zarantha Posted July 20, 2020 Posted July 20, 2020 25 minutes ago, YojimboRatchet said: i included it if you wanted to look at it. DDi4Patch20180216.7z -- I decompiled the scripts, it looks like these have been rewritten since that patch came out. I suspect it was for DD 4.0 and shouldn't be used with DD 4.3. 26 minutes ago, YojimboRatchet said: so, use 1 not both, and ONLY if someone isn't using HDT-SMP ? Yes, only use one if you're using HDT SMP. For my patch, the script fixes should be included in the DD AIO, and I've added the facegen to DCL 8.5, and I think the HDT files were added into the AIO, so at this point, I do consider it superfluous. It shouldn't hurt to use it though, there's only been minor changes as we go back and fiddle with the nifs or xmls from time to time. DDHOTFIX does remain relevant for installs without HDT SMP, or for troubleshooting CTDs due to HDT SMP and the chains. 37 minutes ago, YojimboRatchet said: so this one is highly recommended and still useful, am i correct ? Yes, that's a newer fix and should be included. It won't hurt anything to leave it out though. I haven't seen these particular chains causing CTDs, just annoyance by not being connected to anything. unpatched they don't connect to each other or the cuffs, patched they connect to the cuffs but not each other. 39 minutes ago, YojimboRatchet said: were there any that were missing from the list that i didn't mention at all ? There is also a script fix if you use a controller, and one for gags too. When using a controller, struggle animations or similar types of animations can cause CTDs. For the gags, sometimes mfg wasn't resetting properly on load even with mfg fix installed. This fix is from the LE side, but it works for both versions. FWIW, the struggle CTD fix is also cross compatible with LE. Struggle CTD for DDhttps://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066 DD 4.3 Gag fix https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/?do=findComment&comment=2760447 Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on. 1
WhatRules Posted July 20, 2020 Posted July 20, 2020 7 hours ago, zarantha said: I show it as DDX - CBBE - EboniteArmbinder. If you don't see it in bodyslide, try reinstalling again. Looks like BodySlide has it saving to \meshes\devious\expansion\ArmbEbonite_0\_1.nif. The file may not exist until after you run bodyslide. So the file pre-build would be in \CalienteTools\Bodyslide\ShapeData\Devious Devices\ArmbEbonite.nif Now I get it. I installed unp first and it's not included with that option, but with CBBE it is. So you have to install CBBE first and build the armbinder, then overwrite with unp. Shouldn't it be there for both options though?
zarantha Posted July 20, 2020 Posted July 20, 2020 31 minutes ago, saltshade said: Now I get it. I installed unp first and it's not included with that option, but with CBBE it is. So you have to install CBBE first and build the armbinder, then overwrite with unp. Shouldn't it be there for both options though? So what I think is happening here is that UNP is the preferred/default body in LE for DD. There's not much you can do for the armbinder in the way of bodyslide, so CBBE would have bodyslide files to overwrite the default UNP files, but UNP is what's already there with no need to build. And I'll say that even with bodyslide, the armbinder has a tendency to clip. I can't really see it working any other way, or we would have heard the screams long ago. With the SE version, the problem has always been CBBE vs CBBE SE, people using UNP have largely been quiet on the bodyslide front. The reason I say this is because if I install DD with UNP options to a new folder in MO, I do see that there are already files for ArmbEbonite_0.nif and ArmbEbonite_1.nif. So if you're UNP, there should be no need to build them. Next question is, why did you want to build them? Edit: Here is where I found it after installing UNP and without running bodyslide:
WhatRules Posted July 20, 2020 Posted July 20, 2020 38 minutes ago, zarantha said: So what I think is happening here is that UNP is the preferred/default body in LE for DD. There's not much you can do for the armbinder in the way of bodyslide, so CBBE would have bodyslide files to overwrite the default UNP files, but UNP is what's already there with no need to build. And I'll say that even with bodyslide, the armbinder has a tendency to clip. I can't really see it working any other way, or we would have heard the screams long ago. With the SE version, the problem has always been CBBE vs CBBE SE, people using UNP have largely been quiet on the bodyslide front. The reason I say this is because if I install DD with UNP options to a new folder in MO, I do see that there are already files for ArmbEbonite_0.nif and ArmbEbonite_1.nif. So if you're UNP, there should be no need to build them. Next question is, why did you want to build them? Edit: Here is where I found it after installing UNP and without running bodyslide: It seems that you're right. I'm just a bit tired and was looking for something starting with E. I'm sure it wasn't there on the first install because I had an invisible armbinder, but problem solved now. As to why I want to build them? I'm using a body based on 7B, i.e. UUNP bodyslide, so I need the chest meshes to fit my char. I understand why most people are content with CBBE for SE. Its 3bbb version is actually quite good, but I have special demands and used to 7b from LE.
