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7 hours ago, VonHelton said:

Ok, my characters are once again standing up during sex, which is immersion-breaking.

This happens sometimes, when an event from another mod fires. 

 

7 hours ago, VonHelton said:

1. Aside from Egobalistic, does anyone have SEU installed?

 

*Switching to CryptGhost's version seems to lessen it's affect.

I use SEU and Violate from EgoBallistic. The standing up bug, as I said, appears to come from an event from some other mod firing....in my case if an event fires from Sexual Harassment while AAF is doing it's thing, I'll get a standup during an anim; however I have noticed...if there's another Violate done, AAF and Violate continue on as normal once the first violation has concluded and everything then goes as normal. 

 

You may want to check to see if some other mod is causing this. 

 

I would not be bouncing between those two versions of SEU on one save. You're just asking for trouble there, if that is in fact what you are doing. 

7 hours ago, VonHelton said:

Autonomy Enhanced or Random Shenanigans? I don't think anyone is using it but me.

These are both really outdated. I would advise extreme caution in even using these. While they both may work, they have not been updated in quite some time and again, this could lead to problems. 

 

8 hours ago, VonHelton said:

.......and I'm using Vortex to install everything, so you can't say it's installed wrong. 

Vortex is software, and software does have bugs. Last I knew, the last piece of 99% bug free software was used in the LM on the Apollo program; that's not to say you did anything wrong, just that Vortex does have issues here and there, which may cause a problem unrelated to anything you did or have done. 

 

8 hours ago, VonHelton said:

You also can't claim a bad save, cause it's a brand new install. And every fresh install produces the same effect.

Saves get corrupted every day. Software has bugs. I can say this: if you're hot swapping mods in and out, and using the same save while doing so....that constitutes "flogging the save" and yes, it can result in problems. You can fresh install, load up that flogged save and it will still be borked. 

 

8 hours ago, VonHelton said:

4Play, by contrast, doesn't HAVE people standing up during sex. So the question is simple: What is 4Play doing that AAF is not?

4Play was: 

 

  • Last updated in 2017. 
  • Is an entirely different approach to the problem. 
  • Is a different code base. 

I say this for context: This is like comparing apples to jet fighter aircraft. It's not a matter of what 4Play is doing, and AAF is not. It's not a matter of what AAF is doing that 4Play didn't. AAF is has a different design, and the architecture is different. This comparison isin't valid. 

 

Instead, you should be asking: 

 

What is causing AAF to stop its animation routine? My guess is, some other event is firing and its possibly interrupting AAF. Who's bug is that? It's difficult to say without more testing and information. That's not to say it might not be a bug in AAF. Maybe it is. But it could also be a bug in some other mod, and more information is needed to ascertain that. 

 

You're using some old, outdated mods...some of which have not been updated or even touched in quite some time. You need to open yourself up to the possibility that one of them may be causing a conflict. 

 

8 hours ago, VonHelton said:

Attached is the file that fixes the standing up during sex bugg in 4Play. Maybe you can duplicate it for AAF?

Development of software is not "plug and play". It's not a matter of looking at one person's code, and adapting it for your own or just pasting something in. This is especially true if the code you attached is wholly unrelated to what the problem actually is. Obscene as it sounds, just because a bug appears to happen in one place...more often than not, it can be the case that the code causing the issue is not related to the code being performed at the time. Happens all the time in fact....it's called a mod conflict in most cases. But you get the idea. 

 

Cheers. 

 

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Important message

 

 

Please stop all the drama.

I am annoyed and I cannot spent all my time to handle the reports and to clean up this thread.

 

No further attacks will be accepted.

Next time warning points and suspension from this site will be applied.

