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Posted
11 hours ago, Black714 said:

Basically I use this 

The texture and meshes came from many author and I modified to capable into devious mod. including bikini armor (Only bra and panty).
and all in game cloth and Armor is support HDT.

I tried to add HDT SMP into the cloth and underwear. but it's not working. :(

 

Skyrim LE itself seems support only 4 core but 2 core seems reach 100% all time. so many core may not affected into performance. Single core performance is needed or maybe cache size for Skyrim.

I use ENB only to boost performance. but still vanilla setup in game. because it's quite heavy for VGA.

 

Wait you do realize engine enhancements, animations, and plugins do respond to the cores don't you? The 2 4 core thing in AE isn't near as much a thing anymore when you've changed the engine, the way the game saves and loads. I can't even get Resaver to see my saves I've changed so much so that I can play for years on one playthrough without corruption. 

But whatever. Screw the advanced shit that's coming out now. What youve done with Devious Devices is pretty sweet. lol. I have to say, especially for someone using LE, that's impressive.

Posted
17 hours ago, Black714 said:

the one problem is HDT that I use not support for SMP that SE use. I Try do some conversion but seems not work well. even the cloth/armor can use fine in SE but not for HDT. Physics also a wonderful thing.

 

 

I used uunp before in LE so when i went with BHUNP it wasnt that much of a jump and worked very well with little problems converting for me.

Posted
16 hours ago, Monoman1 said:

Personally, my strongest point against non LE versions

 

Thats understandable and literally nothing is wrong with LE my main reason for upgrading was because most modders have moved on and as much as i love skyrim its really the modders that keep it fresh and fun for me :) its the only reason i can endure playing through bleak falls barrow for the 100th time lol, but yes i appreciate all the modders from the SKSE team from everyone here on LL still giving love to the game ^^

Posted
3 hours ago, LynErso666 said:

 

Wait you do realize engine enhancements, animations, and plugins do respond to the cores don't you? The 2 4 core thing in AE isn't near as much a thing anymore when you've changed the engine, the way the game saves and loads. I can't even get Resaver to see my saves I've changed so much so that I can play for years on one playthrough without corruption. 

But whatever. Screw the advanced shit that's coming out now. What youve done with Devious Devices is pretty sweet. lol. I have to say, especially for someone using LE, that's impressive.

I think it still depends the mod we're using and how we can manage it.

  • Sorting plugin is necessary.
  • For Animation I little greedy to put all into Skyrim and seems over limit and took 5-10 second before animation start. 
  • Packed big file into BSA file like voice, music and sound also boost performance. Unpacked File (mine near 10gb) cause load time longer. more than 1 minute loading time. After Packed loading time back to normal. around 10-15 second every map transition. 
  • ENB also make load time faster and fix memory limitation issues. (I'm not use the effect, just ENB Warpper).
  • Also need SSME to memory allocation.

 

The Issues that I get in LE version is shadows rendering still process in CPU not GPU. that cause performance drop in some location. Also to much NPC also cause in trouble.

 

Anyway if you want to use "Remodel Armor AIO and Underwear CBBE HDT for Devious Device " in SE

  • Simply use NIF Optimizer for SSE to convert Meshes FIle.
  • And Change "Unofficial Skyrim LE" master file into "Unofficial Skyrim SE" in Wyre Smash than save.

It works fine when Test it in SE. Only HDT is not working anymore. (Still don't know how to make it works) :(

 

Posted (edited)
2 hours ago, Manman27 said:

Does anyone know why my bikini top visually unequips when I equip any bikini bottoms

 

They hate each other. ?  Top is storm and bottom is imperial,  top storms out.

 

What specific bikini mod?  What slots are in use? 

  • Devious Devices has a hiding feature and if combined with Sl survival, your issue could happen.
  • The SL survival feature "Half-Naked cover" will equip an invisible slot32 "armor" as a workaround to the naked comments from NPC when using non-slot32 armors like modular bikini meshes. 
  • The moment both top and bottom meshes are equipped, the half-naked mesh get also equip a second later and DD will apply the hiding effect. It is setup by default to follow Devious Devices slot assignment for tops and bottoms
  • DD hiding is to simulate cloth over tops and bottom covering and remove mesh clipping, but people do not read descriptions. 
  •  

The easy fix is disabling Devious Device's hiding feature in the MCM pages or disalbing SL survival half-naked feature.  The elaborated one is to config in DD what slot get hidden using the MCM menus.

 

The other issue could be that they are from different authors and both have conflicting slot's assignment.  The mod for modular clothing also has issues like this.

