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Posted

If anyone's getting a bunch of errors after installing the new AAF, transitioning from .esp to .esm, make sure you get FallrimTools. Then BEFORE you uninstall the old version, delete all AAF references in that savegame, then uninstall AAF and reinstall the new version. That worked for me anyway. This way you won't have to start a whole new save game.

Posted
8 hours ago, VonHelton said:

I manually install, then use NMM to activate them. I've never had any problems doing this.

 

?

Hmmm...

8 hours ago, VonHelton said:

nvr mnd.....

This message was not for you but an answer to LilyDementia's problem. ^^

Posted

Can't get it to work. Just says AAF ERROR MORPHSET NOT AVAIABLE, then I can click OK on a couple of them, but it gets stuck, and I have to ctrl+shift+esc to quit.

Posted

New Version here

 

Here's an esp + aaf xml's for BP70s anims (WIP) (ONLY REPLACERS) 1.0.1

the 4 original *.hkx files from the original download need to be in

 

Data\Meshes\Actors\Character\Animations\bp70\

 

This is my first time doing anything with anims etc, so the offsets still might be a bit off, I'll probably improve that in the future, and I'll probably make a mod page or something later....to lazy for now... :P, Maybe once I added a couple of more stuff...

 

Edit: I overlooked something in one of the xmls....unequipping etc should work now

 

Edit2: this version will probably have misalignment with the newest version of the missionary, and doesn't include the new doggy anims. I will update sometime today.

 

rxl_bpanims for aaf fixed.7z

Posted
On ‎5‎/‎24‎/‎2018 at 1:15 PM, VonHelton said:

A whopping 2 minutes until the siren goes off?

 

?

 

All Green is fine music, but I prefer THIS:

 

 

the one and only this voice is ageless never to be forgotten RIP

Posted

I'm looking to try this update now. Can you take a look in you data folder to see  if there is and other data folder?

 

EDIT: No problem here v66+patch 2.2, works great.

Posted
17 hours ago, CGi said:

When you installed AAF, did you have to check the DLC support yourself or was it already checked for you?

The problem was the compatibility patch. It work now

 

Now I have this

20180604182532_1.jpg

Posted

Not sure whats going on but now when im around guards will draw their weapons and react like their attcking something and then go back to what ever they were doing and my new character will draw her weapon just standing still or what ever talking to Piper and shoot a time or 2 and then relax with weapon in one hand. EDIT: boy do I have egg on my face. Windows updated when I got home and it enabled my touch pad on laptop. Got that figured out

Posted
7 hours ago, kraoro said:

Can't get it to work. Just says AAF ERROR MORPHSET NOT AVAIABLE, then I can click OK on a couple of them, but it gets stuck, and I have to ctrl+shift+esc to quit.

The morphset should get installed via installing the body with the compatibility patch now. I'm thinking of reverting this change though for a few reasons...

2 hours ago, Stalkyce said:

The problem was the compatibility patch. It work now

 

Now I have this

20180604182532_1.jpg

 

5 minutes ago, Polistiro said:

AAF_morphSetData.xml is missing ? (data/aaf folder)

See above.

Posted
6 hours ago, RustyXXL said:

Here's an esp + aaf xml's for BP70s anims (WIP) (ONLY REPLACERS) 1.0.1

the 4 original *.hkx files from the original download need to be in

 

Data\Meshes\Actors\Character\Animations\bp70\

 

This is my first time doing anything with anims etc, so the offsets still might be a bit off, I'll probably improve that in the future, and I'll probably make a mod page or something later....to lazy for now... :P, Maybe once I added a couple of more stuff...

 

Edit: I overlooked something in one of the xmls....unequipping etc should work now

 

rxl_bpanims for aaf fixed.7z


Wait ? you mean  BP70's anims work with AAF now???  Whoa! Much obliged.

Posted
47 minutes ago, TheAfterLife said:


Wait ? you mean  BP70's anims work with AAF now???  Whoa! Much obliged.

Glad you like it, you're welcome :)

Posted

Okay, installing the v66 alpha and 2.2 compatibility patches seems to have resolved the mysterious fly camera bug I was having. Whew! Everything is working perfectly now, but I did have to add those keywords back to AAF_actorTypeData.xml. If you're not going to add these to the xml file by default, maybe you could add a note to the wiki so users can find out how to enable selection of ghouls and synths in the AAF menu.

Posted

Ok have the animations working in the Dugout Inn. even the furniture animations are working but still no stripping. Is there something I need to change in Settings or some other file to get that to kick in? I am using Unequip Pipboy (take off and put on the Pip-Boy) - Auto Unequip Pipboy 2.0 and CombatStripLite1.3.0  but was using them with FP but haven't had this problem till a few versions ago. any Ideas? Only most of the NPC's will strip but not character and companions are very seldom.