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I am just a casual observer here. I, early on, could not figure out AAF after trying to sort it any number of times on my own. But, I laud all the efforts of the AAF folks to create the next generation of a sex vehicle mod. It seems to me that a lot of gamers will beat their heads against the wall, by not sorting mods, by not deleting mods, by not loading a mod one at a time and checking results in game. Everyone,including me at one time, seems to want instant gratification, instant, immediate results. If my setup does not work in game, I will disable all, then enable a mod one at a time and see what works, when it works, if it works. I use a notebook to list results. I believe not enough folks do this. They will download everything listed for AAF, somewhat look at the various guides, start a game up, have it blow up, then come here and cry foul. Just looking at the download acknowlegement list for AAF at any game start should give anyone pause to admit that there is a lot of stuff for this mod to process, sort and get right. Never mind the other 100 mods plus not related to AAF, in our load order that can break it. A case can be made that too much stuff can be too overwhelming for the modder and the gamer. AAF is a lot of stuff and sometimes the helpful advice, the different guides, the varied issues all seem to intersect to cause mayhem. Everyone needs to slow down, get back to the basics of this mod in its simplest, working form, and only then, if it works, start adding different animation packs, etc. and see if it still works. It would make it easier for the AAF folks to sort a problem, if you are not throwing up 150 mod load orders that include 20 animation packs with 10 AAF add on mods. I have no dog in this fight yet, as I am just waiting for AAF to sort it all out..My 5 cents..Thanks

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5 hours ago, maddadicusrex said:

I am just a casual observer here. I, early on, could not figure out AAF after trying to sort it any number of times on my own. But, I laud all the efforts of the AAF folks to create the next generation of a sex vehicle mod. It seems to me that a lot of gamers will beat their heads against the wall, by not sorting mods, by not deleting mods, by not loading a mod one at a time and checking results in game. Everyone,including me at one time, seems to want instant gratification, instant, immediate results. If my setup does not work in game, I will disable all, then enable a mod one at a time and see what works, when it works, if it works. I use a notebook to list results. I believe not enough folks do this. They will download everything listed for AAF, somewhat look at the various guides, start a game up, have it blow up, then come here and cry foul. Just looking at the download acknowlegement list for AAF at any game start should give anyone pause to admit that there is a lot of stuff for this mod to process, sort and get right. Never mind the other 100 mods plus not related to AAF, in our load order that can break it. A case can be made that too much stuff can be too overwhelming for the modder and the gamer. AAF is a lot of stuff and sometimes the helpful advice, the different guides, the varied issues all seem to intersect to cause mayhem. Everyone needs to slow down, get back to the basics of this mod in its simplest, working form, and only then, if it works, start adding different animation packs, etc. and see if it still works. It would make it easier for the AAF folks to sort a problem, if you are not throwing up 150 mod load orders that include 20 animation packs with 10 AAF add on mods. I have no dog in this fight yet, as I am just waiting for AAF to sort it all out..My 5 cents..Thanks

Good points.

 

I agree that many users go on a "shopping spree" and install tons of mods at once. It's understandable because to a new modder, it seems like that is how it's supposed to work. But, it often leads to problems that can't easily be identified because there are just too many possibilities to test.

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7 hours ago, maddadicusrex said:

I am just a casual observer here. I, early on, could not figure out AAF after trying to sort it any number of times on my own. But, I laud all the efforts of the AAF folks to create the next generation of a sex vehicle mod. It seems to me that a lot of gamers will beat their heads against the wall, by not sorting mods, by not deleting mods, by not loading a mod one at a time and checking results in game. Everyone,including me at one time, seems to want instant gratification, instant, immediate results. If my setup does not work in game, I will disable all, then enable a mod one at a time and see what works, when it works, if it works. I use a notebook to list results. I believe not enough folks do this. They will download everything listed for AAF, somewhat look at the various guides, start a game up, have it blow up, then come here and cry foul. Just looking at the download acknowledgement list for AAF at any game start should give anyone pause to admit that there is a lot of stuff for this mod to process, sort and get right. Never mind the other 100 mods plus not related to AAF, in our load order that can break it. A case can be made that too much stuff can be too overwhelming for the modder and the gamer. AAF is a lot of stuff and sometimes the helpful advice, the different guides, the varied issues all seem to intersect to cause mayhem. Everyone needs to slow down, get back to the basics of this mod in its simplest, working form, and only then, if it works, start adding different animation packs, etc. and see if it still works. It would make it easier for the AAF folks to sort a problem, if you are not throwing up 150 mod load orders that include 20 animation packs with 10 AAF add on mods. I have no dog in this fight yet, as I am just waiting for AAF to sort it all out..My 5 cents..Thanks

Well said...

