dagobaking Posted March 30, 2019 Author Share Posted March 30, 2019 2 hours ago, Killjoycmm1 said: I have no idea which pack this is from. Do you?  I don't know. But, it should be easy to figure out by looking at the packs files. Link to comment
amesbt Posted March 30, 2019 Share Posted March 30, 2019 6 hours ago, Uncle64 said: Question. How do you change camera speed when you have one adult sceen? Try the console command: sucsm 5  The default number is 20 if I recall. With the updated AAF I noticed that it doesn't turn on the free camera function fully so I also do the console command: tfc  Link to comment
EgoBallistic Posted March 30, 2019 Share Posted March 30, 2019 On 3/27/2019 at 12:12 AM, Killjoycmm1 said: PLEASE SOMEONE HELP ME! I have nuked my game twice (deleted ALL folders after uninstalling) and Re-installed all my mods over and over again. After reinstalling I HAVE NOT reinstalled CumNwealth, but this shit keeps appearing from the very start! WHY?!   This pic is a brand new install, completely fresh. No CNM. And BAM! Barely left the freaking character creation. This is PISSING ME OFF! Please help. FD-SleepingBag01-03Missionary is from SavageCabbage's latest pack. Make sure you have the latest version of that installed. Link to comment
Uncle64 Posted March 30, 2019 Share Posted March 30, 2019 8 hours ago, amesbt said: Try the console command: sucsm 5  The default number is 20 if I recall. With the updated AAF I noticed that it doesn't turn on the free camera function fully so I also do the console command: tfc  Ok thanks. My self dont have that issue. Only that the camera movement are way to fast. Is is possible to edit one xml file to make the change permanent? Link to comment
KillJoyTROV Posted March 30, 2019 Share Posted March 30, 2019 8 hours ago, EgoBallistic said: FD-SleepingBag01-03Missionary is from SavageCabbage's latest pack. Make sure you have the latest version of that installed. Thank you! I will check in to this.  Link to comment
KillJoyTROV Posted March 30, 2019 Share Posted March 30, 2019 IT WORKED! WOOT WOOT! Thanks everyone! I downloaded Savage's FOMOD, reinstalled it and *poof*! No more AAF error! I really appreciate it guys. Link to comment
TheDestroyerOfWorlds Posted March 30, 2019 Share Posted March 30, 2019 3 hours ago, Uncle64 said: Ok thanks. My self dont have that issue. Only that the camera movement are way to fast. Is is possible to edit one xml file to make the change permanent? Fallout4Custom.ini in your documents 2 Link to comment
Uncle64 Posted March 30, 2019 Share Posted March 30, 2019 3 hours ago, TheDestroyerOfWorlds said: Fallout4Custom.ini in your documents Thank you. ? Then I can try different settings more easy. Edit. It did work you are my hero, I will worship you for 10 minutes. ? Link to comment
KillJoyTROV Posted March 31, 2019 Share Posted March 31, 2019 Another question: during scenes now (at least consentual ones) the camera is stuck and won't rotate. Before I had to reinstall everything the camera was a bit free-er (you could view from different angles if not ecactly free). Any ideas on what is causing this? Link to comment
dagobaking Posted March 31, 2019 Author Share Posted March 31, 2019 This is while using the latest version of the game and F4SE? Link to comment
dagobaking Posted March 31, 2019 Author Share Posted March 31, 2019 Hm. I can't reproduce it. Link to comment
KillJoyTROV Posted April 1, 2019 Share Posted April 1, 2019 49 minutes ago, dagobaking said: Hm. I can't reproduce it. Would it help if I posted my load order? Â Link to comment
VonHelton Posted April 1, 2019 Share Posted April 1, 2019 Home Key stopped responding. Is there a fix? Link to comment
walkin Posted April 1, 2019 Share Posted April 1, 2019 16 minutes ago, VonHelton said: Home Key stopped responding. Is there a fix? I don't know if theres other people experiencing this or if its just yours for there to be a fix but the work around would be to just try assigning AAF's Home key to a different key on your keyboard and see if it works. At least it would tell you if its AAF or your computer. 1 Link to comment
