GuruSR Posted March 25, 2021 Share Posted March 25, 2021 5 hours ago, vaultbait said: Are you able to reproduce that behavior? Maybe by pressing the return key twice in rapid succession? I'm guessing that is what happened, I will try that out again in a while, trying something else at the moment. GuruSR. Link to comment
satanfist Posted March 25, 2021 Share Posted March 25, 2021 On 3/16/2021 at 9:40 AM, CrowDeadRose said: Where does one put AAF_equipmentSetData.xml? Consider me an idiot, but I can't figure out anything.. Just issue after Error glitches after crash, I'm about to just quit all together.. No idea IF my problems can be fixed. Tried almost everything. Hi, sorry for not replying sooner. The AAF_EquipmentSetData.xml goes in the AAF folder, with all the other xml files. Have you edited the file yourself? I still use this file and it loads with both AAF 161.1b and the former AAF 107.1 that I currently use. The format of the xml is critical, and one character element out of place will cause AAF to complain about bad formatting. I suggest you start be commenting out the contents of the file with '<!--' before the file header and '-->' at the end Ignore the single quotes (If there are comments already in the xml, comment tags do not nest - see below). Load the game see if AAF throws a bad formatting error. If not, proceed by moving the '<!--' down past the header and try again, until you find the cause of the error. A keen eye is very imporant to find formatting errors. One character missing or out of place will cause bad formatting errors, so be careful. You can use this method to debug all xml files for errors. Tips: You will see the end of the comment tag is just before the cursor mark '|' These tags do not nest, so the following example will throw a formatting error. The above is an example nesting comment tags and this is bad. Hope this helps, and you get your AAF to load as it should. P.S. As additional help, here is my current AAF_EquipmentSetData.xml file that loads without issue. If you change anything, make a note of the changes, should you get bad formatting issues in future. I have also include comments on the relevance of the conditions I use so you can customize them for your own requirement. AAF_equipmentSetData.xml Link to comment
VonHelton Posted March 26, 2021 Share Posted March 26, 2021 Well, I guess it had to happen eventually.......AAF no longer opens the wizard. Dunno why. Tried several different saves, tried fast travel, nothing seems to get it to open. Don't have alot of mods installed, either......Very spartan installation. Gonna try to roll back to a previous version of AAF. EDIT: Tried the various xml's posted. NONE OF THEM WORKED. Sorry guys! Rolling back to a previous version failed......I cannot open the wizard & create a scene. I will delete more saves & see if I can get it working. This is crazy!! Link to comment
VonHelton Posted March 26, 2021 Share Posted March 26, 2021 UPDATE: Got it to work again. Deleted Ufberth Mod, Silverperv mod, and a few gun mods & it finally started working again. Link to comment
iskruel Posted March 27, 2021 Share Posted March 27, 2021 AAF's log shows that AAF does not go past "Processing: animations". How can I find out why it's doing this? The Papyrus log doesn't show anything related to this. Link to comment
vaultbait Posted March 27, 2021 Share Posted March 27, 2021 6 hours ago, iskruel said: AAF's log shows that AAF does not go past "Processing: animations". How can I find out why it's doing this? The Papyrus log doesn't show anything related to this. There's an AAF_GFV.exe tool (AAF Game Files Verifier) available from the downloads on the AAF Discord. That should check your installation to at least make sure AAF itself is sane. Then try just starting with a single animation pack and see if your game starts up. If you're still having trouble, take a look at this guide (and if that's not enough, ask on one of the help channels in the AAF Discord): Link to comment
serhiodrubuzan Posted March 28, 2021 Share Posted March 28, 2021 On 26.03.2021 at 20:09, VonHelton said: ОБНОВИТЬ: Получил снова работать. Удален мод Ufberth, мод Silverperv и несколько модов оружия, и, наконец, он снова заработал. Я много раз писал что эти два мода не дают нормально работать ААФ !!!! Link to comment
VonHelton Posted March 28, 2021 Share Posted March 28, 2021 13 hours ago, serhiodrubuzan said: Я много раз писал что эти два мода не дают нормально работать ААФ !!!! ......and you are correct. I also got rid of RSE, since it's for an older version of AAF & doesn't play nice with other AAF mods. 1 Link to comment
mainfct Posted April 1, 2021 Share Posted April 1, 2021 After updating AAF to the latest version, I had the issue some previous posters were having with the supposed bad XML formatting, though the error referred to a different file. I thought I had removed all mods relating to AAF but, as it turned out, this was caused by a leftover source file from the previous AAF version that hadn't been removed completely (probably due to using a mix of manual and obsolete manager installation). Hope this helps narrow down your culprits. Link to comment
Merlin Wizzard Posted April 1, 2021 Share Posted April 1, 2021 On 2/19/2021 at 8:55 PM, maddadicusrex said: Pretty sure Steam is the only legal way to buy FO4! Actually you can buy a DVD retail copy from Game Stop, but it still requires you to create and register a Steam account. Link to comment
mindgame Posted April 1, 2021 Share Posted April 1, 2021 Is it possible to disable the [AAF xx%] notification upon loading a savegame? I have found the option in settings.ini that removes the icon when scanning, but I would also like to get rid of the percentage notification when loading a savegame. Link to comment
