installation of 2 or more SexLab Mods. Check what Mods are overwriting the SexLab Framework script files and follow the instructions of the author.

 

3. You probably have one Mod checking and overwriting the werewolf scale after some events. So check your werewolves or creature related Mod and his configurations. By the way MNC is one of those mods and come with a task that check and change the scales of some creature races. In this case the changes are permanent and usually will be done again even if you change the scales

 

Posted (edited)
4 hours ago, OsmelMC said:

I never tried to have a Werewolves as companion so that is new for me.

 

This is what I know:

1. If the shrinking happens at the beginning of the SexLab scene then you probably have the "even actor height" option enabled. But that option usually ignore the creatures and the effect is always rolled back after the end of the animation unless you be using a SexLab mod installed in a wrong way like sometimes happen with SLSO and SLU+.

 

2. If happens only at the end of the SexLab scene then is a wrong installation of 2 or more SexLab Mods. Check what Mods are overwriting the SexLab Framework script files and follow the instructions of the author.

 

3. You probably have one Mod checking and overwriting the werewolf scale after some events. So check your werewolves or creature related Mod and his configurations. By the way MNC is one of those mods and come with a task that check and change the scales of some creature races. In this case the changes are permanent and usually will be done again even if you change the scales

 

First of all, thank you for paying attention to my problem. You see, this happens not only to werewolves, but to all actors, they all get scaled down to the player's size. The change happens at the beginning of every animation step: when I try to revert the size with the setscale 1, the actor just shrinks back to smaller size when I progress the animation. The even actor height option is greyed out and unticked for me, and yes I use SLSO.

 

Also, the animation gets good alignment with the default scale, but when the actor shrinks down - I have to manually move him into proper position.

Edited by Onomatophobia
Posted (edited)
1 hour ago, Onomatophobia said:

First of all, thank you for paying attention to my problem. You see, this happens not only to werewolves, but to all actors, they all get scaled down to the player's size. The change happens at the beginning of every animation step: when I try to revert the size with the setscale 1, the actor just shrinks back to smaller size when I progress the animation. The even actor height option is greyed out and unticked for me, and yes I use SLSO.

 

Also, the animation gets good alignment with the default scale, but when the actor shrinks down - I have to manually move him into proper position.

 

That's probably a buggy Mod version. I experienced something like that in the past with "SexLab Hormones" but was fixed long time ago.

 

Check and update any mods you have, that makes changes on the actors like: "SexLab Hormones", "SexLab Inflation Framework" or "Simple Wear&Tear"

 

"INeeds" and others mods can change the actor Weight and is not the first time that programmers confuse Weight with Scale so Mods like that can have this bug but are not related with SexLab so they are not the reason.

 

By the way, when the issue is caused by a wrong installation of SLSO, then the actor not only shrink also shrink enough to almost disappear. Because they get Scale = 0.1 (Ant size)

Edited by OsmelMC
Posted (edited)
2 hours ago, shiagwen said:

What is the actual version of this mod and where to get it ?  (the one in download page wasn t it i remember)

 

You can get the links from the Monoman1 post's signature. 

Also, I posted the links a while ago.  Scroll down the mod features' page to find the latest LE beta links.  The SE conversion is posted together with the WarTime Tweak conversion.

Edited by safado
Posted (edited)

 

image.jpeg.a5a6932011d17c7fe83d5e08b478764a.jpeg

 

OK, here's something I've been quite bothered by for awhile how do I remove this effect off my character, Ive removed Milk Addict and it's still there the effects in question are :

. Swollen Legs

. Swollen Ass

. Swollen Breasts

If anyone knows how to remove/disable these effects it would much appreciated ive been trying to deal with this for awhile now .

Edited by Manman27
Posted
2 hours ago, Manman27 said:

 

image.jpeg.a5a6932011d17c7fe83d5e08b478764a.jpeg

 

OK, here's something I've been quite bothered by for awhile how do I remove this effect off my character, Ive removed Milk Addict and it's still there the effects in question are :

. Swollen Legs

. Swollen Ass

. Swollen Breasts

If anyone knows how to remove/disable these effects it would much appreciated ive been trying to deal with this for awhile now .

Nothing to do with sls or ma. I don't know what its from

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