 

when the issue isn't easy to figure out... one of the first things I suggest is to do what you stated here.

Quote

get back to the basics of this mod in its simplest, working form, and only then, if it works, start adding different animation packs, etc. and see if it still works. It would make it easier for the AAF folks to sort a problem,

That alone will often help any one that is providing support get to the bottom of the issue. Sometimes it is just simply you need to load the upcoming mods slightly differently or many times you missed something required or needed.

 

Keep up the great work. You will do very well on LL...

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8 hours ago, maddadicusrex said:

I am just a casual observer here. I, early on, could not figure out AAF after trying to sort it any number of times on my own. But, I laud all the efforts of the AAF folks to create the next generation of a sex vehicle mod. It seems to me that a lot of gamers will beat their heads against the wall, by not sorting mods, by not deleting mods, by not loading a mod one at a time and checking results in game. Everyone,including me at one time, seems to want instant gratification, instant, immediate results. If my setup does not work in game, I will disable all, then enable a mod one at a time and see what works, when it works, if it works. I use a notebook to list results. I believe not enough folks do this. They will download everything listed for AAF, somewhat look at the various guides, start a game up, have it blow up, then come here and cry foul. Just looking at the download acknowlegement list for AAF at any game start should give anyone pause to admit that there is a lot of stuff for this mod to process, sort and get right. Never mind the other 100 mods plus not related to AAF, in our load order that can break it. A case can be made that too much stuff can be too overwhelming for the modder and the gamer. AAF is a lot of stuff and sometimes the helpful advice, the different guides, the varied issues all seem to intersect to cause mayhem. Everyone needs to slow down, get back to the basics of this mod in its simplest, working form, and only then, if it works, start adding different animation packs, etc. and see if it still works. It would make it easier for the AAF folks to sort a problem, if you are not throwing up 150 mod load orders that include 20 animation packs with 10 AAF add on mods. I have no dog in this fight yet, as I am just waiting for AAF to sort it all out..My 5 cents..Thanks

 

2 hours ago, dagobaking said:

Good points.

 

I agree that many users go on a "shopping spree" and install tons of mods at once. It's understandable because to a new modder, it seems like that is how it's supposed to work. But, it often leads to problems that can't easily be identified because there are just too many possibilities to test.

 

34 minutes ago, RitualClarity said:

Well said...

 

when the issue isn't easy to figure out... one of the first things I suggest is to do what you stated here.

That alone will often help any one that is providing support get to the bottom of the issue. Sometimes it is just simply you need to load the upcoming mods slightly differently or many times you missed something required or needed.

 

Keep up the great work. You will do very well on LL...

I've been saying this for a couple months now. There is way too many guides and most of them are outdated and very misleading if you are new to these mods. They give way too much info that new people just don't need to know to get the basic AAF up and running before they add a ton more. Also 7/10 posts I see from new people's load orders always has fourplay and aaf mods mixed and dongs of fallout which isn't for AAF. Also Bodytalk being the mod that is listed as the one you need is causing a lot of problems for new people cause well it works in my mind it doesn't work straight out of the box for AAF, without changing xml's. If this has been changed just disregard this part. Its at the point where sometimes I don't even feel like replying to someone to help because of this. I made a very simple basic guide especially for newbies that has helped quite a few that I believe is best suited for newer people to these mods. I'm not saying that its better or that the other ones are bad, theyre just outdated with way too much information for just getting it set up. If someone who works here and wants to check it over to see if its still accurate (should be- not much has changed) and actually give it a thread or its own title feel free if not oh well. It is under the thread of "animations misaligned" in the technical support category. Its just the absolute basics to get it up and running without telling them about the other 50 mods that go nicely with it. In my opinion they don't need that info before they actually get it running with no errors. Just my thought on this, 

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22 minutes ago, walkin said:

There is way too many guides and most of them are outdated and very misleading if you are new to these mods.