 

 

 

Edited by safado
Posted
2 hours ago, safado said:

 

They hate each other. ?  Top is storm and bottom is imperial,  top storms out.

  Hide contents

 

What specific bikini mod?  What slots are in use? 

  • Devious Devices has a hiding feature and if combined with Sl survival, your issue could happen.
  • The SL survival feature "Half-Naked cover" will equip an invisible slot32 "armor" as a workaround to the naked comments from NPC when using non-slot32 armors like modular bikini meshes. 
  • The moment both top and bottom meshes are equipped, the half-naked mesh get also equip a second later and DD will apply the hiding effect. It is setup by default to follow Devious Devices slot assignment for tops and bottoms
  • DD hiding is to simulate cloth over tops and bottom covering and remove mesh clipping, but people do not read descriptions. 
  •  

The easy fix is disabling Devious Device's hiding feature in the MCM pages or disalbing SL survival half-naked feature.  The elaborated one is to config in DD what slot get hidden using the MCM menus.

 

The other issue could be that they are from different authors and both have conflicting slot's assignment.  The mod for modular clothing also has issues like this.

 

 

 

Thank my dude ill check it out later and come back with the results 

Posted

this mod is very good but i have four questions and a suggestion, the questions would be:
1- is the last version for the SE that is 0.685 beta stable? (https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/page/47/#comment-3463767)
2 - all upgrades of this mod is it safe to upgrade in mid game and with the previous version of the mod?
3 - the interaction of this mod with slaverun goes beyond the license system or not?
4 - I had an old version of the mod and when I was going to decapitate an enemy it caused ctd, does this bug still continue?

I wanted to make a suggestion is that the npcs have some dialogues and actions according to the npc's gender, if he is a man he could start a dialogue with pc to try to make her ingest a drug, rape her or offer money in exchange for sex, it could humiliate and denigrate the image of pc, steal her things and women could have dialogues related to how life is difficult in skyrim for women, this would make the mod more immersive in my view.

Posted (edited)
18 hours ago, Man O War said:


4 - I had an old version of the mod and when I was going to decapitate an enemy it caused ctd, does this bug still continue?

 

 

That is an old Skyrim bug, every Skyrim version has it (LE, SE, AE). 

 

  It only affect NPC/PC with head meshes that have textures overlays applied. (not warpaints).  It is the system used by racemenu/NIO for the overlays, Slavetat also used it.  The moment the head mesh is altered or replaced by the decapitation, it crash.   Some mods try to disable overlays during decapitation but is not effective because of papyrus latency, it is not a good solution.

  • You can disable all head/face overlays in racemenu/NIO ini settings, it is disabled by default because of the CTD issue. You likely enable it to get nice overlay features from loverslab mods.  Any mod with overlay features will fail to apply the textures, but will not crash.
  • I use Violent mod only to use the "disable decapitation" feature.  Works and I do not care about no decapitations. It will not affect scenes of scripted decapitations, only combat ones.  Being using it for more than half a decade for this feature only, it is a good solution while there is no fix. 
  • You can try disabling the sl survival trauma feature, it use overlays for the "battle scars". Other mods can still use overlays that can CTD during decapitation.  Technically, It is not an SL survival issue.

 

 

 

Edited by safado
Posted (edited)
9 hours ago, bubba999 said:

Could someone point me to the .675 version for SE? Thanks!

 

Is there a dedicated download page for the SE versions?

 

It is in @Monoman1 post signature.

A copy of his signature below. Recommend bookmarking the links in your browser, because it is currently getting updates at a relative fast pace.

Spoiler

If you like My Mods & would like to buy me a beer/coffee have a look at my crappy patreon. You should only contribute if you like the work currently completed/released. NOT for the expectation of work to come. This takes the pressure off me.

 

SLS Beta - May be a newer version in the WT tweak link or vice versa. 

Wartimes Tweak Link Please read and don't just download and install.

 

 

 

Edited by safado
Posted (edited)

Newest SLSbeta LE:

Hey! Thanks for the new beta. ??

I like the new "Tie the poker during the fight" feature. No more cheating with quickly changing the underwear during battle lol

The effect is even better if I forgot the new feature.

(oh oh, hostiles incoming, better change the leather thong for heavy metal hot pants! What? Noooo!)

 

 

The "falling escape" feature is a bit too harsh for me atm, it even triggers if I just run around and jump over some small steps or anytime the game thinks I'm jumping. I have no ragdoll fetish yet, that's something I hate since SL defeat. At least SLS asked regularly if I'm stuck and helped me up, on the other hand it had to do that once/RL hour.

Still I like it, because slope jumping is a classic tactic early ingame to escape (mostly running away from chain beasts).

