Jump to content

Recommended Posts

Posted
5 hours ago, dagobaking said:

Yes. I want it to be viable for non-adult use. So, a guide linked there would not include LL subjects.

The guide is not packaged with AAF. I prefer to rely on the google docs links (linked in the wiki and discord) so that there aren't old docs in previous archives, etc.

I understand.. sorry I was tired before and didn't understand what you were stating about the links to the other guide. I believe I do now.

Posted
41 minutes ago, walkin said:

Right on, sounds good. Not trying to sound lazy or anything, lol, its just that I have soooo many hours of fallout 4 in already my interest in it comes and goes quite often. Right now I'm in the middle of a pretty big settlement project and that's pretty much the only reason I'm playing right now. I could easily lose interest tomorrow and not play for a couple months, hence I probably wouldn't be here on this site as often to be able to be considered reliable. Not sure if I'm going to worry about doing anything right this second but I would definitely appreciate the advice when I do this. I don't want to spread bad or wrong advice. If you think there is something there free to do what you want if you feel you can use anything, no problems here. This is all not to say that if there was anything that I could help with while I'm active that would make anybody's life easier, that I wouldn't be interested or wouldn't help. I would help just so you know. Lol.  Once again thnx for the feed back.

Providing excellent support while you are here on the site for AAF is something I believe would be greatly appreciated. That alone is a great thing.

Posted
13 minutes ago, RitualClarity said:

Providing excellent support while you are here on the site for AAF is something I believe would be greatly appreciated. That alone is a great thing.

There is something I wouldn't mind knowing that I'm curious about when it comes to F4SE. Some people say just drag it into the folder, I myself have told people to make it a mod (turn into zip file) and install them with mod manager. Now I know they ultimately end up in the same place but want I want to know beyond that is if you just drag and drop them into the folder, is that it or do you have to activate it also in your mod manger after.

Posted
25 minutes ago, walkin said:

There is something I wouldn't mind knowing that I'm curious about when it comes to F4SE. Some people say just drag it into the folder, I myself have told people to make it a mod (turn into zip file) and install them with mod manager. Now I know they ultimately end up in the same place but want I want to know beyond that is if you just drag and drop them into the folder, is that it or do you have to activate it also in your mod manger after.

You just drag and drop and that's it. Those scripts replace vanilla versions of the same scripts (that are packed in a .BA2) to add the F4SE functions.

Posted
9 minutes ago, dagobaking said:

You just drag and drop and that's it. Those scripts replace vanilla versions of the same scripts (that are packed in a .BA2) to add the F4SE functions.

Okay, thnx. I figured so, but you never know so I thought I'd ask, cause on a new install the original scripts are no where to be found so I thought maybe the game needed to be to be told to use the scripts beyond dragging them over. If that makes any sense or not. Lol. Either or thnx good to know

Posted
On 4/6/2019 at 6:17 PM, walkin said:

You have more patience then I could ever have cause if I created this mod and read that post my response would be fuck off and don't use it then. Lol

I CAN'T use it. Logically it follows that I don't. So follow the advice of the first part your post. Have a nice day lol

Posted
On 4/9/2019 at 6:54 PM, dagobaking said:

And I'm not sure what reason there is to make a mod out of them.

Explanation given to me by someone who does it: if another mod is overwriting any of these files, you'll see it in MO.

 

Could makes sense, when you dump 200 mods in a LO without caring of what assets they contain or reading any description.

Posted
6 hours ago, A.J. said:

Explanation given to me by someone who does it: if another mod is overwriting any of these files, you'll see it in MO.

 

Could makes sense, when you dump 200 mods in a LO without caring of what assets they contain or reading any description.

True. That could be helpful.

 

Though, from a mass deployment perspective, I think the additional problems from users not knowing how to do this makes it not worth it. Many users probably don't even know what the over-write icon means in MO.

Posted
5 hours ago, dagobaking said:

True. That could be helpful.

 

Though, from a mass deployment perspective, I think the additional problems from users not knowing how to do this makes it not worth it. Many users probably don't even know what the over-write icon means in MO.

A person should carefully read the description and do as it is said.Many users do not read anything below the first line of the description-because there are so many strange questions.

Posted

I updated AAF. Short statement from me, everything is going great.

Attached is my load order so you know what I have installed.

 

146714250_Fallout4023.PNG.abc793790a38e517d26ad6751966bb1a.PNG

Posted
On 4/11/2019 at 10:09 PM, dagobaking said:

True. That could be helpful.

