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Posted
1 hour ago, EgoBallistic said:

 

open console, run this command:

 

cgf "ll_fourplay.setflycam" 0

 

then close console, then open it again and run

 

cgf "ll_fourplay.setflycam" 1

 

Hmm, I found out you can run tfc and then tfc again.

Posted (edited)

Hello. I'm having a problem downloading the file from the Discord site. When I click it it gives me a "Potential Dangerous Download" pop up. This is a Discord pop up and not from anti virus. Options are "Continue to Download" and "Close". Hitting either one just closes the window with no D/L. My download folder shows nothing. I've read the prior 3 forum pages and didn't see a fix so I thought I'd post. 

 

UPDATE and Fix: Problem was solved by using a browser other than Chrome.

Edited by Senkan
Posted
1 hour ago, Senkan said:

Hello. I'm having a problem downloading the file from the Discord site. When I click it it gives me a "Potential Dangerous Download" pop up. This is a Discord pop up and not from anti virus. Options are "Continue to Download" and "Close". Hitting either one just closes the window with no D/L. My download folder shows nothing. I've read the prior 3 forum pages and didn't see a fix so I thought I'd post. 

Sounds like an issue with the browser. Try a different one.

Posted
On 12/5/2024 at 4:27 AM, Tanglin said:

@dagobaking Hi, below is a conversation we had way back in 2020. You were guiding me on how to use customEquipment to make 2 different equipment to be treated as one, so that these 2 items could be switched during stages. I reported that this feature did not take into account the colour settings of equipment when customEquipment was used. So, I'm just wondering if the latest version of AAF takes colour settings into account when using customEquipment? 

 

I'm currently using 166b and customEquipment still ignores the colour setting.

 

 

 

I haven't updated that part of the code. So, unfortunately, it does still work the same. You would need to make "color-static" versions to use with the customEquipment feature (ie. blue blouse, red blouse, green blouse, etc.).

 

I'm still not sure that keeping the colors consistent between versions would be possible (or at least easy). Is there a Papyrus way to get/set that color?

Posted
On 12/21/2024 at 5:54 PM, dagobaking said:

 

I haven't updated that part of the code. So, unfortunately, it does still work the same. You would need to make "color-static" versions to use with the customEquipment feature (ie. blue blouse, red blouse, green blouse, etc.).

 

I'm still not sure that keeping the colors consistent between versions would be possible (or at least easy). Is there a Papyrus way to get/set that color?

 

It's okay, I'll make do with what we have. I don't know much about Papyrus, so I can't say if it's possible to use that to get/set the colour. For now, I think I'll have to try changing the default Materials of the nif files in Outfit Studio as a workaround.

Posted (edited)

 

On 12/21/2024 at 5:54 PM, dagobaking said:

 

I haven't updated that part of the code. So, unfortunately, it does still work the same. You would need to make "color-static" versions to use with the customEquipment feature (ie. blue blouse, red blouse, green blouse, etc.).

 

I'm still not sure that keeping the colors consistent between versions would be possible (or at least easy). Is there a Papyrus way to get/set that color?

 

Ok, I found a stupidly simple solution.

 

Every .nif file points to a file in the Materials folder for its default colour. So, after some experimentation, I found that I merely had to switch the file names. For example, a piece of clothing called Bodysuit has its .nif file that points to a file named "Base" as its default colour. I want the default to be one that's named "Vault" in the same Materials folder. So, I switched their names. So now, the .nif file is still pointing at the file named "Base" as its default colour, except that the file itself has been changed.

 

Edit: the pictures won't show, so I've removed them.

 

 

 

Edited by Tanglin
Posted (edited)

This might be covered before by others but the suggestion that i have to start a new character to get HOME key to work fills me with dread and I dont have the patience any longer to do that.

 

Has anybody found a way to get HOME key to work without having to start a new character???

 

P.S Using latest version of AAF on Old Gen FO4.

 

P.S 2 The Home key works in vault 111 before I exit Vault. My MC is presently level 40 and I dont want to regress to level 1

Edited by Squishydick
Update of Information
Posted
On 12/23/2024 at 9:50 AM, Squishydick said:

This might be covered before by others but the suggestion that i have to start a new character to get HOME key to work fills me with dread and I dont have the patience any longer to do that.

 

Has anybody found a way to get HOME key to work without having to start a new character???

 

P.S Using latest version of AAF on Old Gen FO4.

