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Posted (edited)
2 hours ago, CommunistNinja said:

I've been using this mod for a while now and it has become a favorite and essential, loaded in every playthrough. 

However, would there be a way to add a feature, something like the ability to transfer or purchase licenses for followers? For example, would there be a way to make it so that followers would also need licenses in their inventory in order for them to use weapons, armor, clothing, magic? If they didn't have a license, and you tried to give them a weapon or non-licensed armor, it would just be returned to the PC's inventory, sort of like how it happens now regarding how followers won't carry contraband. 

 

Sounds pretty hot to me, but mechanically and practically that also sounds like a nightmare to implement.

Edited by Lute
Posted
On 3/18/2022 at 1:22 AM, LynErso666 said:

Thank you, Monoman, you guys are great. I can't seem to get any of the new SE conversions to work with Skyrim AE 1.6 however. Not Silvain's not anyones. Almost all of the new SE conversions for the big big mods, like Raven Beak, Survival, etc., make my game....do weird things with 700 mods installed. I load a save with 100 hours..........and it restarts the game with all my quests broken back in Riverwood as if the Live Another Life mod wasnt installed. I also can't start a new game. The Mara Statue screen freezes the load and mods begin installing...get this, on the Main fucking Menu. Weird stuff right? Have you ever seen Sexlab initiate an install on the main menu??? I never have. If I don't install Raven Beak, Survival, or any of the new conversions, my game works flawwwwwwwlessly. Literally the best most stable playthrough I've seen in 11 years of modding Skyrim.

I don't know what to think about this. I've never experienced this massive of a glitch when just installing mods in my lifetime. I can only assume it's an incompatibility with Alternate Start, maybe not. Maybe it's just the sheer number of mods I've installed and plugins I have active. They're all espfes and esls, but then again....I have noticed when some people say theyve flagged an esp as an esl, it actually doesn't always work. ESLs can go over the limit too, sometimes. I have tested this with 260 esls. Specific esl files can still count as an esp. The scary thing is, the game will still try to run when ESLs go over the limit, but you will notice esls and esps go missing and it will say when loading a save files are deactivated that are not actually deactivated. I have tested this rigorously and found that this happens anytime an esl specifically, that is malfunctioning in it's esl converted state, is randomly picked as the "overcharge" (ie. mod that breaks the camel's back) and then is deactivated on load.

Problems like this are extreeeeeemly beyond my knowledge. And I'm just going to have to wait...another year I suppose. After my last run with Sexlab Survival 2 years ago, I decided to wait a long long time. And it looks like I'm going to have to wait a long long time again to see if the conversions finally catch up, that's all assuming this problem is date-related. Skyrim AE 1.6 is so far superior to any version of Skyim I've ever witnessed. It can handle the most insane amount of mods, so I do believe it will happen

but I really need to thank you very very seriously, Monoman.

I've met very very few people who have stuck with it as long as you. I know you're still living in the past with LE, but I don't care; you're amazing. I love you and appreciate you. I've been using your stuff for years and years and years without commenting or anything. I need to finally say, thank you very very much for your stalwart march towards a working version of whatever you work on. I really appreciate what modders like you do, and how long you can stay at it. So I just wanted you to know, I've only seen Survival work in one playthrough with over 500 mods, but you're my hero.

Afriad I'm not going to be much help here. I know little of SE and basically nothing of AE. 

Have you tried a reverse approach? Enable SLS + requirements first. Then slowly add blocks of other mods afterwards. 

 

Posted
On 3/20/2022 at 3:42 AM, Vaccinated Alligator said:

I was using SLS 0.675 a few days back and noticed that using the Export/Import settings option is not exporting some of the values, such as the Curfew and Property licence costs.

Has it been fixed in the last beta?

No. If anything there are probably more settings that aren't saved/imported because the Mcm script is a bit of a nightmare.

14 hours ago, CommunistNinja said:

I've been using this mod for a while now and it has become a favorite and essential, loaded in every playthrough. 

However, would there be a way to add a feature, something like the ability to transfer or purchase licenses for followers? For example, would there be a way to make it so that followers would also need licenses in their inventory in order for them to use weapons, armor, clothing, magic? If they didn't have a license, and you tried to give them a weapon or non-licensed armor, it would just be returned to the PC's inventory, sort of like how it happens now regarding how followers won't carry contraband. 

Ahh. Maybe later. The licence script needs to be overhauled first before any of that. 

Posted
On 3/18/2022 at 2:22 AM, LynErso666 said:

Weird stuff right?

