Burensc Posted October 17, 2024 Posted October 17, 2024 I am on 1170... I have Devious Devices SE AE VT 5.2 I am getting an error that the dll file not loading properly and the all files are for Skyrim LE
safado Posted October 18, 2024 Posted October 18, 2024 22 hours ago, Burensc said: I am on 1170... I have Devious Devices SE AE VT 5.2 I am getting an error that the dll file not loading properly and the all files are for Skyrim LE The October 2 post from Zarantha with a link to another post has a possible solution. That is 3 post before yours.
Lurking_Garbage Posted October 18, 2024 Posted October 18, 2024 Are the devices actually impossible to remove without the key? The mistress of the Submissive Lola had my character equip nipple and clit piercings, but apparently had no matching key to unlock them. I have ended the Submissive Lola quest with the mistress character, with the quest being completed and removed from the journal, but the piercings and their functions remain. Even before ending the SL quest, the mistress character had no dialogue option that would have the character ask to remove the piercings. How can I remove the piercings from my character in a legitimate way? The "force end quest" debug option warns it should not be used to remove the piercings.
safado Posted October 18, 2024 Posted October 18, 2024 (edited) 10 hours ago, Lurking_Garbage said: Are the devices actually impossible to remove without the key? The mistress of the Submissive Lola had my character equip nipple and clit piercings, but apparently had no matching key to unlock them. I have ended the Submissive Lola quest with the mistress character, with the quest being completed and removed from the journal, but the piercings and their functions remain. Even before ending the SL quest, the mistress character had no dialogue option that would have the character ask to remove the piercings. How can I remove the piercings from my character in a legitimate way? The "force end quest" debug option warns it should not be used to remove the piercings. Why ask here instead of Submissive Lola forum? @Hex Bolt is still supporting it, its page shows updated 20+hr ago. Devious Devices is just the framework and do not drive the third party story stages using it. Maybe is a bug and your question in the proper mod forum can help the author identify it. Try obtaining a Piercing Removal Tool or cheat by using a mod or console. help "Piercing Removal Tool" (it shows id) player.additem XX0409A4 (XX is the Devious Devices - Integration.esm mod order index position) I think it will only work if your piercing is not tagged as needing a unique key. Also, depending on DD settings, the key\tool will be spent for each use. I have not used the Lola mod, so this is a guess. Edited October 18, 2024 by safado
Lurking_Garbage Posted October 19, 2024 Posted October 19, 2024 1 hour ago, safado said: Why ask here instead of Submissive Lola forum? My ask felt more related to DD than Submissive Lola. Everything on the Submissive Lola side works fine. Thanks for answering my question, though.
zarantha Posted October 20, 2024 Posted October 20, 2024 (edited) On 10/18/2024 at 8:43 PM, Lurking_Garbage said: My ask felt more related to DD than Submissive Lola. Everything on the Submissive Lola side works fine. Thanks for answering my question, though. There's no way for us to know if it's a generic DD device or some quest device added by a mod. It's better to start with the mod that gave you the device and work backwards. But yes, piercings are removed with piercing tools, not keys. Edited October 20, 2024 by zarantha
vert lizard Posted October 21, 2024 Posted October 21, 2024 (edited) i keep getting a error "a fatal error has occurred with your installation of devious devices. incomplete uninstall attempt perhaps? aborting update chain." what does this mean/how do i fix it. its a old save and a new mod list. i use vortex. Edited October 21, 2024 by verticalizard
zarantha Posted October 21, 2024 Posted October 21, 2024 57 minutes ago, verticalizard said: i keep getting a error "a fatal error has occurred with your installation of devious devices. incomplete uninstall attempt perhaps? aborting update chain." what does this mean/how do i fix it. its a old save and a new mod list. i use vortex. Try a new game. Old saves aren't necessarily compatible if there's been significant mod updates between when it was last ran and what you have in your list now. If the save was from DD 4.x, a new game was required when we went to 5.x.
vert lizard Posted October 21, 2024 Posted October 21, 2024 42 minutes ago, zarantha said: Try a new game. Old saves aren't necessarily compatible if there's been significant mod updates between when it was last ran and what you have in your list now. If the save was from DD 4.x, a new game was required when we went to 5.x. alright well there's no real problem with it other than the message is annoying. is there a way to disable it somehow.
zarantha Posted October 21, 2024 Posted October 21, 2024 6 minutes ago, verticalizard said: alright well there's no real problem with it other than the message is annoying. is there a way to disable it somehow. No. Something is broken, it's just not immediately obvious. Could be load order too, or if you have DD NG, you might have the DD SE patch enabled, but you said old save, new list. So it could also be scripts are broken due to the changes in versions.