One of the biggest issues, is that many folks who are new to mods, especially fringe modding....really get lulled into the sense they can just dump a lot of mods in and then expect it to work. To this end, I finally sat down and re-wrote my general guide to modding. It's full of best practices. It includes all the greatest hits like: add one mod at a time, use mod management, etc. 

 

All too often, we see folks who think it's point/click/drag/drop. Not necessarily their fault...but it comes down to needing to gently guide folks toward understanding how to properly add mods in the first place, generally speaking. 

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2 minutes ago, WandererZero said:

One of the biggest issues, is that many folks who are new to mods, especially fringe modding....really get lulled into the sense they can just dump a lot of mods in and then expect it to work. To this end, I finally sat down and re-wrote my general guide to modding. It's full of best practices. It includes all the greatest hits like: add one mod at a time, use mod management, etc. 

 

All too often, we see folks who think it's point/click/drag/drop. Not necessarily their fault...but it comes down to needing to gently guide folks toward understanding how to properly add mods in the first place, generally speaking. 

I hear ya. This is exactly what I explained in my guide, not to worry about adding anything till they get it going. There has to be 1 or 2 main guides people are gravitating to that are leading them to download mods that just don't work together. I see it almost everytime with a new modder, that's why I decided to write up the guide I did. The problem is its where people will probably not come across it unless by accident. If you get a chance take a quick look see what you think. I think for absolutely new modders it couldn't get any easier than this. Thnx for the work- info- responses that you all give. I only started modding Fallout 4 in Nov but am at the point now where its as easy as brushing your teeth. I think modding on my Xbox for a year plus gave me a little advantage or head start when I first came here. Well its not exactly the same for the most part it is and on Xbox you are forced to learn how to do load orders right away, but like you said the first thing to learn is what the mod is actually doing and trying to do to better understand where it needs to be.

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Dated guides are a problem. But, I'm not sure how to address it.

 

I don't want guide authors to get the impression that I don't appreciate their effort. Guides are, in the end, often helpful.

 

I don't know if/when they might return and update the guide.

 

I don't know how many users get SOME good info from the guide vs the number that follow the outdated parts.

 

I don't have any authority to do anything to those posts anyway.

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4 hours ago, dagobaking said:

Dated guides are a problem. But, I'm not sure how to address it.

 

I don't want guide authors to get the impression that I don't appreciate their effort. Guides are, in the end, often helpful.

 

I don't know if/when they might return and update the guide.

 

I don't know how many users get SOME good info from the guide vs the number that follow the outdated parts.

 

I don't have any authority to do anything to those posts anyway.

Well... with me... just message me with some ideas or needs for an update and I will update. You are also welcome to take what I have offered and have someone else edit or update it if I am unable to, or too slow to do so.  Feel free to be honest and sincere with the work I have contributed.

 

I have created that guide as a Thank you for your work @dagobaking and all the other mod authors and support specialist on this project, to help provide some basic source for people to review.

 

as far as @walkin work is concerned... @dagobaking if you like his work and think it is great.. please let me know, I am more than willing to create a link for his work as well on my guide. Also any guide you like let me know and I can add it to the guide (and I might perhaps add it to my spoiler which has lots of goodies in it.

 

@walkin the guide I created is a general purpose source for most all things related to AAF.. not a "tutorial".  It is a guide in that it has possible optoins and avenues for the person reading to follow and choose. There are comments on those sections related to this. Not exact, not brief, not super concise but more of a general purpose tool for AAF users with the intent that they converse with various support avenues for clarification and or directions r/t their specific setup.

 

If basic is needed what about this?

 

Basic AAF Guide (Development).pdf

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5 minutes ago, RitualClarity said:

Well... with me... just message me with some ideas or needs for an update and I will update. You are also welcome to take what I have offered and have someone else edit or update it if I am unable to, or too slow to do so.  Feel free to be honest and sincere with the work I have contributed.

