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Posted
1 hour ago, Monoman1 said:

I've been thinking lately that what survival really needs at this point is some kind of early game mechanics. Some kind of mercenaries type guild. Legio Damnatorum. You sign up or are forcible assigned maybe. Are given basic equipment and paired with some others. Either mercs (mercs need fodder to open suspicious containers or walk down inviting corridors first, so you leading them makes sense) or other 'budding adventurers' and given a task to clear a radiant dungeon/retrieve a radiant item/kill a radiant boss. You're not allowed to keep anything you find in the dungeon (this would be really difficult I think) but are awarded a licence of your choosing instead and maybe keep one thing from the dungeon.

 

It's not even the beginning of an idea but I've really been struggling with the early game now and I think it needs..... something to allow you to actually play the game. 

maybe you could have a grouping of like three or four mercenaries, inside the larger cities. they interject when the guards are "stealing" your weapons and armor and tell the guards they will buy it from you right there at a somewhat deflated rate if you join them on their next assigment of clearing out a bandit encampment. you get a choice between the normal of twell maybe. just trying to help herehe enforcers taking your stuff and you having to rebuy them later with a license and you getting some money for your starting gear, you probably dont really use more than 5 minutes anyway. so if you say yes. they can take you to the inn, where you can put your stuff in a chest (so they know you did't steal anything from the encampment you are about to storm). the first can be the embarshart mine, which goes relatively uneventful, you overcome the bandits quite easily thanks to the 4 mercenaries and you all walk out, no problem. you get a et amount of money for having helped and half of the value of the stuff you carried back to the city gate where before you enter the city they take the items, so you dont have to do anymore coding to make enforcers ignore you for half a minute when you walk to the inn etc. this seams cleaner than what i  thought of before.) anyway maybe after this first trial run they could give you contracts where the set amount for helping the increases but you have to help them for longer.

3 times=150 + 30% value of the items for each encampment.

5 times = 200 + 40% value of the items for each encampment.

10 times = 300 + 40% value of the items for each encampment.

and this just goes on like normal where if a encampment respawns they come and tell you within a few days (if you signed a contract with them) and you all go out and do it over again. you could put failure systems in there were sometimes one of 'em gets killed or badly injured and they retreat leaving you to fend for yourself, they could yell something like "you can have the girl." or sorry, girl. we're leaving and you would probably get SLDefeat'ed. you could then limp back and they could laugh off what happened to you and remind you of the contract you signed forcing you to go with them again for the amount of the you signed for or be enslaved by slaverun, simple slavery or they could go after you in a 2nd chance type deal just like the one in slaverun with escaped slaves that get hunted, where they ask you to just go with them first or be sold to the first two options. or maybe you could be forced to wear a whorecollar or something... 

Hope you like the direction. ?

i hope you get something like this dont because survival does make it quite difficult in the early stages of the game to pay for everything, especially ocmbined with devious followers etc. something like this could solve it.

good luck.

Posted
5 hours ago, Monoman1 said:

Are you getting curfew begin/end notifications?

 

Haven't seen any notifications so something must not be running.

Posted
5 hours ago, Monoman1 said:

I've been thinking lately that what survival really needs at this point is some kind of early game mechanics. Some kind of mercenaries type guild. Legio Damnatorum. You sign up or are forcible assigned maybe. Are given basic equipment and paired with some others. Either mercs (mercs need fodder to open suspicious containers or walk down inviting corridors first, so you leading them makes sense) or other 'budding adventurers' and given a task to clear a radiant dungeon/retrieve a radiant item/kill a radiant boss. You're not allowed to keep anything you find in the dungeon (this would be really difficult I think) but are awarded a licence of your choosing instead and maybe keep one thing from the dungeon.

 

It's not even the beginning of an idea but I've really been struggling with the early game now and I think it needs..... something to allow you to actually play the game. 

I use the missives mod which adds random radiant quest around and it's fairly configurable as far as the monetary rewards you get from it. I don't know how moddable it actually is if you want to limit picking up objects in quests, but in any case maybe that mod may be of interest?

Posted
5 hours ago, Monoman1 said:

I've been thinking lately that what survival really needs at this point is some kind of early game mechanics. Some kind of mercenaries type guild. Legio Damnatorum. You sign up or are forcible assigned maybe. Are given basic equipment and paired with some others. Either mercs (mercs need fodder to open suspicious containers or walk down inviting corridors first, so you leading them makes sense) or other 'budding adventurers' and given a task to clear a radiant dungeon/retrieve a radiant item/kill a radiant boss. You're not allowed to keep anything you find in the dungeon (this would be really difficult I think) but are awarded a licence of your choosing instead and maybe keep one thing from the dungeon.