 

Okay, this may be a very weird issue. Maybe not. I don't know much about AE since I'm still doing fine on SE (around 700 to 800 mods depending on my mood).

 

First of all the golden rule. https://virginmarie1.wixsite.com/toys/post/golden-rule

Adding to an existing safe is only ever a good idea if the mod can fit at the very end of your LO. You probably already know this so I'm just checking the base.

 

You probably also have all the AE versions of the requirements listed for SLS and Sexlab. Dunno if the exist already, but it should probably work.

 

 

Now... My very very unlikely shot in the blue. Do you use Beyond Skyrim - Bruma together with Alternate Start?

I only ever experienced a similiar problem to yours after I installed Bruma + Alternate Start + an outdated Bruma - Alternate Start patch and THEN going over the 255 esp limit (which may be exaggerated with your "faulty" .esls which I can't say anything about on AE). It basically caused plugins to not load, which made changes that overwrote the faulty patch resulting me teleporting back to the Alernate Start cell from anywhere in the overworld and not being able to leave, often ending in an infinite loading screen.

After this happenend and I went back to the main menu I also had this glitch with mods installing in the main menu. It was fucked beyond anything I've ever seen before.

 

It's more likely that you have a combination of too many esps and/or faulty requirements. Though I hope my little experience may be able to help you.

Posted

One thing has occurred to me. SLS requires simply knock. But for SE there's a 'SKSE plugin fix' for SK that people needed for SK to work properly. Has that SKSE plugin been updated for AE...?

Posted
4 minutes ago, Monoman1 said:

One thing has occurred to me. SLS requires simply knock. But for SE there's a 'SKSE plugin fix' for SK that people needed for SK to work properly. Has that SKSE plugin been updated for AE...?

It was: https://www.nexusmods.com/skyrimspecialedition/mods/24297?tab=description (last update 07 jan 2022) - the fix is actually a DLL file update for SK.

 

AE is annoying because everytime Bethesda updates the game, SKSE breaks. And Steam always seems to update the game even when you don't ask for it, unless you go in offline mode. That's why I keep two backups of my "old" SSE files.

Posted (edited)
37 minutes ago, Vaccinated Alligator said:

It was: https://www.nexusmods.com/skyrimspecialedition/mods/24297?tab=description (last update 07 jan 2022) - the fix is actually a DLL file update for SK.

 

AE is annoying because everytime Bethesda updates the game, SKSE breaks. And Steam always seems to update the game even when you don't ask for it, unless you go in offline mode. That's why I keep two backups of my "old" SSE files.

 

I noticed that Windows 10 has a performance advantage over older version because it delays a little loading non boot/essential services. If Windows is in a fast storage like SSD/Hybrid it will get you to desktop in seconds but Steamservice will not be loaded yet.  If the "skse64_loader.exe" is called before steamservice is fully loaded, the validation will trigger a launch from Steam. Ownership validation is done to maintain Bethesda lawyers happy, but it becomes a launch command if steam is loaded after the request.   The launch will update the SE 1.5 game to 1.6 aka "AE". 

Better have the downgrade mod ready and with a shortcut to the desktop. I use the Best-Of-both-world version.

 

Edit: It also happens if Steam updates and restart on next run (delay start).

 

 

Edited by safado
Posted

yeah we went though that pain when LE was the only version. I dreaded update day or week for that matter. SE was that best thing to happen since then no worries about silly steam ignoring your update commands.

Posted (edited)
2 hours ago, Monoman1 said:

Glad I'm still LE :P

LE forever! ?

 

You know, I've never had a reason I'd even consider saying you 'must' switch. I'm leaning towards Lux being that reason. This is what it did to your cellar in wartimes (just visited for the first time). The lighting everywhere modders used vanilla fixtures gets these lights. I haven't really calculated how much fps I'm loosing but it's worth it so far. 

 

 

 


20220321130809_1.jpg.540f7c13abb02199ca7796680bedd444.jpg
 

 

Edited by PInute
Posted
15 minutes ago, PInute said:

 

You know, I've never had a reason I'd even consider saying you 'must' switch. I'm leaning towards Lux being that reason. This is what it did to your cellar in wartimes (just visited for the first time). The lighting everywhere modders used vanilla fixtures gets these lights. I haven't really calculated how much fps I'm loosing but it's worth it so far. 

 

  Reveal hidden contents

Nope. Not enough. 

I'd consider it for a better frame rate but there's no improvement there as far as I can tell. Fps still piss poor around vanilla cities. 

