Monoman1 Posted May 2, 2022 Author Posted May 2, 2022 (edited) 1 hour ago, Naps-On-Dirt said: I do, but the shout doesn't put anything on you that you can designate as bikini. At least, not that shows up on that SLAX page. And there's nothing in your inventory either. I don't know how it is handled by the game. Ok. Do the shout Go to Licences 1 'Get Equipped Items' Select it in 'Equipped forms' and click 'Add licence exception' let it fade (unequip) and re-shout. Note there are 3 different forms of dragon aspect - 3 different armors. Probably for the 3 different levels of shout so they'd have to be done individually. I'll add a more automatic check later. Edit: Or you can try this script: _SLS_LicBikiniCurse.pex It's based on version 685 so you should probably be running that version but I don't think there were any changes to that script lately. Edited May 2, 2022 by Monoman1 1
safado Posted May 2, 2022 Posted May 2, 2022 (edited) 5 hours ago, Naps-On-Dirt said: I may have reported this before, I apologize if I'm repeating myself. The shout Dragon Aspect from the Dragonborn DLC triggers the Bikini Curse with no way to add an exception for it that I could see. I'm still using Survival 0.675 though, maybe it has been fixed since? Hide contents I hided my two cent comments on the issue, because Monoman1 already provided a patched script. Spoiler There are three "DragonBorn Aspect" spells(shouts) that adds effect meshes to slot61. DLC2DragonbornAspectArmor01 [ARMO:0402172F] Mesh shows arm dragon heads effects DLC2DragonbornAspectArmor02 [ARMO:04021738] Mesh shows arm dragon heads effects Mesh shows body dragon scales effects DLC2DragonbornAspectArmor03 [ARMO:04021739] Mesh shows arm dragon heads effects Mesh shows body dragon scales effects Mesh shows a "helmet" dragon head effect. Expect other Skyrim effect to also add slot61 meshes, it is the original standard designation for slot61. You can add the formid to "LicenceExceptions.json" in folder "\SKSE\Plugins\StorageUtilData\SL Survival". For Skyrim LE is in decimal and for Skyrim SE/AE is in hexadecimal. Example for SkyrimSE inserted entries: (hex) "0x2172F|Dragonborn.esm", "0x21738|Dragonborn.esm", "0x21739|Dragonborn.esm" @Monoman1 Maybe a better solution is to have the option in the exception file to add specific slots to be ignored, like Slot60(used for special mesh) and Slot61(Skyrim fx meshes). Maybe you already did, and I do not know about it, yet. ? SkyrimSE only: Slot60 is used for SMP physics mesh add-on in 3BAv2. Slot60 makes it compatible with DD. Edited May 2, 2022 by safado
Monoman1 Posted May 2, 2022 Author Posted May 2, 2022 4 minutes ago, safado said: Maybe a better solution is to have the option in the exception file to add specific slots to be ignored Added a GetName() check to exclude hidden items. 1
Naps-On-Dirt Posted May 3, 2022 Posted May 3, 2022 21 hours ago, Monoman1 said: Or you can try this script: _SLS_LicBikiniCurse.pex It's based on version 685 so you should probably be running that version but I don't think there were any changes to that script lately. The new script worked like a charm. Thanks!! 1
DonQuiWho Posted May 3, 2022 Posted May 3, 2022 On 4/26/2022 at 5:25 AM, safado said: I look a little into the code and the issue looks like is because the evictwindhelm function has not been called with the evicted=false argument for some reason. That will load a list of assets (the blocking meshes), go to each item, and disable it. The reverse (enable) occurs with evicted=true. It looks like an event to update evictions happens near 3am 'ish', it iterate each house ownership and requirement to evict/block or unblock. Try the all-in-one menu, misc/debug/Mod Events/Evict/UnEvict Test/Windhelm. You can check for eviction reasons and form items in the Evict menu. Apols for the delay in responding Thanks. I'll have a look at that next time I return to that particular playthrough
Savelion Posted May 4, 2022 Posted May 4, 2022 hello there, Since I joined the dark brotherhood, I get the dialogue option "I would like to pay off a bounty" with every NPC I approach. Even when I interact with my horse. This is a bit annoying. Is there a way to disable the dialogue option completely?
