VonHelton Posted January 13, 2020 Posted January 13, 2020 2 hours ago, EgoBallistic said: I do this with Sex 'Em Up and the problem doesn't occur there. AAF Sex 'Em Up includes a tagData that adds the SEU-specific SEUHugging, SEUKissing, and SEUCuddle tags to several of Atomic Lust's animations. SEU also has an optional XML Add-Ons download that redefines those animations so they are non-gendered and don't remove clothing. The add-on includes an animationData and a positionData for those positions. So with the add-on installed, I have two sets of XMLs that define the same positions and animations with the same names, and a tagData file that adds one tag to each of them. If I call for the "SEUHugging" tag, I can't switch to any other animations since there is only one position with that tag. Same with "SEUCuddle" which is a furniture animation. If I call for "SEUKissing" then I can cycle between the five positions with that tag but no others. So I think we are missing something here. Edit: note that I am not using The One Patch nor Indarello's patch, so the XML involved are the "vanilla" Atomic Lust XML along with mine. But SEU will sometimes grab MM animations & use them for MF or FF...........Why is that?? 1
VonHelton Posted January 13, 2020 Posted January 13, 2020 5 hours ago, maddadicusrex said: I am a Bodytalk user now. Seems that I remember Ulfbearth created a fix for EVB some time back because the erections were now being called different by the current versions of AAF.. As Elmer Fudd used to say: "A hunting we will go!" 1
EgoBallistic Posted January 13, 2020 Posted January 13, 2020 19 minutes ago, VonHelton said: But SEU will sometimes grab MM animations & use them for MF or FF...........Why is that?? Because the animation XML you have installed causes it to happen.
maddadicusrex Posted January 13, 2020 Posted January 13, 2020 5 minutes ago, EgoBallistic said: Because the animation XML you have installed causes it to happen. That would seem to make most all of these XML change patches incompatible with your mod. Kinda forces folks to make mod choices.
EgoBallistic Posted January 13, 2020 Posted January 13, 2020 12 minutes ago, maddadicusrex said: That would seem to make most all of these XML change patches incompatible with your mod. Kinda forces folks to make mod choices. No. I am simply stating how animation selection works. The XML define which animations are available, what actors they pertain to, what furniture they use, and what tags they have. Then a mod passes the actors, tags, and location to AAF and it chooses based on those factors. So if @VonHelton is getting certain animations in certain situations it is because of the XML he has installed. There is nothing about SEU that is incompatible with any of the animation patches out there.
Tentacus Posted January 13, 2020 Posted January 13, 2020 3 hours ago, EgoBallistic said: I do this with Sex 'Em Up and the problem doesn't occur there. AAF Sex 'Em Up includes a tagData that adds the SEU-specific SEUHugging, SEUKissing, and SEUCuddle tags to several of Atomic Lust's animations. SEU also has an optional XML Add-Ons download that redefines those animations so they are non-gendered and don't remove clothing. The add-on includes an animationData and a positionData for those positions. So with the add-on installed, I have two sets of XMLs that define the same positions and animations with the same names, and a tagData file that adds one tag to each of them. If I call for the "SEUHugging" tag, I can't switch to any other animations since there is only one position with that tag. Same with "SEUCuddle" which is a furniture animation. If I call for "SEUKissing" then I can cycle between the five positions with that tag but no others. So I think we are missing something here. Edit: note that I am not using The One Patch nor Indarello's patch, so the XML involved are the "vanilla" Atomic Lust XML along with mine. Yeah, I confirmed this by removing the One Patch XMLs. The problem still persisted. I guess now I have to look at the One Patch XMLs and compare them to the Indarello ones and see what the difference might be since Just the One Patch XMLs worked right.
maddadicusrex Posted January 13, 2020 Posted January 13, 2020 18 minutes ago, Tentacus said: Yeah, I confirmed this by removing the One Patch XMLs. The problem still persisted. I guess now I have to look at the One Patch XMLs and compare them to the Indarello ones and see what the difference might be since Just the One Patch XMLs worked right. Do not want to muddy the waters since I am not a modder, but Ulfbearth has stated more than once that One Patch conflicts with the Squirt Patch..