 

It's not even the beginning of an idea but I've really been struggling with the early game now and I think it needs..... something to allow you to actually play the game. 

One of my biggest problems with the kink mod community is that everything needs to be procedural.  Procedural stuff is great but it ends up being "an endless supply of pretty good stuff" rather than something great.  

 

This seems like a great place for a more story driven dungeon.  A linear quest would give you way more access to some of the stuff you want to do.  

Posted
1 hour ago, ttpt said:

I use the missives mod which adds random radiant quest around and it's fairly configurable as far as the monetary rewards you get from it. I don't know how moddable it actually is if you want to limit picking up objects in quests, but in any case maybe that mod may be of interest?

Yea I use that too. + jobs of skyrim. None of them really 'introduce' you into combat really though. 

1 hour ago, ttpt said:

Haven't seen any notifications so something must not be running.

Have you tried the old 'turn it off and back on'. Though exit the menu between toggles. 

 

6 hours ago, AkiKay said:

Maybe different jobsites like a farm you help out at

I can't see myself making elaborate quests. If I do it it'll be cookie cutter stuff. Simply because anything else would take too long. 

 

Perhaps as property of Legio Damnatorum you're not allowed to carry anything except your approved equipment. Any weapons/armor/gold you pick up 'poofs' to the legion (dangerous). Legion blacksmith will kit you out if you lose stuff. Bikinis/slutty clothes mandatory of course. Accomplish tasks to get more/better gear. Eg: Start with an iron bikini bra and panty. Get some pauldrons for completing a task. Gain a rank = steel bikini. Fail a task/get a companion killed = mandatory devices. Legio Damnatorum can't buy licences but are exempt from licences/tolls too. 

 

Am I undermining the existing SLS systems? Since you can't really own anything it seems like you can't progress until you're not Legio Damnatorum. But you can gain skills/perks with help from companions that don't charge by the hour. Is it a reasonable tradeoff? Would you volunteer early game? How do you get out of the legion? Gain enough ranks. Send them enough items of value? 

Posted
26 minutes ago, Monoman1 said:

Is it a reasonable tradeoff? Would you volunteer early game?

To me joining would depend upon if there is really anything in it for me. If they would just dress my character up like a slut and maybe give some rewards here and there but at the same time prevent me from picking up specific loot then I´d be better off sneaking in and out of the city illegally risking the same stuff happening to me through the guards. Atleast that´s how I´d see it if i were to choose personally. The whole Guild or Legion would have to feel like a safer choice than using crime and tricks to get yourself through the early game. It would probably not be perfect life but it would keep me fed and alive (and hopefully not have me end up in the Holds Dungeon).

Posted
45 minutes ago, Monoman1 said:

Perhaps as property of Legio Damnatorum you're not allowed to carry anything except your approved equipment. Any weapons/armor/gold you pick up 'poofs' to the legion (dangerous). Legion blacksmith will kit you out if you lose stuff. Bikinis/slutty clothes mandatory of course. Accomplish tasks to get more/better gear. Eg: Start with an iron bikini bra and panty. Get some pauldrons for completing a task. Gain a rank = steel bikini. Fail a task/get a companion killed = mandatory devices. Legio Damnatorum can't buy licences but are exempt from licences/tolls too. 

 

Am I undermining the existing SLS systems? Since you can't really own anything it seems like you can't progress until you're not Legio Damnatorum. But you can gain skills/perks with help from companions that don't charge by the hour. Is it a reasonable tradeoff? Would you volunteer early game? How do you get out of the legion? Gain enough ranks. Send them enough items of value?

 

This sounds interesting and I would probably play it, but my understanding is that one of Sexlab Survival's goals is to integrate Sexlab into many aspects of the game, and I fully support that goal. (Maybe that is a misunderstanding on my part.)

 

I would like to see bidirectional integration beween the mercenary guild and Simple Slavery++, meaning the mercenary guild is an SS++ destination, and the mercenary guild can send you to SS++ under certain failure conditions.

 

And I would like the proposed mercenary guild to have some aspects related to sex, so that it further integrates Sexlab into more aspects of the game. An obvious idea would be the player character has to "service" the mercenary guild leaders in order to get additional assignments. I'm sure there are other more creative possibilities as well.

Posted

Question what does the file "Open Mouth Mod for SLSO" do? I have have slso but is this something needed to make a feature work? Im playing on sse so it may not be compatible anyways. Thanks

Posted
2 hours ago, Monoman1 said:

Yea I use that too. + jobs of skyrim. None of them really 'introduce' you into combat really though. 

Have you tried the old 'turn it off and back on'. Though exit the menu between toggles. 

 

I can't see myself making elaborate quests. If I do it it'll be cookie cutter stuff. Simply because anything else would take too long. 