 

Though, from a mass deployment perspective, I think the additional problems from users not knowing how to do this makes it not worth it. Many users probably don't even know what the over-write icon means in MO.

I use Vortex and it points out conflicting mods that require you to set parameters as to which one goes last. Failure to do so usually will mean a quick game crash when you use F4se to start...Forces me to make the right call..........when it comes to load order.

Posted

@dagobaking I have a kind feature request, if possible: can you please add a hotkey for playing a random animation from the eligible list? It would be useful, it gets repetitive going sequentially through the same list of animations

 

Thank you for considering! :)

 

Posted
1 hour ago, SAC said:

@dagobaking I have a kind feature request, if possible: can you please add a hotkey for playing a random animation from the eligible list? It would be useful, it gets repetitive going sequentially through the same list of animations

 

Thank you for considering! :)

 

Are you meaning a hotkey for random animation while an animation is already playing?

Posted
1 hour ago, dagobaking said:

Are you meaning a hotkey for random animation while an animation is already playing?

 

yes, indeed

Posted

I have a new question :) 

 

I have looked through the APIs, but I need something simpler which doesn't seem to be there: I don't need to trigger a scene, I just need to "dopplegang" a target actor, meaning I want to duplicate it with a "brainwashed" clone, and delete the original. I have issues with AI / sandbox taking over at times and I just cannot seem to be able to bypass them reliably.

 

thank you!

Posted

That would be a bit outside the scope of an animation framework to handle.

 

AAF only applies it to the PC. To copy an NPC without their packages, I'm not sure if it's technically possible to get their face features, etc. Not without making a copy of each NPC in the CK...

Posted

Has anyone else reported this issue with the latest beta 73 build?

 

After a sex scene, both mouse button one (attack) and two (block/aim) does not work. It is as if the key bindings have been lost. I have to quit to desktop and reload the exit

point and both return.

 

Love all the great work put into this framework! :)

Posted
6 hours ago, dagobaking said:

That would be a bit outside the scope of an animation framework to handle.

 

AAF only applies it to the PC. To copy an NPC without their packages, I'm not sure if it's technically possible to get their face features, etc. Not without making a copy of each NPC in the CK...

 

Oh, I see. I thought the NPCs get cloned too. My bad, ty!

 

Posted
2 hours ago, amesbt said:

Has anyone else reported this issue with the latest beta 73 build?

 

After a sex scene, both mouse button one (attack) and two (block/aim) does not work. It is as if the key bindings have been lost. I have to quit to desktop and reload the exit

point and both return.

 

Love all the great work put into this framework! :)

 

Happened to me too. Noticed it happening only when I needed to call tfc (toggle free camera) for some reason, during the animation. You might have a hot key mapped for that, not necessarily calling it from console

 

Posted
5 hours ago, amesbt said:

Has anyone else reported this issue with the latest beta 73 build?

 

After a sex scene, both mouse button one (attack) and two (block/aim) does not work. It is as if the key bindings have been lost. I have to quit to desktop and reload the exit

point and both return.

 

Love all the great work put into this framework! :)

 

2 hours ago, SAC said:

 

Happened to me too. Noticed it happening only when I needed to call tfc (toggle free camera) for some reason, during the animation. You might have a hot key mapped for that, not necessarily calling it from console

 

Calling tfc with the console during AAF is known to break things like this.

 

I haven't seen an issue with buttons not working otherwise.

Posted
14 hours ago, dagobaking said:

 

Calling tfc with the console during AAF is known to break things like this.

 

I haven't seen an issue with buttons not working otherwise.

That also can cause troubles with another framework from this site ;)  Use the tools provided for you for best results.. the more you "command" and change things outside of any framework (AAF, Sexlab or whatever.. even many mods) you run increased chances of borking your game. Simple.

Posted
15 hours ago, dagobaking said:

 

Calling tfc with the console during AAF is known to break things like this.

 

I haven't seen an issue with buttons not working otherwise.

Ah! That is the very culprit then! Thanks SAC, Dagobaking and RitualClarity! 

 

Now to go play around with the AAF camera controls … ;)

Posted
8 hours ago, amesbt said:

Ah! That is the very culprit then! Thanks SAC, Dagobaking and RitualClarity! 

 

Now to go play around with the AAF camera controls … ;)

Last I used this mod, the controls were quite good, good enough to get most if not all of my needs taken care of. Might take a bit to get use to the system but it is far safer and it is a supported feature. So if something is going wonky with that, then there is an easier path to get support. Easier to give assistance and guidance since it is the same system others are using.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...