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Posted
7 hours ago, dagobaking said:

 

The AAF Discord link will not work for me, Moddington seems to be gone/closed/moved-without-updating. Is there a way to find you on Discord to access the mod? Or perhaps a posting on a site that is more easily accessed? 

 

I'll take a guess that you have valid reasons to no longer post on nexus or LL, but I really miss the ease of access those places afforded, as opposed to the hoop-jumping required on Discord.

Posted (edited)
On 11/5/2024 at 5:56 AM, dagobaking said:

 

😁 I've had some IRL matters to focus on lately. But, things are clearing up so that I'll have more time for AAF soon.

 

Was this a request you already sent to me? (Doesn't quite sound familiar) Or, maybe a bug shared with Ego?

Thanks, I have no rush or anything. I'd like to receive tags for an OnInit scene event. You can currently only get it at the end of the scene. I've been thinking about it and I'm wondering if I should put my request somewhere specific? I remember AAF had a website to send requests/reports, but that was before Discord.

Edited by JB.
Posted
13 hours ago, dagobaking said:

 

What do you want to move individual actors for?

I use SAM Enhanced Animations, However, I would like to correct the actor position a bit.
For SAM.
Select actor in console. >> SAM startup. >> Actor position adjustment.
For SEXLAB.
Simply press the key.

Posted

Hi! Another one nub question: is it possible to start two (or more) AAF scene at once? I mean two (or more) separate scenes with different conditions. For example MF on the table and MMF on the chair next to this table. Maybe is any addition mods with same effects? 

Posted
6 minutes ago, sergafon said:

Hi! Another one nub question: is it possible to start two (or more) AAF scene at once? I mean two (or more) separate scenes with different conditions. For example MF on the table and MMF on the chair next to this table. Maybe is any addition mods with same effects? 

Yes, just hit Enter and it will start the scan for actors. Hit backspace to switch between scenes.

Posted
17 hours ago, zhayan13 said:

The AAF Discord link will not work for me, Moddington seems to be gone/closed/moved-without-updating. Is there a way to find you on Discord to access the mod? Or perhaps a posting on a site that is more easily accessed? 

 

I'll take a guess that you have valid reasons to no longer post on nexus or LL, but I really miss the ease of access those places afforded, as opposed to the hoop-jumping required on Discord.

 

You probably just need to click on the nuke emoji. The instructions are at the end of the rules page.

Posted
16 hours ago, JB. said:

Thanks, I have no rush or anything. I'd like to receive tags for an OnInit scene event. You can currently only get it at the end of the scene. I've been thinking about it and I'm wondering if I should put my request somewhere specific? I remember AAF had a website to send requests/reports, but that was before Discord.

 

Yeah. We had an issue tracker before at an old version of site. I will just add the request to my notes so that I can add for you in next update.

 

Are you sure you can't get the tags on OnInitScene? Could have sworn that I added that before and later fixed...?

 

11 hours ago, DoroLL said:

I use SAM Enhanced Animations, However, I would like to correct the actor position a bit.
For SAM.
Select actor in console. >> SAM startup. >> Actor position adjustment.
For SEXLAB.
Simply press the key.

 

I see. I have been reluctant to add that feature because there are obvious abuse uses for it. But, I will think about it for these edge body-size cases.

 

4 hours ago, sergafon said:

Hi! Another one nub question: is it possible to start two (or more) AAF scene at once? I mean two (or more) separate scenes with different conditions. For example MF on the table and MMF on the chair next to this table. Maybe is any addition mods with same effects? 

 

Yes. There is no set limit to the number you can run at once. That goes for the wizard or via API/mods.

