zarantha Posted August 13, 2021 Posted August 13, 2021 8 hours ago, Anunya said: Another question: I earlier versions of DD a character could manipulate the locks before putting a device on, so they can take it off later without a key. That feature no longer seems to be available, is that correct? It's right on the first page of the MCM?! 2
Anunya Posted August 13, 2021 Posted August 13, 2021 38 minutes ago, zarantha said: It's right on the first page of the MCM?! ... I swear I looked. I swear. In any case, thank you for pointing it out 1
YojimboRatchet Posted August 13, 2021 Posted August 13, 2021 6 hours ago, zarantha said: It's right on the first page of the MCM?! I don't know Zarantha.. still kind of hard to see the highlighting you made. should have maybe made it more prominent i think ?
zarantha Posted August 13, 2021 Posted August 13, 2021 24 minutes ago, YojimboRatchet said: I don't know Zarantha.. still kind of hard to see the highlighting you made. should have maybe made it more prominent i think ? I'm not doing strobes. 1
Mister X Posted August 13, 2021 Posted August 13, 2021 3 minutes ago, zarantha said: I'm not doing strobes. How about the infamous red arrows? ? 1
insanesnip Posted August 14, 2021 Posted August 14, 2021 Hey guys I'm having an issue where I order an npc to use a dd they use it but when i fast travel elsewhere and come back to release them it glitches and makes them unable to be interacted with and nothing I have done has worked
zarantha Posted August 14, 2021 Posted August 14, 2021 11 hours ago, insanesnip said: Hey guys I'm having an issue where I order an npc to use a dd they use it but when i fast travel elsewhere and come back to release them it glitches and makes them unable to be interacted with and nothing I have done has worked If you remove the device prior to fast traveling, does the npc still glitch? It may just be your save going bad, it doesn't really sound like a dd issue. Maybe try using fallrim tools to clean your save.
YojimboRatchet Posted August 14, 2021 Posted August 14, 2021 Here's a question i don't think I've ever seen asked, at least, not to the point of being to find an answer to this lol. I am planning to use 2 mods soon (once I re-install things), one of which alters the carrying capacity limitation, and the other which allows me to wear multiple rings. will any of things create any type of conflicts at all with DD and mods from the DD family ?
zarantha Posted August 14, 2021 Posted August 14, 2021 1 hour ago, YojimboRatchet said: Here's a question i don't think I've ever seen asked, at least, not to the point of being to find an answer to this lol. I am planning to use 2 mods soon (once I re-install things), one of which alters the carrying capacity limitation, and the other which allows me to wear multiple rings. will any of things create any type of conflicts at all with DD and mods from the DD family ? Not directly, and not DD itself. Changing your carrying capacity will allow you to carry more. Some parts of DCL (and likely other mods) need to parse and move your inventory somewhere else, and having a lot of items can make it very slow (think 3-5 minutes at *least*) or spazz out entirely. I ran into issues with the prison specifically, but I can see leon's initial quest being affected too, and maybe the whip and chain inn. This is mostly why i've removed the mod that changes carrying capacity and am experimenting with a bag of holding. I'm thinking that it won't process items in the bag, but have not been able to test that theory. So yes, you can change the carrying capacity, just be cautious how much you change it. I was running into problems when carrying 3k+ lbs of junk waiting to be sold. Rings don't matter, they either remove the slot from the ring, or make them share a slot through some other method. DD doesn't use the ring slot, so it shouldn't matter. 1
MTester Posted August 14, 2021 Posted August 14, 2021 Is there anyway to make the Dark Fog effect even stronger? The radius at 500 is still too wide for my taste. Like, when you're blindfolded the only thing you can sense is your own body, so I would like to make the radius just 1m or 2m around my character.
Jenny_Summers Posted August 14, 2021 Posted August 14, 2021 Problem with Restrictive Gloves, and the solution! zad_restrictiveGloves is in both the Devious Devices Assets & Integration files, in the armor section. In my setup, conflicts between the two are resolved in favor of Integration (tell me if that's wrong please!). In my game, when these gloves are worn the player's hands disappear. The cause turns out to be in zad_restrictiveGloves_scriptInstance. Keywords in the two files are different: Assets: zad_DeviousArmCuffs [KYWD:0D003DF9] Integration: zad_DeviousGloves [KYWD:0D02AFA1] The Integration keyword wins the conflict, but causes the disappearing hands. I used SSEEdit to change the Integration keyword to match the Assets keyword. It looks like this when you are done (the part in yellow is what changed): Looks great now! Perhaps I'm missing a patch mod? If not, and if it's correct that Assets gets loaded before Integration, then I hope this fix can be in the next DD release. If I got that backwards, then sorry for the bother!
