zhayan13 Posted November 18, 2024 Posted November 18, 2024 7 hours ago, dagobaking said: The AAF Discord link will not work for me, Moddington seems to be gone/closed/moved-without-updating. Is there a way to find you on Discord to access the mod? Or perhaps a posting on a site that is more easily accessed? I'll take a guess that you have valid reasons to no longer post on nexus or LL, but I really miss the ease of access those places afforded, as opposed to the hoop-jumping required on Discord.
JB. Posted November 18, 2024 Posted November 18, 2024 (edited) On 11/5/2024 at 5:56 AM, dagobaking said: 😁 I've had some IRL matters to focus on lately. But, things are clearing up so that I'll have more time for AAF soon. Was this a request you already sent to me? (Doesn't quite sound familiar) Or, maybe a bug shared with Ego? Thanks, I have no rush or anything. I'd like to receive tags for an OnInit scene event. You can currently only get it at the end of the scene. I've been thinking about it and I'm wondering if I should put my request somewhere specific? I remember AAF had a website to send requests/reports, but that was before Discord. Edited November 18, 2024 by JB.
DoroLL Posted November 18, 2024 Posted November 18, 2024 13 hours ago, dagobaking said: What do you want to move individual actors for? I use SAM Enhanced Animations, However, I would like to correct the actor position a bit. For SAM. Select actor in console. >> SAM startup. >> Actor position adjustment. For SEXLAB. Simply press the key.
sergafon Posted November 18, 2024 Posted November 18, 2024 Hi! Another one nub question: is it possible to start two (or more) AAF scene at once? I mean two (or more) separate scenes with different conditions. For example MF on the table and MMF on the chair next to this table. Maybe is any addition mods with same effects?
izzyknows Posted November 18, 2024 Posted November 18, 2024 6 minutes ago, sergafon said: Hi! Another one nub question: is it possible to start two (or more) AAF scene at once? I mean two (or more) separate scenes with different conditions. For example MF on the table and MMF on the chair next to this table. Maybe is any addition mods with same effects? Yes, just hit Enter and it will start the scan for actors. Hit backspace to switch between scenes. 1
dagobaking Posted November 19, 2024 Author Posted November 19, 2024 17 hours ago, zhayan13 said: The AAF Discord link will not work for me, Moddington seems to be gone/closed/moved-without-updating. Is there a way to find you on Discord to access the mod? Or perhaps a posting on a site that is more easily accessed? I'll take a guess that you have valid reasons to no longer post on nexus or LL, but I really miss the ease of access those places afforded, as opposed to the hoop-jumping required on Discord. You probably just need to click on the nuke emoji. The instructions are at the end of the rules page.
dagobaking Posted November 19, 2024 Author Posted November 19, 2024 16 hours ago, JB. said: Thanks, I have no rush or anything. I'd like to receive tags for an OnInit scene event. You can currently only get it at the end of the scene. I've been thinking about it and I'm wondering if I should put my request somewhere specific? I remember AAF had a website to send requests/reports, but that was before Discord. Yeah. We had an issue tracker before at an old version of site. I will just add the request to my notes so that I can add for you in next update. Are you sure you can't get the tags on OnInitScene? Could have sworn that I added that before and later fixed...? 11 hours ago, DoroLL said: I use SAM Enhanced Animations, However, I would like to correct the actor position a bit. For SAM. Select actor in console. >> SAM startup. >> Actor position adjustment. For SEXLAB. Simply press the key. I see. I have been reluctant to add that feature because there are obvious abuse uses for it. But, I will think about it for these edge body-size cases. 4 hours ago, sergafon said: Hi! Another one nub question: is it possible to start two (or more) AAF scene at once? I mean two (or more) separate scenes with different conditions. For example MF on the table and MMF on the chair next to this table. Maybe is any addition mods with same effects? Yes. There is no set limit to the number you can run at once. That goes for the wizard or via API/mods.