VonHelton Posted April 1, 2021 Share Posted April 1, 2021 12 hours ago, mainfct said: After updating AAF to the latest version, I had the issue some previous posters were having with the supposed bad XML formatting, though the error referred to a different file. I thought I had removed all mods relating to AAF but, as it turned out, this was caused by a leftover source file from the previous AAF version that hadn't been removed completely (probably due to using a mix of manual and obsolete manager installation). Hope this helps narrow down your culprits. BINGO...... As I've said all along, MO & Vortex don't always remove old files when you uninstall a mod. 1 Link to comment
maddadicusrex Posted April 3, 2021 Share Posted April 3, 2021 AAF and Beast Races..... I have been trying out the Lupine Race mod on Nexus. It attaches beast foot meshes via Looksmenu Skin option. Problem is when in AAF sex scene, AAF removes those add on feet for human ones. Is there a fix for that? I want to still remove shoes and clothing, but want to keep my beast feet. NPCS work fine. Just my character. Thanks.. Link to comment
RoadG Posted April 3, 2021 Share Posted April 3, 2021 On 4/1/2021 at 4:50 AM, mainfct said: After updating AAF to the latest version, I had the issue some previous posters were having with the supposed bad XML formatting, though the error referred to a different file. I thought I had removed all mods relating to AAF but, as it turned out, this was caused by a leftover source file from the previous AAF version that hadn't been removed completely (probably due to using a mix of manual and obsolete manager installation). Hope this helps narrow down your culprits. Could you share which file caused it? Cause I seem to try everything and nothing works. Always that bad formatting message Link to comment
dagobaking Posted April 3, 2021 Author Share Posted April 3, 2021 On 4/1/2021 at 1:41 AM, mindgame said: Is it possible to disable the [AAF xx%] notification upon loading a savegame? I have found the option in settings.ini that removes the icon when scanning, but I would also like to get rid of the percentage notification when loading a savegame. No. Part of what it's measuring is progress loading the settings.ini. Link to comment
hkheungL Posted April 5, 2021 Share Posted April 5, 2021 Good morning all I ask my question here because after a lot of trying and help from people here (thanks to them!) I still have the same problem. male pnj erections (regardless of race and animation pack) in animations work randomly. example: the animation x starts and the, either the erection (s) of the pnj (s) work or do not work and, if I change via the aaf interface and that I return to the animation from the beginning the erection (s) work then if the animation changes (staged) where the erections may or may not work, it's totally random !!! please help me it's driving me crazy. for info : I use looksmenu 1.6.18 because I know that v19 and 20 have problems and following a tip I deactivated the plugin ErectionFix_SilverPerv.esp (aaf creatures resources) cordially Link to comment
dagobaking Posted April 14, 2021 Author Share Posted April 14, 2021 Play stupid games, win stupid prizes. Link to comment
VonHelton Posted April 14, 2021 Share Posted April 14, 2021 On 4/2/2021 at 8:28 PM, maddadicusrex said: AAF and Beast Races..... I have been trying out the Lupine Race mod on Nexus. It attaches beast foot meshes via Looksmenu Skin option. Problem is when in AAF sex scene, AAF removes those add on feet for human ones. Is there a fix for that? I want to still remove shoes and clothing, but want to keep my beast feet. NPCS work fine. Just my character. Thanks.. Yes. You have to manually comment out feet in the clothing removal file. You should keep your feet after that. Link to comment
RoadG Posted April 14, 2021 Share Posted April 14, 2021 I have the issue after updating "This XML file has bad formatting and could not be parsed: AAF_actorTypeData_all.xml" Tried EVERYTHING to disable this and re installed it all from step by step guide. Still getting it. Anyone got a solution? Because it's already frustrating and getting ridiculous Link to comment
VonHelton Posted April 14, 2021 Share Posted April 14, 2021 2 hours ago, RoadG said: I have the issue after updating "This XML file has bad formatting and could not be parsed: AAF_actorTypeData_all.xml" Tried EVERYTHING to disable this and re installed it all from step by step guide. Still getting it. Anyone got a solution? Because it's already frustrating and getting ridiculous Post a list of mods you are using. I don't have this problem. Link to comment
maddadicusrex Posted April 14, 2021 Share Posted April 14, 2021 There are a number of manually staged animations, mostly in BP70. Is there a way to manually tweak AAF to pick the 1st stage of any of these type animations, when they are called. Often the staged picked is #2 - #5, etc. Would prefer the animation start from the beginning. Thanks Link to comment
RoadG Posted April 14, 2021 Share Posted April 14, 2021 2 hours ago, VonHelton said: Post a list of mods you are using. I don't have this problem. I'm just reinstalling 100% from scratch from right now In other thread guy said it's old script file. I couldn't find it Link to comment
Poseidon00 Posted April 14, 2021 Share Posted April 14, 2021 Any chance we could get this VR compatible? Practically nothing on LL works in Fallout 4 VR at the moment, as opposed to Skyrim VR where just about everything works, so it would be a big improvement. Link to comment
VonHelton Posted April 15, 2021 Share Posted April 15, 2021 8 hours ago, RoadG said: I'm just reinstalling 100% from scratch from right now In other thread guy said it's old script file. I couldn't find it Yup. Script files can be a real PITA....... Link to comment
M2xim Posted April 22, 2021 Share Posted April 22, 2021 This is the same exact AAF beta i can get from Nexus right? Link to comment
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