zarantha Posted August 14, 2021 Posted August 14, 2021 37 minutes ago, mdragon.minh said: Is there anyway to make the Dark Fog effect even stronger? The radius at 500 is still too wide for my taste. Like, when you're blindfolded the only thing you can sense is your own body, so I would like to make the radius just 1m or 2m around my character. If you've got an ENB that also affects dark fog. You can't make it any stronger in the MCM, so you'll need to adjust your ENB settings or try without it. I saw mention in an old thread about console commands or editing the script, neither are supported. Things could have changed since then too.
zarantha Posted August 14, 2021 Posted August 14, 2021 30 minutes ago, Jenny_Summers said: Problem with Restrictive Gloves, and the solution! zad_restrictiveGloves is in both the Devious Devices Assets & Integration files, in the armor section. In my setup, conflicts between the two are resolved in favor of Integration (tell me if that's wrong please!). In my game, when these gloves are worn the player's hands disappear. The cause turns out to be in zad_restrictiveGloves_scriptInstance. Keywords in the two files are different: Assets: zad_DeviousArmCuffs [KYWD:0D003DF9] Integration: zad_DeviousGloves [KYWD:0D02AFA1] The Integration keyword wins the conflict, but causes the disappearing hands. I used SSEEdit to change the Integration keyword to match the Assets keyword. It looks like this when you are done (the part in yellow is what changed): Looks great now! Perhaps I'm missing a patch mod? If not, and if it's correct that Assets gets loaded before Integration, then I hope this fix can be in the next DD release. If I got that backwards, then sorry for the bother! What else do you have installed? What exactly were you wearing? List everything. Integration should always win, and I have never seen no hands with restrictive gloves. At most it could be a priority issue, but that would also depend on what else you were wearing. This may be seen with armor covering the legs and things like the pony or restrictive boots, but fixing every single combo of every device in DD is pretty much impossible. Also, keywords have nothing to do with if something is visible or not. It affects what may be applied by scripts or what list it can show up in, but not if it's visible or not. That is affected by priority, slots, and nifs, and what is in the armor addon. Basically, you're saying it belongs to the arm cuffs group (like the cuffs around upper arms) instead of the gloves group. That means when something tries to add arm cuffs, it applies gloves again. If something adds arm cuffs and gloves, you can potentially apply two gloves, which can also break things. I would expect reloading the game had more of an effect than changing the keyword. Load order is supposed to be DDa DDi DDx DDc DD for him DD BRRF DD Se patch You should only be using items from expansion when manually adding items. The expansion will use from the other two esms as needed. But manually using items from the other esms may end up with things not working as expected. I never made that change and it's working for me. Black Ebonite Restrictive Gloves:
Jenny_Summers Posted August 15, 2021 Posted August 15, 2021 3 hours ago, zarantha said: What else do you have installed? What exactly were you wearing? List everything. Integration should always win, and I have never seen no hands with restrictive gloves. At most it could be a priority issue, but that would also depend on what else you were wearing. This may be seen with armor covering the legs and things like the pony or restrictive boots, but fixing every single combo of every device in DD is pretty much impossible. Also, keywords have nothing to do with if something is visible or not. It affects what may be applied by scripts or what list it can show up in, but not if it's visible or not. That is affected by priority, slots, and nifs, and what is in the armor addon. Basically, you're saying it belongs to the arm cuffs group (like the cuffs around upper arms) instead of the gloves group. That means when something tries to add arm cuffs, it applies gloves again. If something adds arm cuffs and gloves, you can potentially apply two gloves, which can also break things. I would expect reloading the game had more of an effect than changing the keyword. Load order is supposed to be DDa DDi DDx DDc DD for him DD BRRF DD Se patch You should only be using items from expansion when manually adding items. The expansion will use from the other two esms as needed. But manually using items from the other esms may end up with things not working as expected. I never made that change and it's working for me. Black Ebonite Restrictive Gloves: Wow. I just reinstalled Devious Devices, put it right next to my previous one in the left panel of MO2, and left the keywords alone. Ran LOOT, BodySlide, and FNIS. Now the glove is appearing, just as it did for you. What is it about reloading the game that might explain what is happening here?