 

Perhaps as property of Legio Damnatorum you're not allowed to carry anything except your approved equipment. Any weapons/armor/gold you pick up 'poofs' to the legion (dangerous). Legion blacksmith will kit you out if you lose stuff. Bikinis/slutty clothes mandatory of course. Accomplish tasks to get more/better gear. Eg: Start with an iron bikini bra and panty. Get some pauldrons for completing a task. Gain a rank = steel bikini. Fail a task/get a companion killed = mandatory devices. Legio Damnatorum can't buy licences but are exempt from licences/tolls too. 

 

Am I undermining the existing SLS systems? Since you can't really own anything it seems like you can't progress until you're not Legio Damnatorum. But you can gain skills/perks with help from companions that don't charge by the hour. Is it a reasonable tradeoff? Would you volunteer early game? How do you get out of the legion? Gain enough ranks. Send them enough items of value? 

You could have it where you try to go outside of town without a license and after the standard conversation with the toll guard he tells you there is a group of mercs/adventurers/etc looking to recruit fresh members and that you should join.

 

if you decide to join

 

The merc/adventurer/etc group decides to take you on but since you're fresh you start off as basically their pack mule/eye candy/etc. They decide to buy you a short term bikini license and weapons license and give you basic bikini armor. They take you out to your first dungeon, teach you a few things, play with you and tease you. You can have different options on how much you are willing to take. ie/teasing, playing gets more sexual/etc or if you don't play along they get more sexist/abusive/angry. At the end you come back to town with them and they give you enough money so that you can get yourself a magic license.

 

They like you so much they happily give you the money to get yourself a short term magic license and invite you to keep going with them. It becomes a progression of sexual content (eventually you can get all the licenses long term through them at the cost of possibly becoming their slutty plaything/toy/whore in the process)

 

you can quit at any time you come back

 

or They give you money for a short term magic license and then give you the boot or you decide to leave because you don't want to do what they say. Now you're on your own but you have short term bikini armor license and weapons/magic license to get you started

 

Ideas for stuff that can happen while you're with them:

 

-sexual/ misogynistic comments as you walk with them (progressive the more time you spend with them the worse they get)

 

-Newbie hazing- they make you get a tattoo of their group name on a sexual area of your body, as part of the hazing to join the group you have to be spanked by all members (Progressive the more time you spend with them, more tattoos, spanks, maybe into peeing/cumming on you,etc, and eventually sexual stuff like gang bangs, threesomes, animals, etc, option to refuse)

 

-they decide to camp and ask you to cook etc. After some drinks they ask you to entertain them by dancing and other sexual performances (Progressive the more time you spend with them, sex/threesomes/gang bangs, animals, etc, option to refuse)

 

-they make you pay the toll but not with money (Progressive into eventually whoring you out and not just to humans, option to refuse)

 

-they try to get you addicted on drugs/alcohol (Progressive where you become an addict and they make you do humiliating/demeaning stuff for them for drugs/alcohol, option to refuse)

 

Posted
14 minutes ago, skyrim482 said:

Question what does the file "Open Mouth Mod for SLSO" do? I have have slso but is this something needed to make a feature work? Im playing on sse so it may not be compatible anyways. Thanks

Stops sexlab auto closing your mouth during sex due to facial expression changes. 

Posted
16 minutes ago, Ds4nch3z said:

You could have it where

The problem with narrative driven quests is that you're kind of limited to doing it once per playthrough. On the other hand the player could conceivably gain all perpetual licences and have a run of very bad luck, lose them all and end up back at square one. More than once. 

Posted
8 minutes ago, Monoman1 said:

The problem with narrative driven quests is that you're kind of limited to doing it once per playthrough. On the other hand the player could conceivably gain all perpetual licences and have a run of very bad luck, lose them all and end up back at square one. More than once. 

That's a good idea, many different ways one could end up losing their license and having to start over. The group could always be available for you to join and do stuff with to get licenses in the event that you cannot afford one. Something could keep track of your progress with the group so they remember when you come back

Posted
4 hours ago, Monoman1 said:

Have you tried the old 'turn it off and back on'. Though exit the menu between toggles. 

 

 

Yeah,  I've turned it on and off again, I haven't actually tried buying the curfew license yet though, was hoping to get arrested first. but maybe buying the license and then letting it expire will actually trigger the stuff.

 

On a similar note I have the magic license turned off and while I don't get cursed or anything, vendors and enforcers still sort of throw a fit if I try to buy staffs or tomes, I've sort of turned off vendor blocking whenever I do that, but I don't really do that often enough.

