CGi Posted June 7, 2018 Posted June 7, 2018 1 minute ago, L36812180234 said: An update considering pregnancy (Family planning). Uninstalled RSE. The remaining mods were Leito animation pack, AAF patches for Leito pack,  AAF 65.0 alfa with proxy, Test-LLFP-v18-20180424, Src-LLFP-v18-20180424. Installed Mindless Sex and FP Autonomy. Installed Family Planning Enhanced 2.102. Animations are running from AAF wizard, from gun (mindless sex) and random animations for NPC from Autonomy. But no pregnancy. Then uninstalled Family Planning Enhanced 2.102 and installed Family Planning Enhanced 2.102 AAF version (link given in the RSE thread). And was pleasantly surprised, when got pregnancy messages from all three encounters (gun, wizard and random NPC sex). However, the pregnancy does not proceed - next day instead of confirmation of pregnancy and quest to find father I once again get message considering fertility, and family planning debug says that character is not pregnant. Any ideas? The progression of pregnancy is handled by Family planning itself. But nice that you got it to work ... sadly with an heavily outdated version of AAF.
L36812180234 Posted June 7, 2018 Posted June 7, 2018 5 minutes ago, CGi said: The progression of pregnancy is handled by Family planning itself. But nice that you got it to work ... sadly with an heavily outdated version of AAF. Before that I tried with AAF 68.1, but it was not working - I mean the test of AAF was constantly running some string manipulations in the window on the left side of screen. Then I roll back to 65.0. Probably I did something wrong on my side - i don't know. With 65,0 animations are running OK - NPC undresses, erect, animate, I can scroll through animations. My character does not undress, but not a big deal - I can undress myself. Still, Family Planning does not work properly.Â
Halstrom Posted June 7, 2018 Posted June 7, 2018 Animators might be interested in this, something about Power Armor animations: https://www.nexusmods.com/fallout4/mods/32253 1
Fo4Freak Posted June 7, 2018 Posted June 7, 2018 17 hours ago, SAC said: Â Same here, for Leito's animations. Does this mean Leito's pack needs an update for the new body? Â i also installed the AAF xmls ... still no luck ... 19 hours ago, dagobaking said: The animation packs need to be updated for the new body. so does this mean that now there are no animation packs that are going to work with AAF until the packs are updated by their authors?
dagobaking Posted June 8, 2018 Author Posted June 8, 2018 2 hours ago, Halstrom said: Animators might be interested in this: https://www.nexusmods.com/fallout4/mods/32253 Cool! 2 hours ago, Fo4Freak said: i also installed the AAF xmls ... still no luck ... so does this mean that now there are no animation packs that are going to work with AAF until the packs are updated by their authors? I believe most of them have already been updated. 15 minutes ago, AgeOfAeons said: After installing the body in the compatibility patch file, there is no erection with any of the animation. I don't know if it is supposed to be like this or if I messed up somewhere along the way You have to update the animation packs also.
dagobaking Posted June 8, 2018 Author Posted June 8, 2018 New Build. Â ## [Alpha 69] - 2018-06-07 ### Added - Morphs (body customizations) copy over during animations. Needs a fixed version of LooksMenu or game will crash. Turned off in settings until LooksMenu gets updated. (You might be able to find the file needed to make this work now if you know where to look. ) - Save and load data mechanism. Looking for way to detect game save event to sync AAF saving. - More complete naming. This is still meant for others to take over and complete, covering other generic names and making more sophisticated. I just pulled these names from random lists on the internet. - Updated LLFP plugin that is needed for saving/loading to work. - Setting to turn class names off or on. 3
Rufgt Posted June 8, 2018 Posted June 8, 2018 2 minutes ago, dagobaking said: New Build. Â ## [Alpha 69] - 2018-06-07 ### Added - Morphs (body customizations) copy over during animations. Needs a fixed version of LooksMenu or game will crash. Turned off in settings until LooksMenu gets updated. (You might be able to find the file needed to make this work now if you know where to look. ) - Save and load data mechanism. Looking for way to detect game save event to sync AAF saving. - More complete naming. This is still meant for others to take over and complete, covering other generic names and making more sophisticated. I just pulled these names from random lists on the internet. - Updated LLFP plugin that is needed for saving/loading to work. - Setting to turn class names off or on. Guys, build 69 is here. 2
CGi Posted June 8, 2018 Posted June 8, 2018 4 minutes ago, Rufgt said: Guys, build 69 is here. No, you're imagening things. There's nothing to see here.
Rufgt Posted June 8, 2018 Posted June 8, 2018 2 minutes ago, CGi said: No, you're imagening things. There's nothing to see here. Darn. Guess I'll have to wait for a build that copies over morphs during animations.
CGi Posted June 8, 2018 Posted June 8, 2018 27 minutes ago, Rufgt said: Darn. Guess I'll have to wait for a build that copies over morphs during animations. Ya... sucks, but what can we do?