dragonproudsky Posted August 15, 2021 Posted August 15, 2021 On 8/9/2021 at 5:48 AM, Elsidia said: By using Deviously Cursed Loot (DCL) mod you have options: 1) Any women enemy NPC can be surrender and put into random restraints by DCL combat surrender by 3 options: a) randomly surrender when NPC health drops defined level and chance in % (in MCM) b) using Dollmaker sword makes NPC surrender with one hit and put on restraints c) using Dollmaker spell touch of control what work exactly as sword After that you can kill her, rape her, take her valuables or make her follow you and later you can sell her to slave trader. 2) To speak with any non valuable NPC there is set up option (in MCM) dialogue [Restraints] - here you can tie up NPC but without sex. THis option is dangerous because NPC can deny it and randomly tied up both (NPC and player) or only player. 3) In Skyrim are bound girls (count configured in MCM, default 15). You can rape her, rob her or free her. 4) You can buy follower Sasha (10000 gold) from dollmaker and you have advanced menu: a) put on her special restraints from special Sasha pack. b) choose her wardrobe from special rubber Sasha suits c) Do with her sex in different options and different restraints on. Note - if you or Sasha have restraints what blocks sex holes - sex is disabled. d) put on her vibrators and belt, control vibration speed and watch her she ends in orgasm. e) do some other stuff with her. 5) In DCL 9.0 you have Whip and chain inn where you can watch NPC sex in devices. Mod makes more player to suffer but in MCM you can turn off some options to less harm player. UPD: Mod have more options but those are for player suffer. Wow thank you so much for this! Trying DCL now!
zarantha Posted August 15, 2021 Posted August 15, 2021 17 minutes ago, Jenny_Summers said: Wow. I just reinstalled Devious Devices, put it right next to my previous one in the left panel of MO2, and left the keywords alone. Ran LOOT, BodySlide, and FNIS. Now the glove is appearing, just as it did for you. What is it about reloading the game that might explain what is happening here? Memory consumption (maybe vram?) and script load is my best guesses, even with SE being x64 and on non potato PCs. Elsidia's seen some issues in DCL where some devices in a heavily populated DD area don't always load. So if a bunch of devices were equipped at once, or you're in an area where scripts are triggering a lot (background scanners, cutscenes, whatever), then it may not have loaded in completely. An unequip/re-equip might have helped, but reloading is a surer way to force devices to load properly. I'd like to say it's something that could be fixed, but items not loading properly not the easiest thing to track down. Too many differences in load orders and hardware, and i'm not personally seeing it. LE just tends to crash rather than show these kinds of issues, so an answer from the LE side is unlikely too. If you see it again, grab your papyrus log and let us know as many details as possible.
MysticDaedra Posted August 15, 2021 Posted August 15, 2021 KS Hair is clipping through one of the ebonite hoods. Is this an error with Bodyslide, or something else I'm missing? I can't recall ever having this problem before.
Tron91 Posted August 15, 2021 Posted August 15, 2021 28 minutes ago, MysticDaedra said: KS Hair is clipping through one of the ebonite hoods. Is this an error with Bodyslide, or something else I'm missing? I can't recall ever having this problem before. Can you name the KS Hair you using which is showing clipping. Most probably the Partition in the KS Hair nif is wrongly labelled as 32 instead of 31.
MysticDaedra Posted August 15, 2021 Posted August 15, 2021 33 minutes ago, Tron91 said: Can you name the KS Hair you using which is showing clipping. Most probably the Partition in the KS Hair nif is wrongly labelled as 32 instead of 31. Yes, it is 0Serene. I didn't think to try a different hair lol. Derp.