JB. Posted November 19, 2024 Posted November 19, 2024 @dagobaking Huh, it looks like you already have it implemented. I always looked at the documentation posted on the web, but now I went to the source code and went through it. Could this be it? 🙌 Spoiler Var[] Function processEventArguments(Var[] akArgs) Var[] args If akArgs[0] as int == 0 Actor[] actors = LL_FourPlay.GetFormArrayFromVar(akArgs[1]) as Actor[] Actor[] leavingActors = LL_FourPlay.GetFormArrayFromVar(akArgs[6]) as Actor[] Actor[] sourceActors = LL_FourPlay.GetFormArrayFromVar(akArgs[10]) as Actor[] Actor[] targetActors = LL_FourPlay.GetFormArrayFromVar(akArgs[11]) as Actor[] args = new var[14] args[0] = akArgs[0] ; Status Code args[1] = Utility.VarArrayToVar(actors as Var[]) ; Array of Actors args[2] = akArgs[2] ; Position id args[3] = akArgs[3] ; Tag Array args[4] = akArgs[4] ; Meta String args[5] = akArgs[5] ; Form ID of scene location args[6] = Utility.VarArrayToVar(leavingActors as Var[]) ; Leaving Actors args[7] = akArgs[7] ; Stage (if any) args[8] = akArgs[8] ; isJoinable args[9] = akArgs[9] ; Idle list args[10] = Utility.VarArrayToVar(sourceActors as Var[]) ; Action log: Source actors args[11] = Utility.VarArrayToVar(targetActors as Var[]) ; Action log: Target actors args[12] = akArgs[12] ; Action log: Actions args[13] = akArgs[13]
Omnishade Posted November 20, 2024 Posted November 20, 2024 Hey. New to AAF but played a lot with SexLab, so I'm a bit confused about how things work in AAF. I tested it through Violate and got animations running, but are there no stages? If someone can give me a brief walkthrough of the differences from SexLab it would be appreciated. I also didn't have vagina collisions, despite having Fusion Girl with working physics and bodytalk installed. What can you expect when it comes to collision in animations?
DoroLL Posted November 21, 2024 Posted November 21, 2024 11 hours ago, OmniCaptor said: Hey. New to AAF but played a lot with SexLab, so I'm a bit confused about how things work in AAF. I tested it through Violate and got animations running, but are there no stages? If someone can give me a brief walkthrough of the differences from SexLab it would be appreciated. I also didn't have vagina collisions, despite having Fusion Girl with working physics and bodytalk installed. What can you expect when it comes to collision in animations? Hi, I too am confused about the differences with Skyrim. No stages are available for AAF animations, Skyrim analogy would be something like the Dynamic or Open Animation Replacer. The animations themselves are also buggy and require the installation of SAM Enhanced Animations and Ultimate AAF Patch. https://www.loverslab.com/files/file/24760-sam-enhanced-animations/ https://www.loverslab.com/files/file/11033-uap-ultimate-aaf-patch/ I use CBBE 3BBB and AAF Animated Fannies and again it does not perform like 3BA. 1
UsernameTaken666 Posted November 21, 2024 Posted November 21, 2024 First, you should understand this is not Skyrim. That is not doing you any favors. It’s a different game with completely different framework and mods. I play both as well but they are very different in this regard.
zhayan13 Posted November 21, 2024 Posted November 21, 2024 On 11/19/2024 at 10:59 AM, dagobaking said: You probably just need to click on the nuke emoji. The instructions are at the end of the rules page. That was the missing step... thanks Ulfberto!
Sthai Posted November 25, 2024 Posted November 25, 2024 In the AAF discord server, I nuke emojied the Zeus bot, but no new channels popped up. Am I missing something?
dagobaking Posted December 4, 2024 Author Posted December 4, 2024 On 11/19/2024 at 2:12 AM, JB. said: @dagobaking Huh, it looks like you already have it implemented. I always looked at the documentation posted on the web, but now I went to the source code and went through it. Could this be it? 🙌 Reveal hidden contents Var[] Function processEventArguments(Var[] akArgs) Var[] args If akArgs[0] as int == 0 Actor[] actors = LL_FourPlay.GetFormArrayFromVar(akArgs[1]) as Actor[] Actor[] leavingActors = LL_FourPlay.GetFormArrayFromVar(akArgs[6]) as Actor[] Actor[] sourceActors = LL_FourPlay.GetFormArrayFromVar(akArgs[10]) as Actor[] Actor[] targetActors = LL_FourPlay.GetFormArrayFromVar(akArgs[11]) as Actor[] args = new var[14] args[0] = akArgs[0] ; Status Code args[1] = Utility.VarArrayToVar(actors as Var[]) ; Array of Actors args[2] = akArgs[2] ; Position id args[3] = akArgs[3] ; Tag Array args[4] = akArgs[4] ; Meta String args[5] = akArgs[5] ; Form ID of scene location args[6] = Utility.VarArrayToVar(leavingActors as Var[]) ; Leaving Actors args[7] = akArgs[7] ; Stage (if any) args[8] = akArgs[8] ; isJoinable args[9] = akArgs[9] ; Idle list args[10] = Utility.VarArrayToVar(sourceActors as Var[]) ; Action log: Source actors args[11] = Utility.VarArrayToVar(targetActors as Var[]) ; Action log: Target actors args[12] = akArgs[12] ; Action log: Actions args[13] = akArgs[13] Yes. I thought I had added it. Did you test yet? On 11/20/2024 at 6:13 AM, OmniCaptor said: Hey. New to AAF but played a lot with SexLab, so I'm a bit confused about how things work in AAF. I tested it through Violate and got animations running, but are there no stages? If someone can give me a brief walkthrough of the differences from SexLab it would be appreciated. I also didn't have vagina collisions, despite having Fusion Girl with working physics and bodytalk installed. What can you expect when it comes to collision in animations? AAF is just the framework. So, whether or not there are stages can depend both on the animation packs you are using and how it's implemented by the mod. It's possible to have stages when the animation author includes "animation groups". There are also ways to make the stages interactive (where you can control when/if they move forward and choose from different options). On 11/20/2024 at 5:14 PM, DoroLL said: Hi, I too am confused about the differences with Skyrim. No stages are available for AAF animations, Skyrim analogy would be something like the Dynamic or Open Animation Replacer. The animations themselves are also buggy and require the installation of SAM Enhanced Animations and Ultimate AAF Patch. https://www.loverslab.com/files/file/24760-sam-enhanced-animations/ https://www.loverslab.com/files/file/11033-uap-ultimate-aaf-patch/ I use CBBE 3BBB and AAF Animated Fannies and again it does not perform like 3BA. AAF is just the framework. You may like some animation packs more than others. You have to just check them out and maybe be selective about which ones you install, depending on your goals/interests. On 11/25/2024 at 2:52 PM, Sthai said: In the AAF discord server, I nuke emojied the Zeus bot, but no new channels popped up. Am I missing something? You don't send an emoji to the bot. There is an existing nuke emoji at the bottom of the rules page. You need to click that.