Elllollos Posted October 22, 2024 Posted October 22, 2024 is there a possibility for the file to be added via google drive or mediafire? i hate the subscription caped downloads in subscriptionware sites like mega, don't have the time or money for that
zarantha Posted October 22, 2024 Posted October 22, 2024 37 minutes ago, Elllollos said: is there a possibility for the file to be added via google drive or mediafire? i hate the subscription caped downloads in subscriptionware sites like mega, don't have the time or money for that alt link has been on the troubleshooting post for well over a year now. maybe read if you don't have time or are downloading too much stuff all at once. i've never run into mega's cap and i don't subscribe. 1
Elllollos Posted October 22, 2024 Posted October 22, 2024 38 minutes ago, zarantha said: alt link has been on the troubleshooting post for well over a year now. maybe read if you don't have time or are downloading too much stuff all at once. i've never run into mega's cap and i don't subscribe. thank you kindly! the service must be capped for other countries outside the US or something 1
CG2424 Posted October 22, 2024 Posted October 22, 2024 I know it's a small thing, but it's fuckin killing me. The animation for basic walk/run animation (W key) when wearing a Yoke doesn't loop properly. At the very end it snaps back into place because the start/end points of the animation aren't in the exact same place. It's definitely not an issue on my end, but rather something inherent in the animation. If someone knows how to fix it, please do. I realize how small a thing it is, but like I said. It's killing me to look at. As soon as I noticed it, I can't un-notice it.
Plaguetard2.0 Posted October 22, 2024 Posted October 22, 2024 So, having an issue and was wondering if anyone has any knowledge of something similar. Initially I thought it was a Simple Slavery issue that I didn't get the items equipped by default. However, now with Sexlab Survival, when doing the knock part and they are supposed to equip with an armbinder if you stay the night, no armbinder is showing either. Almost like it isn't calling in the item from DD correctly. I don't really run a DD mod heavy setup, just curious if anyone is aware of this issue? I'm running NG .2 and waiting for the approval to get the newest version, figured I'd post while waiting.
naaitsab Posted October 22, 2024 Posted October 22, 2024 7 hours ago, CG2424 said: I know it's a small thing, but it's fuckin killing me. The animation for basic walk/run animation (W key) when wearing a Yoke doesn't loop properly. At the very end it snaps back into place because the start/end points of the animation aren't in the exact same place. It's definitely not an issue on my end, but rather something inherent in the animation. If someone knows how to fix it, please do. I realize how small a thing it is, but like I said. It's killing me to look at. As soon as I noticed it, I can't un-notice it. You could see if DD NG fixes it for you. It features a lot of tweaked and new animations. Plus it relies on OAR to animate/pose which is a lot less choppy and laggy, instead of the old FNIS method. If it's still broken post some screens in the thread there, so we can look into fixing it. https://www.loverslab.com/files/file/29779-devious-devices-ng/ 1
CG2424 Posted October 22, 2024 Posted October 22, 2024 (edited) 1 hour ago, naaitsab said: You could see if DD NG fixes it for you. It features a lot of tweaked and new animations. Plus it relies on OAR to animate/pose which is a lot less choppy and laggy, instead of the old FNIS method. If it's still broken post some screens in the thread there, so we can look into fixing it. https://www.loverslab.com/files/file/29779-devious-devices-ng/ I've got DDNG. And it's not so much that the animation is broken. The animation plays as intended, at full speed, no technical issues at all. But rather the animation itself is incorrect. When you want to loop an animation, the start and end points of all the bones in that animation must be in the same place. The running anim for the Yoke simply doesn't. As if the end of the loop has the torso twisted by 1-2 degrees causing a clear jump/snap when the animation begins again. This isn't a game issue, but an issue that stems from when it was first animated in max/maya/blender. Screenshots won't really help, I don't think, but I'll try to record a clip to show. I don't really think it's an issue on my end, but rather issue in general. So it should be easy enough to boot up the game, attach a yoke and start running to see for yourself. Again, it's slight, but once you see it, you can't unsee it. Edited October 22, 2024 by CG2424
zarantha Posted October 23, 2024 Posted October 23, 2024 (edited) 4 hours ago, CG2424 said: I've got DDNG. And it's not so much that the animation is broken. The animation plays as intended, at full speed, no technical issues at all. But rather the animation itself is incorrect. When you want to loop an animation, the start and end points of all the bones in that animation must be in the same place. The running anim for the Yoke simply doesn't. As if the end of the loop has the torso twisted by 1-2 degrees causing a clear jump/snap when the animation begins again. This isn't a game issue, but an issue that stems from when it was first animated in max/maya/blender. Screenshots won't really help, I don't think, but I'll try to record a clip to show. I don't really think it's an issue on my end, but rather issue in general. So it should be easy enough to boot up the game, attach a yoke and start running to see for yourself. Again, it's slight, but once you see it, you can't unsee it. No one left from the original DD project can do animations. You can ask on DD NG, where there is some animation work being done. Edited October 23, 2024 by zarantha
