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Posted
13 hours ago, Elsidia said:

I don't understand question completely, but try to answer.

If you mean animations, when you try to struggle out, then those are defined in each inventory device as property array as string and call by procedure zadheavybondagequestscript.psp by random. Property name struggleIdles

For hobbling animation, when you try to struggle out, is defined into property array string struggleIdlesHob and call from zadheavybondagequestscript.psp by random.

 

For animations of restraint effect is used different effects by item enchantment on match inventory device Rendered device . As example:

 

zadx_EnchHobbleSkirt "Hobble Skirt" [ENCH:0C020736] it contains two effects:

 

1) zadx_effHobbleSkirt "Hobble Skirt Script" [MGEF:0C022226] - script what add animations:  zadx_HobbleSkirtEffectScript

 

2) zadx_effForcedWalk "Forced Walk Mode" [MGEF:0C028369] - script what add animations: zadx_ForcedWalkScript

 

The same for others arminders and etc: you need check rendered devices enchantments.

 

For example i use inventory device zadx_StraitJacketHobbleDressLeatherWhiteCleavageInventory "White Leather Straitjacket Dress (Cleavage)" [ARMO:0C000845]

Rendered device: zadx_StraitJacketHobbleDressLeatherWhiteCleavageRendered [ARMO:0C000846]

I think that should at least give me a general direction. I was looking into creating a patch for myself for DD that moved the bound animations to Dynamic Animation Replacer, since pretty much every mod that makes any changes to the vanilla animations will break the bound animations,

Posted
2 hours ago, zarantha said:

 

Are you using sexlab beta 9 and have expressions enabled or set?

maybe try 'mfg reset' in the console?

yes and yes.  is mfg reset the same as player.mfg reset?  

Posted
47 minutes ago, mrtauntaun said:

yes and yes.  is mfg reset the same as player.mfg reset?  

 

I'm not sure. it is the command from the mfg mod, i just don't know if the mod command does anything more or different. i haven't ever seen it run with player in front.

 

I've seen on the sexlab thread where there might be issues with expressions. I'd say, also try resetting sexlab and see if that helps too.

Posted
1 hour ago, zarantha said:

 

I'm not sure. it is the command from the mfg mod, i just don't know if the mod command does anything more or different. i haven't ever seen it run with player in front.

 

I've seen on the sexlab thread where there might be issues with expressions. I'd say, also try resetting sexlab and see if that helps too.

 

I disable expressions, reset sexlab and disabled expressions.  Still no luck.  Mouth opens for a second and then immediately closes.  The head and hair flash briefly as well.  Any other thoughts? 

Posted

Apologies if this has already been answered elsewhere. There's 243 pages of forum posts to go through and the search feature was getting me nowhere.

 

I have DD installed, and was trying to put a collar (among other things) on one of my followers.

Goes on, no problem.

But then another mod, Amazing Follower Tweaks, changes the outfit when moving from an adventure area to a city, and the collar is gone.

That's not ideal, but I can handle it.

Once we leave the city again, outfit swaps back, no collar.

Check her inventory, it's not in her backpack, or in any of the AFT-managed outfits (Standard, City, Home).

I also tried opening her backpack and giving her the collar that way (outside of AFT's managed outfits), and it put the collar on "backpack". It's now in her backpack inventory, not showing on the character, and I need a key to take it back out of her inventory.

 

I would REALLY like to just put a collar on my follower and have it stay.

Has anyone else had experience with this? Is there a patch or add-on I need to get somewhere?

Posted
1 hour ago, mrtauntaun said:

 

I disable expressions, reset sexlab and disabled expressions.  Still no luck.  Mouth opens for a second and then immediately closes.  The head and hair flash briefly as well.  Any other thoughts? 

 

Do you also have sexlab survival? Try disabling ahego if you do. Check the other options for a mouth open/close feature too.

Otherwise, I think your only option will be to go back to a save before it broke. or maybe set the expression in racemenu.

Haven't heard of this happening due to DD or DCL before, so odds are it's another mod that broke it.

Posted
15 minutes ago, DaishoChikara said:

Apologies if this has already been answered elsewhere. There's 243 pages of forum posts to go through and the search feature was getting me nowhere.

 

I have DD installed, and was trying to put a collar (among other things) on one of my followers.

Goes on, no problem.

But then another mod, Amazing Follower Tweaks, changes the outfit when moving from an adventure area to a city, and the collar is gone.