 

I have created that guide as a Thank you for your work @dagobaking and all the other mod authors and support specialist on this project, to help provide some basic source for people to review.

 

as far as @walkin work is concerned... @dagobaking if you like his work and think it is great.. please let me know, I am more than willing to create a link for his work as well on my guide. Also any guide you like let me know and I can add it to the guide (and I might perhaps add it to my spoiler which has lots of goodies in it.

 

@walkin the guide I created is a general purpose source for most all things related to AAF.. not a "tutorial".  It is a guide in that it has possible optoins and avenues for the person reading to follow and choose. There are comments on those sections related to this. Not exact, not brief, not super concise but more of a general purpose tool for AAF users with the intent that they converse with various support avenues for clarification and or directions r/t their specific setup.

 

If basic is needed what about this?

 

Basic AAF Guide (Development).pdf 117.63 kB · 2 downloads

Lol. This is definteley basic even more than mine. I think this is a great idea for those that r really new. Less stuff to get confused about. Theres only 3 things I would add and I think it would be practically fool proof. Not because I know better(I'm pretty sure you know way more about it then me- lol) but I see and help a lot of other people with things not covered (for someone that doesn't know anything) that seem to stump them. 1/ Maybe just add the couple .ini lines that need to be added to get started- most people know but you never know.    2/ Unless Bodytalk is 100% compatiable with all animations now- EVB for the male with the erect option picked- (I help a lot of people who grab bodytalk and say they are flacid.   3/ Maybe just get or give them the info to grab Leito's and Crazy's animations right away seeing as they r brought up with EVB in the patches you grab right away.

 

I think what you did is what is needed for complete newbies and maybe just add these suggestions if you should so decide and I think anyone would agree that it doesn't get any easier. No matter what is done basic is definitely better than a list of 50+ to choose from so good job on writing that up. I think it is needed.

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1 hour ago, RitualClarity said:

I have created that guide as a Thank you for your work @dagobaking and all the other mod authors and support specialist on this project, to help provide some basic source for people to review.

It is appreciated and I have no reason to believe that it's out-dated. I really don't know as it would add quite a lot of time for me to make guide reviews part of my dev workflow.

 

This leads to the next layer of problem: What method exists for encouraging users to use the most updated guides over older but still popular ones?

1 hour ago, RitualClarity said:

as far as @walkin work is concerned... @dagobaking if you like his work and think it is great.. please let me know

I'm not sure if I've seen it?

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On 4/9/2019 at 12:37 AM, dagobaking said:

It is appreciated and I have no reason to believe that it's out-dated. I really don't know as it would add quite a lot of time for me to make guide reviews part of my dev workflow.

 

This leads to the next layer of problem: What method exists for encouraging users to use the most updated guides over older but still popular ones?

I'm not sure if I've seen it?

Here is mine here:

 

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Looks pretty good.

 

I think that copying the F4SE scripts over is easier than creating a mod. And I'm not sure what reason there is to make a mod out of them.

 

I think it could use some formatting improvements just to make it more readable. Use bold just for highlights/titles. Left justify the text.

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Hey dagobaking, I just noticed something odd: 

 

It seems like AAF's "OnAnimationStop" event is behaving differently depending if the scene involves a strapon or not. For instance. If I have a messagebox pop up at the end of Leito's Aggressive Blowjob anim, It'll pop up instantly as the animation ends for M/F, but like 1.5 to 2 seconds after for  F/F. (It does the same for other anims... that was just an example).

 

I haven't tried it with M/M, and don't really have time to investigate this right now, but I thought I'd let you know.

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13 hours ago, dagobaking said:

It is appreciated and I have no reason to believe that it's out-dated. I really don't know as it would add quite a lot of time for me to make guide reviews part of my dev workflow.

 

This leads to the next layer of problem: What method exists for encouraging users to use the most updated guides over older but still popular ones?

I'm not sure if I've seen it?