zarantha Posted July 20, 2020 Posted July 20, 2020 11 minutes ago, saltshade said: It seems that you're right. I'm just a bit tired and was looking for something starting with E. I'm sure it wasn't there on the first install because I had an invisible armbinder, but problem solved now. As to why I want to build them? I'm using a body based on 7B, i.e. UUNP bodyslide, so I need the chest meshes to fit my char. I understand why most people are content with CBBE for SE. Its 3bbb version is actually quite good, but I have special demands and used to 7b from LE. Just a matter of preference, i've used UNPB in the past, but never really warmed up to any of the UNP flavors. Probably easiest thing to do would be to load up the armbinder in outfit studio and conform the chest there. Can't do much with the arms other than guess though, the pose is completely wrong for the armbinder. Once you've saved the project in outfit studio and reloaded bodyslide, you should be able to build it as needed. Or if you can use the CBBE bodyslide files for 7B, just copy them out of the installer and drop them into the caliente folder.
MysticDaedra Posted July 20, 2020 Posted July 20, 2020 I can't get Leeches mode to work at all. DD mode works, DD+Leeches doesn't. Is this a known bug? I can't imagine something else would be conflicting with this...
Murphiee Posted July 20, 2020 Posted July 20, 2020 On 7/17/2020 at 8:46 PM, QueenAlpaca said: here! Snip For the armbinder, that one is from the original release, please use the No-Clip version if you want to avoid said clipping, it is still visually functioning. Regarding the rest of the clipping, please make sure you are building with the actual newly provided bodyslide files, and not any old version. If that doesn't fix it il take a look the next time i have a functioning install.
YojimboRatchet Posted July 20, 2020 Posted July 20, 2020 another question. i was having a bit of an issue not long ago, with the Transparent restrictive Boots not appearing, even though i ran bodyslide correctly, and everything else was showing up just fine. i remember reading somewhere that others had that same issue and no answers were found as to why this was happening. (i can't remember where i read it though and haven't been able to find it lol). after some investigation, i found the meshes in this folder path (Devious Devices\meshes\devious\expansion), and i noticed that every transparent item had "_transparent" affixed at the end of the item name (ie EbRestrictiveCollar_Transparent_0, EbRestrictiveCorset_Transparent_0...), but when it came to the boots, it was the only one that was different and did not contain "_transparent", but rather "_Clear". so just to play around and test, i renamed both files (_0, and _1.nif) from "_Clear" to "_Transparent", and when i loaded my game, the boots showed up (and damn do they look amazing btw). so i am wondering why this happening, was this a fluke in the renaming or a fluke that it worked for me like this ?
YojimboRatchet Posted July 20, 2020 Posted July 20, 2020 13 hours ago, zarantha said: For the gags, sometimes mfg wasn't resetting properly on load even with mfg fix installed oh yeah i forgot about that one. thank you for reminding me. i use that fix and it work pretty well, although sometimes i can see the animation conflict happening still as the mouth struggles at first to figure out what it's supposed to be doing, as it closes and opens for a few seconds before settling on the open mouth with a gag. there is also the boots height fix from Elsidia, that i forgot about. 13 hours ago, zarantha said: Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on i understand. my point is though, that "hunting" for these fixes is a very daunting task as a new user, and trying to figure out what is valid and not valid on the current versions can be just as daunting to figure out. which is why i was suggesting perhaps adding these fixes as notes on the main post of the thread, with descriptions for each one (relevant only), so that when someone downloads DD, the can also see any relevant hotfixes and pick the ones they want / need from that post, rather than search entire threads for everything. or another would be creating a new thread for hotfixes and such for DD (and maybe other mods) and maintaining the thread for these fixes but that seems too much of a task to do, so centralizing the valid ones on the main DD post would be a better idea, don't you think ? 2
Kimy Posted July 20, 2020 Author Posted July 20, 2020 22 hours ago, zarantha said: Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on. Yes, the script fixes are in the LE version, so the next SE port should already contain them! 3
fooob Posted July 21, 2020 Posted July 21, 2020 On 7/16/2020 at 10:28 AM, dontknowdontcaredontask said: It's a MEGA link, if you can't download from that site that's on you. And don't use the LE version, there is a SE version in beta for a good reason. AFAIK there isn't a way to disable devices from the framework, the framework itself doesn't add them at all to your character. Which devices are used in game depends on the mods you're using to make them playable items. Some mods have an MCM to tweak this to a certain degree, others not. the mega link got deleted or just expired . now it just says "The file you are trying to download is no longer available." so if i cant download it, its not 'on me'. its on the uploader of the mega link.