Tanglin Posted December 4, 2024 Posted December 4, 2024 If I want my character to put on a different piece of clothing during AFF animations, how should I go about doing it? Also, I'm still using 166b.
deff. Posted December 4, 2024 Posted December 4, 2024 44 minutes ago, Tanglin said: If I want my character to put on a different piece of clothing during AFF animations, how should I go about doing it? Also, I'm still using 166b. In AAF wizard press \ - then you can put on clothes which your character had before animation
Tanglin Posted December 4, 2024 Posted December 4, 2024 6 minutes ago, deff_lv said: In AAF wizard press \ - then you can put on clothes which your character had before animation It only works with clothes you were already wearing when the animation started, not clothes that you weren't wearing. That's why I said "different piece of clothing".
deff. Posted December 4, 2024 Posted December 4, 2024 3 hours ago, Tanglin said: It only works with clothes you were already wearing when the animation started, not clothes that you weren't wearing. That's why I said "different piece of clothing". Then you can try to do it with Screen Archer Menu. But with the latest version which is on Maxie discord. I think that it might work
Squishydick Posted December 4, 2024 Posted December 4, 2024 On 11/25/2024 at 10:52 PM, Sthai said: In the AAF discord server, I nuke emojied the Zeus bot, but no new channels popped up. Am I missing something? The same goes for me. I follow instructions and nothing/nada/ SFA Happens.
Tanglin Posted December 5, 2024 Posted December 5, 2024 9 hours ago, deff_lv said: Then you can try to do it with Screen Archer Menu. But with the latest version which is on Maxie discord. I think that it might work I downloaded AAF v1-1-1 from Dagoba's Discord. I'm assuming Screen Archer Menu is included in this version? This menu allows me to change clothing pieces while an animation is started?
deff. Posted December 5, 2024 Posted December 5, 2024 6 hours ago, Tanglin said: I downloaded AAF v1-1-1 from Dagoba's Discord. I'm assuming Screen Archer Menu is included in this version? This menu allows me to change clothing pieces while an animation is started? No. Screen Archer Menu is separate mod from Maxie. Latest version is in their Discord channel - the mod is like for photos and posing, but you can do a lot more with it. There is an option where you can add clothes/items from mods which you have installed. But I'm not 100% percent sure that your character will equip clothes during AAF animation...But you allways can try...
Tanglin Posted December 5, 2024 Posted December 5, 2024 54 minutes ago, deff_lv said: No. Screen Archer Menu is separate mod from Maxie. Latest version is in their Discord channel - the mod is like for photos and posing, but you can do a lot more with it. There is an option where you can add clothes/items from mods which you have installed. But I'm not 100% percent sure that your character will equip clothes during AAF animation...But you allways can try... I see. Thanks.
Tanglin Posted December 5, 2024 Posted December 5, 2024 @dagobaking Hi, below is a conversation we had way back in 2020. You were guiding me on how to use customEquipment to make 2 different equipment to be treated as one, so that these 2 items could be switched during stages. I reported that this feature did not take into account the colour settings of equipment when customEquipment was used. So, I'm just wondering if the latest version of AAF takes colour settings into account when using customEquipment? I'm currently using 166b and customEquipment still ignores the colour setting.
Omnishade Posted December 10, 2024 Posted December 10, 2024 Sometimes when animations start, the characters move to another location that you can't see at once. Is there a way to instantly move the camera to the player?
EgoBallistic Posted December 10, 2024 Posted December 10, 2024 2 hours ago, OmniCaptor said: Sometimes when animations start, the characters move to another location that you can't see at once. Is there a way to instantly move the camera to the player? open console, run this command: cgf "ll_fourplay.setflycam" 0 then close console, then open it again and run cgf "ll_fourplay.setflycam" 1
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