Posted (edited)
21 hours ago, safado said:

I noticed that Windows 10 has a performance advantage over older version because it delays a little loading non boot/essential services. If Windows is in a fast storage like SSD/Hybrid it will get you to desktop in seconds but Steamservice will not be loaded yet.  If the "skse64_loader.exe" is called before steamservice is fully loaded, the validation will trigger a launch from Steam. Ownership validation is done to maintain Bethesda lawyers happy, but it becomes a launch command if steam is loaded after the request.   The launch will update the SE 1.5 game to 1.6 aka "AE". 

Better have the downgrade mod ready and with a shortcut to the desktop. I use the Best-Of-both-world version.

 

Edit: It also happens if Steam updates and restart on next run (delay start).

I have just switched to a new computer and re-downloaded Skyrim through Steam, which gave me the Anniversary Edition. Then, I copied the SE backup to the Steam folder, and it was updated to AE as soon as I closed the game.

 

Then, I copied SE backup to another folder and created a new instance of MO2 to run Special Edition. Interestingly, when I launch the SE game from MO2, Steam thinks I'm running the AE edition instead. And, this way, does not update the SE game. (Edit: Even the Creation Kit from SE with the fixes is working)

 

So, for the time being I'm keeping both AE and SE files in separate folders because I have some games that cannot be played offline at Steam. The drawback is that I need about twice the amount of space in the drive, due to having two copies of the "same" game. But it just works (insert Todd Howard meme here :P).

Edited by Vaccinated Alligator
Posted
On 3/21/2022 at 1:29 PM, Monoman1 said:

Nope. Not enough. 

I'd consider it for a better frame rate but there's no improvement there as far as I can tell. Fps still piss poor around vanilla cities. 

It's always the same things isn't it. First it's dealing with scripting conflicts then its just enough triangles  and a liveable enb. This is a new install on a shadow blade of all things and I'm working on keeping 45fps looking east from whiterun gates.

Posted
2 hours ago, PInute said:

It's always the same things isn't it. First it's dealing with scripting conflicts then its just enough triangles  and a liveable enb. This is a new install on a shadow blade of all things and I'm working on keeping 45fps looking east from whiterun gates.


Holy frigging crap 45fps??? Omg. Are you using some backdated version of SE? I use Skyrim AE 1.6 and I NEVER fall below 60fps. And I mean never. I do not have a beast of a PC. I use 2k and even 4k mods, and I have never once seen my fps drop from 60 for even a zetasecond. it's either 61, 62, or 60, 24/7, with 789 mods now and 3 playthroughs tested. I can't imagine why anyone would use anything below SKSE 2.1.5 or AE 1.6, like wtf. Ever since AE and the beautiful rework of Address Libraries and Papyrus updates for AE, I have never seen such perfect modded gameplay in 11 years of modding this game.

Posted (edited)
On 3/21/2022 at 10:59 AM, Monoman1 said:

Glad I'm still LE :P

LE forever! ?

 

i was like you until like a month ago, but SE really is way better :D i still have my LE setup and when i went back i just hated how bad it looked in comparison lol however upgrading to AE there really is no point. it does take alot of time to setup your mods to how it was before but most all your old mods are already ported to SE for the most part or work without any intervention

Edited by tamai
Posted
On 3/22/2022 at 12:59 AM, Monoman1 said:

Glad I'm still LE :P

LE forever! ?

Still fine if we use some patch, the game still working good. better using SSD for the game. Also like CBBE HDT in the game.

 

Posted
5 hours ago, tamai said:

 

i was like you until like a month ago, but SE really is way better :D i still have my LE setup and when i went back i just hated how bad it looked in comparison lol however upgrading to AE there really is no point. it does take alot of time to setup your mods to how it was before but most all your old mods are already ported to SE for the most part or work without any intervention

the one problem is HDT that I use not support for SMP that SE use. I Try do some conversion but seems not work well. even the cloth/armor can use fine in SE but not for HDT. Physics also a wonderful thing.

 

Posted (edited)
27 minutes ago, Black714 said:

the one problem is HDT that I use not support for SMP that SE use. I Try do some conversion but seems not work well. even the cloth/armor can use fine in SE but not for HDT. Physics also a wonderful thing.

