dagobaking Posted June 14, 2018 Author Posted June 14, 2018 30 minutes ago, NuclearSatan said: Good evening,  i have the problem, that after selecting the actors and press the arrow key to choose the animations, nothing is showing. There are the symbols for the actors, but nothing more. I followed the guide and installed some animations. Before the 72 update everything worked fine with 71.  Reveal hidden contents  0  0   Fallout4.esm  1  1   DLCRobot.esm  2  2   DLCworkshop01.esm  3  3   DLCCoast.esm  4  4   DLCworkshop02.esm  5  5   DLCworkshop03.esm  6  6   DLCNukaWorld.esm  7  7   Unofficial Fallout 4 Patch.esp  8  8   AAF.esm  9  9   ArmorKeywords.esm  10  a   Homemaker.esm  11  b   SimSettlements.esm 254 FE  0 CROSS_MojaveManhunter.esp  12  c   Leaders Of The Commonwealth.esp  13  d   ASCOCait01.esp  14  e   ASCOCurie01.esp  15  f   ASCODanse01.esp  16 10   ASCOPiper01.esp  17 11   BostonFPSFixAIO.esp  18 12   BetterSettlers.esp  19 13   BetterSettlersNoLollygagging.esp  20 14   Clarity.esp  21 15   Campsite.esp  22 16   KSHairdos.esp  23 17   dD-Enhanced Blood.esp  24 18   FAR.esp  25 19   Give Me That Bottle.esp  26 1a   AA HotC - Standalone - SE.esp  27 1b   ImmersiveScrapping.esp  28 1c   LooksMenu.esp  29 1d   No Aggro Impact Landing.esp  30 1e   Pip-Boy Flashlight.esp  31 1f   AzarPonytailHairstyles.esp  32 20   Scopes.esp  33 21   UniquePipboy.esp  34 22   Vivid Weathers - FO4.esp  35 23   Vivid Weathers - FO4 - Far Harbor.esp  36 24   Vivid Weathers - Nuka World.esp  37 25   Eli_ArmourCollection.esp  38 26   3dscopes-framework.esp  39 27   3dscopes-replacer.esp  40 28   3dscopes-replacer-addtospawn.esp  41 29   Armorsmith Extended.esp  42 2a   Eli_Armour_Compendium.esp  43 2b   Believable Drumlin Diner (turret).esp  44 2c   Backpacks of the Commonwealth.esp  45 2d   Vivid Waters.esp  46 2e   FalloutWaterOverhaul.esp  47 2f   HandmadeAntiMaterielRifle.esp  48 30   DrGoodneighbor.esp  49 31   LeeEnfieldNo4MkI.esp  50 32   FO4 NPCs Travel.esp  51 33   llamaCompanionHeather.esp  52 34   BetterSettlersCCAPack2.0.esp  53 35   Armorsmith All DLCs Patch.esp  54 36   CBBE.esp  55 37   OWR.esp  56 38   Prisoner Shackles.esp  57 39   Animated_Fannies.esp  58 3a   DiverseBodies.esp  59 3b   Vivid Fallout - All in One - Best Choice.esp  60 3c   StartMeUp.esp  61 3d   Atomic Lust.esp  62 3e   Crazy_Animations_Gun.esp  63 3f   FO4_AnimationsByLeito.esp  64 40   AAF_Four-Play_Animations_Crazy6987.esp  65 41   Rufgt's Animations.esp  66 42   SavageCabbage_Animations.esp   Have you tried a new game or clean save?
NuclearSatan Posted June 14, 2018 Posted June 14, 2018 I tried a save with the mod uninstalled and cleaned with FallrimTools, but not a new game.
dagobaking Posted June 14, 2018 Author Posted June 14, 2018 Hm. I wonder if maybe some old XML files are left behind?
NuclearSatan Posted June 14, 2018 Posted June 14, 2018 Doesn't seem so. They should only be inside the AAF folder, right?
