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Posted
On 8/3/2021 at 1:38 PM, zarantha said:

 

It depends on what is calling the animation, and what devices you have from what mod, and if the other NPC is a creature or not. DD handles the filter only, it doesn't start animations or surrender on it's own. If you have multiple mods that handle surrender, you could end up with conflicts that result in odd behaviors.

 

Ideally, DD should choose an animation that respects what devices are equipped and not remove them if everything is checked in the animation settings. (This can frequently result in only the DD Belt Solo animation being available, just a FYI.) It should intercept animations if there are DD devices and apply the filter. But a mod that's too old may not work as expected, and if you have other frameworks installed (ZAZ, Toys) the animations may be triggered through that framework and not use DD's at all.

 

What mod are you using to surrender with?

Exactly what devices were equipped at the time?

What NPC were you in the animation with?

If you can reproduce it, get a papyrus log after reproducing the issue and attach it. The process is the same for LE and SE, so the LE instructions are fine.

https://www.creationkit.com/index.php?title=User:DavidJCobb/Papyrus_logging

https://www.nexusmods.com/skyrim/articles/368

hi sorry i took so long, here is my papyrus log, 
 

What mod are you using to surrender with? The Cursed loot mods surrender system

Exactly what devices were equipped at the time? To get the log I used the Armbinder

What NPC were you in the animation with? 1 Forsworn
please let me know if there is any more info I can give you, thanks for the continued help.

Papyrus.0.log

Posted (edited)
17 hours ago, poprocks22 said:

Forsworn

Forsworn in counted as creature and doesn't have surrender animations in DCL.

Try surrender to bandits near Whiterun

Also to start a sex scene, while waiting enter in console and wait here while in left corner in name of animation. It's old sexlab SE bug.

Much much faster start a sex.

UPD: Depend on your papyrus log woodpecker is freezing.  You have too much heavy scripted mods to run on your PC.

 

Edited by Elsidia
Posted (edited)

Can someone please help me?
I always play as dom, so much of content of Devious Devices is wasted on me. I only want to use clothes from this mod on NPCs, so is there a Devious Devices version with non-scripted clothes, so that I don't need keys to change them? Or is it possible to port clothes some easy way without those scripts?
Also, it would help game stability quite a bit :) .

Thanks in advance.

Edited by nikola2
Posted
7 hours ago, Elsidia said:

Forsworn in counted as creature

 

Huh. I wouldn't have thought they were. Thought they were a faction like bandits.

 

@Kimy is this expected? Shouldn't forsworn not be counted as a human instead of creature?

Posted
1 hour ago, nikola2 said:

Can someone please help me?
I always play as dom, so much of content of Devious Devices is wasted on me. I only want to use clothes from this mod on NPCs, so is there a Devious Devices version with non-scripted clothes, so that I don't need keys to change them? Or is it possible to port clothes some easy way without those scripts?
Also, it would help game stability quite a bit :) .

Thanks in advance.

 

There's an option to manipulate the locks in the MCM. With that checked and the locks manipulated, you can take off items when you want without a key when clicking unlock. There's not a way to get rid of the dialogue/scripts that I know of.

 

This might be something like what you're looking for:

 

Posted (edited)
1 hour ago, nikola2 said:

Can someone please help me?
I always play as dom, so much of content of Devious Devices is wasted on me. I only want to use clothes from this mod on NPCs, so is there a Devious Devices version with non-scripted clothes, so that I don't need keys to change them? Or is it possible to port clothes some easy way without those scripts?
Also, it would help game stability quite a bit :) .

Thanks in advance.

 

32 minutes ago, zarantha said:

 

There's an option to manipulate the locks in the MCM. With that checked and the locks manipulated, you can take off items when you want without a key when clicking unlock. There's not a way to get rid of the dialogue/scripts that I know of.

 

This might be something like what you're looking for:

 

 

If you don't want my patches (which add devices to NPCs) you could instead use the orginal mod, which is integrated into my patches-

 

Spoiler

 

 

Edited by Corsec
Posted (edited)
41 minutes ago, Corsec said:

 

 

If you don't want my patches (which add devices to NPCs) you could instead use the orginal mod, which is integrated into my patches-

 

  Reveal hidden contents

 

 

Thank you both so very much for a quick response!
If if understand correctly, I just add Non-Devious Devices 1.1.7z and Non-Zaz-Non-Devious Devices.7z after Devious Devices SE & VR 5.1 and all devices will work like a normal clothes?

