Lupine00 Posted March 24, 2020 Share Posted March 24, 2020 4 hours ago, HexBolt8 said: Another option would be to multiply the spell cost by 200 or so for anything outside the Restoration school. That could be done with an associated perk. Of course there are mods that add damaging spells to the Restoration tree so you'd have to exercise restraint for things like that. This would be the best way to implement it in SLS, but can't really be done with a quick Tes5Edit hack, and definitely can't be done by SLD.  In the case of SLD, it's on my wish list Link to comment
skyrim482 Posted March 24, 2020 Share Posted March 24, 2020 Hey I really like the versitility of this mod, thank you for your work! The creature content is great, are there plans to keep expanding in that area? Some ideas - Pc can get the cost of a horse down or just be offered gold by horse farmers to please their stalions due to the lack of mares in skyrim. Asking followers or npcs if they have ever indulged a creature/ possible corruption system where they start to like it. Extra options for your main horse or dog follower like vigilance. Such as offering them to use you as they want. They try mount you like the friend system. Offering npcs to them to get off on or asking npcs what they think about your horse/ dog follower to see if they are into that. Just some ideas thanks again! Link to comment
LinksSword Posted March 25, 2020 Share Posted March 25, 2020 I was wondering how could i go about making it so Riften is the only location that is very perverted, As in the lore riften is a very corrupt place as it is so guards abusing outsiders makes more sense there, So i was wondering if features like comments or the toll could be used in only certain locations so how. Link to comment
Lupine00 Posted March 26, 2020 Share Posted March 26, 2020 6 hours ago, LinksSword said: I was wondering how could i go about making it so Riften is the only location that is very perverted, As in the lore riften is a very corrupt place as it is so guards abusing outsiders makes more sense there, So i was wondering if features like comments or the toll could be used in only certain locations so how. You may have some success in Tes5Edit, then use the console to disable enforcers in places you don't want them.  I used to ask for SLS to support per-hold configuration, and Monoman never liked the idea of that. As he isn't making any changes now, that would be a dead-end anyway. You are limited to hacks you can apply yourself.  If Monoman took a sensible approach and tied the dialog changes to their own specific factions, you can just remove the guards from those factions where it's not appropriate for your game.  There are (likely) some trigger boxes in towns, and reducing those and moving them to where they do nothing should stop reactions when you enter town via the gate. I remember looking at how it all worked, very briefly, but it's all hazy now. Some things depend on gates loading, and presumably there are aliases being fed into scripts that you need to stop being fed in. Link to comment
generic_name Posted March 26, 2020 Share Posted March 26, 2020 Seems the mod scales down the height of PC? Any way to disable that? Link to comment
Corsayr Posted March 26, 2020 Share Posted March 26, 2020 2 hours ago, generic_name said: Seems the mod scales down the height of PC? Any way to disable that? The mod makes changes to the base races to add the disparity buff/debuff. It doesn't necessarily change the scale from vanilla race files scale. But if you had something that increased the scale of certain races that was loaded before it, it would change that scale back.   Link to comment
Corsayr Posted March 26, 2020 Share Posted March 26, 2020 You can check it in TES5Edit  Spoiler  Link to comment
WickieI Posted March 26, 2020 Share Posted March 26, 2020 Don´t know if it is intentional behaviour, but Enforcers keep confiscating equipment from Bandolier. If it is intentional, what do I need to stop them from doing so? Link to comment
RedMonika Posted March 26, 2020 Share Posted March 26, 2020 3 hours ago, Corsayr said: The mod makes changes to the base races to add the disparity buff/debuff. It doesn't necessarily change the scale from vanilla race files scale. But if you had something that increased the scale of certain races that was loaded before it, it would change that scale back.   Would changing the height in racemenu fix this? Link to comment
Corsayr Posted March 26, 2020 Share Posted March 26, 2020 23 minutes ago, RedMonika said: Would changing the height in racemenu fix this? On your individual character. Those setting control base scaling for the entire race.  Link to comment
tamai Posted March 27, 2020 Share Posted March 27, 2020 I tried fighting with the kitchen knife i got and realized it has not impact sounds xD so i changed them to the iron dagger sounds  just thought i would point that out  I wanted to make it a powerful weapon with this mod https://www.nexusmods.com/skyrim/mods/90457 so the more a kill with it the stronger it will become and then who will be laughing then! 1 Link to comment
donttouchmethere Posted March 27, 2020 Share Posted March 27, 2020 54 minutes ago, tamai said: I wanted to make it a powerful weapon with this mod https://www.nexusmods.com/skyrim/mods/90457 so the more a kill with it the stronger it will become and then who will be laughing then! Did you try it out already and does it work for any kind of equipment or only vanilla? Link to comment