Di3sIrae Posted June 15, 2018 Posted June 15, 2018 Hey dagoba, i would like to ask, since it never happened before (but happened after updating AAF to 72 and updating windows 10 - WHO KNOWS). So, are you using F11 for something in AAF? Because when going TFC or TFC 1 (both in console and when starting a pose in AAF), the camera just starts to go to the right, slowly but without stop. After pressing F11, it stops and never go again until closing the game. A bit creepy and funny at the same time lol  And remember the issue with the outfit dissapearing when starting the pose with AAF? Well... today when i opened the game and used AAF for the first time, it didn't happen. With the same clothing i was using before. I thought it was fixed, but then later i put on another clothe, this time with armor over it, and when starting AAF... it dissapeared. I will do some more tests as it seens that when not using any armor, this doesn't happen ?
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 2 hours ago, Di3sIrae said: Hey dagoba, i would like to ask, since it never happened before (but happened after updating AAF to 72 and updating windows 10 - WHO KNOWS). So, are you using F11 for something in AAF? Because when going TFC or TFC 1 (both in console and when starting a pose in AAF), the camera just starts to go to the right, slowly but without stop. After pressing F11, it stops and never go again until closing the game. A bit creepy and funny at the same time lol That is creepy. I don't see anything AAF is doing that would affect that. Â I think maybe its a driver issue for your mouse or keyboard. 2 hours ago, Di3sIrae said: Â And remember the issue with the outfit dissapearing when starting the pose with AAF? Well... today when i opened the game and used AAF for the first time, it didn't happen. With the same clothing i was using before. I thought it was fixed, but then later i put on another clothe, this time with armor over it, and when starting AAF... it dissapeared. I will do some more tests as it seens that when not using any armor, this doesn't happen ? Thank you. I did make some adjustments that had a chance of helping. Sounds like... maybe a little? Â It would definitely help to get more info about what steps cause this every time. I do think you are onto something about layers involved. I think that equipping some armor causes others to unequip in some circumstances. If I can understand the pattern I might be able to fix.
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 New Build:  ## [Alpha 73] - 2018-06-14 ### Added - Preliminary version of stats system. - Support for adding overlays at the end of animations. Overlays can be set to remove themselves after an XML defined amount of time. - Setting to control speed that stats decay (for stats that "cool down" after being elevated). - Setting to disable the application of overlays after animations. ### Changed - "OnAAFReady" event so that it sends with it a list of all setting names and values (so that someone could theoretically populate an MCM panel with the defaults). ### Fixed - Small issue with API events that may (or may not) affect proxy functionality.  Mm Hm   5
Cataclysimz Posted June 15, 2018 Posted June 15, 2018 6 hours ago, dagobaking said: New Build:  - Support for adding overlays at the end of animations. Overlays can be set to remove themselves after an XML defined amount of time. Oh boy you actually did it, the overlay system.. that'd definitely come in handy if animators decided to apply cum/sweat textures. This is coming along so well! Good work.Â
Tentacus Posted June 15, 2018 Posted June 15, 2018 Hey dagobaking,  I didn't bring this up till now because I haven't released my mod yet, but for some reason when I use AAF, it completely breaks my dialogue quest. Specifically if I have sex 2 times... doesn't matter if triggered by FP Proxy or with the home key, my quest which is started when you wear a ring via a simple spell simply will no longer start.  Here's the script for the spell (though almost certainly no help as it's as basic as can be)  Spoiler  Scriptname Tentacus:Pusher:_T_DealingEffectScript extends activemagiceffect Quest property _T_DealingQuest auto  Event OnEffectStart(Actor akTarget, Actor akCaster)   Debug.Trace("Magic effect was started on " + akTarget)    _T_DealingQuest.start() endEvent  Event OnEffectFinish(Actor akTarget, Actor akCaster)   _T_DealingQuest.stop() endEvent   I have to take off so can't really elaborate more. Just wanted to get this out there. I'd really like to use AAF with my mod (which uses simple Fourplay fragments), so I hope this can be resolved.
