Guest Posted June 2, 2018 Posted June 2, 2018 34 minutes ago, fred200 said: If there is any question about the forum changing pasted text - seriously consider passing data like this in an attached file - or a link to Pastebin. This is case where we really want accuracy... ??? And anyways, its typed, not pasted. ?
CGi Posted June 2, 2018 Posted June 2, 2018 41 minutes ago, fred200 said: If there is any question about the forum changing pasted text - seriously consider passing data like this in an attached file - or a link to Pastebin. This is case where we really want accuracy... We have the [ Code ] tag one can use to post ... well, code in a proper font and allignment.
dagobaking Posted June 2, 2018 Author Posted June 2, 2018 2 hours ago, Flashy (JoeR) said: For ease of updating @dagobaking, here is my COMPLETE template for AAF mod authors. These templates and snippets will allow ANYONE to create fourplay like mods that cal upon AAF natively. Thank you! I will look to see how this fits in on wiki.
Guest Posted June 3, 2018 Posted June 3, 2018 ATTENTION ALL AAF USERS! There is a version of Family Planning Enhanced available for AAF users! It no longer uses four play, so now you can have your pregnancy mod while using AAF! @fedim was kind enough to share his build of this mod in RSEs support thread and you can grab his version HERE.
forgets Posted June 3, 2018 Posted June 3, 2018 18 hours ago, dagobaking said: Hm. That report is a new one to me. So, I'm not sure. You can press "End" a second time to speed up animation ending. If all is working right it should unlock the characters then. The bug occurs every time I use AAF to render a pose or animation. After playing around a while, I think it has something to do with the flycam, because flycam does not work normally during a pose/animation. It stays fixed in one point and will move on the y axis but not the x axis, so I can move the camera like an elevator up and down and can swivel 360 degrees but I can't use directional buttons to move it. And at the end of the animation, I don't regain the ability to move, even when flycam is disabled, enabled and disabled again, even when I hit the 'end' key multiple times, even when I save the game and load the save. It's quite a persistent problem. I always have to load an earlier save to continue with the game. I have no idea what could be causing this; it might be another mod, but as far as I know I don't have any mods that mess with cameras. Also, I made it to Goodneighbor, and found that adding the Ghoul keyword to AAF_actorTypeData.xml did in fact make Hancock an actor that can be selected using the AAF menu, and animations/poses work with him. ? Spoiler 18 hours ago, dagobaking said: Gender locking is not mean. Not everyone wants to see every kind of interaction in their game and having these rules in place is the only way to control those preferences. If there is a set of rules anyone prefers, they are free to set it up for themselves, share with others so they have more options too, etc. There is also a setting to turn off gender assignment entirely for all animations. I understand, and you're right. And kudos to you for having that setting, without it my ship would be sunk. It's just that there are no male/male animations or poses at all. Not one. So the only option is adapting male/female animations to 'control my preferences'. Which is fine, the animations work and they are brilliant. I didn't know that though, until some awesome people in threads here and on the Nexus explained to me that it was possible. I almost cried with happiness when I discovered I could use four play with lieto and crazy's animations. It is not clear at all from reading any of the mod descriptions that m/m is a thing that is possible. So yeah, gender locking isn't actually mean, that's absurd. I'm just trying to say that it feels a bit mean. No one likes to be the one turned off by default. To not clutter up the thread by talking about my feelings, I put that behind a spoiler tag. 1
VonHelton Posted June 3, 2018 Posted June 3, 2018 21 hours ago, CGi said: An installed mod that's not visible to the game is a problem. Just a little bit, yea..... ?
VonHelton Posted June 3, 2018 Posted June 3, 2018 1 hour ago, Flashy (JoeR) said: ATTENTION ALL AAF USERS! There is a version of Family Planning Enhanced available for AAF users! It no longer uses four play, so now you can have your pregnancy mod while using AAF! @fedim was kind enough to share his build of this mod in RSEs support thread and you can grab his version HERE. Excellent! Now all I gotta do is get my animations to run! ? 2
Farelle Posted June 3, 2018 Posted June 3, 2018 1 hour ago, Flashy (JoeR) said: ATTENTION ALL AAF USERS! There is a version of Family Planning Enhanced available for AAF users! It no longer uses four play, so now you can have your pregnancy mod while using AAF! @fedim was kind enough to share his build of this mod in RSEs support thread and you can grab his version HERE. So does that mean we need to delete the old version of it and install this one instead for RSE to work properly with AAF ?