Yep its pretty much up to mod users to report to those making the mod guides when they discover stuff is outdated as us experienced modders pretty much never read them and don't have time to do so :)

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5 minutes ago, Halstrom said:

Yep its pretty much up to mod users to report to those making the mod guides when they discover stuff is outdated as us experienced modders pretty much never read them and don't have time to do so :)

I was thinking more along the lines of the authors also letting me know when something was out of wack if someone was following the guide and mentioned it. this has happened and I promptly reworked / added what was needed.

 

 

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14 hours ago, dagobaking said:

It is appreciated and I have no reason to believe that it's out-dated. I really don't know as it would add quite a lot of time for me to make guide reviews part of my dev workflow.

 

This leads to the next layer of problem: What method exists for encouraging users to use the most updated guides over older but still popular ones?

 

I like it being added to the actual mod.. in the documents...
Pinning to the site support should help.

I personally post on my spoiler

Word of mouth, links etc.

 

Also I took one step to get the best most current version of my guide (even if it gets out of date) by using google docs link where someone will be able to see the newest of the new every time they review the guide.

 

Not sure about other ideas.

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15 hours ago, walkin said:

Lol. This is definteley basic even more than mine. I think this is a great idea for those that r really new. Less stuff to get confused about. Theres only 3 things I would add and I think it would be practically fool proof. Not because I know better(I'm pretty sure you know way more about it then me- lol) but I see and help a lot of other people with things not covered (for someone that doesn't know anything) that seem to stump them. 1/ Maybe just add the couple .ini lines that need to be added to get started- most people know but you never know.    2/ Unless Bodytalk is 100% compatiable with all animations now- EVB for the male with the erect option picked- (I help a lot of people who grab bodytalk and say they are flacid.   3/ Maybe just get or give them the info to grab Leito's and Crazy's animations right away seeing as they r brought up with EVB in the patches you grab right away.

 

I think what you did is what is needed for complete newbies and maybe just add these suggestions if you should so decide and I think anyone would agree that it doesn't get any easier. No matter what is done basic is definitely better than a list of 50+ to choose from so good job on writing that up. I think it is needed.

Basic AAF Guide (Development).docx

 

there you go.. I removed the table of contents since it is so simple and not needed for navigation..  Free free to tweak what you want on this and start using it. It is a gift to the AAF community... Please however, also give what you do back to the community and allow others to use as well.  I might review your edition and use it to give greater detail to my editions (I have a Nexus one as well as a LL one)  As you can tell that is quite a bit for someone to maintain when they don't have the mod.. lol. You are currently using it and aware of various changes as they occur.

 

Perhaps if @dagobaking likes what you do and you are able to stay on this on a regular basis.. you might be able to work on the other editions to help keep them going well. Keep in mind however, formatting, presentation and other things that are present need to be maintained... ;)  in any guide that is being referenced. (remember that most of his recommendations were formatting and readability... )  I was chosen to write this due to my skill not at modding or even this mod but document writing, formatting and readability of the guide. At least as I understand it.. lol.

 

Of course all this depends on Dagobaking and his thoughts on this. ;)

 

PS.. I never used the .ini configurations when modding AAF with MO as I never had any issues with any mods using MO that would make me need to use that.

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1 hour ago, Tentacus said:

Hey dagobaking, I just noticed something odd: 

 

It seems like AAF's "OnAnimationStop" event is behaving differently depending if the scene involves a strapon or not. For instance. If I have a messagebox pop up at the end of Leito's Aggressive Blowjob anim, It'll pop up instantly as the animation ends for M/F, but like 1.5 to 2 seconds after for  F/F. (It does the same for other anims... that was just an example).

 

I haven't tried it with M/M, and don't really have time to investigate this right now, but I thought I'd let you know.

Hm. The only thing that I can think of there is that equip/unequip of the strapon adds some time to the process. I wouldn't have thought it took that much time. But, not sure the process is different in any other way.

1 hour ago, RitualClarity said:

Also I took one step to get the best most current version of my guide (even if it gets out of date) by using google docs link where someone will be able to see the newest of the new every time they review the guide.