Monoman1 Posted May 4, 2022 Author Posted May 4, 2022 4 minutes ago, Savelion said: hello there, Since I joined the dark brotherhood, I get the dialogue option "I would like to pay off a bounty" with every NPC I approach. Even when I interact with my horse. This is a bit annoying. Is there a way to disable the dialogue option completely? I don't think SLS does this.
Straze Posted May 5, 2022 Posted May 5, 2022 (edited) SLS version 0.674 Good Afternoon, I ran into a small problem with “Escorts”. In short, a follower that is in the “Escort” list, is not recognised as a follower until forced assign. Notable mods I use surrounding followers; Nether’s Follower Framework & Devious Followers Continued. follower in question = Chloe from Cursed Loot. Started the game with LaL, imported settings of SLS (includes Escorts list follower). Then I went to Helgen and started the Chloe Quest line in DCL. Upon arriving in Riverwood, I get approached my an “Enforcer” who asks where your escort is. what I tried - dismissing follower to re-enable her as follower. - removed her from Escort list and added her again to the list. p.s. this is a “small” problem as of now, because during my testing she was added as Escort after getting teleported to Whiterun. Edited May 5, 2022 by Straze
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 4 hours ago, Straze said: SLS version 0.674 Good Afternoon, I ran into a small problem with “Escorts”. In short, a follower that is in the “Escort” list, is not recognised as a follower until forced assign. Notable mods I use surrounding followers; Nether’s Follower Framework & Devious Followers Continued. follower in question = Chloe from Cursed Loot. Started the game with LaL, imported settings of SLS (includes Escorts list follower). Then I went to Helgen and started the Chloe Quest line in DCL. Upon arriving in Riverwood, I get approached my an “Enforcer” who asks where your escort is. what I tried - dismissing follower to re-enable her as follow. - removed her from Escort list and added her again to the list. p.s. this is a “small” problem as of now, because during my testing she was added as Escort after getting teleported to Whiterun. Does chloe use the standard follower framework or use her own standalone system? I don't remember.
deuslinks Posted May 5, 2022 Posted May 5, 2022 Just a quick question for this Mod do you need to run it with Survival mode in the base game as well?
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 8 minutes ago, deuslinks said: Just a quick question for this Mod do you need to run it with Survival mode in the base game as well? No survival mode isn't even supported because this mod is developed for LE. Only SE has survival mode.
deuslinks Posted May 5, 2022 Posted May 5, 2022 Just now, Monoman1 said: No survival mode isn't even supported because this mod is developed for LE. Only SE has survival mode. Ahh my apologies. Thank you for your time.
Straze Posted May 5, 2022 Posted May 5, 2022 (edited) 2 hours ago, Monoman1 said: Does chloe use the standard follower framework or use her own standalone system? I don't remember. I believe standard Follower Framework: Unless this is a different Chloe than the one during the quest. Spoiler Edited May 5, 2022 by Straze
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 1 hour ago, Straze said: I believe standard Follower Framework: Unless this is a different Chloe than the one during the quest. Hide contents Hmm ok. I'll keep an eye out for it but I don't use DCL so if it's specific to DCL I won't see it.
TheOpu123 Posted May 5, 2022 Posted May 5, 2022 What does the "unlock" license style do? I couldn't find any info on it, mob features didn't say anything and looking it up didn't work, and in the mcm menu the last line(s?) are cut off at the bottom of my screen.
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 54 minutes ago, theopu23 said: What does the "unlock" license style do? I couldn't find any info on it, mob features didn't say anything and looking it up didn't work, and in the mcm menu the last line(s?) are cut off at the bottom of my screen. IIRC you start off not having access to buy any licences. You need to pay a large fee up front to the quartermaster before you're allowed access. And I think there's a fee for each licence (each licence is unlocked individually).
Izolenta Posted May 5, 2022 Posted May 5, 2022 Faced such a problem: after receiving any reward, the guard, when meeting with the PC, says the phrase "Stop, I know you", but then nothing happens. Dialogue with them is not available. That's why I can't get rid of the fine. I tried this mod on a minimal mod build, there are no dialog mods. Any ideas why this is happening or how to fix it?
