yuliekit Posted June 6, 2018 Posted June 6, 2018 3 hours ago, dagobaking said: It might be. I have no way of testing 1.9.4 directly. Anything with ctd is likely related to plugins. So, maybe look at F4SE and LLFP versions. The animation will start ctd problem, I found that the base folder v68.1 does not have the scripts folder, I will copy the v65 script folder to the game will not be ctd
CGi Posted June 6, 2018 Posted June 6, 2018 1 minute ago, dagobaking said: I'm not sure about FPE either. Fedim made an AAF version of it. But, I have not used it and am not familiar even with what it does, let alone the code. FPE received an update yesterday. Being posted in RSE's thread it may have been burried.
dagobaking Posted June 6, 2018 Author Posted June 6, 2018 25 minutes ago, L36812180234 said: I am trying to run AAF with Family planning enhanced and RSE. Animations work fine from AAF wizard. Also NPC autonomous sex is starting (undressing, redressing and animations) But my char is not aroused. My character i can only start sex with the guns and AAF wizard. And no pregnancy happens neither for NPC nor my char (no messages, no chances displayed - nothing). What I am missing? The installed mods are: Advanced Animation Framework 65.0 alpha Test-LLFP-v18-20180424 Src-LLFP-v18-20180424 Advanced Animation Framework Compatibility Patches 2.2 AAF patches for Leito and Crazy animations 1.0 AFFmakeXML_1 FP_Mindless__1_2 FP_Patch__2_6_1 - Runtime Neutral (not activated) RSE_HUMANS_ONLY_CSA RSE v3.7.7 FO4 Animations By Leito - v1.4a FP_RSE_DLCPatch Knockout Framework - Latest Version-27086-1-2-1 Rogg DD Items Manager v1.0.1 (not activated) Family Planning Enhanced 2.102 4PlaySEUV2.03 (not activated) four_play_0_0_8_2 (not activated) Mod Configuration Menu 1.26-21497-1-26 LooksMenu v1-6-8-12631-1-6-8 Caliente's Beautiful Bodies Enhancer -CBBE- 2.6.1 Did you install the 4P proxy? If so, then it should work with the FP versions of RSE to some degree. Newer versions of RSE are still in testing/dev to work with AAF natively.
dagobaking Posted June 6, 2018 Author Posted June 6, 2018 2 minutes ago, yuliekit said: The animation will start ctd problem, I found that the base folder v68.1 does not have the scripts folder, I will copy the v65 script folder to the game will not be ctd The scripts are still there. They are in the ba2 file. You will just be copying old versions of scripts over newer ones.
L36812180234 Posted June 6, 2018 Posted June 6, 2018 5 minutes ago, dagobaking said: Did you install the 4P proxy? If so, then it should work with the FP versions of RSE to some degree. Newer versions of RSE are still in testing/dev to work with AAF natively. what is 4p proxy? if it is not listed among my mods, then probably no
CGi Posted June 6, 2018 Posted June 6, 2018 1 minute ago, L36812180234 said: what is 4p proxy? if it is not listed among my mods, then probably no Download the file "2_AAF - Compatibility Patches V2.2.7z" and make sure you check the option for the 4Play Proxy when installing it.
RitualClarity Posted June 6, 2018 Posted June 6, 2018 Wow... pages and pages of post and tons of work since I last was here just a short time ago.. this is one HOT MOD Likley will have to update almost all my mods to get up to speed. .. YET AGAIN lol.. (perhaps this weekend.) 1
VonHelton Posted June 6, 2018 Posted June 6, 2018 3 minutes ago, RitualClarity said: Wow... pages and pages of post and tons of work since I last was here just a short time ago.. this is one HOT MOD Likley will have to update almost all my mods to get up to speed. .. YET AGAIN lol.. (perhaps this weekend.) Yup, this is a happening thing! Still got some kinks to work out yet, but it's moving right along. ? 1
RitualClarity Posted June 6, 2018 Posted June 6, 2018 Thanks, that means alot coming from you. as I know you had some problems getting it up ... to work correctly... get mind out of gutters people... lol
VenomousDuck Posted June 6, 2018 Posted June 6, 2018 1 hour ago, RitualClarity said: Thanks, that means alot coming from you. as I know you had some problems getting it up ... to work correctly... get mind out of gutters people... lol If our minds were out of the gutter then we wouldn't be here to read your post. Also thanks to everyone working on this mod. I just recently found it and it seems to be working so far, and I look forward to seeing where this mod can go.
dagobaking Posted June 7, 2018 Author Posted June 7, 2018 New Version of the Compatibility Patch posted. The only change is that the Human Male and Supermutant body nifs have reversed erection sliders. This means that users who install this body wont have all actors with erections every time they are nude. But, it also means that modders with animation packs that use morphs will need to adjust their XML to control things properly. Please refer to Polistiro's patches XML for how to make that adjustment. 1
riot_punch Posted June 7, 2018 Posted June 7, 2018 this is kind of a dumb question, but why is my character using a pip-boy? i'm using pip-pad btw, is it compatible or do i have to tweak the xml file?
dagobaking Posted June 7, 2018 Author Posted June 7, 2018 16 minutes ago, riot_punch said: this is kind of a dumb question, but why is my character using a pip-boy? i'm using pip-pad btw, is it compatible or do i have to tweak the xml file? My testing has shown the pip-boy removed when using pip-pad with the exception of the first game scene(s) at the pre-war neighborhood house (because the pip-boy or pip-pad have not yet been found). Is that where you were seeing it show up?