Posted

@dagobaking Huh, it looks like you already have it implemented. I always looked at the documentation posted on the web, but now I went to the source code and went through it. Could this be it? 🙌

 

 

Spoiler

Var[] Function processEventArguments(Var[] akArgs)
    
    Var[] args
    If akArgs[0] as int == 0

        Actor[] actors = LL_FourPlay.GetFormArrayFromVar(akArgs[1]) as Actor[]
        Actor[] leavingActors = LL_FourPlay.GetFormArrayFromVar(akArgs[6]) as Actor[]
        Actor[] sourceActors = LL_FourPlay.GetFormArrayFromVar(akArgs[10]) as Actor[]
        Actor[] targetActors = LL_FourPlay.GetFormArrayFromVar(akArgs[11]) as Actor[]

        args = new var[14]
        args[0] = akArgs[0]                                                                         ; Status Code
        args[1] = Utility.VarArrayToVar(actors as Var[])                 ; Array of Actors
        args[2] = akArgs[2]                                                                         ; Position id
        args[3] = akArgs[3]                                                                         ; Tag Array
        args[4] = akArgs[4]                                                                         ; Meta String
        args[5] = akArgs[5]                                                                         ; Form ID of scene location
        args[6] = Utility.VarArrayToVar(leavingActors as Var[])    ; Leaving Actors
        args[7] = akArgs[7]                                                                            ; Stage (if any)
        args[8] = akArgs[8]                                                                            ; isJoinable
        args[9] = akArgs[9]                                                                            ; Idle list
        args[10] = Utility.VarArrayToVar(sourceActors as Var[])    ; Action log: Source actors
        args[11] = Utility.VarArrayToVar(targetActors as Var[])    ; Action log: Target actors
        args[12] = akArgs[12]                                                                        ; Action log: Actions
        args[13] = akArgs[13]               

 

Posted

Hey. New to AAF but played a lot with SexLab, so I'm a bit confused about how things work in AAF. I tested it through Violate and got animations running, but are there no stages? If someone can give me a brief walkthrough of the differences from SexLab it would be appreciated.

 

I also didn't have vagina collisions, despite having Fusion Girl with working physics and bodytalk installed. What can you expect when it comes to collision in animations?

Posted
11 hours ago, OmniCaptor said:

Hey. New to AAF but played a lot with SexLab, so I'm a bit confused about how things work in AAF. I tested it through Violate and got animations running, but are there no stages? If someone can give me a brief walkthrough of the differences from SexLab it would be appreciated.

 

I also didn't have vagina collisions, despite having Fusion Girl with working physics and bodytalk installed. What can you expect when it comes to collision in animations?

Hi, I too am confused about the differences with Skyrim. No stages are available for AAF animations, Skyrim analogy would be something like the Dynamic or Open Animation Replacer.

The animations themselves are also buggy and require the installation of SAM Enhanced Animations and Ultimate AAF Patch.
https://www.loverslab.com/files/file/24760-sam-enhanced-animations/
https://www.loverslab.com/files/file/11033-uap-ultimate-aaf-patch/

I use CBBE 3BBB and AAF Animated Fannies and again it does not perform like 3BA.

Posted
On 11/19/2024 at 10:59 AM, dagobaking said:

 

You probably just need to click on the nuke emoji. The instructions are at the end of the rules page.

That was the missing step... thanks Ulfberto!

  • 2 weeks later...
Posted
On 11/19/2024 at 2:12 AM, JB. said:

@dagobaking Huh, it looks like you already have it implemented. I always looked at the documentation posted on the web, but now I went to the source code and went through it. Could this be it? 🙌

 

 

  Reveal hidden contents

 

 

Yes. I thought I had added it. Did you test yet?

 

On 11/20/2024 at 6:13 AM, OmniCaptor said:

Hey. New to AAF but played a lot with SexLab, so I'm a bit confused about how things work in AAF. I tested it through Violate and got animations running, but are there no stages? If someone can give me a brief walkthrough of the differences from SexLab it would be appreciated.

 

I also didn't have vagina collisions, despite having Fusion Girl with working physics and bodytalk installed. What can you expect when it comes to collision in animations?

 

AAF is just the framework. So, whether or not there are stages can depend both on the animation packs you are using and how it's implemented by the mod.

 

It's possible to have stages when the animation author includes "animation groups". There are also ways to make the stages interactive (where you can control when/if they move forward and choose from different options).