Just Don't Posted July 21, 2020 Posted July 21, 2020 1 hour ago, fooob said: the mega link got deleted or just expired . now it just says "The file you are trying to download is no longer available." so if i cant download it, its not 'on me'. its on the uploader of the mega link. The download link was valid when I wrote that reply and still is, I just checked the main download and it's working fine.
Fetterbr Posted July 21, 2020 Posted July 21, 2020 i have a question with dd armors. can this be more integrated into the skyrim se world ? i mean there are so many sexy outfits in dd would be nice to see them used. also i was thinking if there is a mod with mannequins where the armors or restraints can be see on the mannequin or can be build. sorry if this sound stupid i am new to this
YojimboRatchet Posted July 21, 2020 Posted July 21, 2020 20 hours ago, Kimy said: On 7/19/2020 at 8:06 PM, zarantha said: Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on. Yes, the script fixes are in the LE version, so the next SE port should already contain them! then i guess with that answer, it goes back to my original question. which of those fixes / patches are required and needed with the current version of DD SE and which are redundant ?
YojimboRatchet Posted July 21, 2020 Posted July 21, 2020 i guess this will go to Kimy, pfiffy, zarantha and anyone else on the DD team. i found something a bit serious. took me a LONG time to figure this out and find the roundabout triggers, as at first i thought this was a Devious Follower issue, then a Cursed Loot issue, but it turns out, this is a DD issue and it doesn't matter which other mod using DD items, it will happen on any and all of them. so bear with me here while i explain this. a few weeks back, i was trying out and testing various CBBE converted outfits to see how they looked and so on. found a few nice ones, as i am picky, but i was curious about this one conversion for a bunny outfit from Osare, so i tried it out, made my bodyslide group conversion and when ingame using additmenu and pulled out each piece to try them out. there were 5 parts, and 4 of them looked great, but the 5th, which was the ears, somehow didn't have a file in the group for bodyslide and was missed, so when i wore it, i got the giant square thing on my head. apparently, that's the normal thing for an item that doesn't get converted at all or properly in bodyslide. but anyway. what happened next is what you need to be aware of. i was out cave exploring, opened a chest, and then i had a hood on with other restraints. the full black normal hood. so when i looked in my inventory to see what other devices just got put on my player, i couldn't see the hood at all listed. so i figured it was a glitch, i went into cursed loot and used "free me". this took off everything EXCEPT the hood. and yet the hood wasn't in the inventory. i went into Devious Followers and used the debug setting to remove hoods. nothing. so i reloaded a save from right before i triggered the trap, and decided to add a gag from my inventory, figuring maybe this will prevent the hood from showing up. this is when i discovered the real bug / issue. when i added the gag, it equipped and then was immediately unequipped, only to be replaced by that hood again. same results. nothing in inventory, no gag equipped, but the hood shows up (and triggers that gag/food message too). so i reloaded the previous save again, and i added a blindfold, same results. no matter what i did, any gag / blindfold triggered this. it didn't matter which DD blindfold or DD gag or even which DD hood (yes tried with balloon hood and same results). they all unequipped right away after being equipped and replaced by the hood. ok so hopefully you're able to follow this so far, cause it's about to get a bit more messed up lol. you know that setting in MCM about using open / closed hoods (checkbox setting). well it seems that also was impacted. because when i removed the checkmark in that box to use open eyes hood and not full hood. then the hood that showed up was that black one. and it was that one outfit only. i started messing around with other outfit mods, to find other items that showed up with the giant ugly squares when worn ingame. and each time it was the same thing. so, it would seem that, any armor/outfit/jewelry item type which, when worn in the game, shows up with a weird square where the item should be worn instead of the actual item, will automatically trigger this very very annoying, game ruining bug. after that trigger happens, any gag at all, any blindfold at all, any hood at all, will be automatically unequipped after equipping them, and then replaced with a black hood, which will not appear in the inventory NOR be removable at all by any means. and that the hood that does show up in this bug, is directly related to the choice made between the open/closed hoods in the MCM. i was able to reproduce this bug consistently, although it took me until last night to finally figure out what the hell was going on and what the triggers were.