Guest Posted June 3, 2018 Posted June 3, 2018 9 minutes ago, Farelle said: So does that mean we need to delete the old version of it and install this one instead for RSE to work properly with AAF ? No, this means if you want pregnancy to work with AAF, you get rid of the old one and use this one. It has nothing to do with RSE at the moment.
VonHelton Posted June 3, 2018 Posted June 3, 2018 Ok, despite my best efforts, I can't get any of my animations to run. So, I guess my only recourse is a fresh install of the game. ?
CGi Posted June 3, 2018 Posted June 3, 2018 16 minutes ago, VonHelton said: Ok, despite my best efforts, I can't get any of my animations to run. So, I guess my only recourse is a fresh install of the game. ? What install method do you use? Manual, NMM, Vortex, MO2?
Cataclysimz Posted June 3, 2018 Posted June 3, 2018 3 hours ago, forgets said: Reveal hidden contents I understand, and you're right. And kudos to you for having that setting, without it my ship would be sunk. It's just that there are no male/male animations or poses at all. Not one. So the only option is adapting male/female animations to 'control my preferences'. Which is fine, the animations work and they are brilliant. I didn't know that though, until some awesome people in threads here and on the Nexus explained to me that it was possible. I almost cried with happiness when I discovered I could use four play with lieto and crazy's animations. It is not clear at all from reading any of the mod descriptions that m/m is a thing that is possible. So yeah, gender locking isn't actually mean, that's absurd. I'm just trying to say that it feels a bit mean. No one likes to be the one turned off by default. To not clutter up the thread by talking about my feelings, I put that behind a spoiler tag. Just so you know, i know exactly how you feel I'm glad dagobaking made it possible to turn off gender restrictions all together. And yes, there is actually no MxM exclusive animations... but yeah, i plan on fixing that in the near future.. gonna take a while before i get the hang of animating but yeah i'll get there someday. maybe just make the animations gender neutral so everyone can enjoy them.
forgets Posted June 3, 2018 Posted June 3, 2018 46 minutes ago, TheAfterLife said: Just so you know, i know exactly how you feel I'm glad dagobaking made it possible to turn off gender restrictions all together. And yes, there is actually no MxM exclusive animations... but yeah, i plan on fixing that in the near future.. gonna take a while before i get the hang of animating but yeah i'll get there someday. maybe just make the animations gender neutral so everyone can enjoy them. You are wonderful! ? Just knowing someone is working on that gives me hope. 1
Badtanker Posted June 3, 2018 Posted June 3, 2018 After I installed Homemaker and Prisoners shackles and SSEX then SavageCabbages Animation Pack fomod then AAF and AAF Patch i'm getting this on a new game. Any Ideas or should I just use the animation pack not requiring Homemaker and SSEX?
dagobaking Posted June 3, 2018 Author Posted June 3, 2018 5 hours ago, forgets said: Reveal hidden contents I understand, and you're right. And kudos to you for having that setting, without it my ship would be sunk. It's just that there are no male/male animations or poses at all. Not one. So the only option is adapting male/female animations to 'control my preferences'. Which is fine, the animations work and they are brilliant. I didn't know that though, until some awesome people in threads here and on the Nexus explained to me that it was possible. I almost cried with happiness when I discovered I could use four play with lieto and crazy's animations. It is not clear at all from reading any of the mod descriptions that m/m is a thing that is possible. So yeah, gender locking isn't actually mean, that's absurd. I'm just trying to say that it feels a bit mean. No one likes to be the one turned off by default. To not clutter up the thread by talking about my feelings, I put that behind a spoiler tag. No need to hide this in spoilers. Feelings are valid in this thread in my view. I hear you. I just think it's a product of demographics. There are simply more people into some things than others. So, the odds are higher that there is also someone willing to do the work to make animations for them. I have designed AAF with some differences in approach to previous frameworks. To me, re-using animations meant for something else isn't as good as having separate animations made for the separate purposes. So, it's set up to encourage making context/furniture specific packs that apply to those cases without further config from the users. Instead of turning on/off a bunch of things (which would put me in the middle of figuring out what every niche wants), you just install or dont install things you want or dont want to see. I hope that makes sense and you can understand my perspective and intent is for AAF to be 100% content agnostic. 29 minutes ago, Badtanker said: After I installed Homemaker and Prisoners shackles and SSEX then SavageCabbages Animation Pack fomod then AAF and AAF Patch i'm getting this on a new game. Any Ideas or should I just use the animation pack not requiring Homemaker and SSEX? Hm. The process that checks this is pretty simple and I have not other reports of this happening. So, it seems like this esp must really not be installed... Unless maybe its not loaded by the game at this start-up moment... Does it say that other esp are not installed as well? Does it still happen if you load the same game, saved at a later point? Maybe I need to delay the start-up check a little longer for games that take longer to load plugin stacks....