zarantha Posted October 23, 2024 Posted October 23, 2024 9 hours ago, Plaguetard2.0 said: So, having an issue and was wondering if anyone has any knowledge of something similar. Initially I thought it was a Simple Slavery issue that I didn't get the items equipped by default. However, now with Sexlab Survival, when doing the knock part and they are supposed to equip with an armbinder if you stay the night, no armbinder is showing either. Almost like it isn't calling in the item from DD correctly. I don't really run a DD mod heavy setup, just curious if anyone is aware of this issue? I'm running NG .2 and waiting for the approval to get the newest version, figured I'd post while waiting. It doesn't have to be a DD heavy setup to cause problems, just a script heavy setup. But since you're running DD NG, you should be asking there. They've done extensive work on several functions, including equipping, and they'd be the best to tell you if there's a problem with equipping or not. If it's just that the items are in your inventory, but don't show on your pc in game, make sure you built the bodyslides correctly. 1
CG2424 Posted October 23, 2024 Posted October 23, 2024 37 minutes ago, zarantha said: No one left from the original DD project can do animations. You can ask on DD NG, where there is some animation work being done. Yeah no worries. I do 3d animation myself, so I'll see about poking around with it and see if it's something I can fix. I've never fucked around with Skyrim animations so I know zero about what goes into them, but Google is a rich resource in that regard. If I figure it out, it really is a simple fix. 1
CitrusPeels Posted October 24, 2024 Posted October 24, 2024 Im having problems with removing DD armors from myself, nothing works. I have the keys and they get used/removed when I unlcok the armor but it stays on. I can ask people to help me out of it, they say yes but its still there. Any ideas?
zarantha Posted October 25, 2024 Posted October 25, 2024 7 hours ago, CitrusPeels said: Im having problems with removing DD armors from myself, nothing works. I have the keys and they get used/removed when I unlcok the armor but it stays on. I can ask people to help me out of it, they say yes but its still there. Any ideas? You have something breaking the scripts. Nothing should overwrite DD except DD NG. DCL and ZAZ are ok too, because they just overwrite textures. If you installed any of the standalone mods (DDa, DDi, DDx, DDc) remove them. They are outdated LE versions and should not be used. All have been included in this main DD download since 5.0. If you have any old script patches from other mods or from posts outside of the 5.x section of the troubleshooting post, remove them. They are most likely not compatible unless they state they are for DD 5.2 (and not any of the beta versions of 5.2). If none of that applies, check the known issues section of the troubleshooting post to see if you installed mods known to cause problems.
subspaces1 Posted October 25, 2024 Posted October 25, 2024 (edited) My armbinder texture is weirdly stretched, anyone have any idea how to fix? Happening immediately after I just ran everything through bodyslide Edit: Realizing that I can also raise my hands in first person. They're invisible and I can't equip anything, but my arm stumps are still there and I can punch, which I assume isn't meant to be the case Edit 2: Putting on a yoke also makes my chastity belt invisible for some reason? Edited October 25, 2024 by subspaces1
zarantha Posted October 25, 2024 Posted October 25, 2024 5 hours ago, subspaces1 said: My armbinder texture is weirdly stretched, anyone have any idea how to fix? Happening immediately after I just ran everything through bodyslide Edit: Realizing that I can also raise my hands in first person. They're invisible and I can't equip anything, but my arm stumps are still there and I can punch, which I assume isn't meant to be the case Edit 2: Putting on a yoke also makes my chastity belt invisible for some reason? Are you using DD NG? I haven't seen that armbinder issue with DD. I would assume it's DD NG's SMP armbinder and you're missing Faster SMP. Also sounds like DD NG. Try disabling all the options on the devices underneath menus in DD's MCM. If you are using DD NG, you should be asking questions on that thread, it changes many things from base DD.
scoul73 Posted October 27, 2024 Posted October 27, 2024 Can anyone post or link to instructions/information on bound combat? My searches have not been very useful. I did find someone asking a relevant question about a hundred pages back, but I did not see any answer to it. I can enchant a ring with the fortify unarmed combat enchantment, and that works, but is not what I was trying to find. In SSEEdit, "Devious Devices - Integration.esm" has perks like "Spiky Heels" that look like they multiply attack damage. These are probably the perks that the MCM has an option for, but I can't activate it with several DD boots that I try. Is there an "experience in combat" component or some other way of "training up" to have them activate? Also, I have not tested this one with the game I have running, but do perk overhauls that modify unarmed damage also help bound combat? If the fortify unarmed enchantment works, I assume that perk overhauls like Ordinator and Vokrii also work?
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