That's not ideal, but I can handle it.

Once we leave the city again, outfit swaps back, no collar.

Check her inventory, it's not in her backpack, or in any of the AFT-managed outfits (Standard, City, Home).

I also tried opening her backpack and giving her the collar that way (outside of AFT's managed outfits), and it put the collar on "backpack". It's now in her backpack inventory, not showing on the character, and I need a key to take it back out of her inventory.

 

I would REALLY like to just put a collar on my follower and have it stay.

Has anyone else had experience with this? Is there a patch or add-on I need to get somewhere?

 

Isn't the point of outfits in a follower framework to remove current items and equip a specific set?

 

There was a DD bug, but it was specifically when *DD* was removing items and equipping others. That's not the case here and that bug is fixed in the 5.1 version. You'll need to ask on the AFT page, or (probably) just set the collar as part of the outfit. Just putting it on does not make it part of the outfit.

 

For getting it out of the backpack, I don't use AFT myself, but I assume you have a dialog to access the backpack inventory. Open it up, move it to your inventory, then talk to the follower again and put it in the regular inventory. If you don't have a key, you'll need to find one or cheat one. Or find another collar and use that. For getting it to stay, well since you're using location based outfits, you'll need to ask the AFT folks how to add it to the outfit. All we can recommend is don't change the outfits, just disable that entirely.

Posted

Yesterday I was doing the part of DCL chloe quest when you need to go back to the dollmaker house covered in rope. I've been doing VR for like 4, 5 years now ? It was I think the most immersive experience I ever had.

 

At the moment where I live it's hot. Like, really hot and the temperature doesn't even lower in the night, I feel like living in a oven for months.

 

I play with VRIK and 3BBB and did disable all VRIK posture/hands as the quest started since there is still no patch that makes DD toggle those automatically. So I can see my own body in the game the same as I see my real body, maximum body awareness, but bound and restricted. It really tricks the brain into believing your VR body is your real body, especially with physic mods.

 

It was night (in game, not IRL), snowing, and the pace is so slow while bound that way that I really try and get the shortest path, which makes my naked feet waddle in the sea water on the frozen shore.

 

I felt so incredibly cold ! I did not physically shiver but close enough. Under the heat of a burning august sun, I felt really, really cold. I even moved away from the water as seeing my VR feet touching the shore water made my real feet feel so cold to the point of being close to unbearable. I felt the touch of the freezing water, in between my toes, rising to top of my naked feet and toward my ankle.

 

I know how people are amazed at how they feel the wind on a VR rollercoaster simulation, but to me it's with DD/DCL on this obsolete hacked VR build of a 10 year old game that I experienced the most intense "being there" feeling in VR.

Posted
5 hours ago, APL3 said:

I know how people are amazed at how they feel the wind on a VR rollercoaster simulation, but to me it's with DD/DCL on this obsolete hacked VR build of a 10 year old game that I experienced the most intense "being there" feeling in VR.

 

Haha, glad that you liked the experience! :)

Posted
15 minutes ago, APL3 said:

Just curious, have you ever had the chance to try your own work in VR ?

 

Unfortunately not. VR would make me seasick in mere minutes. I can't even play in first person perspective.

Posted
19 hours ago, zarantha said:

 

Do you also have sexlab survival? Try disabling ahego if you do. Check the other options for a mouth open/close feature too.

Otherwise, I think your only option will be to go back to a save before it broke. or maybe set the expression in racemenu.

Haven't heard of this happening due to DD or DCL before, so odds are it's another mod that broke it.

 

Nope no survival.  The version of fill her up has a mouth option, but I've never used it.  It's very annoying, I wish I could narrow down what is causing it.

Posted
4 hours ago, mrtauntaun said:

 

Nope no survival.  The version of fill her up has a mouth option, but I've never used it.  It's very annoying, I wish I could narrow down what is causing it.

 

I saw somewhere that toggling it might help. If the FHU option is similar, you can try toggling it on, exit the menu and wait a few minutes, then go back in and toggle it off.

Otherwise I think you're at the point of going back to a previous save before it broke.

 

The only way to narrow down what is causing it is to remove everything except DD and it's requirements, then start adding mods back one at a time. If it doesn't break again, then it's skyrim being it's usual buggy self.