Edited by nikola2
Posted
15 hours ago, Elsidia said:

Forsworn in counted as creature and doesn't have surrender animations in DCL.

Try surrender to bandits near Whiterun

Also to start a sex scene, while waiting enter in console and wait here while in left corner in name of animation. It's old sexlab SE bug.

Much much faster start a sex.

UPD: Depend on your papyrus log woodpecker is freezing.  You have too much heavy scripted mods to run on your PC.

 

thanks i will try it with bandits, if you could look at my load order and tell me if i should disable for a better experience i would greatly appreciate it. im pretty confused when it comes to modding so, sorry if i sound like an idiot, thanks a lot in advance. 
  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Lanterns Of Skyrim - All In One - Main.esm
  6  6     Unofficial Skyrim Special Edition Patch.esp
  7  7     SexLab.esm
  8  8     Devious Devices - Assets.esm
  9  9     ZaZAnimationPack.esm
 10  a     CreatureFramework.esm
 11  b     High Poly Head.esm
 12  c     SexLabAroused.esm
 13  d     Devious Devices - Integration.esm
 14  e     Devious Devices - Expansion.esm
 15  f     Devious Devices - Contraptions.esm
 16 10     FlowerGirls SE.esm
 17 11     Schlongs of Skyrim - Core.esm
           Heels Sound.esm
 18 12     SkyUI_SE.esp
           prometheus_no_snow_under_the_roof.esp
 19 13     SMIM-SE-Merged-All.esp
 20 14     DX Druid Armor.esp
 21 15     UIExtensions.esp
 22 16     AddItemMenuSE.esp
 23 17     SLAnimLoader.esp
           relationship dialogue overhaul.esp
           arrowtweaksfix.esp
 24 18     DSerArcheryGameplayOverhaul.esp
 25 19     DD_Helpers.esp
 26 1a     MagicalCollegeofWinterhold.esp
 27 1b     Helgen Reborn.esp
 28 1c     RLO - Exteriors.esp
           lamposts of skyrim.esp
 29 1d     Deviously Cursed Loot.esp
 30 1e     Kai's Lipstick.esp
 31 1f     KJ Tattoos 2K.esp
 32 20     RutahTattooPack SE.esp
 33 21     ZAZpatch.esp
 34 22     MoreNastyCritters.esp
 35 23     Animal_SOS.esp
 36 24     WetFunction.esp
 37 25     CommunityOverlays1_0T30.esp
254 FE   0 KSHairdosSMP.esp
 38 26     Devious Devices For Him.esp
 39 27     Devious Devices - BRRF.esp
254 FE   1 Devious Devices SE patch.esp
 40 28     SexLabMatchMaker.esp
 41 29     FNIS.esp
 42 2a     RaceMenu.esp
 43 2b     RaceMenuPlugin.esp
 44 2c     CinematicFireFX.esp
           AmazingFollowerTweaks.esp
 45 2d     Killable Children.esp
 46 2e     Run For Your Lives.esp
           adventurer's basement - bhm - all dlc.esp
 47 2f     SexLab-AmorousAdventures.esp
 48 30     Skyrim Flora Overhaul.esp
 49 31     Schlongs of Skyrim.esp
 50 32     SOS - Shop.esp
           artotiasabysswalkerlagrie.esp
 51 33     Harem 2 AIO Armored.esp
 52 34     The Amazing World of Bikini Armors REMASTERED.esp
254 FE   2 TAWOBA Remastered Leveled List.esp
 53 35     Dalilah.esp
           souleaterlagrie.esp
 54 36     RosaFollower.esp
 55 37     CiceroFemaleSE.esp
254 FE   3 3BBB.esp
 56 38     Daedric Bitchs.esp
 57 39     ElementalArchery.esp
 58 3a     DX Witcher Swords.esp
 59 3b     Nieve.esp
 60 3c     Dovakini.esp
 61 3d     Footprints.esp
 62 3e     Enhanced Vanilla Trees SSE.esp
 63 3f     dD - Enhanced Blood Main.esp
 64 40     KS Hairdo's.esp
 65 41     Improved Eyes Skyrim - Serana.esp
 66 42     Improved Eyes Skyrim - Vamp.esp
 67 43     Improved Eyes Skyrim.esp
 68 44     Luna_GoV.esp
 69 45     NoStagger.esp
 70 46     RLO - Effects.esp
 71 47     SOS - VectorPlexus Regular Addon.esp
 72 48     Tainted_Blood.esp
 73 49     AwpSylvanas.esp
 74 4a     CBBE.esp
 75 4b     RaceMenuMorphsCBBE.esp
 76 4c     KC - USLEEP Patch.esp
           Cher.esp
           Algarve.esp
           Apocalypse - Magic of Skyrim.esp
 77 4d     TheEyesOfBeauty.esp
           Ellen.esp
           Giorgia.esp
           IcePenguinWorldMap.esp
           Kelly.esp
 78 4e     Naria.esp
           LABikiniSSE.esp
           Licia.esp
 79 4f     Lynea - YuiH StandAlone Follower.esp
           LrsamwaysExpandedSkyrimWeaponry.esp
           Masha.esp
           Merta Assassin Armor.esp
           Pia.esp
           Roberta.esp
           SOSRaceMenu.esp
           Stephanie.esp
           VioLens SE.esp
           Virginia.esp
           cobbvampshade.esp
           dD - Realistic Ragdoll Force - Realistic.esp
           rich merchants of skyrim.esp
           skyland.esp
 80 50     SuperbSerana.esp
           XPMSE.esp
254 FE   4 Conditional Expressions.esp
           Celes Nightingale Armor.esp
           ShadowSpellPackage.esp
           Alternate Start - Live Another Life.esp
 81 51     RLO - Interiors.esp
 82 52     RLO - Illuminated Spells.esp
 83 53     RLO - VIS Patch.esp
 84 54     Open Cities Skyrim.esp
           RealisticWaterTwo.esp
 

