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Posted
2 hours ago, zarantha said:

I may have made an assumption there - that they have something installed that would generate keys, because DD also doesn't lock up players on its own. Anything that is randomly locking up the player should also be spawning keys or some way to unlock the devices.

Devious Carriages Redux does that. Locks you up, but doesn't provide any keys, and I wouldn't be surprised if some defeat mods do the same.

Posted (edited)

hi i've posted this in 3 different topic, i had doubt of activity on other one,

 

_any guess on how works the untie chance when i speak to someone to help me remove armbinder or rope hand cuff ?

(added after defeat with Devious Capture based on %, and using also Deviously Helpless)

i mean my follower just rape me lol, they should help at almost 100%, specially Lydia, a hired mercenary could not help would be logic

i asked a guard at Hlegen he helped me and i'm sure lydia was laughing behind, but some bad could rape like at riften

i would love to know how that works, i know it might not be the good place for but i'm not sure which mod is dependent of that, it's just based on a percentage whoever we ask ? do we absolutely need a restraint key in inventory for that npc to help us ?

i'm thinking on working on it if it has not be done in a immersive way, i installed too much mods and not sure which mod handle that dialogue option, it's directly from DD/DD NG mod ?

 

thanks for the reply/precision, and thanks for the mod

Edited by Myu77 - AmoGlobine
Posted
2 hours ago, Myu77 - AmoGlobine said:

hi i've posted this in 3 different topic, i had doubt of activity on other one,

 

_any guess on how works the untie chance when i speak to someone to help me remove armbinder or rope hand cuff ?

Neither DD SE nor DD NG have any tie-me-up or untie-me mechanics. Instead of posting the same all over the place, you might just start your own topic in the SE help section. And post your modlist/LO in a spoiler over there, so people might see what you've installed.

 

From what little I know, I'd take a look at the Cursed Loot MCM, there are customisable chances for people to help you - or rape or add more restraints instead.

Posted (edited)
On 1/11/2025 at 8:59 AM, CaptainJ03 said:

Neither DD SE nor DD NG have any tie-me-up or untie-me mechanics. Instead of posting the same all over the place, you might just start your own topic in the SE help section. And post your modlist/LO in a spoiler over there, so people might see what you've installed.

 

From what little I know, I'd take a look at the Cursed Loot MCM, there are customisable chances for people to help you - or rape or add more restraints instead.

 

thanks, i'm gonna search myself i think, after thinking doing a whole topic for that isn't cool, i had to pay attention than installing like a no brain, if i struggle i'll do like you said

to be honest i don't really like the cursed loot, i don't feel that i should be 'punished' because i won a fight, or looting a chest after a won fight,

i guess 'everyone' has his own way to go, i've found it trough SLDefeat and DeviousCapture, which i found "realist", randomly equipped by enemy

 

i've edited the other post, and deleted the ask, thanks for the reply

 

 

edit: JAMMED LOCK OF MY ASS

who made this shit, can't even repair it, get a brain for real

Edited by Myu77 - AmoGlobine
Posted

I have several issues: when a mod like devious carriages goes to equip my character, its never the items i have set a probability for in the mod, and secondly, is there supposed to be a restrained animation with wrist bindings like steel manacles? There is an animation if i try to get free but not when im just walking around.

 

Posted

Is there 3ba bodyslide for DD plugs?
they are misaligned to holes, I suppose, because of applied morphs - they may not follow them

Posted (edited)
10 hours ago, UserXz said:

Is there 3ba bodyslide for DD plugs?
they are misaligned to holes, I suppose, because of applied morphs - they may not follow them

 

No. Because the morphs aren't for position on the body, they're for increase/decrease volume of the mesh. 

Since the plugs themselves don't need to morph to fit onto the body (like corsets would), there's no bodyslides for them.

Edited by zarantha
Posted
1 hour ago, zarantha said:

 

No. Because the morphs aren't for position on the body, they're for increase/decrease volume of the mesh. 

Since the plugs themselves don't need to morph to fit onto the body (like corsets would), there's no bodyslides for them.

then why they don't fit? )

and some morphs in 3ba effectively moving parts of body

Posted
3 hours ago, UserXz said:

then why they don't fit? )

and some morphs in 3ba effectively moving parts of body

 

Because when they were made in LE, the anus and vaginas were textures. so it goes in approximately the right place. same as the genital piercings.