We have done that on discord. It probably does capture some traffic. But, many people look to the forums for guides. And if one has 10,000 views, people keep looking at that one even though another might be newer.

 

Maybe I should put the google docs link right in the Nexus description. That may capture the most traffic. But, it would need to be the non-adult version. So, we would still rely on other channels for adult-install instructions where most of the install problems come from...

 

[Maybe if adult install guides started with "Install AAF per instructions linked to on the Nexus page and confirm it is working that way first. Then, proceed with this guide"...]

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I thought you didn't want to have the guides connect with each other since you wanted the Nexus to be "clean" otherwise someone might come here that isn't ready or interested in all that LL has to offer. ;)

 

However, as I understand it you have the guide in AAF... I assume Nexus version for Nexus and LL version for LL download of AAF.  I gave you a PDF version for the mod downloads.  The google docs are just something for most bleeding edge current.  If something changed or was altered and /or needed an update.

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6 minutes ago, RitualClarity said:

I thought you didn't want to have the guides connect with each other since you wanted the Nexus to be "clean" otherwise someone might come here that isn't ready or interested in all that LL has to offer. ;)

Yes. I want it to be viable for non-adult use. So, a guide linked there would not include LL subjects.

6 minutes ago, RitualClarity said:

However, as I understand it you have the guide in AAF... I assume Nexus version for Nexus and LL version for LL download of AAF.  I gave you a PDF version for the mod downloads.  The google docs are just something for most bleeding edge current.  If something changed or was altered and /or needed an update.

The guide is not packaged with AAF. I prefer to rely on the google docs links (linked in the wiki and discord) so that there aren't old docs in previous archives, etc.

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3 hours ago, RitualClarity said:

I thought you didn't want to have the guides connect with each other since you wanted the Nexus to be "clean" otherwise someone might come here that isn't ready or interested in all that LL has to offer. ;)

 

However, as I understand it you have the guide in AAF... I assume Nexus version for Nexus and LL version for LL download of AAF.  I gave you a PDF version for the mod downloads.  The google docs are just something for most bleeding edge current.  If something changed or was altered and /or needed an update.

 

3 hours ago, dagobaking said:

Yes. I want it to be viable for non-adult use. So, a guide linked there would not include LL subjects.

The guide is not packaged with AAF. I prefer to rely on the google docs links (linked in the wiki and discord) so that there aren't old docs in previous archives, etc.

Okay let me just start with saying thnx for all the hard work you guys have been doing all this time, it really is appreciated. There might be a tad of confusion maybe how this conversation got started and where it might be going. I'm not looking to be responsible or have a guide made by me to be pinned to be one of the ones to go look at. I never made this guide for that purpose. This was just an extra time on my hands, trying to help 1 specific person 1 night that had absolutely no clue what was going on or how to mod. We were going around in circles- trying to explain about the .ini folder cause he never had 1, the whole f$se thing he couldn't do either- that's why I got him to do it the way you seen etc etc so instead of beating my head against the wall (lol) I drew this up quick for him. He used it and got back to me saying he finally had everything going and thnked me and then apparently 1 or 2 other people got to me and said the same thing so I thought cool I actually know what I'm talking about. Lol. So right away I knew that because it helped the 1st fella that it was definitely suited for newbies. I only sent it to dago cause of all the conversation that was going on and I got the sense he really didn't even know what we were talking about as far as who I was, it wasn't for the purpose of maybe deciding if "we" were going to use it as a standard one. The guide Ritual has is perfectly fine, he has a way better chance of keeping on it than I ever would. I'm not going to have enough time to be here enough to even think of answering a guide I did on a regular basis so that obviously wouldn't be fair to people who need info kinda right away. Lol. Sooner or later I'm going to have to get off my ass and get back to work now that its spring again. Lol. So with that cleared up and out of the way you are both definitely right about the things you said. The custom .ini file link I don't use myself (that would be something I would change if I was gonna use this as a guide) F4SE I don't know, seems like you can do it a couple different ways so I guess to each his own. I never had a issue doing it this way but I suppose it could happen.  And yes you are absolutely right (lol) my doing document kinda stuff experience is pretty much non-existent. We'll leave that to the pros, I don't have any of the correct software to even think of doing something that would look even remotely professional. I just did this one Microsoft Office on-line. Lol.  I'm going to continue helping people when I can and if I know the answer (or at least think I do) but as far as being a guide guy, I'm leaving that one with you guys. The fact that it might even be considered that I help out is awesome, I certainly appreciate that, but its obvious that its already in good hands. Moving forward maybe I will just change mine a little and redo some stuff that you both mentioned and just have it at the bottom of my own page where if someone sees it and wants to check it out they can, no problem.  Definitely save the trouble of having another one in the mix. Keep up the good work both of ya's and everybody else who reads this, and have a good one for now. I'm sure we'll converse again at some point.