Posted

So, I finally got my game back up and running on my new laptop, and I came across a weird bug about 5 minutes into my first test game using 5.1, and I didn't see anything here mentioned about this. It occurred while I was testing out Milk Maid SE to see if I wanted to give it another try...

 

I started my game bound (using More Devious Starts LAL options), I ended up in Whiterun, then spoke with Ysolda using the "excuse me" option for Milk Maid., and ended up speaking to Danica, as per the storyline. the big started during the conversation, at the point where the PC starts to "pose" in front of Danica, all the 5.1 devices came off my character. I assumed it was maybe part of the story so kept the conversation going until the end (since the armbinder animation was not active either during that conversation).

 

Once the conversation was over, my arms went back into the "armbinder pose", but no binder appeared, and no other restraints did either. Yet in my inventory, about 9 restraints was shown as "worn". when I clicked on them to take them off, i was expecting the usual messages about not being able to remove them, but nothing happened. When i clicked to wear them again, the inventory said they were worn, but nothing appeared on my PC. but the whole time, the armbinder's arms pose was still active.

 

So at this point, I know there is a direct conflict between Milk Maid SE and DD 5.1, but what I am not sure of at this point, is if the issue with the restraints themselves "after" Danica's Milk Maid conversation, is a result of DD, or of the Devious Starts mod.

Posted
4 hours ago, YojimboRatchet said:

So, I finally got my game back up and running on my new laptop, and I came across a weird bug about 5 minutes into my first test game using 5.1, and I didn't see anything here mentioned about this. It occurred while I was testing out Milk Maid SE to see if I wanted to give it another try...

 

I started my game bound (using More Devious Starts LAL options), I ended up in Whiterun, then spoke with Ysolda using the "excuse me" option for Milk Maid., and ended up speaking to Danica, as per the storyline. the big started during the conversation, at the point where the PC starts to "pose" in front of Danica, all the 5.1 devices came off my character. I assumed it was maybe part of the story so kept the conversation going until the end (since the armbinder animation was not active either during that conversation).

 

Once the conversation was over, my arms went back into the "armbinder pose", but no binder appeared, and no other restraints did either. Yet in my inventory, about 9 restraints was shown as "worn". when I clicked on them to take them off, i was expecting the usual messages about not being able to remove them, but nothing happened. When i clicked to wear them again, the inventory said they were worn, but nothing appeared on my PC. but the whole time, the armbinder's arms pose was still active.

 

So at this point, I know there is a direct conflict between Milk Maid SE and DD 5.1, but what I am not sure of at this point, is if the issue with the restraints themselves "after" Danica's Milk Maid conversation, is a result of DD, or of the Devious Starts mod.

 

Mod conflicts are notoriously hard to track down, but if you have a Papyrus log of when the issue occurred, I could have a look at it and see if something is odd in there. Personally, I have no experience with Milk Maid.

Posted
4 hours ago, YojimboRatchet said:

So, I finally got my game back up and running on my new laptop, and I came across a weird bug about 5 minutes into my first test game using 5.1, and I didn't see anything here mentioned about this. It occurred while I was testing out Milk Maid SE to see if I wanted to give it another try...

 

I started my game bound (using More Devious Starts LAL options), I ended up in Whiterun, then spoke with Ysolda using the "excuse me" option for Milk Maid., and ended up speaking to Danica, as per the storyline. the big started during the conversation, at the point where the PC starts to "pose" in front of Danica, all the 5.1 devices came off my character. I assumed it was maybe part of the story so kept the conversation going until the end (since the armbinder animation was not active either during that conversation).

 

Once the conversation was over, my arms went back into the "armbinder pose", but no binder appeared, and no other restraints did either. Yet in my inventory, about 9 restraints was shown as "worn". when I clicked on them to take them off, i was expecting the usual messages about not being able to remove them, but nothing happened. When i clicked to wear them again, the inventory said they were worn, but nothing appeared on my PC. but the whole time, the armbinder's arms pose was still active.

 

So at this point, I know there is a direct conflict between Milk Maid SE and DD 5.1, but what I am not sure of at this point, is if the issue with the restraints themselves "after" Danica's Milk Maid conversation, is a result of DD, or of the Devious Starts mod.

 

I've no idea if Milk Maid is compatible with DD 5.x. You should probably check that first. Milk Maid hasn't updated since 2019, and while DD is mostly backwards compatible, I've seen other mods like SD+ that have thing break or not working as expected with 5.1.  I expect that the devices where halfway and improperly removed during the scene.