And I saw no reason to create bodyslides for things that didn't need them to start with when I already had over a hundred outfits to convert to 3BA and CBBE SE *each* as well as attempting to figure out SMP from scratch.

 

If it bothers you that much, be the change and learn to do it yourself. I've burnt out on bodyslide. Personally, I'm not staring at at ass that closely to see that's it's wrong.

Posted

for those, who interested: 3BA (ube) bodyslides for plugs in attachment.

DD-Plugs-3BA-ube.7z

 

 

11 hours ago, zarantha said:

 

Because when they were made in LE, the anus and vaginas were textures. so it goes in approximately the right place. same as the genital piercings.

And I saw no reason to create bodyslides for things that didn't need them to start with when I already had over a hundred outfits to convert to 3BA and CBBE SE *each* as well as attempting to figure out SMP from scratch.

 

If it bothers you that much, be the change and learn to do it yourself. I've burnt out on bodyslide. Personally, I'm not staring at at ass that closely to see that's it's wrong.

so, basically from both your responses answer should be "no, there are no bodyslides"

your first answer is incorrect and misleading
and second one is some reasoning why you don't want to do it

but I was just asking, if there are already those bodyslides, nothing more.

Posted

I was trying to find a mod that's making my game freeze while loading a save or starting a new game. In the process I disabled DD but when I turned it back on it suddenly makes the game crash while trying to start a new save.

 

I've used trainwreck and I get this in the crash log: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0299AA418424 DeviousDevices.dll+0138424 RE::BSScript::Object::GetProperty

 

I have no idea what broke the mod suddenly. As I said all I did was turn the mod off and on again. I hope someone can help me because the game is unplayable like this. Thanks in advance!

Posted
6 hours ago, Gabesa said:

I was trying to find a mod that's making my game freeze while loading a save or starting a new game. In the process I disabled DD but when I turned it back on it suddenly makes the game crash while trying to start a new save.

 

I've used trainwreck and I get this in the crash log: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0299AA418424 DeviousDevices.dll+0138424 RE::BSScript::Object::GetProperty

 

I have no idea what broke the mod suddenly. As I said all I did was turn the mod off and on again. I hope someone can help me because the game is unplayable like this. Thanks in advance!

 

Do you have the right console utils?  NG is needed, the other one doesn't work in 1170, and DD calls it on start
https://www.nexusmods.com/skyrimspecialedition/mods/76649

 

If you have DD NG, and that mod i linked doesn't fix it, then head over to that thread. 

If you don't have DD NG, i recommend getting it. 

Posted
On 1/6/2025 at 2:00 AM, CaptainJ03 said:

There is no scene of tying (tieing?) her up. But there are quite some animations for a bound fuck, depending on your installed animation packs.

 

No. On LE there was "Interactive Torture" for "I'll take the display model" but I don't know if anyone translated it to SE. It was buggy as hell, so I don't miss it.

Just read the other day that it's in the making for DD NG, but AFAIK not implemented yet.

 

 

Like which animation?

Posted
On 1/16/2025 at 9:15 AM, UserXz said:

your first answer is incorrect and misleading
and second one is some reasoning why you don't want to do it

 

Zarantha told you very plainly in the first response that "no" there were no bodyslides, at least not provided by them. The fact that they expounded on the answer with reasoning is something that many people simply won't do. Just because you don't understand it, doesn't justify you trying to attack a mod author. 

 

Where'd you find the bodyslide files, and did they help?

Posted (edited)
3 hours ago, Torcha09 said:

 

Zarantha told you very plainly in the first response that "no" there were no bodyslides, at least not provided by them. The fact that they expounded on the answer with reasoning is something that many people simply won't do. Just because you don't understand it, doesn't justify you trying to attack a mod author. 

 

Where'd you find the bodyslide files, and did they help?

I created them, that's why I was asking for simple information, and not that those files are not needed, as first answer stated. At least that is how i understood the first answer.

