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Posted
2 hours ago, dagobaking said:

Options to installer for default actor type support

Does this mean I don't need my actor type XML anymore?

Posted
53 minutes ago, Rufgt said:

Does this mean I don't need my actor type XML anymore?

You could put it in your docs that they need to select the actor types that your mod needs.

 

But, a lot of people will probably skip reading and be unaware of this. So, it might be best to leave that XML in anyway.

Posted
28 minutes ago, Toddi said:

After updating to v72 i got this error message.

has anyone an idea what i did wrong?

20180613120434_1.jpg

20180613120448_1.jpg

I updated my files to fix that

Posted
1 hour ago, Toddi said:

my english isn´t very good.

Does that mean other Animation Packs need to be updatet too.

Can you see witch one causes this error?

Papyrus.0.log

Papyrus.1.log

Papyrus logs aren't really helpfull when it comes to debugging AAF. Did AAF itself thrown a error?

Papyrus-Protokolle sind nicht hilfreich bei der Fehlersuche in AAF. Hat AAF selbst eine Fehlermeldung gezeigt?

Posted
29 minutes ago, CGi said:

Papyrus logs aren't really helpfull when it comes to debugging AAF. Did AAF itself thrown a error?

Papyrus-Protokolle sind nicht hilfreich bei der Fehlersuche in AAF. Hat AAF selbst eine Fehlermeldung gezeigt?

Ja, hat es.

Ist weg nachdem ich Atomic Lust komplett deinstalliert habe.

Versuche gerade Neuinstallation.

 

ps. Ist das eigentlich ok wenn ich hier auf deutsch poste?

Posted
15 minutes ago, Toddi said:

Ja, hat es.

Ist weg nachdem ich Atomic Lust komplett deinstalliert habe.

Versuche gerade Neuinstallation.

 

ps. Ist das eigentlich ok wenn ich hier auf deutsch poste?

Do a degree, since others might run into the same or a similar problem so posting it in english too can be helpfull.

P.s.: Atomic Lust was updated to remove the error you posted screenshots of.

 

Nur bedingt, da andere vielleicht in das selbe oder ein ähnliches Problem laufen könnten, weshalb eine englische Version des Textes hilfreich sein kann.

P.s.: Atomic Lust wurde aktualisiert, um den Fehler, von dem Du Bilder erstellt hast, zu beheben.

Posted

ok, i installed Rufgt's Animations and the optional file new and no error. Just when i install Atomic Lust.zip the error returns.

ps. i updatet the complete Atomic Lust Mod right before AAF.

Posted

Dagobaking: There is a problem with the mod naming convention for 72.

Every other build has been named 1_AAF V... something. This is great, although I am not fond of the 1_.

Mod managers sort them all together, and we know what the mod is based on the name.

72, however, is named Alpha 72-31304-72.

This gives absolutely no clue what the mod is, and sorts it far away from the other AAF downloads.

Please go back to a mod name that reflects what the mod is...

Have I said Thanks recently for the work you are doing? Just in case - Thanks! 

Posted
13 minutes ago, fred200 said:

Dagobaking: There is a problem with the mod naming convention for 72.

Every other build has been named 1_AAF V... something. This is great, although I am not fond of the 1_.

Mod managers sort them all together, and we know what the mod is based on the name.

72, however, is named Alpha 72-31304-72.

This gives absolutely no clue what the mod is, and sorts it far away from the other AAF downloads.

Please go back to a mod name that reflects what the mod is...

Have I said Thanks recently for the work you are doing? Just in case - Thanks! 

The prefixes "1_" and "2_" whare added to indicate the installation order but with uploading the main file to the Nexus the files takes the name of the entry in the download section so the prefix and "AAF" got removed. So for consistencies sake, the prefix will be removed from future Compatibility Patches archives.

Posted
16 minutes ago, CGi said:

The prefixes "1_" and "2_" whare added to indicate the installation order but with uploading the main file to the Nexus the files takes the name of the entry in the download section so the prefix and "AAF" got removed. So for consistencies sake, the prefix will be removed from future Compatibility Patches archives.