 

Edited by donttouchmethere
Posted
13 minutes ago, donttouchmethere said:

The "falling escape" feature is a bit too harsh for me atm, it even triggers if I just run around and jump over some small steps or anytime the game thinks I'm jumping. I have no ragdoll fetish yet, that's something I hate since SL defeat. At least SLS asked regularly if I'm stuck and helped me up, on the other hand it had to do that once/RL hour.

Still I like it, because slope jumping is a classic tactic early ingame to escape (mostly running away from chain beasts).

Configuration available via SteepFall.json. 

Posted (edited)
17 hours ago, Monoman1 said:

Configuration available via SteepFall.json. 

Sweet! To the json! ?‍♂️?

(oh, hehe, that means I didn't read the mod features :classic_ph34r:)

Edited by donttouchmethere
Posted (edited)

Arghs, stupid question incoming:

 

About:

Spoiler

Began overhaul of the creature friend feature. Renamed to 'Wildling'. Gain wildling points by fucking creatures. Making creatures orgasm or orgasming yourself while fucking them or drinking their cum grants bonus wildling points. As your wildling points increase your wildling level increases and with it your 'allure' pool. Using allure you'll be able to tame more powerful creatures or increase the size of your pack.

How do I trigger it or use it?

I intensively read the empty spoiler about Wildlings ?

 

Edited by donttouchmethere
Posted
5 hours ago, donttouchmethere said:

How do I trigger it or use it?

Ah yea. Need to find the time to fill that in. Need to fix some things first though. 

 

The intention is that:
1. You beat a creature to low health - This limits it to creatures you can best.

2. It must be the last hostile creature in the area.

3. It should start to flee (see bugs) once health is low enough. Need to be careful at this stage, it can take time for the AI to switch the package - Lots of blocking/dodging/small hits. 

4. Once it starts to flee, unequip any weapons/spells. Strip naked and start crawling. It should stop running away from you now. 

5. Crawl over to it and use it. You should have 'tame' as an option

6. Make him cum...

 

Tamed creatures can be 'downed' 3 times before being killed. Activate a downed creature while not near enemies to get them back up. I think sleeping for 6+ hours will restore their downed count. If you don't have natural health regen in your game you can heal them by feeding them food or 'breast feeding' them with MME milk. 

 

Issues:

1. The quest aliases to capture creatures in the area and override their AI when low on health and they're the last enemy is sometimes unreliable. It fires on combat start/stop events but if you remain in combat while lets say you run through into another area then the aliases aren't refreshed to capture the new creatures in the area which can lead to them not running away when low on health. You can fix this by

StopQuest   _SLS_CreatureFleeAliases

StartQuest   _SLS_CreatureFleeAliases

 

2. Tamed creatures aren't approaching for sex like they should which keeps them interested. Otherwise they'll get bored and go home. This can lead to them spontaneously leaving. If they aren't unloaded (you don't make them wait somewhere) then they won't leave this way. 

 

3. There's a flag on the race record that decides if a race can pass doors. There's supposed to be a mechanism to handle this but sometimes it doesn't work. You can fix this by pointing the crosshairs at them and using a debug option. 'toggle race can't open doors flag' or something like that. 

Posted

Weird thing, when I try to use the change stance -> crawling in the wheel menu, nothing happens. The menu behaves like my character is crawling, but there are no changes to the character animations. Other animations seem to work fine, its only the stances that dont work. Anyone has any ideas on whats wrong?

Posted
1 hour ago, Onomatophobia said:

Weird thing, when I try to use the change stance -> crawling in the wheel menu, nothing happens. The menu behaves like my character is crawling, but there are no changes to the character animations. Other animations seem to work fine, its only the stances that dont work. Anyone has any ideas on whats wrong?

Needs amputator framework tweaked:

https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3378897

 

Posted
21 minutes ago, Leoosp said:

@Monoman1 What happens when the player defines outfits, does it save them into a json or something?

Saved to an array IIRC. 

It's simply a handy mechanism to remember and re-equip outfit sets. Particularly outfits with lots of parts (bikinis).

It's also a bit better than skyui because skyui forgets an item if it's dropped. It's also DD/sexlabnostrip aware.

Posted
28 minutes ago, Monoman1 said:

Saved to an array IIRC. 

It's simply a handy mechanism to remember and re-equip outfit sets. Particularly outfits with lots of parts (bikinis).

It's also a bit better than skyui because skyui forgets an item if it's dropped. It's also DD/sexlabnostrip aware.

 

So you can't have it in a json to transfer between saves? If not could it be imported/exported to a json from the array, so it can travel between saves?

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