 

On 11/20/2024 at 5:14 PM, DoroLL said:

Hi, I too am confused about the differences with Skyrim. No stages are available for AAF animations, Skyrim analogy would be something like the Dynamic or Open Animation Replacer.

The animations themselves are also buggy and require the installation of SAM Enhanced Animations and Ultimate AAF Patch.
https://www.loverslab.com/files/file/24760-sam-enhanced-animations/
https://www.loverslab.com/files/file/11033-uap-ultimate-aaf-patch/

I use CBBE 3BBB and AAF Animated Fannies and again it does not perform like 3BA.

 

AAF is just the framework. You may like some animation packs more than others. You have to just check them out and maybe be selective about which ones you install, depending on your goals/interests.

 

On 11/25/2024 at 2:52 PM, Sthai said:

In the AAF discord server, I nuke emojied the Zeus bot, but no new channels popped up. Am I missing something?

 

You don't send an emoji to the bot. There is an existing nuke emoji at the bottom of the rules page. You need to click that.

Posted

If I want my character to put on a different piece of clothing during AFF animations, how should I go about doing it?

 

Also, I'm still using 166b.

Posted
44 minutes ago, Tanglin said:

If I want my character to put on a different piece of clothing during AFF animations, how should I go about doing it?

 

Also, I'm still using 166b.

 

In AAF wizard press \ - then you can put on clothes which your character had before animation

Posted
6 minutes ago, deff_lv said:

 

In AAF wizard press \ - then you can put on clothes which your character had before animation

 

It only works with clothes you were already wearing when the animation started, not clothes that you weren't wearing. That's why I said "different piece of clothing".

Posted
3 hours ago, Tanglin said:

 

It only works with clothes you were already wearing when the animation started, not clothes that you weren't wearing. That's why I said "different piece of clothing".

 

Then you can try to do it with Screen Archer Menu. But with the latest version which is on Maxie discord. I think that it might work

Posted
On 11/25/2024 at 10:52 PM, Sthai said:

In the AAF discord server, I nuke emojied the Zeus bot, but no new channels popped up. Am I missing something?

The same goes for me. I follow instructions and nothing/nada/ SFA Happens.

Posted
9 hours ago, deff_lv said:

 

Then you can try to do it with Screen Archer Menu. But with the latest version which is on Maxie discord. I think that it might work

 

I downloaded AAF v1-1-1 from Dagoba's Discord. I'm assuming Screen Archer Menu is included in this version? This menu allows me to change clothing pieces while an animation is started?

Posted
6 hours ago, Tanglin said:

 

I downloaded AAF v1-1-1 from Dagoba's Discord. I'm assuming Screen Archer Menu is included in this version? This menu allows me to change clothing pieces while an animation is started?

 

No. Screen Archer Menu is separate mod from Maxie. Latest version is in their Discord channel - the mod is like for photos and posing, but you can do a lot more with it. There is an option where you can add clothes/items from mods which you have installed. But I'm not 100% percent sure that your character will equip clothes during AAF animation...But you allways can try...

Posted
54 minutes ago, deff_lv said:

 

No. Screen Archer Menu is separate mod from Maxie. Latest version is in their Discord channel - the mod is like for photos and posing, but you can do a lot more with it. There is an option where you can add clothes/items from mods which you have installed. But I'm not 100% percent sure that your character will equip clothes during AAF animation...But you allways can try...

 

I see. Thanks.

Posted

@dagobaking Hi, below is a conversation we had way back in 2020. You were guiding me on how to use customEquipment to make 2 different equipment to be treated as one, so that these 2 items could be switched during stages. I reported that this feature did not take into account the colour settings of equipment when customEquipment was used. So, I'm just wondering if the latest version of AAF takes colour settings into account when using customEquipment? 

 

I'm currently using 166b and customEquipment still ignores the colour setting.

 

 

Posted
2 hours ago, OmniCaptor said:

Sometimes when animations start, the characters move to another location that you can't see at once. Is there a way to instantly move the camera to the player?

 

open console, run this command:

 

cgf "ll_fourplay.setflycam" 0

 

then close console, then open it again and run

 

cgf "ll_fourplay.setflycam" 1

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