RitualClarity Posted April 1, 2019 Share Posted April 1, 2019 14 minutes ago, walkin said: I don't know if theres other people experiencing this or if its just yours for there to be a fix but the work around would be to just try assigning AAF's Home key to a different key on your keyboard and see if it works. At least it would tell you if its AAF or your computer. There is a guide section for reassigning the home key in the documents provided in AAF. Also a web link that you can go to as well. Â Here is the page https://www.loverslab.com/files/file/7041-aaf-guides-official-thread-pdfs-web-link-by-ritualclarity-and-forgets/ Different approaches to guides for different types of people. Link to comment
walkin Posted April 1, 2019 Share Posted April 1, 2019 3 minutes ago, RitualClarity said: There is a guide section for reassigning the home key in the documents provided in AAF. Also a web link that you can go to as well. Â Here is the page https://www.loverslab.com/files/file/7041-aaf-guides-official-thread-pdfs-web-link-by-ritualclarity-and-forgets/ Different approaches to guides for different types of people. Lol. Yes I know this already but thnx. That's what I'm telling him to try. Â I think he already knows how to do this, hes been playing a while Link to comment
RitualClarity Posted April 1, 2019 Share Posted April 1, 2019 I know.. just giving the links and such for this. In case he didn't have it. Â I even gave you a like for your help! Â Also I had a problem on another computer with a different keyboard that has a Function lock key.. ended up I accidentally unlocked the key (Notebook) Link to comment
walkin Posted April 1, 2019 Share Posted April 1, 2019 1 minute ago, RitualClarity said: I know.. just giving the links and such for this. In case he didn't have it. Â I even gave you a like for your help! Lol. Cool, I very rarely get a like for a comment I make. I'm usually a grumpy Fucker. Lol Link to comment
RitualClarity Posted April 1, 2019 Share Posted April 1, 2019 You can be grumpy fucker and still give great support! I haven't had this installed for such a long time, I am soooo very out of date on this.. Fortunately the basic structure and functionality of AAF is pretty much the same. (Home key, mods added, animation calling xml files etc etc) Link to comment
dagobaking Posted April 1, 2019 Author Share Posted April 1, 2019 3 hours ago, Killjoycmm1 said: Would it help if I posted my load order? Â Possibly if it shows a bad combination of installations. 2 hours ago, VonHelton said: Home Key stopped responding. Is there a fix? Sounds like a broken save. Link to comment
dagobaking Posted April 1, 2019 Author Share Posted April 1, 2019 New AAF Release: Beta 73 Â ## [Beta 73] - 2019-3-30 ### Added - Companion browser window. For viewing companion AAF stats and dismissing companions. - Companion stats listed in stats mode. - Add companion stat blocks to the GUI when companions are added by non-AAF mods. - Facelight support for doppelganger. (no thanks to Rufgt) Â ## [Beta 72] - 2019-3-27 ### Added - Beginnings of companion features. You can now add companions through a scan/wizard menu (Unlimited Companion Framework by Expired must be installed). ### Fixed - Actors occasionally getting stuck gathering (issue introduced in 71). Â ## [Beta 71] - 2019-3-24 ### Added - skipWalk to SceneSettings. Allows skipping the walking action while still using packages. ### Fixed - maleValue/femaleValue feature in animationMeta value nodes. - flaw in location scan code. Consequences of bug unclear. - False report of actors not walking successfully. Â ## [Beta 70] - 2019-3-22 ### Added - Improved equipment process. Thanks to EgoBallistic (and an F4SE update). ### Fixed - levels parameter in StopScene. - maleValue/femaleValue feature in value node. - PC walking to scenes with hostile NPC. Â ## [Beta 69] - 2019-3-21 ### Fixed - Meter positioning. - OnSceneEnd event firing twice. ### Added - combinedTags to PositionSettings. - levels parameter to StopScene. This allows controlling how many levels to stop in a position hierarchy. The default remains -1 which stops the entire stack. - Various small