Posted

i still have a problem with curfew, i disabled them in mcm. i disable curfew license, etc. but the message curfew is beginning will always happen in game. and after that chaos happen. the guards or npc that inherit guard class, will start to force greet me nonstop. eventhough the curfew is ending. the guards still force greet me. i disabled guards behaviour (all option). and it still force greet me. my only solution is to disable/kill the npc so it wont bother me again. i even tried to uninstall some baka mods such as SLHH and SLAPR (since both SLAPR and SLHH have forcegreet ).

 

but its still happening so its probably the new update (i make a new save and new patch, so probably not my fault). sorry cant help much because i dont know how to write papyrus.

Posted
3 hours ago, skullgirls_ said:

i still have a problem with curfew, i disabled them in mcm. i disable curfew license, etc. but the message curfew is beginning will always happen in game. and after that chaos happen. the guards or npc that inherit guard class, will start to force greet me nonstop. eventhough the curfew is ending. the guards still force greet me. i disabled guards behaviour (all option). and it still force greet me. my only solution is to disable/kill the npc so it wont bother me again. i even tried to uninstall some baka mods such as SLHH and SLAPR (since both SLAPR and SLHH have forcegreet ).

 

but its still happening so its probably the new update (i make a new save and new patch, so probably not my fault). sorry cant help much because i dont know how to write papyrus.

Again, Wheel -> Misc -> Debug -> GetActorPackage will tell you exactly what mod/package/scene is running on an Npc. You don't have to guess. So a screenshot of that would be nice but timing might be tricky. There are many force greet packages in SLS. 

 

Notifications about curfew ending/starting are normal even if curfew is disabled and doesn't cause problems. 

 

Once again:

If you are globally disabling licences then disable all 'licence 2' options first.

If you don't want tolls then you should keep toll evasion enabled for now, set toll gold to zero and pay the toll. 

Posted
4 hours ago, tamai said:

how to you heal your masochism status and make it go down to normal levels?

It's very difficult in my experience. Basically:

1. Don't get spanked - wear respectable clothes/armor

2. Don't get raped. 

3. Don't wear devious devices. 

 

And do all these for a long period of time. 

 

(You know, all the things you like making your character do)

Posted
4 hours ago, VoidTerraFirma said:

Is there a way to set this up so that begging for clothes/shoes only gives ragged robes & ragged boots?

Edit formlist _SLS_BegClothes.

Posted
8 hours ago, ttpt said:

On a similar note I have the magic license turned off and while I don't get cursed or anything, vendors and enforcers still sort of throw a fit if I try to buy staffs or tomes, I've sort of turned off vendor blocking whenever I do that, but I don't really do that often enough.

I'll have a look. Probably missing a check on the option. 

Posted
54 minutes ago, Monoman1 said:

Notifications about curfew ending/starting are normal even if curfew is disabled and doesn't cause problems. 

I dont agree here. The message could be considered bugged because it is tied to a function that should be off and therefor do nothing.
I spend hours trying to figure out stuff like that in a variety of mods, so the less mods behave like that the easier I think it is for mod users to customize and debug their mod profiles. 
The message irritated me too and made me go back and check curfew functioning or not.
Its just about mods clearly communicating with us poor users :P (saving mod creators from the corresponding bug reports too) 
 

Posted
1 hour ago, Nymra said:

I dont agree here. The message could be considered bugged because it is tied to a function that should be off and therefor do nothing.

It IS a bug. Don't think I said anywhere that it isn't. I said that it is normal which is different. 

Is it something to get worked up about? No. Not if curfew is operating as expected. If only you knew the things that are running in the background without your knowledge.... The fact that curfew has a notification that just makes it visible is all that seems to bother people. There are some people around here that are quite..... anal tbvfh. 

 

Mod users seem to think turning stuff on and off is simple. I can assure you that it is not. "Please add a toggle for x". How many times have I heard this. Six words. Lots of implications. Lots of possible complications. Possibly a ton of work. But still just 6 words for a mod user to type. Easy.

 

Mod users need to give mod authors a break. I'm not sitting in front of my pc 24/7 doing technical support for content I created for free. Quite frankly I'm getting pretty tired of modding and supporting them in general. It really is a full time job on top of my full time job. And it seems modding for Skyrim is pretty much dead these days. Haven't seen anything interesting posted for a long time now. Thus my motivation to continue dwindles. And so anal retentive posts about a spurious notification twice per game day irk me. Irk me to the point that I don't want to even bother looking at it. So maybe..... relax. Be patient. Sure report problems. But read the last couple of pages first and try not to piss us off, yeah? Because it's actually counter-productive. 

 

Duplicate reports & straight-up piss poor reports (and I've had lots of these in the past month or that from people that don't read but expect to be given a hand-tailored solutions) and the only thing it makes me do is just not bother logging in. 

 

In fact.... 

*Logs out*

:P

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