Yuki_Snowflower Posted July 21, 2020 Posted July 21, 2020 On 7/12/2019 at 4:43 PM, Pfiffy said: Thanks to Kythana we now have a Fomod installer that make a lot of things easier for you (the user) and for us (the porters) You can now chooose CBBE SE as Body option, too. You can choose one of the last three .dls The HDT-SMP files are included now, so most of the Heretic models should now work with Physics. (some of them are still a work-in-progress) Devious Devices All-In-One installer: https://mega.nz/#!eZ4lGADR!8f9s3kM5pVNW8cdywYEPZutW0-_gdTsdfCGHgdyXYk0 Good day, I just tried to download it but mega told me that it is no longer available.
Kaotik Posted July 21, 2020 Posted July 21, 2020 Was directed to this thread to ask for help on this issue with Laura's Bondage shop On 9/18/2018 at 11:42 AM, Laura 'Lokomootje' said: The game crashes when they want to equip chains! If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD. The chains used there need HDT to function and it will crash if it isn't installed. Get it here:https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! So, my game does exactly this, but I have HDT-SMP installed which is supposed to be the SSE equivalent of HDT Physics Extensions? Any ideas what could be the issue?
zarantha Posted July 21, 2020 Posted July 21, 2020 7 hours ago, Yuki_Snowflower said: Good day, I just tried to download it but mega told me that it is no longer available. Use the mega link from the download page linked on the first post, not the post you're looking at. The download page has the most up to date aio at this point. Although, the reminder that the aio includes the hdt smp files is good, i was drawing a blank on that.
zarantha Posted July 21, 2020 Posted July 21, 2020 1 hour ago, Kaotik said: Was directed to this thread to ask for help on this issue with Laura's Bondage shop So, my game does exactly this, but I have HDT-SMP installed which is supposed to be the SSE equivalent of HDT Physics Extensions? Any ideas what could be the issue? Is your HDT SMP up to date? I'm using https://www.nexusmods.com/skyrimspecialedition/mods/30872 Are you using JoP? We have had reports of CTDs with chains with this installed. If you install ddhotfixes, do you still see the CTD? (this will replace prisoner chains with a different, non HDT model) DD Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs 1
Popular Post zarantha Posted July 21, 2020 Popular Post Posted July 21, 2020 (edited) Moved the conversation to a spoiler since I've taken over repurposed the post... Spoiler On 7/21/2020 at 7:41 AM, YojimboRatchet said: then i guess with that answer, it goes back to my original question. which of those fixes / patches are required and needed with the current version of DD SE and which are redundant ? ------------------------------------------------------------------------------------------------------------------------------------------------------------ On 7/20/2020 at 9:29 AM, YojimboRatchet said: which is why i was suggesting perhaps adding these fixes as notes on the main post of the thread, or another would be creating a new thread for hotfixes and such for DD (and maybe other mods) and maintaining the thread for these fixes ------------------------------------------------------------------------------------------------------------------------------------------------------------ So, since someone dug out the post where pfiffy had one of the first AIOs, and he does mention that the AIO includes the HDT stuff, this is how I'd handle patches. What is needed depends on each person's install, not all patches will be needed by everyone. So 'required' is pretty loose. Only Kimy can update the mod description and files to add the patches or not, she still owns/controls the project, including the DD conversion to SE. A new download page that consolidates fixes is possible, but would depend on Kimy. I tend to think that falls under the 'redistributing files' permissions, which is not allowed. We have been doing patches and workarounds based solely on her good will, and she has final say on the patching. Keeping them in this thread gives her a good chance to see to what we're doing. I'd prefer seeing how much is fixed on the next release before taking the step on creating a patch page. And OK, I have more in my memory than I thought. New mega post for now. This is the Devious Devices Troubleshooting post. Please open the spoilers related to the topics