VonHelton Posted January 13, 2020 Posted January 13, 2020 2 minutes ago, maddadicusrex said: Do not want to muddy the waters since I am not a modder, but Ulfbearth has stated more than once that One Patch conflicts with the Squirt Patch.. ....and that's been common knowledge for months now.
dagobaking Posted January 13, 2020 Author Posted January 13, 2020 9 hours ago, Tentacus said: Look up at the previous posts. I created my own tagData XML trying to make my mod compatible with multiple XMLs at once (Yours, Polistros etc...) by adding a tag corresponding to the position's name to several positions. For some reason when I call some of (Or at least one of) the tags it makes it so I can use the page up and page down button to change to any position when it should be none. (While using your mod) I tried looking at the code to see if I could identify a path for this problem to happen and couldn't see anything. So, I think the next step would be for you to make an AAF_QA entry to demonstrate the issue. Then I can usually troubleshoot quickly. Or, sometimes people discover in the process of making AAF_QA that they had made a mistake. There is more info and files for making those on the AAF discord. 2 hours ago, VonHelton said: But SEU will sometimes grab MM animations & use them for MF or FF...........Why is that?? This sounds like gender roles are either removed from the XML files you are using or its turned off completely in the ini. 35 minutes ago, maddadicusrex said: Do not want to muddy the waters since I am not a modder, but Ulfbearth has stated more than once that One Patch conflicts with the Squirt Patch.. There are a number of things that One Patch has become outdated on. A few members on discord have made nice "cheat sheets" that spell that situation out and show working patch/XML orders. The One Patch is publicly open and permitted for others to update. But, nobody has taken the bull by the horns on that yet. 2
Hanaxar Posted January 13, 2020 Posted January 13, 2020 21 minutes ago, dagobaking said: The One Patch is publicly open and permitted for others to update. But, nobody has taken the bull by the horns on that yet. I can't blame them... Couple of times I fiddled those XMLs but dude it scares me, there are shit ton of stuff in there and bazillion of XMLs... And even I couldn't figure it out where to start. Someone should organize this work. Without it, no one will do a thing...
dagobaking Posted January 14, 2020 Author Posted January 14, 2020 4 hours ago, Hanaxar said: I can't blame them... Couple of times I fiddled those XMLs but dude it scares me, there are shit ton of stuff in there and bazillion of XMLs... And even I couldn't figure it out where to start. Someone should organize this work. Without it, no one will do a thing... I could see that. I wouldn't even know where to start. I think deciphering that is part of the job at hand for someone. I think @an3k would probably answer questions for anyone wanting to take it on. Also, as far as I understand, the project is an open book with some big revisions previously planned for it. So, it's not like anyone working on it has to adhere strictly to anything.
VonHelton Posted January 14, 2020 Posted January 14, 2020 4 hours ago, Hanaxar said: I can't blame them... Couple of times I fiddled those XMLs but dude it scares me, there are shit ton of stuff in there and bazillion of XMLs... And even I couldn't figure it out where to start. Someone should organize this work. Without it, no one will do a thing... The Left Hand doesn't do it because it thinks the Right Hand is doing it. The Right Hand doesn't do it because it thinks the Left Hand is! ........Thus, nothing gets done.
Tentacus Posted January 14, 2020 Posted January 14, 2020 18 hours ago, dagobaking said: I could see that. I wouldn't even know where to start. I think deciphering that is part of the job at hand for someone. I think @an3k would probably answer questions for anyone wanting to take it on. Also, as far as I understand, the project is an open book with some big revisions previously planned for it. So, it's not like anyone working on it has to adhere strictly to anything. Well the thing is the big plan was to include tags in the one patch. I have a hunch @Halstrom might be interested in taking it over whenever he gets back, but I think he's pretty busy right now. 23 hours ago, dagobaking said: I tried looking at the code to see if I could identify a path for this problem to happen and couldn't see anything. So, I think the next step would be for you to make an AAF_QA entry to demonstrate the issue. Then I can usually troubleshoot quickly. Or, sometimes people discover in the process of making AAF_QA that they had made a mistake. There is more info and files for making those on the AAF discord. I downloaded this but honestly I wouldn't have a clue how to use that to demonstrate this problem which isn't an issue with my mod per se, but an XML conflict with other mods. As it is I think I am going to take another approach anyway for a number of reasons, but if anyone does want to figure out what's wrong I believe I've narrowed it down to the animation data XMLs. The ones in One patch behave as they should, the ones in Indarello don't. I cannot for the life of me see why though. I tried deleting the only obvious differences and it didn't work.
Halstrom Posted January 15, 2020 Posted January 15, 2020 1 hour ago, Tentacus said: Well the thing is the big plan was to include tags in the one patch. I have a hunch @Halstrom might be interested in taking it over whenever he gets back, but I think he's pretty busy right now. I've poked at it a bit but its way above my ability to do more with it. I put 4 weeks work into redoing 40x positionData.XML's for it before an3K became sick and now all that's pretty much wasted effort unless someone else takes over. I will be doing some more modding in the next couple of weeks as the holidays end and I get a quiet peaceful house again, but I think it will just be updating Themes and getting back to my own mods. I haven't even opened FO4 for probably 6 months.