 

P.S 2 The Home key works in vault 111 before I exit Vault. My MC is presently level 40 and I dont want to regress to level 1

 

Are you meaning you want to change the use of HOME key by AAF? (You can do that in the settings ini)

 

Or, do you mean that you cant get AAF working on an existing game? (If that is the case and AAF otherwise works with the exact same mods installed, I would say that your save game file is likely damaged in some way.)

Posted
On 12/27/2024 at 2:31 PM, dagobaking said:

 

Great to hear! The best kind of solution available. :)

 

Thanks!

 

Is it possible to do this for items that are from two different ESPs?

 

For eg. in one of my customEquipment files - 

 

<meta title="AAF_customEquipmentVtaw9Bodysuit.xml" version="1.0" dataSet="customEquipment"/>

<defaults source="VtawWardrobe9.esp"/>

<equipment itemTitle="BodysuitSwitching">
    <state form="02006BFC" stateTitle="On" tags="NotHavingSex"/>
    <state form="0202B913" stateTitle="ZipDown" tags="HavingSex"/>
    
</equipment>
 

 

Both items are from the same ESP - VtawWardrobe9.esp

 

But is it possible to have one item from one ESP, and the other from another ESP?

 

 

Posted
3 hours ago, Tanglin said:

But is it possible to have one item from one ESP, and the other from another ESP?

 

Yes.  You just have to include the source= explicitly:

 

  <state form="006BFC" source="plugin1.esp" stateTitle="On" tags="NotHavingSex"/>
  <state form="02B913" source="plugin2.esp" stateTitle="ZipDown" tags="HavingSex"/>

Posted
52 minutes ago, EgoBallistic said:

 

Yes.  You just have to include the source= explicitly:

 

  <state form="006BFC" source="plugin1.esp" stateTitle="On" tags="NotHavingSex"/>
  <state form="02B913" source="plugin2.esp" stateTitle="ZipDown" tags="HavingSex"/>

 

Ahh ... I'm going to try that. Thanks!

Posted (edited)

I went through discord crap just to land in a page with announcements, term and rules channels. A highlighted announcement says "A new channel is created where the public release of AAF will be available: No Access"

 

When I click on "No Access" link I get a pop up saying I don't have access.

 

FIX:

Anyone having the same pain, you need to go to Rules channel and react to last post by Zeus, click on nuke mushroom cloud. (I found the instructions on readit). I must say, this is so STUPID!

Edited by nxjlmd1
Posted
On 12/27/2024 at 6:34 AM, dagobaking said:

 

Are you meaning you want to change the use of HOME key by AAF? (You can do that in the settings ini)

 

Or, do you mean that you cant get AAF working on an existing game? (If that is the case and AAF otherwise works with the exact same mods installed, I would say that your save game file is likely damaged in some way.)

 

I feared you were going to say that or somebody was. Home key works before my character exits vault at beginning but just doesn't work with later saves for some reason. Changing Key in ini file just didn't work for me unfortunately. I put it down to Bugesda glitches.

Posted
On 1/2/2025 at 4:20 PM, nxjlmd1 said:

I went through discord crap just to land in a page with announcements, term and rules channels. A highlighted announcement says "A new channel is created where the public release of AAF will be available: No Access"

 

When I click on "No Access" link I get a pop up saying I don't have access.

 

FIX:

Anyone having the same pain, you need to go to Rules channel and react to last post by Zeus, click on nuke mushroom cloud. (I found the instructions on readit). I must say, this is so STUPID!

 

You don't need to find instructions here or on reddit. They are right in the rules page in the server.

 

One simply needs to read what is there.

Posted

Small announcement:

Moving forward, the best place to get NSFW support for AAF is at the TFM discord server. Click here to go there: link

 

The regular AAF discord is still there and will remain. But, it will probably be adjusted to remove some channels over time. Reasoning: it shouldn't be the home for troubleshooting TFM installs like it has been. It's more for getting the latest version of AAF, news, information about AAF specifically (outside of a content-specific context) and technical/mod author questions.

 

The TFM discord is run by the same great people that moderated the AAF support channels for years and authored/maintain the TFM guide hosted here at LL. So, you are in good hands there.

Posted

The discord link isn´t working, it keeps saying I got an invite... Why not upload here too? It´s not like this place has the same issues as Nexus 😔

Posted
On 1/12/2025 at 9:28 AM, JTelvanni said:

The discord link isn´t working, it keeps saying I got an invite... Why not upload here too? It´s not like this place has the same issues as Nexus 😔

 

That question has been answered a million times...

 

6 hours ago, tygnyt said:

Same problem i think discord got banned

 

Maybe a regional issue?

I just clicked the discord link to test and it worked same as before...

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