TheLeast Posted July 30, 2021 Posted July 30, 2021 Mega still having issues transferring. seriously need a mirror or some sort of fix, currently undownloadable, at least at times. the rest of my Mega works fine, I tested transferring multiple other files.
Shadowwolf03 Posted July 30, 2021 Posted July 30, 2021 well..... crap was really looking forward to trying the Wintersun addon I found here. plus lots of the really good stuff has this as a requirement. Mirror anyone?..... hello? Bueller?
Elsidia Posted July 30, 2021 Posted July 30, 2021 4 hours ago, Shadowwolf03 said: is anyone else getting an error when trying to dowload this? Yes. Use latest updated google chrome browser or if still got error, download mega official download application and install. It will fix all problems.
EmpyLuna Posted July 30, 2021 Posted July 30, 2021 12 minutes ago, Elsidia said: Yes. Use latest updated google chrome browser or if still got error, download mega official download application and install. It will fix all problems. Neither of those things worked for me. Still getting errors.
pottman Posted July 30, 2021 Posted July 30, 2021 Can someone put up a mirror? I can't download this.
Elsidia Posted July 30, 2021 Posted July 30, 2021 (edited) 12 minutes ago, pottman said: Can someone put up a mirror? I can't download this. 1 hour ago, EmpyLuna said: Neither of those things worked for me. Still getting errors. What errors you got 5 minutes ago screenshot: Spoiler No there no mirror and for LL file is too big. UPD: fixed screenshot. Edited July 30, 2021 by Elsidia
Shadowwolf03 Posted July 30, 2021 Posted July 30, 2021 (edited) Ok I have tried all that have tried waiting till morning to see if it fixed it is still broken on Mega for me since this is the only file I am struggling to download here the problem is mega not LL so can we please get some kind of Mirror or something? Everything I have Tried Windows is upto date My virus program and firewall are not intfearing Goggle chrome is upto date Tried straight download from Mega got "temporary error retrying" for 15 mins tried the desktop app download tried to start but simply kept retrying over and over tried import to Mega cloud then download "Temporary error retrying" loop Tried same but tried downloading as Zip archive results See above. The link on Mega is broken. Edited July 30, 2021 by Shadowwolf03 added troubleshooting steps
TheLeast Posted July 30, 2021 Posted July 30, 2021 2 hours ago, Shadowwolf03 said: Windows is upto date My virus program and firewall are not intfearing Goggle chrome is upto date Tried straight download from Mega got "temporary error retrying" for 15 mins tried the desktop app download tried to start but simply kept retrying over and over tried import to Mega cloud then download "Temporary error retrying" loop Tried same but tried downloading as Zip archive results See above. The link on Mega is broken. Can confirm same to all of this, plus, I have made sure that downloading other files still works. The download seems to just not work for some people. Need new link or somebody to upload a mirror so that these people (such as ourselves) can download the mod at all.
TheLeast Posted July 30, 2021 Posted July 30, 2021 11 minutes ago, TheLeast said: so that these people (such as ourselves) can download the mod at all. BIG UPDATE I found a painful workaround for those of us who cannot download it: You can use the MEGA app, specifically the app on your phone (at least on android) to get a terribly slow download speed, and you will need to transfer it via phone cord after, but at least it works. It may take 30+ minutes, but it works. For now.
SacredDatura Posted July 30, 2021 Posted July 30, 2021 (edited) Is there a guide for converting non-DD items to use the DD system (for my own use)? I had a look in xEdit and I have to admit I'm totally lost, haha. Mostly I'm looking to convert certain collars and chokers so that DD-reliant mods recognize them as valid collars, and also so they use DD's locking system. Edited July 30, 2021 by Buridan
hungvipbcsok Posted July 30, 2021 Posted July 30, 2021 (edited) 1 hour ago, Buridan said: Is there a guide for converting non-DD items to use the DD system (for my own use)? I had a look in xEdit and I have to admit I'm totally lost, haha. Mostly I'm looking to convert certain collars and chokers so that DD-reliant mods recognize them as valid collars, and also so they use DD's locking system. I am not an expert but I think you need CK to do that. DD items use keyword to resign item so for those to work you must do something like binding script to it. Or you could just modify an exist collar and use the texture of the non-DD mod, since some exist model is ugly to me and I think modify them is the easiest way. Edit: You should post this in DD Framework BETA thread or atleast DD LE. These kind of technical things are more likely to be answered there. Edited July 30, 2021 by hungvipbcsok 1
hungvipbcsok Posted July 30, 2021 Posted July 30, 2021 1 hour ago, TheLeast said: BIG UPDATE I found a painful workaround for those of us who cannot download it: You can use the MEGA app, specifically the app on your phone (at least on android) to get a terribly slow download speed, and you will need to transfer it via phone cord after, but at least it works. It may take 30+ minutes, but it works. For now. You can try to reset your wifi modem, or using some VPN. You can try import the MEGA file to your MEGA profile if you only have problem with DD MEGA link. Also troubleshoot in some related to MEGA forum is better than here.