Posted

I have a question. For the new playthrough  I uninstalled fourplay entirely, in anticipation of upcoming RSE for AAF. Now I have just Leito animations, which runs fine with a gun. However, I would like to also have Family planning enhanced, and the AAF compatible version (presumably) was just released. If I just want these 3 mods (Leito, AAF and family planning), will it work at all and do I need any additional mods or patches?

Posted
On 5/7/2018 at 11:28 PM, Badtanker said:

going to play around with the load order and animations but now animations quit working and back to the same walking error

ScreenShot3.png

Was there ever a fix for this? All I get is this error and the two actors don't do anything but are right next to each other. Have tried different compatibility patches. I am on version 10.82 using aaf 60. Was using 66 before but ran into LLFP 0 errors. I am lost lol.

 

Now I have no errors but they dont do anything and both char stand in the same spot.

 

What versions and patches should i have for 10.82? NOT the new 10.89

 

Using version 60 with llfpv17 patch and fp patch 2.6.1 and the v22 compatibility patch with proxy. Maybe I should try with a clean save? This was working earlier then I got greedy and wanted more animations. I was a fool! Previously when things were working, I was running without the llfp v17 and without the compatibility patch I believe. I am so confused.

Posted
2 hours ago, remembermenao said:

Was there ever a fix for this? All I get is this error and the two actors don't do anything but are right next to each other. Have tried different compatibility patches. I am on version 10.82 using aaf 60. Was using 66 before but ran into LLFP 0 errors. I am lost lol.

 

Now I have no errors but they dont do anything and both char stand in the same spot.

 

What versions and patches should i have for 10.82? NOT the new 10.89

 

Using version 60 with llfpv17 patch and fp patch 2.6.1 and the v22 compatibility patch with proxy. Maybe I should try with a clean save? This was working earlier then I got greedy and wanted more animations. I was a fool! Previously when things were working, I was running without the llfp v17 and without the compatibility patch I believe. I am so confused.

I have quit having those walking errors at least for now since these latest versions of AAF, AAF patch and the patches from

The only real errors i'm having now is my character isn't stripping and the companions aren't stripping very seldom. That might be part to my Combat Strip lite and to Hidden Pipboy mods.

Posted

Ok, I've done a fresh install..........

 

Do I need CBBE?

Do I need an errect male?

 

......I'm getting what appears to be mixed messages on this.

 

?

 

 

Posted
39 minutes ago, VonHelton said:

Do I need CBBE?

Do I need an errect male?

CBBE, EVB Female, doesn't matter. Every body mod w/o underwear will make sex animations look less stupid.
if you use the EVB Body from the Compatibility Patches, then you don't need a seperate male body at all.

Posted
4 hours ago, Badtanker said:

I have quit having those walking errors at least for now since these latest versions of AAF, AAF patch and the patches from

The only real errors i'm having now is my character isn't stripping and the companions aren't stripping very seldom. That might be part to my Combat Strip lite and to Hidden Pipboy mods.

OK now instead of standing in the same spot overlapping, the characters are in front of each other but still dont do anything. I has too many patches installed for this. Maybe its confused by the:

 

AAF all equipment

 AAF Leito staged ext les

aaf leito supermutant

aaf patch for crazy gunv1b

aaf patch for four play animations by crazy

aaf

aafcomp patches

LLFP v17

FP patch 2.6.1 runtime neutral

 

Am I missing any patches? 0.o

 

Also should I reinstall the fp 2.6.1 runtime over the aaf stuff? or let aaf overwrite the fp patch 2.6.1?

 

still running 10.82.

 

 

Posted
4 minutes ago, remembermenao said:

aafcomp patches

LLFP v17

FP patch 2.6.1 runtime neutral

Use only aaf compatibilty patch . I think you need read description before install ^^

Posted
17 minutes ago, Polistiro said:

Use only aaf compatibilty patch . I think you need read description before install ^^

I followed your guide initially but now I have like 10 patches and they are mad at me. When I don't have llfpv17 it give me a LLFP 0 error. So of the things I have listed above, what should I have active? Is the compatibility patch for v66 and 10.89 only or can I use it with v60 on 10.82?

 

I dont need this?

 

Posted

Build 68 Alpha Posted.

 

## [Alpha 68] - 2018-06-03
### Fixed
- issue that caused Actors to move out of alignment after about 1 minute.

### Added
- Overlays (tattoos, etc.) copy over during animations.
- Furniture groups that use the same id will merge instead of over-write each other. There is a setting to turn this off as well.
- Chinese translation. Thank you Lin!
- More progress with stats system. Around 90% finished with that. You will see some placeholder stats. These are functionless currently.

 

2 Pac goes to Fallout 4:

 

 

We keep it rockin!

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