Gack - can you give us a guess as to what the Compatibility Patches will be called? I am guessing it will be something like "Patches"?

Posted
18 minutes ago, fred200 said:

Gack - can you give us a guess as to what the Compatibility Patches will be called? I am guessing it will be something like "Patches"?

Nah... i'm only removing the prefix "2_" so it'll be "AAF Compatibility Patches Vx.x". :D

And i suggested Dagobaking to name the download option "AAF Vxx alpha" on the Nexus so the generated filename will be a proper one.

Posted
39 minutes ago, CGi said:

Nah... i'm only removing the prefix "2_" so it'll be "AAF Compatibility Patches Vx.x". :D

And i suggested Dagobaking to name the download option "AAF Vxx alpha" on the Nexus so the generated filename will be a proper one.

That would be absolutely - Wonderful!  Thanks Cgi!

Posted

I am wondering if Diverse Bodies or other mods like that wouldn't affect the morph ability of this mod or the animations with morphs or the patches? I'm getting a error in game and the next time it happens I'll take a SS and post it so you all can see what I'm talking about.

Posted

When i press home to just open it, often times, instead of opening AAF, it teleports and strips a random npc from nearby next to me (Often times not even the npc I plan to use) and they also don't put their clothes back on. (The NPC's that I actually properly use do put theirs back on properly)

 

Trying to use this in diamond city and before you know it there's like 5 people walking around naked, I've also noticed it can break said npc where they become unresponsive to trying to talk to them afterwards.

Posted
1 hour ago, Im_The_Real_Deal said:

When i press home to just open it, often times, instead of opening AAF, it teleports and strips a random npc from nearby next to me (Often times not even the npc I plan to use) and they also don't put their clothes back on. (The NPC's that I actually properly use do put theirs back on properly)

 

Trying to use this in diamond city and before you know it there's like 5 people walking around naked, I've also noticed it can break said npc where they become unresponsive to trying to talk to them afterwards.

you are using Dongs of Fallout, that mod uses the home button to toggle/choose NPCs to control. try to uninstall that mod.

Posted
3 hours ago, fred200 said:

Dagobaking: There is a problem with the mod naming convention for 72.

Every other build has been named 1_AAF V... something. This is great, although I am not fond of the 1_.

Mod managers sort them all together, and we know what the mod is based on the name.

72, however, is named Alpha 72-31304-72.

This gives absolutely no clue what the mod is, and sorts it far away from the other AAF downloads.

Please go back to a mod name that reflects what the mod is...

Have I said Thanks recently for the work you are doing? Just in case - Thanks! 

Unfortunately, Nexus adds the full name of the mod when installing via nxm link. So, naming it this way would cause an ugly double-name for most users.

Posted
2 hours ago, Im_The_Real_Deal said:

When i press home to just open it, often times, instead of opening AAF, it teleports and strips a random npc from nearby next to me (Often times not even the npc I plan to use) and they also don't put their clothes back on. (The NPC's that I actually properly use do put theirs back on properly)

 

Trying to use this in diamond city and before you know it there's like 5 people walking around naked, I've also noticed it can break said npc where they become unresponsive to trying to talk to them afterwards.

Uninstall Dongs Of Fallout and use the body included in the Compatibility Patches here

Posted
3 hours ago, fred200 said:

Dagobaking: There is a problem with the mod naming convention for 72.

Every other build has been named 1_AAF V... something. This is great, although I am not fond of the 1_.

Mod managers sort them all together, and we know what the mod is based on the name.

72, however, is named Alpha 72-31304-72.

This gives absolutely no clue what the mod is, and sorts it far away from the other AAF downloads.

Please go back to a mod name that reflects what the mod is...

 

3 minutes ago, dagobaking said:

Unfortunately, Nexus adds the full name of the mod when installing via nxm link. So, naming it this way would cause an ugly double-name for most users.

 

Fred, do you need help with manual file renaming? 'Cause we're here for you, man. ?

