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RustyXXL

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About RustyXXL

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  • Birthday 08/14/1977

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  1. Thanks for all your work on this. This should be really useful pointing users to check they've installed everything correctly etc. I've been looking over this myself, just out of curiosity, and I noticed the link to the Synths bodies seem to be dead or wrong, not sure atm.
  2. The first error is from an older version of atomic lust. Please update. The second error means you are missing Data/AAF/AAF_morphSetData.xml for some reason, or the file is changed/corrupt. Please make sure your aaf and the aaf compatibility patches are up to date and correctly installed. I always use the latest version. No sense in using older versions, unless the author of aaf or any of the known supporters tells you otherwise. That's also a general rule of thumb for actively developed alpha software, especially ones updated that regularly. My Mod uses the quick anim function of aaf. That means the animation get's coosen randomly supporting the gender and actorytype of the involved actors. This also won't change, because for changes to the dialog to be able to choose the type of sex etc, I would have to edit the esp. This is out of the scope for these patches at the current time.
  3. 1. AAF requires Looksmenu 2. my mod requires the original hotc edition you dl patch for to be installed and active 3. bpanims and my patch for them is more or less seperate from the other 2 files. You can use them, but if you are playing a female pc you'll need another anim pack that adds F/F animations. 4. Your description sounds like you didn't install aaf correctly, but it's hard to tell without knowing the error messages you get. Make sure you have installed aaf + the compatibility patches correctly. Your error reporting isn't much more helpfull, as if you call a car mechanic and only tell him over phone "My Car isn't Working". 5. The animation will happen where you stand. I wanted to change as little as possible in the original mod, and more importantly I try to avoid additional esps for these rather minimal patches. Changing this probably would require editing much more of the original mod(s) Edit: This Thread should be helpful to make sure aaf is installed correctly:
  4. RustyXXL

    Advanced Animation Framework

    In that verign it might also be a good thing to have a thread dedicated to indexing aaf compatible mods etc. I'm chronicly bad at keeping up with everything and making threads etc, but I would really appreciate if someone could do something like that.
  5. I probably misunderstood something somewhere. Loadorder etc won't change anything, I'll have to change that in the scripts. I will look into that. Edit: uploaded a hotfix for both hookers of the commonwealth editions. It should prevent that issue from happening, but the caps might be deducted before the animation had time to start. Still better than having to pay for every single animation...
  6. I haven't yet have time to look into the lite version, so I really can't tell for sure. I'm decently certain from the other 2 editions, that I can tell the settlement edition patch most likely won't work. The fusion city edition script _might_ work, but I really can't give any support for that. I do plan to look into the lite version, and if neccessary make a patch for it, but I'm not giving any promises before I had a chance to look at it.
  7. Added a new file for the Fusion City Rising version of Hookers of the Commonwealth
  8. Well, not really....a new episode of Shield of tomorrow came out today on geek and sundry, that was 3h of the evening, then I spent 1h or so testing different things to narrow down the erection problems MacCready had pre Alpha 70 etc...It's not a matter of motivation, it's a matter of to much stuff to do...^^
  9. Yes, it turned out the change was rather easy. I just have to get around to check the other editions on how exactly they work originally in game to see which changes I have to do. I didn't actually get around to play with them yet. I did however already look into the files for fusion city rising, and once I did check that it should be a relatively easy implementation I hope. It's just a matter of getting to it
  10. The Issue has been fixed in Alpha 70 of aaf, so I won't be updating my files, and if you made the changes I described earlier, please undo them.
  11. The Issue has been fixed in Alpha 70 of aaf
  12. RustyXXL

    Advanced Animation Framework

    I moved my patch for bpanims to it's own page and I also added a patch for Hookers of the Commonwealth Settlement Edition. All further updates to my aaf related patches will be posted here:
  13. RXL 's No More Lazy Hookers and other AAF patches View File This is a repository for my aaf patches, so they are easier to find. Currently there are the following files: rxl No More Lazy Hookers HotC Full 1.0.1.7z requires: Hookers of the Commonwealth (HotC) Make those Hookers work for their Caps, instead of simply knocking you out and take your caps. Known Issues: The Hooker might start wandering quite a bit between the teleport and the animation, depending on your papyrus load. I'm not sure if there is anything I can do about that, without going much further into the mod and changing much more than I intended. I will have to see about how to handle this. rxl No More Lazy Hookers HotC SE 1.0.1.7z requires: Hookers of the Commonwealth (HotC) - Settlement Edition Make those Hookers work for their Caps, instead of simply knocking you out and take your caps. rxl_bpanims 1.0.4 for aaf.7z requires: BP70s anims (WIP) (ONLY REPLACERS) 1.0.4 This patch adds aaf support for bp70's animations. The 8 original *.hkx files need to be in Data\Meshes\Actors\Character\Animations\bp70\ Many thanks to @CGi who helped me a lot getting papyrus set up and has spent a lot of time answering my sometimes stupid questions, @dagobaking for aaf and also a lot of help on his discord, @blankproject for his animations and all the other modders I forgot. Submitter RustyXXL Submitted 06/08/2018 Category Animation Requires Advanced Animation Framework  
  14. Version 1.0.1

    909 downloads

    This is a repository for my aaf patches, so they are easier to find. Currently there are the following files: rxl No More Lazy Hookers HotC Full 1.0.1.7z requires: Hookers of the Commonwealth (HotC) Make those Hookers work for their Caps, instead of simply knocking you out and take your caps. Known Issues: The Hooker might start wandering quite a bit between the teleport and the animation, depending on your papyrus load. I'm not sure if there is anything I can do about that, without going much further into the mod and changing much more than I intended. I will have to see about how to handle this. rxl No More Lazy Hookers HotC SE 1.0.1.7z requires: Hookers of the Commonwealth (HotC) - Settlement Edition Make those Hookers work for their Caps, instead of simply knocking you out and take your caps. rxl_bpanims 1.0.4 for aaf.7z requires: BP70s anims (WIP) (ONLY REPLACERS) 1.0.4 This patch adds aaf support for bp70's animations. The 8 original *.hkx files need to be in Data\Meshes\Actors\Character\Animations\bp70\ Many thanks to @CGi who helped me a lot getting papyrus set up and has spent a lot of time answering my sometimes stupid questions, @dagobaking for aaf and also a lot of help on his discord, @blankproject for his animations and all the other modders I forgot.
  15. Updated my link with the new version for 1.0.4
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