HexBolt8 Posted March 27, 2020 Share Posted March 27, 2020 32 minutes ago, tamai said: I tried fighting with the kitchen knife.... Never underestimate an angry woman with a kitchen knife. 1 Link to comment
RedMonika Posted March 27, 2020 Share Posted March 27, 2020 2 hours ago, Corsayr said: On your individual character. Those setting control base scaling for the entire race.  Ah.. got ya Link to comment
tamai Posted March 27, 2020 Share Posted March 27, 2020 1 hour ago, donttouchmethere said: Did you try it out already and does it work for any kind of equipment or only vanilla? oh that mod? idk i suppose it says it works for all weapons armor and jewelry tbh its hard to kill things but i believe so far it went up 2 damage points ^^ Link to comment
donttouchmethere Posted March 27, 2020 Share Posted March 27, 2020 10 minutes ago, tamai said: oh that mod? idk i suppose it says it works for all weapons armor and jewelry tbh its hard to kill things but i believe so far it went up 2 damage points ^^ Progress! The evolution of a kitchen knife: Spoiler  Link to comment
Lupine00 Posted March 27, 2020 Share Posted March 27, 2020 9 hours ago, HexBolt8 said: Never underestimate an angry woman with a kitchen knife. Ironically, if you have Burdens of Skyrim, it's one of the weapons you can use without a penalty from the start. Makes it quite a useful "gift". Link to comment
RaptorVz Posted March 28, 2020 Share Posted March 28, 2020 Does this mod make random npcs walk up to me and iniate the dialogue "Fondles you for a while* ill make a few septims off you" and then teleport you to simple slavery? If not, do you know which mod is doing it and how i can turn it off? Link to comment
HexBolt8 Posted March 28, 2020 Share Posted March 28, 2020 54 minutes ago, RaptorVz said: Does this mod make random npcs walk up to me and iniate the dialogue "Fondles you for a while* ill make a few septims off you" and then teleport you to simple slavery? Fall of the Dragonborn.  Discussion Link to comment
hexenhaus Posted March 29, 2020 Share Posted March 29, 2020 I am planning a new playthrough and now I am wondering about the impact on performance/scriptload and how customizable the features are? Generally I try to streamline my mod setup and I don't need most of the features of this mod. More specifically, I am only interested in the cum features (addiction system + creature fondling, etc.) and the Bikini experience. All the other stuff I don't need or are provided by other mods (Slaverun, SLHH etc.).  So if I toggle off all the other stuff, what is still running (the core mod?) and is that a viable option if I want those very unique features? Link to comment
Corsayr Posted March 29, 2020 Share Posted March 29, 2020 3 hours ago, hexenhaus said: I am planning a new playthrough and now I am wondering about the impact on performance/scriptload and how customizable the features are? Generally I try to streamline my mod setup and I don't need most of the features of this mod. More specifically, I am only interested in the cum features (addiction system + creature fondling, etc.) and the Bikini experience. All the other stuff I don't need or are provided by other mods (Slaverun, SLHH etc.).  So if I toggle off all the other stuff, what is still running (the core mod?) and is that a viable option if I want those very unique features? it is very good at toggling features on or off. Where some have had issue is "selective toggling"  Example Licenses  turning that whole system off = easy just turning off one type of license = more complicated and in some cases not fully doable to some people satisfaction.  Based on what you have said, it should have no trouble accommodating you.   Link to comment
GGDX Posted March 30, 2020 Share Posted March 30, 2020 Would it be possible to get an option to make licenses apply only to those considered female by the misogyny/disparity settings? Maybe also make it so that followers who aren't disallowed by the license settings accept contraband but not let you have it back? Link to comment
XDbored Posted March 30, 2020 Share Posted March 30, 2020 looks minimum AV breaks movement speed at least in my mod list it works initially but as soon as you get a negative speedmult it starts a laggy oscillation as scripts fight each other giving greater amounts of +/- movement speed after each oscillation eventually leaving you at 0 movement speed or 1000s of movement speed and it doesn't fix after removing the initial speed debuff(unequiping devious boots) console commands don't fix it either but as soon as i turn minimum AV off it works again 100 base speed with whatever modifiers applied correctly also can we get a list of which Needs mods work? i don't like how the sleep works in RND or the Food spoiling which other needs mods could i use? that still work with this mod Link to comment
ElectricTurmoil Posted March 30, 2020 Share Posted March 30, 2020 Hey monoman - just out of interest - you were one of the few i wouldnt mind being a patron of yet i cant see anything listed on your patreon Link to comment
simony Posted March 30, 2020 Share Posted March 30, 2020 How do license enforcers work? I have my licenses from Whiterun, but when I entered Riverwood I got sent back to Whiterun barracks by an enforcer because I had no escort. So what they actually looking for? Link to comment
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