hackdot Posted July 30, 2021 Posted July 30, 2021 is there a alternative way to download? mega still being shit
Shadowwolf03 Posted July 30, 2021 Posted July 30, 2021 1 minute ago, hackdot said: is there a alternative way to download? mega still being shit Mega still crapped out.
SacredDatura Posted July 30, 2021 Posted July 30, 2021 A torrent might be nice since the filesize is so big and DD usually goes quite a while between updates anyway. I'd certainly seed. 27 minutes ago, hungvipbcsok said: I am not an expert but I think you need CK to do that. DD items use keyword to resign item so for those to work you must do something like binding script to it. Or you could just modify an exist collar and use the texture of the non-DD mod, since some exist model is ugly to me and I think modify them is the easiest way. Edit: You should post this in DD Framework BETA thread or atleast DD LE. These kind of technical things are more likely to be answered there. That makes sense, thank you! ☹️ The CK's interface is pretty bewildering to me so I've been putting off learning it properly. Gotta start sometime I guess. I'll make sure to ask in the LE thread if I have any questions.
Tron91 Posted July 30, 2021 Posted July 30, 2021 5 hours ago, Buridan said: A torrent might be nice since the filesize is so big and DD usually goes quite a while between updates anyway. I'd certainly seed. That makes sense, thank you! ☹️ The CK's interface is pretty bewildering to me so I've been putting off learning it properly. Gotta start sometime I guess. I'll make sure to ask in the LE thread if I have any questions. Use xEdit instead. It's gives you much better control.
SacredDatura Posted July 31, 2021 Posted July 31, 2021 1 hour ago, Tron91 said: Use xEdit instead. It's gives you much better control. xEdit definitely feels more intuitive to me, but I think some things are not doable in xEdit? Just looking at DDs in xEdit I couldn't see an obvious entry to port over to "DD-ize" a non-DD collar, for example.
Tron91 Posted July 31, 2021 Posted July 31, 2021 (edited) 2 hours ago, Buridan said: xEdit definitely feels more intuitive to me, but I think some things are not doable in xEdit? Just looking at DDs in xEdit I couldn't see an obvious entry to port over to "DD-ize" a non-DD collar, for example. For quick navigation use CTRL + Mouse Click on the right panel in xEdit. After finding both the render item and inventory item of a collar in DD, copy them as new record to a new esp/esl or to the Armor plugin esp/esl which you want to make a DD item. Replace the armor model in the render item to the ones you need in the new esp/esl Replace the ground model in the inventory item to the one you need in the new esp/esl. Check the script section if you want to modify the settings, like Key, Key Break Chance, etc etc On second thought which Collar do you want to make a DD item? Provide me the mod. Edited July 31, 2021 by Tron91 1
Elsidia Posted July 31, 2021 Posted July 31, 2021 (edited) 8 hours ago, Buridan said: xEdit definitely feels more intuitive to me You need copy as new record 3 records: 1) inventory device - make new name, also you need change some script variables to make it work and also you can modify or add new variables to make your device custom use: use different keys, lock shield, timed shield and much more. Variables what need to change ASAP or device will not work: deviceInventory - there you must put object of your now copied inventory device deviceRendered - there you must put object of your now copied rendered device (see down in this post) deviceName - string value what uses to name your device in different menus. Full - name : here you must change a name what you see in inventory your device. if not change your device in inventory will have copied name from DD item what you use for that. Optional variables: Scriptname - here you can put your own write script for this device - if you know DD scripts structure you can write your own design and then send to original DD script zadequipscript - it will use all scripts from here but change only a part from your script. deviceKey - here you can change a key what need for unlock. If left none - item not need a key to unlock BaseEscapeChance - % of chance to struggle out - if remove this variable - DD use default variable value CutDeviceEscapeChance - % of chance to success of cut device out - - if remove this variable - DD use default variable value LockPickEscapeChance - % of chance to success lockpick this