you need more information on or help with. I am aware of the new CBBE update that adds more sliders. I have no plans to update DD's CBBE bodyslides until Ousinous has finished adding all the new sliders, which they alluded to doing in a future version. DD SE 5.2 Spoiler SE conversion of DD 5.2: Mega link for DD SE 5.2: https://mega.nz/file/3A90hQZS#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU Google Drive link for DD SE 5.2: https://drive.google.com/file/d/1zp3aBqFvXocou3LmJ714pgkALMVSHQwT/view?usp=sharing Old DLLs in the spoiler. Linking a new DLL that merges the NG version with the expression system update. Note: It is preferred to use the Devious Devices NG mod instead of these DLLs. These were the precursors to that mod, and it has improvements even over these. Note2: Both DD NG and the linked DLLs here work with all versions, including 1.6.1130 and 1.6.1170. Pick one!!! Do NOT use with the patch to remove the log errors, that patch makes it so the DLL is not needed anymore. https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=4141818 Spoiler NG DLL for DD, courtesy of ponzipyramid. Archive is set up to install with a mod manager. (Superseded by DD NG) Source: https://github.com/ponzipyramid/DeviousDevicesNG DD 5.2 NG DLL.7z DLL to improve performance with the expression system. Can improve DD's overall performance. (Superseded by DD NG) https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=4139402 Sources for native plugin: https://github.com/IHateMyKite/ZadExpressionLibNG Also, if your pc/npc mouths suddenly and randomly stop opening for gags after a while, try this fix: https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=4113297 Updated SE patch 2023-04-23: Devious Devices SE patch.esp BRRF patch updated for most of 5.2's new items by archerthegrey. Only items missing now are ones that would also need new meshes. https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=4115909 Bodyslide patch for DD 5.2 (for 3BA ropebinder no fingers, not needed for CBBE SE) 2023-02-26: https://mega.nz/file/MCQ1USBL#XlGNU7oFvz86rqPit8fuQ9FiyALTvCvGiizzpvImR20 SLIF patch for 5.2 ( do not use any of the patches from the beta releases or other old versions) Devious Devices 5.2 SLIF patch.7z BHUNP for DD and DCL: https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/ https://babofactory.blogspot.com/2020/05/bhunp-dda-ddx-ddi-se.html https://www.loverslab.com/files/file/36627-devious-devices-52-raccoonity-bhunp-fixes/ UBE conversion for various DD mods: https://www.loverslab.com/files/file/39564-devious-devices-dd-mods-ube-patches/ TBD conversion for DD and DD NG: https://www.loverslab.com/files/file/25864-devious-devices-tbd/ For users who know what they are doing and are experiencing FPS drops when wearing the Iron Chain Harness (Ankles) or other SMP chains. No support will be provided for this file. By using it, you agree not to bug me about any SMP issues arising from using it. These are the XMLs from 5.2. Beta 7. Install over DD. Devious Devices [SE][AE][VR] 5.2 Beta 7 - SMP XMLs only.7z In the spoiler of the comment here are instructions on how to edit the ESM/ESP to fix the ankle/writs gaps due to partitions issues. Note: It is preferred to use the Devious Devices NG mod instead of these DAR/OAR conversions. The DD NG mod has improvements over these files and they are now outdated. They should still work if you don't want to use DD NG at this time. Only install one - the DAR or OAR animations linked here, or DD NG. NOTE: DAR animations depend on priority, which is the number of the folders in: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions If the DD animations are not playing for you, or are overwritten sometimes, try changing the folders in the DAR conversion from 100xxx to 2140000xxx (this is the highest you can go) or some number in between. DAR: DD to DAR_the big conversion_FOMOD.7z OAR: DD to OAR_the big conversion_FOMOD.7z Changelog: Spoiler 2023-05-22 - for stablity reasons, i've deleted the SKSE/Plugins/DynamicAnimationReplacer.ini file, which i've previously included so it would increase AnimationLimit=0x8000 (i'll post it separately, no reason to include it in the main install) - missing elbow shackles pose added to both regular and pony animsets - yoke animations reverted to base due to reported misalignment issues with MaikCG's ones (arm binders are still using mCG, i like those) - newly recomplied zadBoundCombatScript without Roggvirs addition of "akActor.SetAnimationVariableInt("FNIS_abc_h2h_LocomotionPose", animSet + 1)", hopefully this corrects the wrong locomotion pose issue for FNIS users. 