Tron91 Posted August 15, 2021 Posted August 15, 2021 (edited) 9 minutes ago, MysticDaedra said: Yes, it is 0Serene. I didn't think to try a different hair lol. Derp. The Nif is okay, which version of KS Hairdo's you using? Edit: Found the problem, sending you the modified Nifs, test and say the result. Fixed.7z Edited August 15, 2021 by Tron91 1
Sivertop88 Posted August 16, 2021 Posted August 16, 2021 Hey, since im using some bodyarmors which also use for example slot 49 (pelvis primary) panty and slot 56 (chest secondary) its a corset i have the problem that whenever i equip the slot 32 (Body) for the actual bodyarmor of the mod, that slot 49 and 56 become invisble (still equipped) so i made some research and found out that devious devices is doing this through Devices Underneath (1) since the 4 Body - Full (32) slots are taken from Piercings (51) Chastity Bra (56) Harnesses/corsets (58) Chastity Belt (49) so i read through some pages here and found out that the items listed get hidden when equipping a bodyarmor..is that correct? so i changed (just to test it out) Chastity Bra (56) to none (disabled) and indeed the corset is now shown with the actual armor. did the same then with Chastity Belt (49) and guess what panty got shown then too.. now to the actual question...since im kinda understanding what it does im still not really grasping it...by changing these two to default what does that exactly mean for the chastity bra + belt once i get that equipped at some point through an event/mod? will these two be shown+ my armor now or will these two be hidden or how does that work? i hope someone can explain that to me, i think im overthinking it and make it more complicated than it is like i always do, so hopefully someone can clarify it to me in simple terms thank you for reading
zarantha Posted August 16, 2021 Posted August 16, 2021 22 minutes ago, Sivertop88 said: Hey, since im using some bodyarmors which also use for example slot 49 (pelvis primary) panty and slot 56 (chest secondary) its a corset i have the problem that whenever i equip the slot 32 (Body) for the actual bodyarmor of the mod, that slot 49 and 56 become invisble (still equipped) so i made some research and found out that devious devices is doing this through Devices Underneath (1) since the 4 Body - Full (32) slots are taken from Piercings (51) Chastity Bra (56) Harnesses/corsets (58) Chastity Belt (49) so i read through some pages here and found out that the items listed get hidden when equipping a bodyarmor..is that correct? so i changed (just to test it out) Chastity Bra (56) to none (disabled) and indeed the corset is now shown with the actual armor. did the same then with Chastity Belt (49) and guess what panty got shown then too.. now to the actual question...since im kinda understanding what it does im still not really grasping it...by changing these two to default what does that exactly mean for the chastity bra + belt once i get that equipped at some point through an event/mod? will these two be shown+ my armor now or will these two be hidden or how does that work? i hope someone can explain that to me, i think im overthinking it and make it more complicated than it is like i always do, so hopefully someone can clarify it to me in simple terms thank you for reading Yes, that means that any item in that slot will be shown. If that's how you want them to show up, that's fine. It's there because it looks a little ridiculous wearing a corset, chastity belt/bra, or nipple piercings *on top* of something like iron armor... and DD has no control over what other slots other outfits use, it's only aware of it's own usage. In your case, the chastity bra/belt will replace your armor in those slots as well as being shown on top of the armor in the body slot, because only one item can use a slot at a time. Armor is unequipped when devices are equipped when there's a slot conflict. And since armor doesn't lock on, it loses.
Sivertop88 Posted August 16, 2021 Posted August 16, 2021 53 minutes ago, zarantha said: Yes, that means that any item in that slot will be shown. If that's how you want them to show up, that's fine. It's there because it looks a little ridiculous wearing a corset, chastity belt/bra, or nipple piercings *on top* of something like iron armor... and DD has no control over what other slots other outfits use, it's only aware of it's own usage. In your case, the chastity bra/belt will replace your armor in those slots as well as being shown on top of the armor in the body slot, because only one item can use a slot at a time. Armor is unequipped when devices are equipped when there's a slot conflict. And since armor doesn't lock on, it loses. ahhh okay so it was kinda like i thought, thank you for clarification tho i left nipple piercings and harnesses/corsets as it is until a different armor mod of mine that i wear needs these slots in addition to actual armor.. i wouldnt want piercings to clip through clothes so it looks like it cloth piercings so that will for sure stay as it is..the other 3 wouldnt make much sense to be on top of clothings but its not that bad, most mods that apply these things unequip current armor anyway
Rob_J Posted August 16, 2021 Posted August 16, 2021 Maybe unpopular but is there a way to turn on the old gag talk? looking in TES5edit I can see the dialog is still in there. I miss the old being asked if I was having a good time and getting upgraded.
zarantha Posted August 16, 2021 Posted August 16, 2021 7 hours ago, Rob_J said: Maybe unpopular but is there a way to turn on the old gag talk? looking in TES5edit I can see the dialog is still in there. I miss the old being asked if I was having a good time and getting upgraded. If it's not getting used, then no. However, I don't think NPC responses to your gag was changed though, I think you may just be getting unlucky. I don't see a change related to gag dialogs in the changelogs other than these: DD 5.0: - Added: DD now has built-in support for gagged voices. When actors are gagged while having sex, appropriate gagged voices are used. 3rd party mods are no longer required for this feature. - Added: New inflatable panel gag variant - Changed: The DD animation filter can no longer be disabled, as it is essential for ensuring the game using correct animations for bound characters. Players who do not want to watch DD's limited choice of bound animations can still uncheck "Use Bound Animations" in MCM, which will make DD temporarily hide restraints that would normally require bound animations. In this case, the full selection of registered SLAL animations will be used. Restraints preventing certain kinds of intercourse (belts, gags, bras etc.) will still be respected. - Fixed: The fix for the gag effect has been fixed. There was nothing related in the DD 5.1 changelog.
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