 

Why would you want HDT or any system related to it? SMP HDT with XP32 Extended then paired with Faster SMP is very powerful. You can have a hundred cloaks all blowing in the wind on different NPCs without a framedrop. It's amazing. I'll admit if I had less then 10 cores, Idk what would happen, but even so, LE had weird frame drops due to its engine. AE combined with engine upgrades never seems to go below at 60. I have seen it go down to 59 fps a couple times, But mostly 61, 62, and 60. In Ultra. With Godray mods. No ENBs tho. I think theyre weird. lol

Edited by LynErso666
Posted
8 hours ago, LynErso666 said:


Holy frigging crap 45fps??? Omg. Are you using some backdated version of SE? I use Skyrim AE 1.6 and I NEVER fall below 60fps. And I mean never. I do not have a beast of a PC. I use 2k and even 4k mods, and I have never once seen my fps drop from 60 for even a zetasecond. it's either 61, 62, or 60, 24/7, with 789 mods now and 3 playthroughs tested. I can't imagine why anyone would use anything below SKSE 2.1.5 or AE 1.6, like wtf. Ever since AE and the beautiful rework of Address Libraries and Papyrus updates for AE, I have never seen such perfect modded gameplay in 11 years of modding this game.

I've got 100+ indoors and outdoors without enb, even more without HDT (although this new fast dll makes a huge difference). I'm working with a 1080 equiv so the balancing act is real. Before I blew up my 2060 super I had enb, hdt, and a much more triangle-dense build yet also a smooth 60fps. The balance I have now is 60 or more most everywhere outdoors and 60+ indoors. I use that low fps view as my absolute bottom acceptable framerate. Plus, I'm using Rudy ENB on high settings for this. Once I can run Rudy smoothly I'll shift to looking for a lighter ENB that I like the looks of which will pick up 10-15fps once all is said and done. But if I can run Rudy well I can run anything well ;) 

Posted (edited)

Personally, my strongest point against non LE versions is simply that I don't want to have to review/revamp my load order every time some dickhead in a suit with a "slide deck" over at bethesda gets some brain fart about some new monetary strategy to flog an 11 year old game. I just do not have that kind of time. I like coming back and everything is the way I left it. I don't need bethesda sabotaging my load order. I'm plenty capable of that myself.

 

It's time beth had some respect for their community and their modders without which Skyrim would have died 9/10 years ago...

 

Stop fucking around. Just let it go already and concentrate on giving us an excellent TES6.

 

Edit: Also I've got to admire the SKSE team. I really don't know how they put up with beths shit. I would have thrown in the towel years ago. 

Edited by Monoman1
Posted

I have a question. I am playing with frostfall always and I actually enjoy camping out.
What bugs me in survival is the fact that I, sleeping outside, always get a hefty debuff to rest, basically leaving my character exhausted even after sleeping 10 hours in a tent in perfect conditions.
MCM doesn't seem to have a setting to turn off, or at least tone down the grade at which one can no longer afford to sleep outside and has to go into a town.
Is there any way around this or a patch for this?

Thanks, mate.

Posted
6 minutes ago, Kevain said:

I have a question. I am playing with frostfall always and I actually enjoy camping out.
What bugs me in survival is the fact that I, sleeping outside, always get a hefty debuff to rest, basically leaving my character exhausted even after sleeping 10 hours in a tent in perfect conditions.
MCM doesn't seem to have a setting to turn off, or at least tone down the grade at which one can no longer afford to sleep outside and has to go into a town.
Is there any way around this or a patch for this?

Thanks, mate.

Sleep deprivation in the needs menu.

Some configuration available via SleepDepriv.json

Posted (edited)
1 hour ago, LynErso666 said:

Why would you want HDT or any system related to it? SMP HDT with XP32 Extended then paired with Faster SMP is very powerful. You can have a hundred cloaks all blowing in the wind on different NPCs without a framedrop. It's amazing. I'll admit if I had less then 10 cores, Idk what would happen, but even so, LE had weird frame drops due to its engine. AE combined with engine upgrades never seems to go below at 60. I have seen it go down to 59 fps a couple times, But mostly 61, 62, and 60. In Ultra. With Godray mods. No ENBs tho. I think theyre weird. lol

Basically I use this 

The texture and meshes came from many author and I modified to capable into devious mod. including bikini armor (Only bra and panty).
and all in game cloth and Armor is support HDT.

I tried to add HDT SMP into the cloth and underwear. but it's not working. :(

 

Skyrim LE itself seems support only 4 core but 2 core seems reach 100% all time. so many core may not affected into performance. Single core performance is needed or maybe cache size for Skyrim.

I use ENB only to boost performance. but still vanilla setup in game. because it's quite heavy for VGA.

Edited by Black714

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