device CatastrophicFailureChance - % chance of set BaseEscapeChance, CutDeviceEscapeChance, LockPickEscapeChance to zero, if you fail escape from device. deviceQuest - not sure for what it is used but better left as it in. EquipConflictingDevices - array of object of other DD items keywords what conflict with that device. Example: If this device is straitjacket you can put here keyword zad_DeviousSuit and any DD suit can't be put on and remove a straitjacket. EscapeCooldown - time in hours (float variable) what need wait after failed attempt of any type of escape. KeyBreakChance - chance in % of break a key. LockAccessDifficulty - chance in % to fail access keyhole and unlock. Example is there 95 then there is 5% chance that you succesfully unlock a device. Works even if key variable is none. That means if you successfully reach a key hole it's unlocks without any key. LockJamChance - chance in % if you break a lock if fail to unlock with key. Lockpick - lockpick item object what used for lockpick. You can customize to your own item NumberOfKeysNeeded - count of keys how many need to unlock item. If ther is more than one, you need that amount of keys in inventory struggleIdles - object array of struggle animation idles. If you have own animations you can add here. Idle is select by random if there is more than one. struggleIdlesHob - object of array of hobbles - not sure for what is used but definitely for hobble animations. UnlockCooldown - time in hours what need cooldown after failed unlock with key. zad_DD_EscapeCutFailureMSG and others variables with MSG - object of DD messages. You can write own match message and put here. zad_DeviousDevice - here store keyword for that device what is used as main type - it's used in automatically search for rendered device to unlock because be carefully with this keyword. Also it's determine a type of item. zad_DeviousHeavyBondage means that this is yoke or any other heavy bondage device like straitjackets. There is more variables like set shield time or made this device with timed lock or destroy device when it's removed. If i write all here that will be so long post. Also not write about necessary keywords - there is most of necessary keyword if you copy match device. Note - all variables have default value and are used if variable not present into inventory device. 2) rendered device - this is device what looks like a standard armor but this device doesn't have name and don't seen in inventory. Also there you change armor addon for your device. This device form id must be copied into inventory devices match variables - see inventory device description. Also there you need set all biped slots and world models. Note -this biped slot and variable zad_DeviousDevice is used to detec match inventory and rendered device in automatically remove and if you change it then DD scripts can't remove a item automatically. Example - straitjackets have biped slot 32 and keyword zad_DeviousDevice because automatic script can't detect a rendered device because this keyword for remove use different biped slot. At this moment in DD 5.1 this is bug. There is line of DD keywords what is use for determine item type and magical effects. Also here is enchantment if device is need like zadx_EnchHobbleSkirt "Hobble Skirt" [ENCH:0C020736] - for hobble animation. Note keyword zad_lockable is need for script to determine your item for automatically remove like Free me in DCL mod. If this copied item doesn't have this keyword and you want to remove by this option you need add it. This is how it works in DD 5.1 and DCL 9.0 3) Armor addon - the simple armor addon what contains all info about meshes and biped slots. Nothing special in DD aspect. You can even left original collar addon if don't want to change but need add it to copied rendered device. UPD: I more specialized on Fallout 4 DD, but if you want know more about variables or keywords you can write me PM - i will answer if know right answer. Latest UPD: i use terminology from xedit. Edited July 31, 2021 by Elsidia 3
Sarif3 Posted July 31, 2021 Posted July 31, 2021 I'm having a bug with the chastity belts. Equipping them seems to remove all body armor and clothing, and I can't put them back on. I don't mean they just become invisible because of a misconfigured device hider, they're unequipped in my inventory as well. It almost seems like the belts are occupying the wrong body slot. The EquipItem command doesn't work either. Does anyone know what might be causing this?