2023-06-02 - Converted to fomod - Updated combat script (only use this fomod with DD 5.2) NOTE: If you are still crashing on 1.6.1130 after installing DD NG or one of the other NG DLLs linked in the 5.2 spoiler, then make sure your ConsoleUtils has been updated. The only version working with 1.6.1130 as of this writing is ConsoleUtilSSE NG. Chains not working right? Install DD NG and update Faster SMP 3.0 or later! (Breaking this out so it's more visible) If you have script errors similar to the ones below after installing DD 5.2, install the patch fix linked below. This patch removes the need for the DLL entirely, and so can make DD compatible with 1.6.1130 and 1.6.1170. Do NOT use this with DD NG or the older NG DLLs linked in the spoiler. https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=4017930 Alternate version of the patch by Mister X: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=4110031 Quote Unbound native function "FormHasKeywordString" called stack: [zadDevicesUnderneathQuest (1F041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line ? [zadDevicesUnderneathQuest (1F041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line ? [alias PlayerRef on quest zadDevicesUnderneathQuest (1F041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line ? DD SE 5.0 / 5.1 (old versions and unsupported) and DCL 9.0 Spoiler Mirror for DCL 9.0 DCL 9.0 SE: https://drive.google.com/file/d/1gGTplObNyKH0Gmcb6fyd6ojrg5z6lut6/view?usp=sharing DLL updates for DD 5.1 (These are all included in DD 5.2): SKSE 2.1.5 (1.6.353) AE DLL update for DD (included in the full installer): DD 5.x SKSE 2.1.5 (1.6.353) DLL.7z SKSE 2.2.1/2.2.2/2.2.3 (1.6.640) AE DLL update for DD (not included in the full installer): DD 5.x SKSE 2.2.1 (1.6.640) DLL.7z File name says 2.2.1, it works with 2.2.2 and 2.2.3 as well. SKSE 2.2.2 (1.6.659) GOG AE DLL update for DD (not included in the full installer): DD 5.x SKSE 2.2.2 (1.6.659_GOG) DLL.7z This has been reported as working. So calling it good for now. Missing UNP bodyslides for DD 5.1 - sorry folks, this one is my fault. Now with low/high weights for elbowbinders. UUNP DD Binders and Heretical SE 2.1.7z Missing DD textures if you *don't* use DCL: Devious Devices 5.x Textures for Non-DCL Users.7z CFTO patch for DCL Dawnstar cart: Deviously Cursed Loot 9.0 - CFTO patch.esp Patch for Leon's piercings not unlocking: DCL Piercing Fix.esp Alternate Start patch to prevent ASLAL from warping you out of the keep: ASLAL_NoHelgenKeepInterrupt.esp Patch for the Rubber Doll quest trigger in DCL: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=4243234 Patch by Herowynne combining the patches from both Zakyutie (linked above) and nopse0: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=4267174 Zaflis's updated version of Herowynne's patch to fix Simple Slavery's start of the quest: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/page/336/#findComment-6878842 Required for 3BBB: 1st DD 3BBB conversion: https://www.loverslab.com/files/file/11938-3ba-bodyslides-for-devious-devices-43-aio/ DD 5.2 beta 3BA Bodyslides (these work for 5.1 as well, you'll just have some extras you can't use) DCL 3BBB conversion: https://mega.nz/file/8GYmGSYL#NenQzfc8Ni7ReXYJabsueUqpOyiHa63P-CEXreDG-H0 DCL 3BBB Transparent Zipsuit and updated Long Gloves (gloves work for CBBE SE too). DCL_3BA_Zipsuit_updated.7z DCL_Long_Gloves_v2.7z DCL 3BAv2 conversion: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/page/247/#findComment-3756019 BHUNP for DD and DCL: https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/ https://babofactory.blogspot.com/2020/05/bhunp-dda-ddx-ddi-se.html Using DD 5.0 / 5.1 with DCL or Zaz? If using DCL 8.5/8.4 and/or Zaz with DD 5.0: DCL-ZaZ HDT-SMP and other patches 20201204.7z If using DCL 9.0 and Zaz: DCL 9.0 or higher overwrites "DCL-Zaz HDT-SMP and other patches 20201204.7z" SLIF patchs for DD and DCL. NOTE: Using the old SLIF patches (included in the SLIF patch installer) *will* break device locks! SLIF patch for DD 5.1 (rename to zadLibs.pex) DD 5.1 SLIF patch.7z SLIF patch for DCL 9.0 DCL 9.0 SLIF patch.7z Required for DD 5.0 / 5.1 Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Chains not moving == install HDT SMP: https://www.nexusmods.com/skyrimspecialedition/mods/30872 