 

And I didn't mean to attack mod author, and even didn't request anyone to do anything or point them out, that they've not done something (which, I guess, was reason for second answer)

Edited by UserXz
Posted (edited)

I have a strange issue with the rope armbinders. When building with the 3BA bodyslides they are invisible - the arms are in the tied position, but no ropes shown. That's just for the regular rope armbinders (all colors), the strict version works fine, as well as leather armbinders. When building with the CBBE slides the reqular binders show up, but both regular and strict armbinders for all colors have the textures for the black version then. Building with 3BA again fixes the colors the strict armbinders, but all regular versions stay black. I tried a fresh install with mainly just the basic requirements for DD, to minimize the chance of other mods messing things up, but still the same problem. I'm on Version 1130, DD 5.2 SE, currently no DDNG (didn't help either) or other mods modifying DD.

 

Any ideas? Thanks in advance!

 

ScreenShot0.jpg

ScreenShot8.jpg

Edited by Pandor81
Posted
6 hours ago, Pandor81 said:

I have a strange issue with the rope armbinders. When building with the 3BA bodyslides they are invisible - the arms are in the tied position, but no ropes shown. That's just for the regular rope armbinders (all colors), the strict version works fine, as well as leather armbinders. When building with the CBBE slides the reqular binders show up, but both regular and strict armbinders for all colors have the textures for the black version then. Building with 3BA again fixes the colors the strict armbinders, but all regular versions stay black. I tried a fresh install with mainly just the basic requirements for DD, to minimize the chance of other mods messing things up, but still the same problem. I'm on Version 1130, DD 5.2 SE, currently no DDNG (didn't help either) or other mods modifying DD.

 

Any ideas? Thanks in advance!

 

ScreenShot0.jpg

ScreenShot8.jpg

 

You're using DD NG. Please remember if you have DD NG, this is not the place for questions about DD anymore, as DD NG changes a lot of things for the base mod. You should be asking all your questions on the DD NG thread.

 

Short term fix is disable DD NG, build the 3ba armbinders again. re-enable DD NG.

Posted
3 hours ago, zarantha said:

 

You're using DD NG. Please remember if you have DD NG, this is not the place for questions about DD anymore, as DD NG changes a lot of things for the base mod. You should be asking all your questions on the DD NG thread.

 

Short term fix is disable DD NG, build the 3ba armbinders again. re-enable DD NG.

 

Thanks for the reply. But I have the problem with Non-NG DD too, that's why I asked here. It first occured on an installation with NG, but then I tried a fresh installation with a very reduced mod list, mainly just DD and its requirements, DD NG not installed, and still have the same problem.

Posted
23 hours ago, Pandor81 said:

 

Thanks for the reply. But I have the problem with Non-NG DD too, that's why I asked here. It first occured on an installation with NG, but then I tried a fresh installation with a very reduced mod list, mainly just DD and its requirements, DD NG not installed, and still have the same problem.

 

Just the rope armbinder no fingers, or any armbinder?

3ba rope armbinder is on the troubleshooting post.

 

I said DD NG, because i am seeing complaints about armbinders on the discord, and they should have that patch from the troubleshooting post already included. so it won't be the same issue as base DD.

Posted
On 1/21/2025 at 12:04 AM, zarantha said:

Just the rope armbinder no fingers, or any armbinder?

3ba rope armbinder is on the troubleshooting post.

 

Thanks for the hint! The bodyslide patch from the post solved my problem. Fingers were always there actually, it was the rope armbinder itself that was invisible. Still, the patch fixed it.

Posted
2 hours ago, Pandor81 said:

 

Thanks for the hint! The bodyslide patch from the post solved my problem. Fingers were always there actually, it was the rope armbinder itself that was invisible. Still, the patch fixed it.

 

there's a variant that binds the fingers, and a variant that does not bind the fingers for the rope armbinders. that one is called 'no fingers' because it doesn't bind them. :) 

Posted

Hey @Kimy - I've recently been learning Unity development, and figured out how to export assets from Skyrim & Fallout to Unity. I'm thinking of doing some adult games as tests to improve my skill with Unity development, but modelling isn't my forte. So I was wondering if you would mind me using some of the Devious Devices assets if I can't get my mind wrapped around model building. I won't be selling anything if I decide to release anything I create - it's pretty much just to help me fast track learning to develop.

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