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 7 minutes ago, Izolenta said: Faced such a problem: after receiving any reward, the guard, when meeting with the PC, says the phrase "Stop, I know you", but then nothing happens. Dialogue with them is not available. That's why I can't get rid of the fine. I tried this mod on a minimal mod build, there are no dialog mods. Any ideas why this is happening or how to fix it? Nothing to do with SLS. It's a vanilla bug. There's a stupid condition on the dialogue that excludes a female PC. Stupid Bounty Condition Patch.esp You can use this but it's a waste of an esp slot as it's only a single record edit. I have another esp patch that I have added little bits of personalization to that I have copied this patch into. 1
Izolenta Posted May 5, 2022 Posted May 5, 2022 4 hours ago, Monoman1 said: Nothing to do with SLS. It's a vanilla bug. There's a stupid condition on the dialogue that excludes a female PC. It is strange that I have not come across this before, apparently I am a bad criminal ? 4 hours ago, Monoman1 said: You can use this but it's a waste of an esp slot as it's only a single record edit. I copied this entry via SSEedit in esp to other fixes, so this is not a problem. Thank you!
safado Posted May 5, 2022 Posted May 5, 2022 (edited) 1 hour ago, Izolenta said: Faced such a problem: after receiving any reward, the guard, when meeting with the PC, says the phrase "Stop, I know you", but then nothing happens. Dialogue with them is not available. That's why I can't get rid of the fine. I tried this mod on a minimal mod build, there are no dialog mods. Any ideas why this is happening or how to fix it? If you include Arthmoor's Unofficial Skyrim Patch combined with a "conflict resolution" patch (merge patch) for your version of Skyrim this issue and many others will be fixed. That bug was fixed 10 years ago. Other mods like Skoomawhore, devious lore, and various prison mods include the fix. Edited May 5, 2022 by safado
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 29 minutes ago, safado said: That bug was fixed 10 years ago. Mmmm....
safado Posted May 5, 2022 Posted May 5, 2022 (edited) 58 minutes ago, Monoman1 said: Mmmm.... Sorry @Izolenta, I did have that patched in oldRim, but can recall what mod did it. On Skyrim SE it was added on 2021to USSEP. That bug still exist in Skyrim AE. Edited May 5, 2022 by safado
Monoman1 Posted May 5, 2022 Author Posted May 5, 2022 5 minutes ago, safado said: That bug still exist in Skyrim AE. 11 years of progress™ at bethesda! Can't wait for starfield! Progress is a registered trademark of bethesda corporation. Any progress may in fact not be progress. 1
safado Posted May 5, 2022 Posted May 5, 2022 15 minutes ago, Monoman1 said: 11 years of progress™ at bethesda! Can't wait for starfield! Progress is a registered trademark of bethesda corporation. Any progress may in fact not be progress. "Progress" is the name of the DLC. ? It will add the "It just works" space station. Actually, the current maintainer team for AE, did patch some textures and NIF files, but nothing about the data. Arthmoor has to reconcile those fixes and remove it from his mod. But they did only a few, for a $49 full or $19 upgrade(DLC AE) game. ??♂️ 1
Onomatophobia Posted May 5, 2022 Posted May 5, 2022 (edited) About my problem with the Werewolves not attacking - found out that the ones that stopped attacking had a negative Loyalty timer on the info page. They somehow were appearing from the bottom of the list for some reason, is this ok? After using the "recycleactor" in console on the werewolf - he started attacking again. I'm going to test later if the approach scenario is back in working order after the command, fingers crossed. Edit: So, Here is a report on my testing What I did: used recycleactor command on the werewolf. It regained the ability to attack, but over time lost it again (negative loyalty timer) dismissed the werewolf, and then used the fondle action to get it back. The werewolf didnt regain his ability to attack (positive loyalty timer) repeated the second step, and then used the console command on it again. The werewolf regained his ability to attack. (positive loyalty timer) Over all this time the werewolf havent done the approach scenario. So, for me it looks like the approach scenario is messing with the werewolf ability to attack. After all, Werewolves are smarter than common animals and wont help you unless you feed them properly ? One more thing: it looks like inside dungeons their ability to attack is working just fine whout any additional steps. Edited May 7, 2022 by Onomatophobia
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now