Don't want HDT SMP installed == build the 'NoHDT' options in the "DD Framework HDT or NoHDT chains" Bodyslide group. This is DDHotFix DDa, DDx, etc groups missing == There is now a single group with everything: DD Framework CBBE SE. Make sure to build this group instead. Missing calves or forearms in outfits == Enable Devious Devices SE patch.esp. If still missing, report it please. Short 'How to' BodySlide AKA how to fix 'invisible' outfits. Spoiler BodySlide needs to be run through your mod manager, except for NMM. If you don't know how to start bodyslide from your mod manager, either google bodyslide setup with your mod manager, or read the bodyslide description page on the nexus. For UUNP, make sure you have the LE BodySlide files to set BodySlide up to work correctly in SE with UUNP: https://www.loverslab.com/topic/126669-question-on-uunp-bodyslide-references-for-sse/?tab=comments#comment-2699861 Alternatively, the LE files have been converted to SE here: Legacy UUNP (for SE) at Skyrim Special Edition Nexus Launch bodyslide from your mod manager Check groups - either uncheck everything, or select "DD Framework CBBE SE" (or UUNP if you use that). This group applies to 5.0/5.1. If using 4.3, select DDa, DDx, Heretic, and catsuit groups. Look for a DD outfit in the Outfit/Body section and select it. Make sure your preset shows up. If you have a custom preset, it's assumed you know how to fix it if it's not showing up. Build that one outfit using the 'Build' button in the bottom center. Check where it is outputting to. If it's not going to the data folder you have set something up wrong. Check your bodyslide settings and make sure you are starting bodyslide correctly. Since we're running through the mod manager, you should have your game folder as the output path. If you have trouble still, you can override where it gets written to in the advanced section. I recommend saving to a mod in the mod staging folder in your mod manager. When setting mod load order (not esp) this output mod should overwrite DD. Most people should have the output path empty. Now that you've got the paths setup correctly and have confirmed your preset is working with DD, you can batch build. Make sure Build Morphs are checked. Select the options you want, then let it run. Known Issues Spoiler Conflict with Easy Wheelmenu - SSE conversion and Easy Wheelmenu II. It is known to cause issues with the DCL scripts initializing. Solution - remove easy wheelmenu until DCL has been initialized and set up. Note: May also trigger the warning "You appear to run mods removing important tags from children characters..." Dark Face issues in DCL - Export the facegen manually, or use Face Discoloration Fix Idles not working/playing as expected with Nemesis - Use FNIS only if it doesn't work for you, Nemesis usuage has inconsistent results for DD users. Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction. Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json Locks break / don't work with this installed, and likely other unlisted conflicts DCL conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828 Conflict with Quick Loot SE - Uninstall Quick Loot Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT Conflict with Devious Lore - breaks DCL traps. This should only be with the old, outdated patches. Devious Lore 3.x and the DD 5.2 patch should be fine with both DD and DCL. AT LONG LAST, THIS IS FIXED!!! Install DD NG and use Faster SMP 3.0 or later! Some chains are broken / don't connect right. This is a limitation of HDT SMP that can't currently be fixed. The Faster HDT SMP team is aware of the issue, and is looking at it. Meanwhile, some optimizations have been suggested and I am working on implementing them. https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956 Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical. On 3/27/2020 at 3:41 PM, Musje said: Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them). But the chains attached to a single bone might work. CTDs due to Joy of Perspective installed with HDT SMP - Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group or uninstall JoP Player and/or NPC gets stuck in a bound walking animation with FNIS Sexy Move. Toggle the player 360 move. NPCs should be fixed after moving to a new location. 