Fo4Freak Posted June 7, 2018 Posted June 7, 2018 I did a clean install of most recent AAF (68.1) and Compatibility patches (2.3) ... engage an animation using wizard and male remains flaccid.
dagobaking Posted June 7, 2018 Author Posted June 7, 2018 The animation packs need to be updated for the new body.
SAC Posted June 7, 2018 Posted June 7, 2018 1 hour ago, Fo4Freak said: I did a clean install of most recent AAF (68.1) and Compatibility patches (2.3) ... engage an animation using wizard and male remains flaccid. Same here, for Leito's animations. Does this mean Leito's pack needs an update for the new body?
L36812180234 Posted June 7, 2018 Posted June 7, 2018 12 hours ago, CGi said: Download the file "2_AAF - Compatibility Patches V2.2.7z" and make sure you check the option for the 4Play Proxy when installing it. OK - reinstalled the Compatibility Patches, activated Proxy. The NPC having random sex on their own. Which means RSE is working at least partially. My char can initiate sex through icepik potion from RSE or through AAF wizard or through mindless sex gun (i have no luck with the RSE ring, but I never used it before, so I am not sure how to use it). I can see nice multi-stage animations and cycle animations with AAF keys. So this part of AAF is working. When i was previously running Fourplay, random sex would lead to pregnancy. The mindless sex gun also would lead to pregnancy. But with AAF and proxy i have no such luck - no chance messages, no pregnancy. I somehow managed to get message after sleeping "you feel fertile today" which probably was send by Family Planning. But sex after this message does not lead to pregnancy. Also, watching sex should increase arousal, but no messages are displayed (i think i get messages considering arousal increase from sexy comments). Maybe I messed up installation or load order - i do not know where to start looking. By the way, does anybody have luck with Family planning and AAF? I believe VonHelton also reported problems with Family Planning on previous page, i do not know if he managed to figure it out yet. Also, in fourplay after the sex we see cum effects and some sound (and normally after these effects thre would be messages considering pregnacy). But no such effects with AAF By the way, the FourPlay community patch is not installed in my system now, but maybe it is needed together with proxy? Cause from the description it actually sends animation end messages.
Polistiro Posted June 7, 2018 Posted June 7, 2018 There is a problem in morphsetdata bundled in compatibility 2.3: <morphSet id="unReady"> ... <morph value="Unerection" to="1"/> <morph value="Erection Up" to="0"/> <morph value="Erection Down" to="0"/> ... <morphSet id="ready"> ... <morph value="Unerection" to="0"/> <morph value="Erection Up" to="0"/> <morph value="Erection Down" to="0"/> Need to be edited to: <morphSet id="unReady"> ... <morph value="Erection" to="0"/> <morph value="Erection Up" to="0"/> <morph value="Erection Down" to="0"/> ... <morphSet id="ready"> ... <morph value="Erection" to="1"/> <morph value="Erection Up" to="0"/> <morph value="Erection Down" to="0"/> I will include this morphsetedata into my fomod. EDIT: DONE
riot_punch Posted June 7, 2018 Posted June 7, 2018 8 hours ago, dagobaking said: My testing has shown the pip-boy removed when using pip-pad with the exception of the first game scene(s) at the pre-war neighborhood house (because the pip-boy or pip-pad have not yet been found). Is that where you were seeing it show up? the pipboy shows up after i got the pipboy/leaving vault 111, sometimes i get a notification from the pip-pad mod saying that i haven't found the pipboy. maybe it's a pip-pad bug, gonna reinstall that and see if it works. which slot do you set your pip-pad on the MCM? edit: it's now working, honestly it was my bad for messing around with the pip-pad biped slot. if any of you are wondering, just stick to biped slot 61.
Ghostman7nz Posted June 7, 2018 Posted June 7, 2018 I've run into an issue. I had no problems getting AAF to start up until updating to 68. When I loaded Version 68 the expected start up message did not appear, shortly after this 68.1 was uploaded and I figured updating to that would solve the issue, but it did not. Could you tell me what console command might force the main script/quest to initialize?
dagobaking Posted June 7, 2018 Author Posted June 7, 2018 It sounds like making a clean save with Fallrim tools could help.
riot_punch Posted June 7, 2018 Posted June 7, 2018 2 hours ago, dagobaking said: It sounds like making a clean save with Fallrim tools could help. you should make a sort of 'common bugs and fixes' in the main page of this mod.
CGi Posted June 7, 2018 Posted June 7, 2018 6 minutes ago, riot_punch said: you should make a sort of 'common bugs and fixes' in the main page of this mod. Why not just visit the Bugtracker?
dagobaking Posted June 7, 2018 Author Posted June 7, 2018 30 minutes ago, riot_punch said: you should make a sort of 'common bugs and fixes' in the main page of this mod. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Main/Troubleshooting
L36812180234 Posted June 7, 2018 Posted June 7, 2018 An update considering pregnancy (Family planning). Uninstalled RSE. The remaining mods were Leito animation pack, AAF patches for Leito pack, AAF 65.0 alfa with proxy, Test-LLFP-v18-20180424, Src-LLFP-v18-20180424. Installed Mindless Sex and FP Autonomy. Installed Family Planning Enhanced 2.102. Animations are running from AAF wizard, from gun (mindless sex) and random animations for NPC from Autonomy. But no pregnancy. Then uninstalled Family Planning Enhanced 2.102 and installed Family Planning Enhanced 2.102 AAF version (link given in the RSE thread). And was pleasantly surprised, when got pregnancy messages from all three encounters (gun, wizard and random NPC sex). However, the pregnancy does not proceed - next day instead of confirmation of pregnancy and quest to find father I once again get message considering fertility, and family planning debug says that character is not pregnant. Any ideas?
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