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I'm not looking to be responsible or have a guide made by me to be pinned to be one of the ones to go look at. I never made this guide for that purpose. This was just an extra time on my hands, trying to help 1 specific person 1 night that had absolutely no clue what was going on or how to mod.

I believe that is how everyone that modded or created guides started.... lol

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my doing document kinda stuff experience is pretty much non-existent. We'll leave that to the pros,

I could always "work it over" .... ;) But I understand.

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I don't have any of the correct software to even think of doing something that would look even remotely professional.

The guide from me for AAF is just Google Docs. Nothing special, if anyone is curious.

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I'm going to continue helping people when I can and if I know the answer (or at least think I do) but as far as being a guide guy, I'm leaving that one with you guys.

Fair enough...

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Moving forward maybe I will just change mine a little and redo some stuff that you both mentioned and just have it at the bottom of my own page where if someone sees it and wants to check it out they can, no problem.

Sounds good. If you want some suggestions PM me with your modified document. If it is editable I might even reformat it to show you more what I was thinking of.. (easier to get the ideas across) Also placing it in the bottom of your page.. or even spoiler.. (like I did with many sources I like at LL and elsewhere) is quite useful when  giving support... you can just chime in and point to the source. (what is done quite often for my SCR tutorial

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Definitely save the trouble of having another one in the mix.

I don't see it as trouble. I appreciate my co-guide creator's approach.. there are different ways to cover the same materials and some like mine, others like his. However, that is a @dagobaking judgement call :D

 

Have a great day/night/holiday etc.

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4 minutes ago, RitualClarity said:

I believe that is how everyone that modded or created guides started.... lol

I could always "work it over" .... ;) But I understand.

The guide from me for AAF is just Google Docs. Nothing special, if anyone is curious.

Fair enough...

Sounds good. If you want some suggestions PM me with your modified document. If it is editable I might even reformat it to show you more what I was thinking of.. (easier to get the ideas across) Also placing it in the bottom of your page.. or even spoiler.. (like I did with many sources I like at LL and elsewhere) is quite useful when  giving support... you can just chime in and point to the source. (what is done quite often for my SCR tutorial

I don't see it as trouble. I appreciate my co-guide creator's approach.. there are different ways to cover the same materials and some like mine, others like his. However, that is a @dagobaking judgement call :D

 

Have a great day/night/holiday etc.

Right on, sounds good. Not trying to sound lazy or anything, lol, its just that I have soooo many hours of fallout 4 in already my interest in it comes and goes quite often. Right now I'm in the middle of a pretty big settlement project and that's pretty much the only reason I'm playing right now. I could easily lose interest tomorrow and not play for a couple months, hence I probably wouldn't be here on this site as often to be able to be considered reliable. Not sure if I'm going to worry about doing anything right this second but I would definitely appreciate the advice when I do this. I don't want to spread bad or wrong advice. If you think there is something there free to do what you want if you feel you can use anything, no problems here. This is all not to say that if there was anything that I could help with while I'm active that would make anybody's life easier, that I wouldn't be interested or wouldn't help. I would help just so you know. Lol.  Once again thnx for the feed back.

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