fixes, clean-up, re-org. ### Changed - Position hierarchy exiting behavior. By default, stopping a position in a hierarchy will stop one position at a time (it used to stop the entire stack all at once). Hierarchy positions operating on a timer will also stop one position at a time and run each level for the same amount of time. Â ## [Beta 68] - 2019-3-19 ### Fixed - conditions breaking on multi-actor animations. - actors getting out of order in position hierarchies. May not be a complete fix. Best practice is to make animations to be used in hierarchies have the same actor orders. - morph changes getting an unusable value (issue introduced in 67) ### Added - Randomized first animation for non-sequential animationGroup. - useConditions attribute to positionTree tree nodes. If set to true, branch options are hidden until/unless the conditions defined in the animation XML are met. This is updated live. So, branch options can change during the scene. By default, useConditions is false. - strictExiting attribute to positionTree tree nodes. If set to true, NPC controlled positionTrees will not exit when reaching a node with no further options. They will continue to run until they select an exit node. This is to allow trees to be automated based on the progress of stats. By default, this attribute is set to false. Â ## [Beta 67] - 2019-3-18 ### Added - Optimizations to live stat calculations. The speed values may be somewhat different than before. But, they should be more consistent along with a performance gain. - condition XML type. Works similar to condition nodes in previous XML. Just separated into its own file(s) and is referenced by id. - statRules attribute to condition XML. Allows building conditions that check values of specific stats. - conditions attribute to animation XML. Allows filtering animations from an animation group based on a condition. Is updated live. So, if a scale of conditions are implemented, animation stages can be controlled based on stats that change during the scene. - loops attribute to animationGroup stage node. Allows defining how many times an animation should loop before moving on to the next stage (random or sequential). - weight attribute to animationGroup stage node. Allows adjusting the odds that a given stage will play (when using non-sequential animationGroups). 3 Link to comment
Fiona159 Posted April 1, 2019 Share Posted April 1, 2019 On 3/31/2019 at 5:39 AM, Killjoycmm1 said: Another question: during scenes now (at least consentual ones) the camera is stuck and won't rotate. Before I had to reinstall everything the camera was a bit free-er (you could view from different angles if not ecactly free). Any ideas on what is causing this? Any mods installed for the camera? Link to comment
Duhok36 Posted April 1, 2019 Share Posted April 1, 2019 On 07.04.2018 at 06:32, dagobaking said: Gelişmiş Animasyon Çerçevesi Dosyayı görüntüle    Bu nedir? Gelişmiş Animasyon Çerçevesi (AAF), modderlerin ölçeklenebilir sayıda animasyon paketinden animasyonları oynatması için çeşitli araçlar sağlar. Ek davranış kontrolleri, ilişki özellikleri, kullanıcı arayüzü öğeleri (menüler) ve istatistik takibi de planlanmaktadır. AAF'nin CE0'ın Skyrim mod OSA - Skyrim Ascendancy Engine ile benzer bir amacı ve teknik stratejisi var .  İndirme Konumu ve Talimatlar  Dosyaların akış dizisi yönetimi ve genişletilmiş mod ayrıntıları için, ana AAF dosyaları Nexus'ta ve genişletilmiş detaylar AAF wiki'dedir . İndirilenler listesinde " 31304" olarak gösterilen Nexus AAF sayfasına bir link var .  LL odaklı kurulum ve kullanım kılavuzu burada bulunabilir .  Bağışlar Bu projeyi desteklemekle ilgileniyorsanız, Patreon sayfamdan bağış yapabilirsiniz . sunana dagobaking Gönderilen 2018/04/06 Kategori WIP / Beta gerektirir Fallout 4 1.10.130, F4SE 0.6.16, LookenMenu 1.6.14  not working  Link to comment
CGi Posted April 1, 2019 Share Posted April 1, 2019 1 hour ago, Duhok36 said: not working Not helping. Please be more specific, detail the steps you already took to troubleshoot whatever problem there is and don't quote OP's. Link to comment
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