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 21 minutes ago, Tentacus said: Hey dagobaking,  I didn't bring this up till now because I haven't released my mod yet, but for some reason when I use AAF, it completely breaks my dialogue quest. Specifically if I have sex 2 times... doesn't matter if triggered by FP Proxy or with the home key, my quest which is started when you wear a ring via a simple spell simply will no longer start.  Here's the script for the spell (though almost certainly no help as it's as basic as can be)   Reveal hidden contents  Scriptname Tentacus:Pusher:_T_DealingEffectScript extends activemagiceffect Quest property _T_DealingQuest auto  Event OnEffectStart(Actor akTarget, Actor akCaster)   Debug.Trace("Magic effect was started on " + akTarget)    _T_DealingQuest.start() endEvent  Event OnEffectFinish(Actor akTarget, Actor akCaster)   _T_DealingQuest.stop() endEvent   I have to take off so can't really elaborate more. Just wanted to get this out there. I'd really like to use AAF with my mod (which uses simple Fourplay fragments), so I hope this can be resolved. That is odd. I'm not really sure how AAF could impact this. In the past, there was a problem with NPCs losing their AI. But, that was fixed quite a while back.  It's possible that there are some additional lines of coded need for you to prep actors and quest so that they can be successfully added.
fred200 Posted June 15, 2018 Posted June 15, 2018 What happened to the download for Compatibility Patches? Do we still use 2.4 with Alpha 73? Mod name keeps getting worse. Now it just says "Alpha 73" At least on 72, the name included the Nexus mod number "Alpha 72-31304-72". No clue from name that it has anything to do with AAF.
Tentacus Posted June 15, 2018 Posted June 15, 2018 16 minutes ago, dagobaking said: That is odd. I'm not really sure how AAF could impact this. In the past, there was a problem with NPCs losing their AI. But, that was fixed quite a while back. Â It's possible that there are some additional lines of coded need for you to prep actors and quest so that they can be successfully added. What I think is especially weird about it is how it happens only after you use AAF 2 times. I can have sex once, and the quest and aliases will continue to start and fill like normal but after that second time... nothing. I haven't tested if having 2 other NPCs have sex also breaks it. I'll do that when I have time again on monday.
Tentacus Posted June 15, 2018 Posted June 15, 2018 9 minutes ago, fred200 said: What happened to the download for Compatibility Patches? Do we still use 2.4 with Alpha 73? Mod name keeps getting worse. Now it just says "Alpha 73" At least on 72, the name included the Nexus mod number "Alpha 72-31304-72". No clue from name that it has anything to do with AAF. They are being handled on a seperate LL page since Dagobaking consolidated his download links to just Nexus, and you can't have LL compatibility stuff on there.Â
fred200 Posted June 15, 2018 Posted June 15, 2018 16 minutes ago, Tentacus said: They are being handled on a seperate LL page since Dagobaking consolidated his download links to just Nexus, and you can't have LL compatibility stuff on there. 2.5 - Thank you!  And may I say what a wonderful mod name it uses: "AAF - Compatibility Patches V2.5"
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 23 minutes ago, Tentacus said: What I think is especially weird about it is how it happens only after you use AAF 2 times. I can have sex once, and the quest and aliases will continue to start and fill like normal but after that second time... nothing. I haven't tested if having 2 other NPCs have sex also breaks it. I'll do that when I have time again on monday. This makes me think that it is not an AAF issue. It might be that your quest doesn't start after doing various other quest-related tasks in the game as well. Â You might need to adjust the order of quest calls, alias set-up, etc. 8 minutes ago, fred200 said: 2.5 - Thank you! Â And may I say what a wonderful mod name it uses: "AAF - Compatibility Patches V2.5" I originally named the file this way. But, then I was getting the name listed twice in a row when downloading through nxm links.