Posted
8 hours ago, nikola2 said:

If if understand correctly, I just add Non-Devious Devices 1.1.7z and Non-Zaz-Non-Devious Devices.7z after Devious Devices SE & VR 5.1 and all devices will work like a normal clothes?

 

It's been a while since I used NDD, and I haven't used it in Skyrim SE yet, but you only need one of its two files. The Non-Devious Devices version requires the Zaz Animation Pack to be installed, and the Non-Zaz version doesn't and doesn't include gags or anything that appears to bind arms - such as armbinders and yokes. Otherwise, they're the same. Pick the main file if you use Zaz, and the non-Zaz file if you don't.

 

NDD also adds its own devices, with different names. If you have Devious Devices installed you will still have all the fully devious gear available in your game as well as a selection of separate non-devious alternatives. Any other mods you have that make use of the full devious gear will still do so.

Posted
6 hours ago, poprocks22 said:

if i should disable for a better experience

I'm not very good at it. I play with minimal requirements for DCL.

 

Posted
10 hours ago, poprocks22 said:

should disable for a better experience

 

I don't play with mods like killable children, because of the potential for DCL to detect it as a potential conflict. TKAA and RS Children without the playable are about it.

It might be fine, but if DCL stops working that would be my first recommendation to remove.

 

From the known conflicts:

https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/

 

Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.

RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
RS Children - works fine, but install it without the "Playable" option.

Posted
3 hours ago, zarantha said:

 

I don't play with mods like killable children, because of the potential for DCL to detect it as a potential conflict. TKAA and RS Children without the playable are about it.

It might be fine, but if DCL stops working that would be my first recommendation to remove.

 

From the known conflicts:

https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/

 

Non-Essential Children - removes tags from children characters the game needs to distinguish them from adult characters. Cursed Loot will disable itself when it detects this mod in your load order. Solution: Uninstall mod.

RCOTS, ERSO 09 - RUS-Npcs overhaul and other mods allowing child followers or playable children - playable child races and followers don't go together with an adult mod. Cursed Loot will disable itself when it detects one of these mods in your load order. Solution: Uninstall mod.
RS Children - works fine, but install it without the "Playable" option.

thanks a ton, I  will disable it right away, thanks for looking into it and thanks for all the info, I appreciate your help.