zarantha Posted July 31, 2021 Posted July 31, 2021 14 minutes ago, Sarif3 said: I'm having a bug with the chastity belts. Equipping them seems to remove all body armor and clothing, and I can't put them back on. I don't mean they just become invisible because of a misconfigured device hider, they're unequipped in my inventory as well. It almost seems like the belts are occupying the wrong body slot. The EquipItem command doesn't work either. Does anyone know what might be causing this? What armor? If it's a modular/custom armor, it's likely occupying the same slot as the chastity belt (slot 49). The only fix would be to change the armor slot to 32 or some other slot not in use. DD slot usage: https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference
Sarif3 Posted July 31, 2021 Posted July 31, 2021 15 minutes ago, zarantha said: What armor? If it's a modular/custom armor, it's likely occupying the same slot as the chastity belt (slot 49). The only fix would be to change the armor slot to 32 or some other slot not in use. DD slot usage: https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference This seems to happen with any armor or clothing that occupies the main body slot, all vanilla. Gloves, helmets, and boots still work.
zarantha Posted July 31, 2021 Posted July 31, 2021 1 hour ago, Sarif3 said: This seems to happen with any armor or clothing that occupies the main body slot, all vanilla. Gloves, helmets, and boots still work. What is the exact chastity belt name in game? None of the DD or DCL ones occupy the body slot.
SacredDatura Posted July 31, 2021 Posted July 31, 2021 (edited) 19 hours ago, Elsidia said: You need copy as new record 3 records: Thank you for the detailed explanation! Here's what I did: Spoiler copy as new record: (Armor) zad_cuffsPaddedCollarInventory > PAHE_RunedCollarInventory copy as new record: (Armor) zad_cuffsPaddedCollar_scriptInstance > PAHE_RunedCollar_scriptInstance copy as new record: (Armor Addon) zad_cuffsPaddedCollarAA > PAHE_RunedCollarAA PAHE_RunedCollarInventory: changed formid of deviceInventory > PAHE_RunedCollarInventory PAHE_RunedCollarInventory: changed formid of deviceRendered > PAHE_RunedCollar_scriptInstance PAHE_RunedCollarInventory: changed FULL - Name > Runed Iron Collar PAHE_RunedCollarInventory: changed Male world model and Female world model > PAH\apparel\IronSlaveCollarLeashingGO.nif PAHE_RunedCollar_scriptInstance: changed Male world model and Female world model > PAH\apparel\IronSlaveCollarLeashingGO.nif PAHE_RunedCollar_scriptInstance: changed Armature > PAHE_RunedCollarAA PAHE_RunedCollarAA: changed Male world model > PAH\apparel\IronSlaveCollarLeashingm_0.nif PAHE_RunedCollarAA: changed Female world model > PAH\apparel\IronSlaveCollarLeashingf_0.nif In-game, it seems to mostly work as a Devious Device collar, except that the runed collar doesn't show up after I put it on. (This sounds like the classic DD newbie issue of not having batch-built in BodySlide, but the collar I'm using (from Paradise Halls) doesn't seem to have an associated .tri file; when I put on the original PAH version it showed up on my body fine.) edit: I needed to also change the Partition from SBP_35_AMULET to SBP_45_DRAGON_BLOODWINGL_OR_MOD_NECK in NifSkope to match the body slot assignment in xEdit (see Tron91's comment on the next page) I didn't quite understand what you meant with the zad_DeviousDevice section. Do I also need to add my new item to that quest? I notice it has a bunch of devices individually named in it. On 7/31/2021 at 10:48 AM, Tron91 said: On second thought which Collar do you want to make a DD item? Provide me the mod. The one that prompted me to want to learn this is the "Iron Slave Collar of Leashing" (PAHIronSlaveCollarLeashing) in Paradise Halls. But I wasn't sure about the permissions so I was gonna just try to make it for my own use. Long term I also want to try porting in some of the ZAZ devices, there are some really nice looking models in there imo. Edited August 1, 2021 by Buridan solution
Sarif3 Posted August 1, 2021 Posted August 1, 2021 3 hours ago, zarantha said: What is the exact chastity belt name in game? None of the DD or DCL ones occupy the body slot. I tried the padded and iron ones from DDI, added to my inventory with additemmenu. I may try reinstalling the DD mods and placing them at the bottom of my load order, I'll post if I find a solution.
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