Tentacus Posted June 15, 2018 Posted June 15, 2018 9 minutes ago, dagobaking said: This makes me think that it is not an AAF issue. It might be that your quest doesn't start after doing various other quest-related tasks in the game as well.  You might need to adjust the order of quest calls, alias set-up, etc. I originally named the file this way. But, then I was getting the name listed twice in a row when downloading through nxm links. Guess I'll have to look into that. Don't know where to start though because despite working on this mod for a year now (;_;) having known literally nothing when I started I now know slightly more than nothing... sigh
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 5 minutes ago, Tentacus said: Guess I'll have to look into that. Don't know where to start though because despite working on this mod for a year now (;_;) having known literally nothing when I started I now know slightly more than nothing... sigh One thing that I have seen a lot of modders do is stop the quest right before starting it. You aren't doing that in the script you posted. So, maybe adding that would help make sure the quest is ready.
Tentacus Posted June 15, 2018 Posted June 15, 2018 5 minutes ago, dagobaking said: One thing that I have seen a lot of modders do is stop the quest right before starting it. You aren't doing that in the script you posted. So, maybe adding that would help make sure the quest is ready. Thanks for the tip.
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 New HOTFIX Build: Â ## [Alpha 73.1] - 2018-06-15 ### Fixed - Issue with scan that prevented furniture animations from listing (and possibly other problems) ### Added - Translation updates 2
Di3sIrae Posted June 15, 2018 Posted June 15, 2018 15 hours ago, dagobaking said: That is creepy. I don't see anything AAF is doing that would affect that. I think maybe its a driver issue for your mouse or keyboard. Â Thank you. I did make some adjustments that had a chance of helping. Sounds like... maybe a little? It would definitely help to get more info about what steps cause this every time. I do think you are onto something about layers involved. I think that equipping some armor causes others to unequip in some circumstances. If I can understand the pattern I might be able to fix. Hum, i asked just to be sure, yeah, it is really strange and i don't have a clue about what this can be. I disabled the game tab of windows and i'll take a look into radeon to see if maybe something there can be doing this. Not game breaking, i just need to press F11 and it stops... :s Hey, yes, thank you!!! AAF is always getting better and better! I did some other tests yesterday, and, well, the results... lead us nowhere. I took all my armors from the character, and AAF worked. Then i started equipping first only legs, then only arms, then only chest, and sometimes the bug would occur, then after loading the game, not. Then i switched to another clothe, tried it again, bug happened once and then no more. There is no pattern, seens to be absolutely random, not attached to any specific clothing or armor. I still need to try with equipment handling disabled, maybe i'll do it today. Let's see ?
fred200 Posted June 15, 2018 Posted June 15, 2018 25 minutes ago, dagobaking said: New HOTFIX Build: Â ## [Alpha 73.1] - 2018-06-15 ### Fixed - Issue with scan that prevented furniture animations from listing (and possibly other problems) ### Added - Translation updates Whoot! Dagobaking - you got the name fixed! This one installs as "AAF - Alpha 73.1" using Vortex. Perfect. Seems like a really minor thing - well it is a really minor thing - but when we try to manage hundreds of mods, it matters. Thank you.
dagobaking Posted June 15, 2018 Author Posted June 15, 2018 11 minutes ago, fred200 said: Whoot! Dagobaking - you got the name fixed! This one installs as "AAF - Alpha 73.1" using Vortex. Perfect. Seems like a really minor thing - well it is a really minor thing - but when we try to manage hundreds of mods, it matters. Thank you. Well. I changed it this time. But, it might make it look like shit for others now...
forgets Posted June 15, 2018 Posted June 15, 2018 3 hours ago, fred200 said: What happened to the download for Compatibility Patches? Do we still use 2.4 with Alpha 73? Mod name keeps getting worse. Now it just says "Alpha 73" At least on 72, the name included the Nexus mod number "Alpha 72-31304-72". No clue from name that it has anything to do with AAF. A suggestion: make the compatibility patch (and perhaps some other relevant links that users go looking for, your call) easier to find. Add to the bottom of the main AAF page as a reference, just for user convenience and to head off people having to come here and ask.
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