Posted
On 8/6/2021 at 7:00 AM, Elsidia said:

Try surrender to bandits near Whiterun

i tried this and the armbinders were still removed during the scene and place back on after the scene, ive also disabled ~20 mods to lower the load on the game. 

Posted (edited)
9 hours ago, poprocks22 said:

were still removed during the scene

Check this MCM. If there is unchecked checkbox, that means that DD before sex scene will remove armbinders and later put it back.
If there is all checked i have no idea.

If you want use all sex animations (by this filter) , then armbinders will be removed and sex works as always. After sex armbinders put back.

If you want don't remove armbinders, then there will be only DD armbinder sex animations (by this filter) and armbinders will stay on:

Spoiler

ScreenShot69.jpg.cb31956753ae07f50a7a1ecf2062f21a.jpg

 

UPD: If it not help, i haven't idea. If it's removes some mods before sex scene maybe there is write into papyrus.  Enable logging, right after sex scene check papyrus log. Maybe there will write reason why armbinder is removed. 

Edited by Elsidia
Posted
4 hours ago, hungvipbcsok said:

I need help!! How to make the chain set work properly? I build bodyslide for 3BA body and have HDTsmp.

 

Just an FYI, saying things are 'not working' is tremendously unhelpful and you're unlikely to get help anywhere with a description like that. Always say how things are broke, or if you don't know how to describe the issue, provide a screenshot.

 

The don't look perfect and will not. None of us that converted the chains from LE PE to SE SMP have the skill to fix the meshes or write the xmls from scratch better than what we have, and no one else with more skill has come along to fix them yet.

 

If the chains move, but aren't connecting perfectly, this is working as best we can get. For ankle chains alone, if you save, exit the game entirely, and reload, they will connect properly until the time you take them off and put them back on. prisoner chains look better after a restart, but still don't connect all the way. wrist chains just don't connect at all iirc.

 

If the chains are totally stiff, you have an issue with your HDT SMP setup. Make sure you're using the SMP off the Nexus. You can also try Karonar's fixes for SMP, just install it over the nexus smp. If chains still are stiff, you can build the no HDT versions. Those will remove chains in some things and replace the prisoner chains with a different set.

Posted
1 hour ago, hungvipbcsok said:

Yes it is Stiff problem.

 

 

You've got two HDT SMP mods then. only use one, the other must be uninstalled. I don't use the schaken one, so i don't know how well it works. The nexus one by itself is fine.

 

If all schaken did is repack the old hydrogensayshdt dlls, then there's bugs that will be fixed by using the nexus one instead. karonar's update to the nexus SMP fixes still more things and improves performance.

Posted
1 hour ago, hungvipbcsok said:

Yes it is Stiff problem.

 

 

 

If you want to trouble shoot as is, look in the skse and smp log files

 

C:\Users\<your username>\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log

C:\Users\<your username>\Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log

Posted
9 hours ago, zarantha said:

 

If you want to trouble shoot as is, look in the skse and smp log files

 

C:\Users\<your username>\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log

C:\Users\<your username>\Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log

Here is my log. I need help troubleshoot.

ScreenShot1.png

ScreenShot2.png

skee64.log hdtSMP64.log

Posted
1 hour ago, Tron91 said:
  Reveal hidden contents

 

 

I would actually ask to stay away from these Chain Items. They are sort of Broken (For the Eyes) as of now.

 

As far as I know this is an HDT SMP limitation where you can't connect a physics object between 2 bones.

 

What's stopping someone from making an edited version that does work? The nexus page says full permissions, meaning that modification and reuploading is okay.

Posted
45 minutes ago, TrickyK said:

 

As far as I know this is an HDT SMP limitation where you can't connect a physics object between 2 bones.

 

What's stopping someone from making an edited version that does work? The nexus page says full permissions, meaning that modification and reuploading is okay.

 

If you can do it, go for it. I've fixed them to the limit of my skill and the others I've worked with, and have no programming knowledge to even begin editing the dll. Basically, what's stopping someone is it's a very limited skillset along with a very niche market (bondage/chains). No one who cares can fix it more, and the ones who might be able to aren't interested in the niche problem.

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