fred200 Posted June 3, 2018 Posted June 3, 2018 SavageCabbage animation pack has hidden requirements. Both SSEX and Homemaker are required. Those are both big, heavy mods and not for everyone. I opted for no SavageCabbage.
dagobaking Posted June 3, 2018 Author Posted June 3, 2018 1 hour ago, fred200 said: SavageCabbage animation pack has hidden requirements. Both SSEX and Homemaker are required. Those are both big, heavy mods and not for everyone. I opted for no SavageCabbage. I wouldn't say that they are hidden requirements. Furniture animations need the furnitures to run on. Definitely something people need to decide for themselves. But, you get a huge number of animations for installing those.
Sagebrush61 Posted June 3, 2018 Posted June 3, 2018 I've noticed when using the Proxy if a sex act chooses a furniture animation and you are too far away from appropriate furniture it cannot play the animation and cancels the sex. The framework handles this and the game continues, but would it somehow be possible for it to choose a non-furniture animation as a fallback if the first one fails? Since there are multiple animation packs it's kind of hard to know what kind of animation will be pulled by the random number generator.
dagobaking Posted June 3, 2018 Author Posted June 3, 2018 I'll think about ways to have some kind of fallback system like that. One way to address it in the short-term could be to make the scan area smaller so that only accessable furnitures are selected. You can adjust that in the settings xml.
lilydementia Posted June 3, 2018 Posted June 3, 2018 On 6/1/2018 at 12:17 AM, Rufgt said: I get this when trying to use SavageCabbage's animations. I have all mod and DLC requirements I'm having this same problem when trying to use SavageCabbages aimations, even with the DLC enabled on my load order.
dagobaking Posted June 3, 2018 Author Posted June 3, 2018 New build. ## [Alpha 66] - 2018-06-03 ### Fixed - Actors being assigned to animations with wrong skeleton. - Installer so that DLC requirements aren't installed every time. ### Added - Many XML file types for upcoming systems. These are not yet functional or final form. ### Changed - Source of some XML files that did not belong in AAF installer. You may need to re-install updated version of compatilibity patch if you were using that previously. 2
lilydementia Posted June 3, 2018 Posted June 3, 2018 1 minute ago, dagobaking said: New build. ## [Alpha 66] - 2018-06-03 ### Fixed - Actors being assigned to animations with wrong skeleton. - Installer so that DLC requirements aren't installed every time. ### Added - Many XML file types for upcoming systems. These are not yet functional or final form. ### Changed - Source of some XML files that did not belong in AAF installer. You may need to re-install updated version of compatilibity patch if you were using that previously. Well that was unexpected ?. Thank you! 1
dagobaking Posted June 3, 2018 Author Posted June 3, 2018 I hope that fixes the issue. But it might be a different one that you are seeing. It might be those DLC files not being loaded up yet.
CGi Posted June 3, 2018 Posted June 3, 2018 5 minutes ago, lilydementia said: Well that was unexpected ?. Thank you! Well, he's the king of dagoba and doing unexpected things his expertise. 1 minute ago, dagobaking said: I hope that fixes the issue. But it might be a different one that you are seeing. It might be those DLC files not being loaded up yet. This should only be a thing if AAF.ESM is loaded before the DLC ESM's what hopefully noone does.
dagobaking Posted June 3, 2018 Author Posted June 3, 2018 I think that issue is related to some of the shortcomings of the Papyrus command "IsPluginInstalled": https://www.creationkit.com/fallout4/index.php?title=IsPluginInstalled_-_Game Quote Uninstalling plugins and resuming from a save that had the plugin installed is not supported. If a plugin is uninstalled, the user must revert back to using a save from before the plugin's installation. The installed plugin list can change between any two lines of your script, since the game can save, exit, and have a plugin activated before then having the save game loaded and resume running your script. So unless you have to, it is best not to just check once and assume the return value is correct forever. You may want to interact with OnPlayerLoadGame to update whether a mod is installed or not There is a bug with this function, in that if you uninstall a mod using the in-game mod menu and re-load a saved game without first quitting and restarting the game, IsPluginInstalled will still return TRUE.
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