Clegane Posted January 16, 2020 Posted January 16, 2020 Bug reporting: AAF stuck at 20 The latest versions of game and f4se, basivally the same as https://bitbucket.org/dagobaking/advanced-animation-framework/issues/393/doesnt-load but at 20% and AAF110b Animatisos are Leto Crszy, B70 Atomic Lust and Ulberth Patch themes als installed
Bazinga Posted January 19, 2020 Posted January 19, 2020 For me AAF loads fine with everything up to date. I got another problem though, there's no free cam during animations. F4SE issue as mentioned above? Mine is build 0.6.20 for game version 1.10.163 That's the latest as far as I can see. Both the scripts and the main files are where they should be. @dagobaking?
EgoBallistic Posted January 19, 2020 Posted January 19, 2020 4 minutes ago, Bazinga said: For me AAF loads fine with everything up to date. I got another problem though, there's no free cam during animations. What version of AAF are you running? You should be using 110b if you have the latest FO4 and F4SE (which you appear to have).
Bazinga Posted January 19, 2020 Posted January 19, 2020 9 minutes ago, EgoBallistic said: What version of AAF are you running? You should be using 110b if you have the latest FO4 and F4SE (which you appear to have). 110b For testing purposes I started a new game, there I don't have that issue, the camera works. It's stuck on the old saves though. Must be some broken script in the save file. My old save was near the start of the game anyway so I'll just restart.
xXRD88Xx Posted January 19, 2020 Posted January 19, 2020 pls be Patient with me, im not a modder and english isnt my first language. so i posted that before, aaf and the anims Arent working anymore for me since dec update. (Keep getting stuck at 20% loading and then the menu doesnt open, i guess you know what i mean) now i reinstalled/updated all aaf mods, packs and Patches as i had them before and its still not working. im not getting where the Problem is as it worked earlier. but for some of you everything seem to work, so what did you do since updating doesnt really help?
dagobaking Posted January 19, 2020 Author Posted January 19, 2020 4 hours ago, Bazinga said: 110b For testing purposes I started a new game, there I don't have that issue, the camera works. It's stuck on the old saves though. Must be some broken script in the save file. My old save was near the start of the game anyway so I'll just restart. Hm. That is odd. Sounds like the save was corrupted in a way that broke F4SE plugins. 1 hour ago, xXRD88Xx said: now i reinstalled/updated all aaf mods, packs and Patches as i had them before and its still not working. im not getting where the Problem is as it worked earlier. but for some of you everything seem to work, so what did you do since updating doesnt really help? Try installing and testing the mods incrementally instead of trying to install a bunch of things all at once. 1
D_ManXX2 Posted January 19, 2020 Posted January 19, 2020 21 minutes ago, dagobaking said: Hm. That is odd. Sounds like the save was corrupted in a way that broke F4SE plugins. Try installing and testing the mods incrementally instead of trying to install a bunch of things all at once. this is the best way to do it i first always install AAF first to see if everything is installed correctly then slowly add more and more animations pack till everything is loaded correctly and never get any more problems when playing with AAF. Once all animations pack and xml files added then i start adding the mods that uses AAF Framework. 3
VonHelton Posted January 19, 2020 Posted January 19, 2020 3 hours ago, xXRD88Xx said: pls be Patient with me, im not a modder and english isnt my first language. so i posted that before, aaf and the anims Arent working anymore for me since dec update. (Keep getting stuck at 20% loading and then the menu doesnt open, i guess you know what i mean) now i reinstalled/updated all aaf mods, packs and Patches as i had them before and its still not working. im not getting where the Problem is as it worked earlier. but for some of you everything seem to work, so what did you do since updating doesnt really help? Make sure you have the latest F4SE, Looksmenu & AAF.
maddadicusrex Posted January 19, 2020 Posted January 19, 2020 8 minutes ago, VonHelton said: Make sure you have the latest F4SE, Looksmenu & AAF. And F4SE is installed right..Games Install F4SE for Fallout 4
VonHelton Posted January 20, 2020 Posted January 20, 2020 20 minutes ago, maddadicusrex said: And F4SE is installed right..Games Install F4SE for Fallout 4 Right on!
Recommended Posts
Posted by DoctaSax,
Reputation Points
Go to this post
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now