VonHelton Posted June 8, 2018 Posted June 8, 2018 4 hours ago, DeathtoSlaanesh said: So, now FPE works with AAF again? I certainly hope so, since that is a mod I refuse to part with........!!!  Â
RustyXXL Posted June 8, 2018 Posted June 8, 2018 I moved my patch for bpanims to it's own page and I also added a patch for Hookers of the Commonwealth Settlement Edition. All further updates to my aaf related patches will be posted here: Â 4
L36812180234 Posted June 8, 2018 Posted June 8, 2018 3 hours ago, VonHelton said: I certainly hope so, since that is a mod I refuse to part with........!!! Â Â if somebody knows how to make FPE working with AAF, please write short instructions, because so far I am out of luck
VonHelton Posted June 8, 2018 Posted June 8, 2018 Ok, using SEU, I get dialog, but no animations at all. I've installed everything to the latest stuff. Â ? Â Â
L36812180234 Posted June 8, 2018 Posted June 8, 2018 1 hour ago, VonHelton said: Ok, using SEU, I get dialog, but no animations at all. I've installed everything to the latest stuff. Â ? Â Â You mean pregnancy? So my progress with AAF 65 and FPE for AAF (from the RSE thread ) is not that bad - i get animations, and even pregnancy messages, but the pregnancy does not develop further. Fedim is looking into it - let's keep fingers crossed.Â
Fo4Freak Posted June 8, 2018 Posted June 8, 2018 ... clean savegame, clean install ... Â FO4_AnimationsByLeito_v1.4b 1_AAF V69 alpha 2_AAF - Compatibility Patches V2.4 AAF patch for leito and crazy fomod v1B Â ... male remains flaccid or inverted ...
Fo4Freak Posted June 8, 2018 Posted June 8, 2018 1 hour ago, VonHelton said: Ok, using SEU, I get dialog, but no animations at all. I've installed everything to the latest stuff. Â ? Â Â if i remember correctly, it has been stated that SEU isnt working with AAF ... i used that mod before and it worked on earlier releases of AAF but it does not now ...Â
VonHelton Posted June 8, 2018 Posted June 8, 2018 44 minutes ago, L36812180234 said: You mean pregnancy? So my progress with AAF 65 and FPE for AAF (from the RSE thread ) is not that bad - i get animations, and even pregnancy messages, but the pregnancy does not develop further. Fedim is looking into it - let's keep fingers crossed. Pregnancy is FPE......But yea, FPE isn't working AT ALL.........No notices, no activity of any kind.  ?  Â
VonHelton Posted June 8, 2018 Posted June 8, 2018 14 hours ago, dagobaking said: New Build. Â ## [Alpha 69] - 2018-06-07 ### Added - Morphs (body customizations) copy over during animations. Needs a fixed version of LooksMenu or game will crash. Turned off in settings until LooksMenu gets updated. (You might be able to find the file needed to make this work now if you know where to look. ) - Save and load data mechanism. Looking for way to detect game save event to sync AAF saving. - More complete naming. This is still meant for others to take over and complete, covering other generic names and making more sophisticated. I just pulled these names from random lists on the internet. - Updated LLFP plugin that is needed for saving/loading to work. - Setting to turn class names off or on. I'm a bit confused...... Â AAF is supposed to replace 4Play, yet more & more, we are dependent on 4Play related files. When will AAF no longer require 4Play? Â ? Â Â
dagobaking Posted June 8, 2018 Author Posted June 8, 2018 What are you referring to? Â AAF has never required any 4Play related files.
Badtanker Posted June 8, 2018 Posted June 8, 2018 Ok I took out 2 mods that I figured were causing some npc's and my character not to strip during sex. Unequip Pipboy (take off and put on the Pip-Boy) - Auto Unequip Pipboy 2.0 https://www.nexusmods.com/fallout4/mods/15342 and CombatStripLite1.3.0 which is on here. I didn't have problems with those mods before a few versions of AAF ago . the first picture is After I updated I received this error on a new game which could be out of SavageCabbages Animation Pack. the second on shows that only her top was stripped and the npc just layed down with no stripping. Before all I did was adjust the biped start and stopslots for everything but didn't always work. Any Ideas were to look or some setting to adjust? Â
CGi Posted June 8, 2018 Posted June 8, 2018 29 minutes ago, Badtanker said: Ok I took out 2 mods that I figured were causing some npc's and my character not to strip during sex. Unequip Pipboy (take off and put on the Pip-Boy) - Auto Unequip Pipboy 2.0 https://www.nexusmods.com/fallout4/mods/15342 and CombatStripLite1.3.0 which is on here. I didn't have problems with those mods before a few versions of AAF ago . the first picture is After I updated I received this error on a new game which could be out of SavageCabbages Animation Pack. the second on shows that only her top was stripped and the npc just layed down with no stripping. Before all I did was adjust the biped start and stopslots for everything but didn't always work. Any Ideas were to look or some setting to adjust? The pillory animations in SavageCabbage's animation pack have no furniture assigned because the only existing pillory entry is invalid.
darky3000 Posted June 8, 2018 Posted June 8, 2018 53 minutes ago, CGi said: The pillory animations in SavageCabbage's animation pack have no furniture assigned because the only existing pillory entry is invalid. I am pretty nooby for this and have same error, can you elaborate more detailed how to fix this issue, since i don't get it what u wanted to say here...?
CGi Posted June 8, 2018 Posted June 8, 2018 3 minutes ago, darky3000 said: I am pretty nooby for this and have same error, can you elaborate more detailed how to fix this issue, since i don't get it what u wanted to say here...? Only a very few animations from SavageCabbage's pack are affected by this error so don't worry and wait for him to release an updated pack.
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