360 move - Player and/or NPC walking or idle animations incorrect. Remove 360 move Chains causing CTD even when HDT SMP installed -- Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group DD ESMs are not form 44 - update to DD 5.2 For DD 5.0/5.1, if you play as an Argonian or Khajiit with BRRF installed, and experience CTDs with the prisoner chains, do the following until new alternate bodyslides for the beast race prisoner chains are made: Build the 'noHDT' version of the prisoner chains Go into your bodyslide output and locate the default prisoner chains. The path should be: Meshes\devious\Heretic\Restraints\PrisonerChains01.nif Copy that file and paste it again to make a duplicate. Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif" CTDs with Modern Female Sitting Animations Overhaul installed. This seems to be on existing saves from some quick testing I did. Try a new game. Alternately, you could try replacing DAR with OAR (currently patreon only). Open Animation Replacer Reported conflict between DD and Skyrim Outfit System. Edited April 12 by zarantha 135
zarantha Posted July 21, 2020 Posted July 21, 2020 On 6/21/2020 at 1:04 PM, houdini said: Any idea how 2 fix that? Using 3BBB Body Amazing body and build with Bodyslide btw. If you still have problems with this, see the post I made here with how to fix it.https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2944414 1
YojimboRatchet Posted July 22, 2020 Posted July 22, 2020 first off, a very very big THANK YOU for this list. it's exactly what i was looking, and i am sure this list will also help others in the future, so thank you again for your time and effort in putting this list together. 14 hours ago, zarantha said: Only Kimy can update the mod description and files to add the patches or not, she still owns/controls the project, including the DD conversion to SE. A new download page that consolidates fixes is possible, but would depend on Kimy. I tend to think that falls under the 'redistributing files' permissions, which is not allowed. We have been doing patches and workarounds based solely on her good will, and she has final say on the patching. Keeping them in this thread gives her a good chance to see to what we're doing. I'd prefer seeing how much is fixed on the next release before taking the step on creating a patch page. and while i do understand about the whole ownership and redistributing thing, from a user's perspective (and a retired QA lol), having an updated list of fixes posted with the primary information post would make sense, or at least having a visual repository of these fixes to make it easier to access and troubleshoot issues, would, at best, be not only beneficial for users, but also convenient as it would save someone from searching all over the place and then asking "is this still valid". yes Kimy would also benefit as you mentioned, as being able to see the fixes, knowing what can be and should be updated / fixed, what users have issues with, is always helpful, and again, having it all in one place, benefits Kimy as well in the long run. i am hoping Kimy will be able to see it this way as well, and maybe provide a suggestion on some type of solution, whether it be adding a link to your post on troubleshooting/fixes in the main post of the thread, or pasting your full post, or creating another thread for fixes, i don't know, whichever would work best for both Kimy and other users, i'd assume. but for now, i appreciate this list, and i know it will help me tremendously
YojimboRatchet Posted July 22, 2020 Posted July 22, 2020 in the DD meshes folder, there is a "nosering", but when i look up the DD inventories (additmenu) ingame, i cannot find this norering at all. how do i access / get this nosering, or does it exist ? (i also have some very specific questions about bodyslide grouping in DD, and how to edit them to my liking, am i able to message anyone directly as to not spam this thread since it isn't technically support?)
bubbadogslaw Posted July 22, 2020 Posted July 22, 2020 Am I the only one getting an error when trying to download this from MEGA? I tried on two different computers and still no luck. Does anyone have a mirror? 1
monkeycid Posted July 22, 2020 Posted July 22, 2020 MEGA can be a real PITA sometimes. I don't get any errors but the download doesn't want to start even with the desktop app and a PRO LITE account. I've tried downloading from the browser and restarted my PC but to no avail. A nopy.to mirror would be greatly appreciated! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now