 

But I sympathize, I use Wrye for everything except installing fomods, so everything is just file names for me too. Usually I remember what everything is, but occasionally I do have to peek inside something because the name is just too vague and I can't remember.

Posted
10 hours ago, riot_punch said:

you are using Dongs of Fallout, that mod uses the home button to toggle/choose NPCs to control. try to uninstall that mod.

 

Thanks. I actually noticed it stopped happening last night after i uninstalled that. 

Posted

Good evening,

 

i have the problem, that after selecting the actors and press the arrow key to choose the animations, nothing is showing. There are the symbols for the actors, but nothing more.

I followed the guide and installed some animations. Before the 72 update everything worked fine with 71.

Spoiler

  0  0     Fallout4.esm
  1  1     DLCRobot.esm
  2  2     DLCworkshop01.esm
  3  3     DLCCoast.esm
  4  4     DLCworkshop02.esm
  5  5     DLCworkshop03.esm
  6  6     DLCNukaWorld.esm
  7  7     Unofficial Fallout 4 Patch.esp
  8  8     AAF.esm
  9  9     ArmorKeywords.esm
 10  a     Homemaker.esm
 11  b     SimSettlements.esm
254 FE   0 CROSS_MojaveManhunter.esp
 12  c     Leaders Of The Commonwealth.esp
 13  d     ASCOCait01.esp
 14  e     ASCOCurie01.esp
 15  f     ASCODanse01.esp
 16 10     ASCOPiper01.esp
 17 11     BostonFPSFixAIO.esp
 18 12     BetterSettlers.esp
 19 13     BetterSettlersNoLollygagging.esp
 20 14     Clarity.esp
 21 15     Campsite.esp
 22 16     KSHairdos.esp
 23 17     dD-Enhanced Blood.esp
 24 18     FAR.esp
 25 19     Give Me That Bottle.esp
 26 1a     AA HotC - Standalone - SE.esp
 27 1b     ImmersiveScrapping.esp
 28 1c     LooksMenu.esp
 29 1d     No Aggro Impact Landing.esp
 30 1e     Pip-Boy Flashlight.esp
 31 1f     AzarPonytailHairstyles.esp
 32 20     Scopes.esp
 33 21     UniquePipboy.esp
 34 22     Vivid Weathers - FO4.esp
 35 23     Vivid Weathers - FO4 - Far Harbor.esp
 36 24     Vivid Weathers - Nuka World.esp
 37 25     Eli_ArmourCollection.esp
 38 26     3dscopes-framework.esp
 39 27     3dscopes-replacer.esp
 40 28     3dscopes-replacer-addtospawn.esp
 41 29     Armorsmith Extended.esp
 42 2a     Eli_Armour_Compendium.esp
 43 2b     Believable Drumlin Diner (turret).esp
 44 2c     Backpacks of the Commonwealth.esp
 45 2d     Vivid Waters.esp
 46 2e     FalloutWaterOverhaul.esp
 47 2f     HandmadeAntiMaterielRifle.esp
 48 30     DrGoodneighbor.esp
 49 31     LeeEnfieldNo4MkI.esp
 50 32     FO4 NPCs Travel.esp
 51 33     llamaCompanionHeather.esp
 52 34     BetterSettlersCCAPack2.0.esp
 53 35     Armorsmith All DLCs Patch.esp
 54 36     CBBE.esp
 55 37     OWR.esp
 56 38     Prisoner Shackles.esp
 57 39     Animated_Fannies.esp
 58 3a     DiverseBodies.esp
 59 3b     Vivid Fallout - All in One - Best Choice.esp
 60 3c     StartMeUp.esp
 61 3d     Atomic Lust.esp
 62 3e     Crazy_Animations_Gun.esp
 63 3f     FO4_AnimationsByLeito.esp
 64 40     AAF_Four-Play_Animations_Crazy6987.esp
 65 41     Rufgt's Animations.esp
 66 42     SavageCabbage_Animations.esp
 

 

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