 

Does it fix itself when you save and restart the game?

Try a clean save (clean with fallrim tools)?

Try removing with Devious Devices Equip, or use the console to remove them if the free me option doesn't work (or you can't use free me because of a quest).

Get a duplicate of the same item and try equipping it to see if it works. If it does equip, you should be able to remove it normally now. After you're done, drop both items, since one is bugged.

 

There have been a few bugs mentioned where devices equip too quickly and get duplicates, and when devices aren't removed completely and show equipped in inventory.

This has some good instructions on removing it with the console:

https://www.loverslab.com/topic/141056-devious-devices-stuck-item-cannot-remove/

 

And as Kimy said, a log of when the scene occurred and after when the devices should be re-equipped may help. :)

Posted
2 minutes ago, AlphaGammaBeta said:

hi

some funny trouble)

form 43 VS form 44

 

 

 

this is good?

try DD-Equip, and some item dosn't show.

some gag\armbinder, eg...

 

 

Form version doesn't matter, it's there to make sure you check that you added the SE version. DD Equip is a different mod, not this one.

Invisible devices means you need to run bodyslide to build the meshes.

Posted (edited)
5 hours ago, Kimy said:

 

Mod conflicts are notoriously hard to track down, but if you have a Papyrus log of when the issue occurred, I could have a look at it and see if something is odd in there. Personally, I have no experience with Milk Maid.

 

i did look at the logs, and found nothing anywhere.

 

although i do have my netscript logs for when the latest of SD+ caused game breaking issues with DCL asnd SkyUI, but i reported that in the DCL thread with my other issues.

 

and this issues doesn't seem to be localized to "just" Milk Maid, I had the same issue happen with 2 other mods which use 4.3, and is supposed to be backwards compatible according to other threads and posts, but turns out, they're not entirely compatible. same issue

 

1. DD restraint is worn

2. Other mod remove the restraint (as part of the scene or to equip a new restraint)

3. arms stay in binder pose and binder shows as equipped in inventory

4. adding / removing (even using safeword in DCL or resetting player AI and idles ) do nothing.

 

I did however, try a "save a reload" which fixes this. either the arms go back to normal  if the binder is "off" or the binder shows up if the binder is "on" and the arms go back to binder pose.

 

i'll try again to replicate (which will be easy enough) and see right away if a log is generated showing the issue. if it does i'll post it right away.

 

 

EDIT: log on CTD and then follow-up load into game with equip issue

 

Papyrus.0.log

Edited by YojimboRatchet
Posted

Quick question: I'm not getting a 'self cover' animation while my character is nude. I swear it used to happen, but not since I've upgraded to the SE version of these mods. Is that still a part of this mod? If not, where can I go to get it? Any help would be appreciated.


Expanded description: Animations for characters covering their breasts and crotch when nude.

Posted
22 minutes ago, Marajade said:

Quick question: I'm not getting a 'self cover' animation while my character is nude. I swear it used to happen, but not since I've upgraded to the SE version of these mods. Is that still a part of this mod? If not, where can I go to get it? Any help would be appreciated.


Expanded description: Animations for characters covering their breasts and crotch when nude.

 

It's part of DCL, Defeat, and SexLab Survival. All of them have cover animations, you only need to pick one. It is not part of DD.

Posted
10 minutes ago, midox said:

The sounds of chains on followers stop after fast travelling, any idea on how to fix?

 

As far as I know, audio bugs should fix themselves after saving and reloading.

If that doesn't work, maybe unequip them from the follower and reequip. You'll need a key to remove them.

 

If it's still not working, I don't know what else can be done.

Posted
18 minutes ago, zarantha said:

 

It's part of DCL, Defeat, and SexLab Survival. All of them have cover animations, you only need to pick one. It is not part of DD.

I have DCL installed and the animation isn't playing. Should I install Defeat, too? As far as I can tell, every other animation is functioning... Strange. Any tips?

Posted
14 minutes ago, Marajade said:

I have DCL installed and the animation isn't playing. Should I install Defeat, too? As far as I can tell, every other animation is functioning... Strange. Any tips?

 

Do you have it enabled in the MCM? It's a checkbox that's enabled by default, but you might have turned it off.

 

image.png.832062d532838bb9d2ef8e1e89e9a487.png

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